Jump to content

[GAME] AUTOITEROIDS v1.0.1.9

   (0 reviews)

1 Screenshot

About This File

A remake of the arcade classical 2D game Asteroids® by Atari (1979).

For more information visit AUTOITEROIDS topic.

Keys:

ctrl - shoot,

up - thrust,

left - turn left,

right - turn right,

space - hyper jump

Game details:

game is starting with 3 asteroids

every 10.000 points increase of level (among other things amount of asteroids + 1)

every 30.000 points extra live

biggest asteroid = 20 points

medium asteroid = 50 points

smallest asteroid = 100 points

big alien spaceship = 200 points

small alien spaceship = 1000 point

Br,

UEZ

PS: main code was written in 2009 and will not be continued!

:ILA3:



What's New in Version v1.0.1.9

Released




User Feedback

You may only provide a review once you have downloaded the file.

There are no reviews to display.

  • Similar Content

    • By gwinter
      Just something I made to auto-collect Gil from FFCC and to test out a new templating system for AutoIt. The templating system is a work in progress, but it is meant to be a companion to AutoIT, which automates creation of GUI, buttons, scripts, templates, etc. It also has built-in chat and group-collaboration, an asset management system and online library for resources.
      -snip-
    • By n0ktar
      is it possible to make a wall chams in rainbow six siege using autoit scripts? tell me please and how . 
    • By RTFC
      Eigen4AutoIt Features:
      free, fast matrix computing environment for Windows (runs under Wine on Linux and Mac) built upon the robust Eigen code base (open-source), with many enhancements simple, intuitive functions, with extensive online documentation supports integer, single, and double precision, in real and complex matrices Tutorials with scripts, plus Test scripts for each function section easily exchange data between native binary files (.mat) and ASCII, Excel, and Xbase files, or AutoIt arrays 32-bit (x86-mode) and 64-bit (x64-mode) support in x64-mode, matrices can be any size that fits into available virtual memory (>4GB), and can be shared between processes over one thousand alias wrappers for flexibility and ease-of-use  
      The Eigen4AutoIt thread is here:
      This computing environment allows you to do matrix I/O (memory & files), matrix arithmetic, transformation, reduction, and decomposition, solve systems of linear equations, and perform statistics. Most functions can act on integer, real, or complex matrices (or the latter's real/imaginary parts separately). Much of the actual complexity of using Eigen in its native C++ environment has been hidden for AutoIt users, through extensive bounds and error checks, an intuitive function-naming convention, a large help file, and detailed tutorials and test examples.
    • By spikespaz
      The rule against game automation is misguided and unhelpful for the following reasons.
       
      I am a developer, using AutoIt to automate testing for a game that I am developing. Singleplayer games can be mundane and sometimes cheating can be overlooked. Multiplayer games usually have anticheat against repetitive robotic actions anyways. People want to override the control schemes of games with bad customization. Eg. Axiom Verge, Fortnite (Crouching). Game automation is not always bad. If the user feels the need to automate a singleplayer game for boring or mundane tasks, that is their choice. Similarly, if I wish to use scripts to automate testing, that is my choice.
      Game automation can be a problem for online multiplayer games, giving players a competitive advantage. This could be countered by common sense; ask OP what game they are automating, and is it an online game? What is this script for, and what does it seem to do?

      Please revise the rule as it seems very unnecessary and harmful to people seeking help with innocent attempts at game automation.
    • By Barney
      Hi guys, I just finished a Connect 4 game by using MiniMax with Alpha Beta Pruning. I haven't written a program for a long time, but writing an
      AI program is always funny! I have to learn how the algorithm works and try to optimize the code to run faster. Let's play and have fun!

      Oops, I lost the game ...

      Thanks guys!
      Download: Connect 4.zip
×
×
  • Create New...