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4ggr35510n

Actionable picture or fully transparent gui-window?

4 posts in this topic

#1 ·  Posted (edited)

Hi, I was wondering is it possible to create on desktop movable and "actionable" image/picture, from which I could start main gui-windows or functions of my program?

My curiosity starts with this code:

#include <misc.au3>
#include <GUIConstantsEx.au3>

Opt("GUIOnEventMode", 1)

Local $x = 1, $y = 1

GuiCreate("")
$a = GUICreate("")
$pic = GUICtrlCreatePic("gif.gif",$x,$y, 101, 129)
GuiSetState()

GUICtrlSetOnEvent($pic, "MoveIt")

Func MoveIt()
    $start = GUIGetCursorInfo($a)
    While _IsPressed("01")
        $array = GUIGetCursorInfo($a)
        GUICtrlSetPos ($pic, $x + $array[0] - $start[0], $y + $array[1] - $start[1])
        Sleep(10)
    WEnd
    $x += $array[0] - $start[0]
    $y += $array[1] - $start[1]
EndFunc

While True
    Sleep(1000)
WEnd

(u should have any image in script folder, rename "gif.gif" as u want)

In this code, u can move "gif.gif" over whole main gui window.

So I'm asking:

Is it possible to create something like this (i.e. movable picture) indepentdent from gui OR create fully invisible picture-size gui window?

Edited by 4ggr35510n

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Hi, I was wondering is it possible to create on desktop movable and "actionable" image/picture, from which I could start main gui-windows or functions of my program?

My curiosity starts with this code:

#include <misc.au3>
#include <GUIConstantsEx.au3>

Opt("GUIOnEventMode", 1)

Local $x = 1, $y = 1

GuiCreate("")
$a = GUICreate("")
$pic = GUICtrlCreatePic("gif.gif",$x,$y, 101, 129)
GuiSetState()

GUICtrlSetOnEvent($pic, "MoveIt")

Func MoveIt()
    $start = GUIGetCursorInfo($a)
    While _IsPressed("01")
        $array = GUIGetCursorInfo($a)
        GUICtrlSetPos ($pic, $x + $array[0] - $start[0], $y + $array[1] - $start[1])
        Sleep(10)
    WEnd
    $x += $array[0] - $start[0]
    $y += $array[1] - $start[1]
EndFunc

While True
    Sleep(1000)
WEnd

(u should have any image in script folder, rename "gif.gif" as u want)

In this code, u can move "gif.gif" over whole main gui window.

So I'm asking:

Is it possible to create something like this indepentdent from gui OR create fully invisible picture-size gui window?

You cant really add a gif in the script and expect it to act like an animated gif. There are some UDFs though that somewhat makes that possible. Run a search in the forum. And u can always set transparency to ur GUi.

Use WinSetTrans() >> Look in the Help file for details.

$GUI = GUICreate("GUI_Title", 394, 242, -1, -1)

;$i = anything from 0 to 255
;0=fully transparent
;255=fully opaque

WinSetTrans($GUI, "", $i)

Hope this helps.

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#3 ·  Posted (edited)

No, sorry, it makes whole window invisible, including the pic.

I'm looking for final effect similar to this:

Posted Image

It's a screenshot of Microsoft Agent.

Its a definable picture, u can move all around the screen and access to context menu threw it.

How should I do something like this?

Edited by 4ggr35510n

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#4 ·  Posted (edited)

Here is a zoom tool that I was making for a game (modified from others found on the forums), it should have features in it you can use to make what you want.

It creates a boarderless gui that uses a screenshot of the current mouse position (enlarged) and you can click through it.

Press "z" to start and "esc" to exit.

The code should be pretty easy to modify to not enlarge the screenshot and instead of crosshairs you can use your image...

