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sandin

[Game] Bounce the Sun

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sandin

The Sun is gonna hit the ground, the Sun is gonna fall from the sky!!! ...unless YOU help the mankind save the world... for at least some time...

Move the mouse bellow the bouncing Sun and bounce it back into the sky.

Each bounce will give you 8 points, if the ball hits the wall or the top of the window instead of 8 points you get 8, 16, 24... points (8 * wall/top hits).

For full gameplay environment download Music/Sound files from here: BouncingSun+Music/Sound effects

The game doesn't use GDI, it was made with drawing and moving shapes/graphics.

If you feel like, you can post your best results here in this topic. Enjoy ;)

Here's a TIP: keep the Sun bouncing in the area of clouds, don't let it go bellow the clouds area :)

Screen Shot of the game:

Posted Image

...and source: edit: added dynamic background

#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#include <WinApi.au3>
#include <Sound.au3>

Opt("MouseCoordMode", 2)
Opt("TrayIconHide", 1) 

Global $Save_File = @ScriptDir & "\Data\DATA.ini"
if NOT FileExists($Save_File) then _Create_ini()

Global Const $WS_EX_COMPOSITED = 0x2000000

Global $PosX = 0, $PosY = 0, $VelX = 0, $VelY = 0
Global $Gravity
Global $CurMusic = 1, $Music1, $Music2
Global $TheBallIsDown = True, $Score = 0, $Tap_Counter = 1
Global $BallWidth = Number(IniRead($Save_File, "Options", "BallSize", "56"))
Global $SpringWidth = Number(IniRead($Save_File, "Options", "SpringSize", "76"))
Global $Highscore_key = IniRead($Save_File, "Top score", "score", "0/0")
Global $Score_Multip = Number(IniRead($Save_File, "Options", "Score multiplier", "8"))
Global $BallBounceHeight = Number(IniRead($Save_File, "Options", "Bounce height", "22"))
Global $XAccelerate = Number(IniRead($Save_File, "Options", "Acceleration X", "40"))
Global $OverAllSpeed = Number(IniRead($Save_File, "Options", "GameSpeed", "16"))
Global $dynamicBackground = Number(IniRead($Save_File, "Options", "dynamicBackground", "1"))
Global $Counter = 0, $BestResult = Number(StringLeft($Highscore_key, StringInStr($Highscore_key, "/")-1))
Global $Grass_move_timer = Random(100, 800, 1), $Grass_Current = 1, $Grass_Timer, $Cloud_Timer, $Cloud_move_timer = Random(100, 300, 1)
Dim $Cloud_movement[10]

$Form1 = GUICreate("Bounce The SUN - Keep the Sun from falling from the sky - by sandin", 640, 480+40, -1, -1, -1, $WS_EX_COMPOSITED)
GUISetBkColor(0xBFE3FE)
$Clouds = _Create_Clouds()
$TheSpring = _Create_Sphere(0, 0, $SpringWidth, 15, 0x00477D)
$TheBall = _Create_Sphere(0, 0, $BallWidth, $BallWidth, 0xFFFF00)
GUICtrlSetState($TheSpring, $GUI_HIDE)
GUICtrlSetState($TheBall, $GUI_HIDE)
$Start_Button = GUICtrlCreateButton("S&tart", 640/2-150/2, 430, 150, 35)
GUICtrlSetFont(-1, 14, 800, 2, "Arial")
$MusicButton = GUICtrlCreateButton("Stop Music", 5, 490, 80, 25)
$Grass = _Draw_ground_and_grass()
$Result_label = GUICtrlCreateLabel("Press Start to play the game", 0, 260, 640, 80, 0x01)
GUICtrlSetBkColor(-1, $GUI_BKCOLOR_TRANSPARENT)
GUICtrlSetFont(-1, 26, 800, 2, "Arial")
$Hits_Label = GUICtrlCreateLabel("Hits: 0", 100, 490, 160, 30)
GUICtrlSetBkColor(-1, $GUI_BKCOLOR_TRANSPARENT)
GUICtrlSetFont(-1, 18, 800, 2, "Arial")
GUICtrlSetColor(-1, 0xFFF2CB)
$Score_Label = GUICtrlCreateLabel("Score: 0", 220, 490, 160, 30)
GUICtrlSetBkColor(-1, $GUI_BKCOLOR_TRANSPARENT)
GUICtrlSetFont(-1, 18, 800, 2, "Arial")
GUICtrlSetColor(-1, 0xFFF2CB)
$BestResult_Label = GUICtrlCreateLabel("Highscore: " & $Highscore_key, 380, 490, 340, 30)
GUICtrlSetBkColor(-1, $GUI_BKCOLOR_TRANSPARENT)
GUICtrlSetFont(-1, 18, 800, 2, "Arial")
GUICtrlSetColor(-1, 0xFFF2CB)
$BounceSound = _SoundOpen(@ScriptDir & "\Data\Sound\Bounce.wav")
$HitSound = _SoundOpen(@ScriptDir & "\Data\Sound\Hit.wav")
$Music1 = _SoundOpen(@ScriptDir & "\Data\Music\Music01.mp3")
$Music2 = _SoundOpen(@ScriptDir & "\Data\Music\Music02.mp3")
GUISetState(@SW_SHOW)

