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Showing results for tags 'GLFW'.
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Hi everybody! Today, is for me the culmination of a long quest: to be able to load and display an OpenGL texture And I'ts finally done! (PS: Thanks to my recent learning of the Python language, and the fact that I came back to C/C++) In the archive: - A wrapper for OpenGL and GLU (almost all basic functions are written and tested) - A wrapper for GLFW (All functions that are needed are written, and the others (timer,threading, image loading) we don't really need them, either because they are implemented natively in AutoIt (Timers), or because they are more effective in: SOIL) - A wrapper for SOIL (Simple OpenGL Image Library): Most functions are translated (for the others, I will wait my skils to grow a little!) This is the library that allowed me to achieve my quest (loading textures)! - And some examples! I hope you enjoy it! PS: the functions used in the examples work fine, others were not tested, if you find bugs, you know where to find me! PS: it is necessary to know at least the basics of OpenGL to understand what happens in the examples! PS: I included the documentation of GLFW (pdf) Important: In order to the examples to work, you must place the dlls (soil.dll, glfw.dll) in the examples folder, or in c:WindowsSystem32 Important 2: The dlls are x86, don't expect them to work on x64 DOWNLOAD
Hi every body! I have a small questions to the C pros befor I go making something long and boring: I am creating a wrapper to GLFW, all OpenGL related stuff works well (creating a window, loading textures...), so it's good for this (PS: i'm gonna post it when i'm done) But, GLFW has some multithreading functions (see the doc) and i just wanna know il AutoIt will be capable of getting these functions to work? I mean, introducing Multithreading to AutoIt!!! I wanna know this befor making the wrappers, and find my self lost precious time! Thanks for answering!