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Found 6 results

  1. Hi everybody! Today, is for me the culmination of a long quest: to be able to load and display an OpenGL texture And I'ts finally done! (PS: Thanks to my recent learning of the Python language, and the fact that I came back to C/C++) In the archive: - A wrapper for OpenGL and GLU (almost all basic functions are written and tested) - A wrapper for GLFW (All functions that are needed are written, and the others (timer,threading, image loading) we don't really need them, either because they are implemented natively in AutoIt (Timers), or because they are more effective in: SOIL) - A wrapper for
  2. Here some graphical examples written completely in FreeBasic just for fun. _WinAPI_SetWindowTitleIcon Check for Numeric Entry in an EditBox using RegEx CreateWindowEx (hGUI) Example FB 3D Starfield Rotating Flight FB File2Bas Code Generator FB Fire Particles FB Fireworks FB GFX Examples FB Image to Trapezoid Transformation FB Layered Parallax Effect FB Plasma FB Puristic Clock FB Rotating Cube FB Rotating Earth FB Rutt Etra Izer Effect FB Simple Recursive Tree Generator FB Snowfall FB
  3. I want to detect if exact process or window uses directx or opengl or maybe something else library used in applications. Thats becouse there could be many windows with same names and different names and the same with process. I got so much process names I want to my script works with all, so i want standardize. All of this processes uses DirectX or OpenGL so then If I check this window/process uses these libraries I will be sure thats the right process
  4. Here's the beginnings of SFML (the Simple and Fast Multimedia Library) for AutoIT. This library provides a wealth of features for developing games and multimedia applications. You can read up more about SFML here -> http://www.sfml-dev.org. It uses OpenGL as the renderer for 2D graphics such as sprites, so it's performance is quite good. Currently my interest is in 2D sprite engines, so my focus is on the sprite and window APIs. This is the precursor to another separate UDF I'm working on and will release soon. If there's any interest I'll flesh out more of this API for the c
  5. Minecraft is a game, where the objective is to mine blocks of a voxel based landscape and place them as you wish to construct what you wish within the confines of said voxel based patterns. Minor enemies come out at night, but there's no big boss, no real drive other than mining or building. So what happens if you're constructing something geometrically complex? There's an online flash based tool for this purpose (not by me) - http://www.plotz.co.uk/plotz.php Now, I liked this tool and wanted to make enhancements for my own purposes - what if I wanted intersecting spheres? what if I want s
  6. Hi every body! I have a small questions to the C pros befor I go making something long and boring: I am creating a wrapper to GLFW, all OpenGL related stuff works well (creating a window, loading textures...), so it's good for this (PS: i'm gonna post it when i'm done) But, GLFW has some multithreading functions (see the doc) and i just wanna know il AutoIt will be capable of getting these functions to work? I mean, introducing Multithreading to AutoIt!!! I wanna know this befor making the wrappers, and find my self lost precious time! Thanks for answering!
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