_SoundPlay($Music1)

AdlibEnable("_The_Ball_Is_alive", $OverAllSpeed)

While 1
    Local $nMsg = GUIGetMsg()
    Switch $nMsg
        Case $GUI_EVENT_CLOSE
            _SoundClose($BounceSound)
            _SoundClose($HitSound)
            _SoundClose($Music1)
            _SoundClose($Music2)
            Exit
        Case $Start_Button
            $Score = 0
            $Tap_Counter = 1
            $Counter = 0
            GUICtrlSetData($Score_Label, "Score: 0")
            GUICtrlSetData($Hits_Label, "Hits: 0")
            $TheBallIsDown = False
            _WinAPI_ShowCursor(False)
            $PosX = 640/2-$BallWidth/2
            $PosY = 0
            $VelX = Random(-22, 22, 1)
            $VelY = 0
            $Gravity = Number(IniRead($Save_File, "Options", "Gravity", "1.0"))
            GUICtrlSetState($Result_label, $GUI_HIDE)
            GUICtrlSetState($TheSpring, $GUI_SHOW)
            GUICtrlSetState($Start_Button, $GUI_HIDE)
            GUICtrlSetState($TheBall, $GUI_SHOW)
        Case $MusicButton
            if GUICtrlRead($MusicButton) = "Stop Music" Then
                GUICtrlSetData($MusicButton, "Start Music")
                if $CurMusic = 1 Then
                    _SoundStop($Music1)
                Else
                    _SoundStop($Music2)
                EndIf
            Else
                GUICtrlSetData($MusicButton, "Stop Music")
                $CurMusic = Random(1, 2, 1)
                if $CurMusic = 1 Then
                    _SoundPlay($Music1)
                Else
                    _SoundPlay($Music2)
                EndIf
            EndIf
    EndSwitch
    
    Local $mouseMsg = GUIGetCursorInfo()
    if NOT @error then
        Local $Mouse_X = $mouseMsg[0]-$SpringWidth/2
        Local $Mouse_Y = $mouseMsg[1]-15/2
        _move_the_object_to($TheSpring, $Mouse_X, $Mouse_Y)
    EndIf
    
    if $dynamicBackground = 1 then
        if Random(0, 1, 1) = 0 then
            if TimerDiff($Grass_Timer) >= $Grass_move_timer Then
                if $Grass_Current = 1 then
                    $Grass_Current = 2
                    _move_the_object_to($Grass, 1, 477)
                Else
                    $Grass_Current = 1
                    _move_the_object_to($Grass, 0, 477)
                EndIf
                $Grass_move_timer = Random(100, 800, 1)
                $Grass_Timer = TimerInit()
            EndIf
        Else
            If TimerDiff($Cloud_Timer) >= $Cloud_move_timer Then
                $Cloud_move_timer = Random(100, 300, 1)
                $Cloud_Timer = TimerInit()
                _Move_Clouds()
            EndIf
        EndIf
    EndIf
WEnd

