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Showing results for tags 'fasm'.
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Here is the latest assembly engine from Tomasz Grysztar, flat assembler g as a dll which I compiled using original fasm engine. He doesn't have it compiled in the download package but it was as easy as compiling a exe in autoit if you ever have to do it yourself. Just open up the file in the fasm editor and press F5. You can read about what makes fasmg different from the original fasm HERE if you want . The minimum you should understand is that this engine is bare bones by itself not capable of very much. The macro engine is the major difference and it uses macros for basically everythin
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Here is an old goodie from ms demonstrating concepts behind multithreading and using mutexes to control sharing the screen. Its unfortunately just a console application so you have to press compile (f7) to run (can get annoying if you want to play with the code) but still pretty cool :). Each little question mark box (could be any character (used to be a smiley face in win 7)) is its own thread keeping track of its own coordinates. Each thread shares the screenmutex by kinda waiting in line for ownership of it. When the thread gains control it updates the screen, then releases the mutex for th
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I will try to maintain this topic by inserting links in the first post (here) to the snippets to keep track of the snippets. My examples are using AndyG's AssembleIt UDF / AssembleIt2 UDF which is here: AssembleIt.au3 (needs FASM.au3 -> see link below (ward)) ;AssembleIt by Andy @ www.autoit.de ;BIG thx to progandy for the "Buttons" in the debugger ;see examples how to call _AssembleIt() ;Listview changed in Debugger 12.05.2012 ;SSE-Register are nor in the right direction (bitwise from right to left) 20.02.2012 ;Debugger included 07.04.2011 ;modified by UE
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Years ago I tried to put some functionality together to do some of this here. I started off in the right direction but it ended up getting out of control. Any new thing I learned along the way (as I was creating it), I kept trying to add in and it all became a mess. One of my primary goals with that was to make sure the code could always be pre-compiled and still run. That part did work and I was able create a couple of good projects with it, but still a lot of parts I wouldn't consider correct now and certainly not manageable. Here is a redo of what I was going for there only this time
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- fasm
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