Jump to content

Generate Random Numbers without repeating UDF

Recommended Posts

I believe this had been done, I just added errors and made the script clear.

the example is in the script, on top, just unblock the comment... you'll see it.


[font=Microsoft Sans Serif]My Scripts: From Most recent to least.[/font]Countdown GUI | QLOCK TWO | FlipClock | Slot Machine My UDF:_GenerateRandomNoRepeat | _GuiSnap

Link to comment
Share on other sites

Some observations that I hope you won't mind:

[1] There needs to be a sanity check that you're not asking for something you can't have. For example:

_GenerateRandomNoRepeat(12, 4, 10)

Will presumably never return.

[2] It would be nice to be able to pass a seed through to the function for initialization of the Random function. This would allow the same array to be generated twice using the same seed. Always useful to be able to generate the same "random" sequence twice :D

[3] I'm not convinced the algorithm is as efficient as it could be when, for example, I call it with:

_GenerateRandomNoRepeat(52, 1, 52)

Getting the last number could take a very long time. In those cases, it might be better to create an array containing all the possible numbers 1 to 52, shuffling the array and then returning the first X numbers as appropriate. Obviously this is not an efficient algorithm for:

_GenerateRandomNoRepeat(2, 1, 10000)

So perhaps there could be some logic in order to choose the best way forward.



Link to comment
Share on other sites

  • 6 years later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...