#include <Misc.au3>
#include <WindowsConstants.au3>
#include <GDIPlus.au3>
#include <WinAPIEx.au3>

$dll = DllOpen("user32.dll")
Global $hParent, $hForm, $Pos, $hBitmap = 0, $Go = 1, $XPrev = MouseGetPos(0), $YPrev = MouseGetPos(1)
Global $hDC, $hMemDC, $hSv, $pBlend, $tBlend, $pSize, $tSize, $pSource, $tSource, $hWnd,$iX,$iY,$iHeight
Global $scope = 0
;$Cursor="E:\Shawns_Stuff\Terisi_PF\data\cross_l.cur"
;$CursorBack = 'E:\Shawns_Stuff\Terisi_PF\data\arrow_m.cur'
$hParent = GUICreate('', -1, -1, -1, -1, -1, BitOR($WS_EX_LAYERED,$WS_EX_TOOLWINDOW,$WS_EX_TRANSPARENT ))
$hForm = GUICreate('', 150, 150, $XPrev + 25, $YPrev + 25, BitOR($WS_DISABLED, $WS_POPUPWINDOW), BitOR($WS_EX_LAYERED, $WS_EX_TOPMOST,$WS_EX_TRANSPARENT ), $hParent)

GUISetState(@SW_HIDE, $hForm)

While 1

    If _IsPressed("1B", $dll) Then
        ;$cDll = DllCall($dll, "hwnd", "LoadCursorFromFile", "str", $CursorBack)
        ;DllCall($dll, "int", "SetSystemCursor", "int", $cDll[0], "int", 32512)
        DllClose($dll)
        Exit (1)
    EndIf

    If _IsPressed("5A", $dll) And $scope = 0 Then
        ;$cDll = DllCall($dll, "hwnd", "LoadCursorFromFile", "str", $Cursor)
        ;DllCall($dll, "int", "SetSystemCursor", "int", $cDll[0], "int", 32512)
        $scope = 1
        Sleep(500)
    EndIf

    If _IsPressed("5A", $dll) And $scope = 1 Then
        ;$cDll = DllCall($dll, "hwnd", "LoadCursorFromFile", "str", $CursorBack)
        ;DllCall($dll, "int", "SetSystemCursor", "int", $cDll[0], "int", 32512)
        $scope = 0
        GUISetState(@SW_HIDE, $hForm)
        Sleep(500)
    EndIf

    If $scope = 1 Then

        GUISetState(@SW_SHOWNOACTIVATE, $hForm)

        $Pos = MouseGetPos()
        If ($Go) Or ($Pos[0] <> $XPrev) Or ($Pos[1] <> $YPrev) Then
            WinMove($hForm, '', $Pos[0] - 75, $Pos[1] - 75)
            _Capture($Pos[0] - 25, $Pos[1] - 25, 50, 50)
            $XPrev = $Pos[0]
            $YPrev = $Pos[1]
            $Go = 0
        EndIf
        _Capture($Pos[0] - 25, $Pos[1] - 25, 50, 50)
    EndIf

WEnd

Func _Capture($iX, $iY, $iWidth, $iHeight)

    Local $tRect, $hDC, $hMemDC, $hScreenshort = _ScreenCapture($iX, $iY, $iWidth, $iHeight)
    _WinAPI_FreeObject($hBitmap)
    $hBitmap = _WinAPI_FitToBitmap($hScreenshort, 150, 150)
    _WinAPI_FreeObject($hScreenshort)
    $hDC = _WinAPI_GetDC($hForm)
    $hMemDC = _WinAPI_CreateCompatibleDC($hDC)
    _WinAPI_SelectObject($hMemDC, $hBitmap)
    _WinAPI_SelectObject($hMemDC, _WinAPI_GetStockObject($NULL_BRUSH))
    _WinAPI_SelectObject($hMemDC, _WinAPI_GetStockObject($DC_PEN))
    _WinAPI_SetDCPenColor($hMemDC, 0xA00000)
    $aMiniSize = WinGetClientSize($hForm)
    $aMyMiniDC = DLLCall($dll,"int","GetDC","hwnd",$hForm)

            DLLCall("gdi32.dll","int","Arc", "hwnd", $aMyMiniDC[0], _
                            "int", 0, "int", 0, "int", $aMiniSize[0], "int", $aMiniSize[1], _
                            "int", 0, "int", $aMiniSize[1]/2, "int", 0, "int", $aMiniSize[1]/2)
        DLLCall("gdi32.dll","int","MoveToEx", "hwnd", $aMyMiniDC[0], "int", 0, "int", $aMiniSize[1]/2, "ptr", 0)
        DLLCall("gdi32.dll","int","LineTo", "hwnd", $aMyMiniDC[0], "int", $aMiniSize[0], "int", $aMiniSize[1]/2)
        DLLCall("gdi32.dll","int","MoveToEx", "hwnd", $aMyMiniDC[0], "int", $aMiniSize[0]/2, "int", 0, "ptr", 0)
        DLLCall("gdi32.dll","int","LineTo", "hwnd", $aMyMiniDC[0], "int", $aMiniSize[0]/2, "int", $aMiniSize[1])