func _Create_ini()
    if NOT FileExists(@ScriptDir & "\Data") then DirCreate(@ScriptDir & "\Data")
    FileWrite($Save_File, "")
    IniWrite($Save_File, "Options", "Gravity", "1.0")
    IniWrite($Save_File, "Options", "Acceleration X", "40")
    IniWrite($Save_File, "Options", "Bounce height", "22")
    IniWrite($Save_File, "Options", "Score multiplier", "8")
    IniWrite($Save_File, "Options", "GameSpeed", "16")
    IniWrite($Save_File, "Options", "BallSize", "56")
    IniWrite($Save_File, "Options", "SpringSize", "76")
    IniWrite($Save_File, "Options", "dynamicBackground", "1")
    IniWrite($Save_File, "Top score", "Score", "0/0")
EndFunc

func _Create_Sphere($x, $y, $width, $height, $color)
    Local $sphere = GUICtrlCreateGraphic($x, $y, $width, $height)
    GUICtrlSetGraphic(-1, $GUI_GR_COLOR, 0, $color)
    GUICtrlSetGraphic(-1, $GUI_GR_ELLIPSE, $x, $y, $width, $height)
    Return $sphere
EndFunc

func _Create_Clouds()
    dim $Cloouuudd[10]
    for $i = 1 to 9
        $Cloouuudd[$i] = GUICtrlCreateGraphic(Random(5, 505, 1), Random(5, 240, 1), 155, 35+25)
        GUICtrlSetGraphic(-1, $GUI_GR_COLOR, 0xFFFFFF, 0xFFFFFF)
        GUICtrlSetGraphic(-1, $GUI_GR_ELLIPSE, Random(10, 35, 1), Random(15, 25, 1), Random(40, 90, 1), Random(25, 35, 1))
        GUICtrlSetGraphic(-1, $GUI_GR_ELLIPSE, Random(0, 15, 1), Random(10, 20, 1), Random(40, 70, 1), Random(25, 35, 1))
        GUICtrlSetGraphic(-1, $GUI_GR_ELLIPSE, Random(50, 60, 1), Random(10, 20, 1), Random(40, 95, 1), Random(25, 35, 1))
        GUICtrlSetGraphic(-1, $GUI_GR_ELLIPSE, Random(10, 35, 1), Random(0, 15, 1), Random(40, 95, 1), Random(25, 35, 1))
        $Cloud_movement[$i] = Random(0, 1, 1)
    Next
    if $dynamicBackground = 1 then $Cloud_Timer = TimerInit()
    Return $Cloouuudd
EndFunc

func _Draw_ground_and_grass()
    Local $grass_graph1 = GUICtrlCreateGraphic(0, 479, 640, 1)
    Local $Grass_move = GUICtrlCreateGraphic(0, 477, 640, 2)
    for $i = 1 to 640 step 6
        GUICtrlSetGraphic($grass_graph1, $GUI_GR_COLOR, 0x00570C)
        GUICtrlSetGraphic($Grass_move, $GUI_GR_COLOR, 0x00570C)
        GUICtrlSetGraphic($grass_graph1, $GUI_GR_RECT, $i, 0, 3, 1)
        GUICtrlSetGraphic($Grass_move, $GUI_GR_RECT, $i, 0, 2, 2)
    Next
    GUICtrlCreateGraphic(0, 480+5, 640, 40-5)
    GUICtrlSetBkColor(-1, 0x3E2300)
    GUICtrlCreateGraphic(0, 480, 640, 5)
    GUICtrlSetBkColor(-1, 0x00570C)
    if $dynamicBackground = 1 then $Grass_Timer = TimerInit()
    Return $Grass_move
EndFunc

