BuckMaster Posted December 20, 2010 Posted December 20, 2010 I'm building a map to display players on a battlefield 2 server via RconThe map is built with Irrlich 2What i have right now is the main map, you can move around by clicking down and pulling the mouse,You can zoom in with the mouse wheel and zoom outThe problem i have right now is when you pull the map around, it doesn't move equally to the players that willbe plotted on the map, I cant figure out why its doing it because the players move with the same variable as the map.any help would be appreciated, files are at the bottomexpandcollapse popup#include <au3Irrlicht2.au3> opt("MustDeclareVars", True) HotKeySet("{ESC}", "_exit") Func _exit() _IrrStop() Exit EndFunc dim $PlayerTexture dim $MapImage dim $MapRealWidth = 1024 dim $MapRealHeight = 1024 dim $MapX = 50 dim $MapY = 50 dim $MapWidth = 512 dim $MapHeight = 512 dim $MapTopX = 256 dim $MapTopY = 256 dim $MapBottomX = 768 dim $MapBottomY = 768 dim $LastX = -1 dim $LastY = -1 dim $MapDiff dim $Down = False dim $X dim $Y dim $xChange dim $yChange dim $pMouseEvent dim $ZoomStep = 64 dim $ZoomFactor = 4 dim $Locations[46][2] = [ [ 240 , 170 ] , [ 360 , 440 ] , [ 760 , 350 ] , [ 450 , 335 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] , [ 0 , 0 ] ] $screen_width = 800 $screen_height = 600 _IrrStart( $IRR_EDT_OPENGL, $screen_width, $screen_height, $IRR_BITS_PER_PIXEL_32, $IRR_WINDOWED, $IRR_NO_SHADOWS, $IRR_CAPTURE_EVENTS ) _IrrSetWindowCaption( "Game Map" ) $MapImage = _IrrGetTexture( "background.jpg" ) $PlayerTexture = _IrrGetTexture( "player.png" ) WHILE _IrrRunning() _IrrBeginScene( 255,255,255) while _IrrMouseEventAvailable() $pMouseEvent = _IrrReadMouseEvent() If __getMouseEvt($pMouseEvent, $EVT_MOUSE_IACTION) = $IRR_EMIE_LMOUSE_PRESSED_DOWN Then $Down = True ElseIf __getMouseEvt($pMouseEvent, $EVT_MOUSE_IACTION) = $IRR_EMIE_LMOUSE_LEFT_UP Then $Down = False $LastX = -1 $LastY = -1 ElseIf __getMouseEvt($pMouseEvent, $EVT_MOUSE_IACTION) = $IRR_EMIE_MOUSE_MOVED Then If $Down = True Then $X = __getMouseEvt($pMouseEvent, $EVT_MOUSE_IX) $Y = __getMouseEvt($pMouseEvent, $EVT_MOUSE_IY) If $X > $MapX and $X < $MapX + $MapWidth and $Y > $MapY and $Y < $MapY + $MapHeight Then If $LastX = -1 and $LastY = -1 Then $xChange = 0 $yChange = 0 Else $xChange = $X-$LastX $yChange = $Y-$LastY EndIf If ( $MapTopX - $xChange ) > 0 and ( $MapTopY - $yChange ) > 0 and ( $MapTopX - $xChange ) < ( $ZoomFactor * ( $ZoomStep * 2 ) ) and ( $MapTopY - $yChange ) < ( $ZoomFactor * ( $ZoomStep * 2 ) ) Then $MapTopX -= $xChange $MapTopY -= $yChange $MapBottomX -= $xChange $MapBottomY -= $yChange EndIf EndIf $LastX = $X $LastY = $Y EndIf ElseIf __getMouseEvt($pMouseEvent, $EVT_MOUSE_IACTION) = $IRR_EMIE_MOUSE_WHEEL Then if __getMouseEvt($pMouseEvent, $EVT_MOUSE_FDELTA) > 0 Then If $ZoomFactor < 7 Then $ZoomFactor += 1 $MapTopX += $ZoomStep $MapTopY += $ZoomStep $MapBottomX -= $ZoomStep $MapBottomY -= $ZoomStep EndIf Else If $ZoomFactor > 0 Then $ZoomFactor -= 1 $MapTopX -= $ZoomStep $MapTopY -= $ZoomStep $MapBottomX += $ZoomStep $MapBottomY += $ZoomStep If $MapTopX < 0 Then $MapBottomX = $MapRealWidth-(($ZoomStep*2)*$ZoomFactor) $MapTopX = 0 EndIf If $MapTopY < 0 Then $MapBottomY = $MapRealHeight-(($ZoomStep*2)*$ZoomFactor) $MapTopY = 0 EndIf If $MapBottomX > $MapRealWidth Then $MapBottomX = $MapRealWidth $MapTopX = (($ZoomStep*2)*$ZoomFactor) EndIf If $MapBottomY > $MapRealHeight Then $MapBottomY = $MapRealHeight $MapTopY = (($ZoomStep*2)*$ZoomFactor) EndIf EndIf EndIf EndIf WEnd _IrrDraw2DImageElementStretch ( $MapImage, $MapX, $MapY, 512, 512, $MapTopX, $MapTopY, $MapBottomX, $MapBottomY, $IRR_USE_ALPHA ) For $i = 1 to 45 Step 1 If $Locations[$i][0] <> 0 and $Locations[$i][1] <> 0 Then If $Locations[$i][0] > $MapTopX and $Locations[$i][0] < $MapBottomX - $MapX and $Locations[$i][1] > $MapTopY and $Locations[$i][1] < $MapBottomY Then _IrrDraw2dImageElement( $PlayerTexture, $MapX + ($Locations[$i][0] - $MapTopX)-4, $MapY + ($Locations[$i][1] - $MapTopY)-4, 0, 0, 8, 8, $IRR_USE_ALPHA ) EndIf EndIf Next _IrrEndScene() WEND _IrrStop()Background image: http://i55.tinypic.com/k3q39l.jpgPlayer image: http://i55.tinypic.com/t0ql50.png
shanet Posted December 20, 2010 Posted December 20, 2010 Do you not have an in game map? [font="Comic Sans MS"]My code does not have bugs! It just develops random features.[/font]My Projects[list][*]Live Streaming (Not my project, but my edited version)[right]AutoIt Wrappers![/right][/list]Pure randomness[list][*]Small Minds.......................................................................................................[size="1"]Simple progress bar that changes direction at either sides.[/size][*]ChristmasIt AutoIt Christmas Theme..........................................................[size="1"]I WAS BOOOORED![/size][*]DriveToy..............................................................................................................[size="1"]Simple joke script. Trick your friends into thinking their computer drive is haywire![/size][/list]In Development[list][*]Your Background Task Organiser[*]AInstall Second Generation[/list]BEFORE POSTING ON THE FORUMS, TRY THIS: %programfiles%/AutoIt3/autoit3.chm
enaiman Posted December 20, 2010 Posted December 20, 2010 @BuckMastergame bots and game automation is not tolerated in this forum.There is a big announcement on top of every forum section - I would recommend you to read it http://www.autoitscript.com/forum/forum-2/announcement-12-game-bots-and-automation/This post is clearly against forum rules and you should expect that it will be locked by a moderator. SNMP_UDF ... for SNMPv1 and v2c so far, GetBulk and a new example script wannabe "Unbeatable" Tic-Tac-Toe Paper-Scissor-Rock ... try to beat it anyway :)
BuckMaster Posted December 21, 2010 Author Posted December 21, 2010 No, no, no, im not making a hack.. Its a Rcon connection to the server and i use the rcon password for the server to do it, I know the rules, im not making a bot or ingame minimap, This is a server admin tool that im making, not a hack. If you would like to respond with some help, please do so.
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