    _WinAPI_DrawLine($hMemDC, 150, 75, -150, 75)
    _WinAPI_DrawLine($hMemDC, 75, 150, 75, -150)

    _WinAPI_DrawLine($hMemDC, 70, 65, 80, 65)
    _WinAPI_DrawLine($hMemDC, 85, 70, 85, 80)
    _WinAPI_DrawLine($hMemDC, 70, 85, 80, 85)
    _WinAPI_DrawLine($hMemDC, 65, 70, 65, 80)

    _WinAPI_DrawLine($hMemDC, 65, 50, 85, 50)
    _WinAPI_DrawLine($hMemDC, 100, 65, 100, 85)
    _WinAPI_DrawLine($hMemDC, 65, 100, 85, 100)
    _WinAPI_DrawLine($hMemDC, 50, 65, 50, 85)

    _WinAPI_DrawLine($hMemDC, 60, 35, 90, 35)
    _WinAPI_DrawLine($hMemDC, 115, 60, 115, 90)
    _WinAPI_DrawLine($hMemDC, 60, 115, 90, 115)
    _WinAPI_DrawLine($hMemDC, 35, 60, 35, 90)

    _WinAPI_ReleaseDC($hForm, $hDC)
    _WinAPI_DeleteDC($hMemDC)
    _SetBitmap($hForm, $hBitmap, 254)
EndFunc   ;==>_Capture

Func _ScreenCapture($iX, $iY, $iWidth, $iHeight)

    Local $hWnd, $hDC, $hMemDC, $hBitmap

    $hWnd = _WinAPI_GetDesktopWindow()
    $hDC = _WinAPI_GetDC($hWnd)
    $hMemDC = _WinAPI_CreateCompatibleDC($hDC)
    $hBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iWidth, $iHeight)
    _WinAPI_SelectObject($hMemDC, $hBitmap)
    _WinAPI_BitBlt($hMemDC, 0, 0, $iWidth, $iHeight, $hDC, $iX, $iY, $MERGECOPY)
    _WinAPI_ReleaseDC($hWnd, $hDC)
    _WinAPI_DeleteDC($hMemDC)
    Return $hBitmap
EndFunc   ;==>_ScreenCapture

Func _SetBitmap($hWnd, $hBitmap, $iOpacity)

    $hDC = _WinAPI_GetDC($hWnd)
    $hMemDC = _WinAPI_CreateCompatibleDC($hDC)
    $hSv = _WinAPI_SelectObject($hMemDC, $hBitmap)
    $tSize = _WinAPI_GetBitmapDimension($hBitmap)
    $pSize = DllStructGetPtr($tSize)
    $tSource = DllStructCreate($tagPOINT)
    $pSource = DllStructGetPtr($tSource)
    $tBlend = DllStructCreate($tagBLENDFUNCTION)
    $pBlend = DllStructGetPtr($tBlend)
    DllStructSetData($tBlend, 'Alpha', $iOpacity)
    DllStructSetData($tBlend, 'Format', 0)
    _WinAPI_UpdateLayeredWindow($hWnd, $hDC, 0, $pSize, $hMemDC, $pSource, 0, $pBlend, $ULW_ALPHA)
    _WinAPI_ReleaseDC($hWnd, $hDC)
    _WinAPI_SelectObject($hMemDC, $hSv)
    _WinAPI_DeleteDC($hMemDC)
EndFunc   ;==>_SetBitmap
Edited by kaotkbliss

010101000110100001101001011100110010000001101001011100110010000

001101101011110010010000001110011011010010110011100100001

My Android cat and mouse game
https://play.google.com/store/apps/details?id=com.KaosVisions.WhiskersNSqueek

We're gonna need another Timmy!

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