func _The_Ball_Is_Alive()
    _Apply_Gravity()
    $PosX += $VelX
    $PosY += $VelY
    if $PosX > 640 - $BallWidth Then
        $PosX = 640 - $BallWidth
        _Apply_Rebound()
    ElseIf $PosX < 0 Then
        $PosX = 0
        _Apply_Rebound()
    EndIf
    if $PosY > 480 - $BallWidth Then
        $PosY = 480 - $BallWidth
        _Apply_Bounce()
    ElseIf $PosY < 0 Then
        $PosY = 0
        _Apply_Bounce()
    EndIf
    _move_the_object_to($TheBall, $PosX, $PosY)
    if GUICtrlRead($MusicButton) = "Stop Music" then _Change_Music()
    if $TheBallIsDown = False then _Collision()
EndFunc

func _Move_Clouds()
    Local $i = Random(1, 9, 1)
    Local $Cloud_Pos = ControlGetPos($Form1, "", $Clouds[$i])
    if $Cloud_movement[$i] = 0 then ;left
        if $Cloud_Pos[0] <= -$Cloud_Pos[2] Then
            _move_the_object_to($Clouds[$i], 640, $Cloud_Pos[1])
        Else
            _move_the_object_to($Clouds[$i], $Cloud_Pos[0]-2, $Cloud_Pos[1])
        EndIf
    else ;right
        if $Cloud_Pos[0] >= 640+$Cloud_Pos[2] Then
            _move_the_object_to($Clouds[$i], -$Cloud_Pos[2], $Cloud_Pos[1])
        Else
            _move_the_object_to($Clouds[$i], $Cloud_Pos[0]+2, $Cloud_Pos[1])
        EndIf
    EndIf
EndFunc

func _Change_Music()
    if $CurMusic = 1 Then
        if _SoundPos($Music1, 2) >= _SoundLength($Music1, 2)-10 Then
            _SoundStop($Music1)
            $CurMusic = 2
            _SoundPlay($Music2)
        EndIf
    Else
        if _SoundPos($Music2, 2) >= _SoundLength($Music2, 2)-10 Then
            _SoundStop($Music1)
            $CurMusic = 1
            _SoundPlay($Music1)
        EndIf
    EndIf
EndFunc

func _Collision()
    Local $MousePos = MouseGetPos()
    Local $Mouse_X = $MousePos[0]
    Local $Mouse_Y = $MousePos[1]
    if ($Mouse_X+$SpringWidth/2 > $PosX) AND ($Mouse_X-$SpringWidth/2 < $PosX+$BallWidth) AND ($Mouse_Y+15/2 > $PosY) AND ($Mouse_Y-15/2 < $PosY+$BallWidth) then
        $Counter += 1
        GUICtrlSetData($Hits_Label, "Hits: " & $Counter)
        _SoundPlay($HitSound)
        $VelY = -$BallBounceHeight
        $VelX = ((($PosX+$BallWidth/2)-$Mouse_X)/(100/$XAccelerate) * (2-(2-1)*($BallWidth-10)/(56-10))) ;the last should result with 1 unless shrinking ball starts working, and thus increase X speed of the ball
        if $VelX = 0 then $VelX = (Random(-10, 10, 1)/10)
        
        $Score += $Score_Multip*$Tap_Counter
        $Tap_Counter = 1
        GUICtrlSetData($Score_Label, "Score: " & $Score)
        
;~      if $BallWidth > 10 then ;failed attemt to create ball and spring to shrink every 3 hits due to graphic display bug
;~          if Mod($Counter, 3) = 0 Then
;~              $BallWidth -= 1
;~              $SpringWidth -= 1
;~              GUICtrlSetGraphic($TheBall, $GUI_GR_ELLIPSE, 0, 0, $BallWidth, $BallWidth)
;~              GUICtrlSetGraphic($TheSpring, $GUI_GR_ELLIPSE, 0, 0, $SpringWidth, 15)
;~              GUICtrlSetData($BallSize_Label, "Size: " & $BallWidth)
;~          EndIf
;~      EndIf
    EndIf
EndFunc

