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Found 13 results

  1. Browsing a Chinese AutoIt forum, i fall on a little pearl that i want to share with you ! I have already seen water effects example with autoit, but this one is very easy to create using waterctrl.dll Only BMP are supported. Position of Blob water can be set by coordinates and mouse movements (and clicks) when over bmp create traces on water. All files are embeded in script with BinaryToAu3Kompressor. WaterEffect.au3 Hope you like it !
  2. wakillon



    Create water effects using waterctrl.dll. Topic
  3. Hello all. I am trying to figure out the best approach to compare PDF outputs for consistency. Currently, this is a human task where PDFs are held up to a light to see if all the values line up exactly with test data. I have to believe there is a better way. That said GDIPlus is a bit of a mystery to me - I have looked at some of the functions - and I stumbled upon >this very useful script in my forum search. My question is: would converting the PDF to an image and comparing the image with GDIPlus be the way to go or is there a different more efficient approach that you would recommend
  4. I'm trying to use '?do=embed' frameborder='0' data-embedContent>> but none of the examples work. Mostly, I'm just not seeing any pictures, just nothing, a window with some text but no picture. What am I doing wrong? Do these examples work for anybody else?
  5. I'd like to load a BMP file then change chosen color (0xFF00FF) to transparent and save it as PNG file. I'm using a code from other thread. I've modified it a little, but it still doesn't work. My program displays image with transparent color correctly, however saves a black image file. #include <Constants.au3> #include <WinAPIEx.au3> #include <WindowsConstants.au3> #include <GUIConstantsEx.au3> #include <ScreenCapture.au3> #include <WinAPI.au3> Global Const $STM_SETIMAGE = 0x0172 Global Const $STM_GETIMAGE = 0x0173 $hForm = GUICreate('MyGUI', 400, 40
  6. Here's a simple script I'm testing the ScreenCapture function with. #include <ScreenCapture.au3> #include <WindowsConstants.au3> #include <GUIConstantsEx.au3> ; Capture region _ScreenCapture_Capture(@ScriptDir & "\image.bmp", 290,18,1465,652,0) $form=GUICreate("Test",1175,634,290,18,BitOR($WS_SYSMENU,$WS_POPUP),$WS_EX_COMPOSITED) $PSimage=GUICtrlCreatePic(@ScriptDir & "\image.bmp", 0,0,1175,634) GUISetState(@SW_SHOW) MsgBox(0,"","Test of screen cap and display.") . The above script captures an area of the screen (the SciTE editor with this script open), write
  7. To save future readers a little sweat I'm editing my original post to insert the following: After trying various suggested scripting approaches, some of which introduced new problems and some which had the same problem described here, I tried my script and a few others on another computer. No white flashes, tears, glitches. So I brought it back to my main box and disabled the Intel GPU that was feeding a 3rd monitor. Down to two monitors connected to a single NVidia GPU the visual glitches disappeared. Who would'a thought?! That said, some of the replies that follow provide valuable insigh
  8. I'm displaying a series of BMP images using AutoIt's GUI capabilities. Here's my initial test code. All it does is test my goal of displaying a picture, then allowing some code to accomplish a brief task, followed by the next picture, etc. The problem I'm having is that sometimes there's a brief visual glitch in the picture when GUICtrlSetImage displays the next picture. This doesn't happen every time but it happens enough to make the result look funky. Any suggestions about what I can do to prevent the glitch? Could it be the specs of the BMP images I'm creating in Photoshop CS6? Under B
  9. In a script I'm using the GuiCtrlSetImage command to display a bmp image created in Illustrator. When exporting to bmp from Illustrator the Basic options include 16 bit, 24 bit, and 32 bit. (all are RGB, 72ppi, with anti-aliasing = "art optimized" (though I tried "none" and it made no difference to the outcomes shown)) Following are screen captures of how AutoIt's GuiCtrlSetImage command renders the bmp image. 32 bit original (note ragged edges) 24 bit original (looks closest to original, but there are some black pixel artifacts in the top left chrome border, so it ain't perfect)
  10. Hi all I am wondering if someone knows what could be causing the images in my GUI to display little black squares all over them. They seem to change depending on how much code is in the file/program. I have attached two examples, the first is from a set of buttons called using GUICtrlCreatePic and they are in BMP format Shows a screenshot of the GUI image on the left and the original images on the right The second is also called using GUICtrlCreatePic but they are in JPG format Shows a screenshot of the GUI image on the top and the original image on the bottom Both of them display the
  11. Identicon.au3 v0.8 A simple UDF to create identicons or visual representations of any hash value. Based on Don Park's original Identicon program. Main features: 3x3 and 4x4 grid patterns.Aside from rotational symmetry there are also checkerboard and Space Invader (mirror symmetry) patterns.Adapted to handle hashes up to SHA512.Save as PNG, JPG, GIF or BMP identicons.Alpha-transparency support for PNG.The UDF and a demo:Identicon.au3 Identicon-Demo.au3 Version 0.8: * Initial public release. To do: * In the checkerboard pattern there is a bias for diamond shapes. * Improve image saving, BMP
  12. I know there are snippet threads, but I'd like this one to be specific. I've see quite a few neat GDI+ code snippets (UEZ and Progandy come to mind first) to manipulate, create, etc, and I thought it'd be neat to be able to find them under one thread. I'm going to reserve the next 3 posts because I'm unsure at the moment if it's the "Quote" or "Spoiler" bbcode tags that has the 10 limit. You can link or post the snippets you find or create and I'll title them and put them in the threads for everyone to find. ( Going to have to remember to edit with regular editor! ) Some of these may not h
  13. This is my maze generator. It creates a maze useing the Recursive backtracker witch i found here: http://en.wikipedia.org/wiki/Maze_generation_algorithm#Recursive_backtracker It'll save the finished maze in the a folder with the name Mazes in @scriptdir as Maze (Seed).bmp where Seed is the seed of the maze and size is the size. It usees the Bitmap Libray by evelertoaster find it here: Thanks to MvGulik for cleaning the code. Here's a picture of a finished 25*25 maze: The green dot is the start and the red dot is the end. It can also solve the maze. Here's the solution for the a
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