func _Set_the_object_size($object, $dimension)
    GUICtrlSetGraphic($object, $GUI_GR_ELLIPSE, 0, 0, $dimension, $dimension)
EndFunc

func _move_the_object_to($object, $x, $y)
    GUICtrlSetPos($object, $x, $y)
EndFunc

func _Apply_Gravity()
    $VelY += $Gravity
EndFunc

func _Apply_Bounce()
    if Round($VelY) > 1 Then _SoundPlay($BounceSound)
    if $VelY > 0 Then
        $VelY *= (-0.85)
        if $TheBallIsDown = false Then
            _WinAPI_ShowCursor(True)
            $TheBallIsDown = True
            GUICtrlSetData($Start_Button, "&Try again")
            GUICtrlSetState($TheSpring, $GUI_HIDE)
            GUICtrlSetState($Start_Button, $GUI_SHOW)
            Local $show_result = "You score " & $Score & " points with " & $Counter & " hits"
            if $Score > $BestResult then
                $BestResult = $Score
                $show_result &= @CRLF & "AND You beat the highscore!"
                GUICtrlSetData($BestResult_Label, "Highscore: " & $Score & "/" & $Counter)
                IniWrite($Save_File, "Top score", "Score", $Score & "/" & $Counter)
            EndIf
            GUICtrlSetData($Result_label, $show_result)
            GUICtrlSetState($Result_label, $GUI_SHOW)
        EndIf
    Else
        $Tap_Counter += 1
        _SoundPlay($BounceSound)
        $VelY *= (-1.0)
    EndIf
    $VelX *= 0.92
    if Abs($VelX) < 1 Then $VelX = 0
    if Abs($VelY) < 1 then $VelY = 0
EndFunc

func _Apply_Rebound()
    $Tap_Counter += 1
    _SoundPlay($BounceSound)
    $VelX *= (-0.9)
    if Abs($VelX) < 1 then $VelX = 0
EndFunc
Edited by sandin

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UEZ

Nice implementation! I like the ball physics but ball is flickering during movement!

UEZ


Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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AlmarM

Cooooooooooooooooool :)


Minesweeper

A minesweeper game created in autoit, source available.

_Mouse_UDF

An UDF for registering functions to mouse events, made in pure autoit.

2D Hitbox Editor

A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes.

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sandin

Nice implementation! I like the ball physics but ball is flickering during movement!

UEZ

It does? but the $WS_EX_COMPOSITED style should remove any window/controls flickering (at least it does on my PC, Windows XP SP3, totally flicker free) - similar to DoubleBuffered form style on C, Delphi, etc...

Posted Image

Maybe there is a way to set DoubleBuffered style on the window, but I couldn't find it's value -.- and 0x2000000 ($WS_EX_COMPOSITED) worked for me...

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UEZ

I'm using Vista x32 generally and it is not flickering permanently, only sometimes.

UEZ


Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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jvanegmond

Funny game. I also had double buffering problem in Windows Vista and the highscore doesn't seem to work.

:)

Here's a bot that will probably not work on anyone else's machine:

HotKeySet("{ESC}", "_panic")
Func _panic()
    Exit
EndFunc


$hWnd = WinGetHandle("Bounce The SUN")
If @error Then
    MsgBox(0, "", "Start ""Bounce The SUN"" game first.")
EndIf


WinActivate($hWnd)
WinWaitActive($hWnd)

$PosSize = WinGetPos($hWnd)

While 1

    $pos = PixelSearch($PosSize[0],$PosSize[1],$PosSize[0] + $PosSize[2],$PosSize[1] + $PosSize[3], 0xffff00, 0, 3, $hWnd)
    If @error Then
        ControlClick($hWnd, "", "[CLASS:Button; INSTANCE:1]")
    Else
        $h = $PosSize[1] - $pos[1] ; Top of screen - pixel found at y coord
        If ($h < -200) Then
            MouseMove($pos[0] + 6, $pos[1] + 90, 0)
        EndIf
        If ($h < -400) Then
            Send("{TAB}{SPACE}")
        EndIf
    EndIf

WEnd
Edited by Manadar

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AlmarM

Here's a bot that will probably not work on anyone else's machine

Works fine for me :) Edited by AlmarM

Minesweeper

A minesweeper game created in autoit, source available.

_Mouse_UDF

An UDF for registering functions to mouse events, made in pure autoit.

2D Hitbox Editor

A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes.

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UEZ

Funny game. I also had double buffering problem in Windows Vista and the highscore doesn't seem to work.

:)

Here's a bot that will probably not work on anyone else's machine:

HotKeySet("{ESC}", "_panic")
Func _panic()
    Exit
EndFunc


$hWnd = WinGetHandle("Bounce The SUN")
If @error Then
    MsgBox(0, "", "Start ""Bounce The SUN"" game first.")
EndIf


WinActivate($hWnd)
WinWaitActive($hWnd)

$PosSize = WinGetPos($hWnd)

While 1

    $pos = PixelSearch($PosSize[0],$PosSize[1],$PosSize[0] + $PosSize[2],$PosSize[1] + $PosSize[3], 0xffff00, 0, 3, $hWnd)
    If @error Then
        ControlClick($hWnd, "", "[CLASS:Button; INSTANCE:1]")
    Else
        $h = $PosSize[1] - $pos[1] ; Top of screen - pixel found at y coord
        If ($h < -200) Then
            MouseMove($pos[0] + 6, $pos[1] + 90, 0)
        EndIf
        If ($h < -400) Then
            Send("{TAB}{SPACE}")
        EndIf
    EndIf

WEnd

Yep, not working properly ;)

UEZ


Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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sandin

...and the highscore doesn't seem to work.

O_o

if $Score > $BestResult then
     $BestResult = $Score
     $show_result &= @CRLF & "AND You beat the highscore!"
     GUICtrlSetData($BestResult_Label, "Highscore: " & $Score & "/" & $Counter)
     IniWrite($Save_File, "Top score", "Score", $Score & "/" & $Counter)
EndIf

the code is very simple, how can it not work? O_o

BOTs take fun from the games :), if you wanna be the best, just use:

ControlSetText("Bounce The SUN", "", "[CLASS:Static; INSTANCE:18]", "Highscore: 99999/99")
;)

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Mat

To get a ridiculous score just keep it in the corner, trapped by your mouse, whilst you go eat lunch.

It did not work very well on my computer, but then, nothing ever does... I had to edit it a bit to make it a lot lighter (I ended up moving the adlib to only start on button press, and end on game end, losing out on the fun bouncy bit at the end), the game was starting, and finishing, before it even showed the sun!

Mat

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jvanegmond

O_o

if $Score > $BestResult then
     $BestResult = $Score
     $show_result &= @CRLF & "AND You beat the highscore!"
     GUICtrlSetData($BestResult_Label, "Highscore: " & $Score & "/" & $Counter)
     IniWrite($Save_File, "Top score", "Score", $Score & "/" & $Counter)
EndIf

the code is very simple, how can it not work? O_o

Turns out the font is different on Windows 7 and it doesn't fit in the first line so it's wrapped to the next line that's outside of the client area and it doesn't shut up.

Edit: Guys, please no more comments about my bot. I don't want to steal the topic.

Edited by Manadar

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Notepad

The Sun is gonna hit the ground, the Sun is gonna fall from the sky!!! ...unless YOU help the mankind save the world... for at least some time...

I found a bug!!!

Hope it helps loz! ;)

Edited by CalvinAndHobbesRules

Hi.

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jvanegmond

To get a ridiculous score just keep it in the corner, trapped by your mouse, whilst you go eat lunch.

I found a bug!!!

Hope it helps loz! ;)

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Notepad

Been posted ...

Ohhhhhh didn't see :evil: :evil:

But I do have a vid of it! ;)

the easiest way to get 999999999999/99999999999 is go into data then open data and change score lol!


Hi.

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Mat

Your video wasn't quite perfect, I was able to get it right in the corner and leave it unnattended while I (very literally) went to have lunch.

Mat

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