Sign in to follow this  
Followers 0
darkshark

how to i draw one rectangle on screen?

11 posts in this topic

#1 ·  Posted (edited)

Hi ppl, fine?

I'm trying to draw rectangles like this:

I'm trying to draw rectangles on my screen the same way I draw rectangles in paint!

I click somewhere and drag the mouse to another place, and the rectangle will be drawn!

how can I do this?

I tried it with graphics, but I could not

and I would like to draw them on my screen, not in a GUI...

if someone can help me, i'll be very grateful!

Edited by darkshark

Share this post


Link to post
Share on other sites



darkshark,

Perhaps this will help? ;)

#include <GuiConstantsEx.au3>
#include <WindowsConstants.au3>
#Include <ScreenCapture.au3>
#Include <Misc.au3>

Global $iX1, $iY1, $iX2, $iY2, $aPos, $sMsg, $sBMP_Path

; Create GUI
$hMain_GUI = GUICreate("Select Rectangle", 240, 50)

$hRect_Button   = GUICtrlCreateButton("Mark Area",  10, 10, 80, 30)
$hCancel_Button = GUICtrlCreateButton("Cancel",    150, 10, 80, 30)

GUISetState()

While 1

    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE, $hCancel_Button
            FileDelete(@ScriptDir & "Rect.bmp")
            Exit
        Case $hRect_Button
            GUISetState(@SW_HIDE, $hMain_GUI)
            Mark_Rect()
            ; Capture selected area
            $sBMP_Path = @ScriptDir & "Rect.bmp"
            _ScreenCapture_Capture($sBMP_Path, $iX1, $iY1, $iX2, $iY2, False)
            GUISetState(@SW_SHOW, $hMain_GUI)
            ; Display image
            $hBitmap_GUI = GUICreate("Selected Rectangle", $iX2 - $iX1 + 1, $iY2 - $iY1 + 1, 100, 100)
            $hPic = GUICtrlCreatePic(@ScriptDir & "Rect.bmp", 0, 0, $iX2 - $iX1 + 1, $iY2 - $iY1 + 1)
            GUISetState()

    EndSwitch

WEnd

; -------------

Func Mark_Rect()

    Local $aMouse_Pos, $hMask, $hMaster_Mask, $iTemp
    Local $UserDLL = DllOpen("user32.dll")

    ; Create transparent GUI with Cross cursor
    $hCross_GUI = GUICreate("Test", @DesktopWidth, @DesktopHeight - 20, 0, 0, $WS_POPUP, $WS_EX_TOPMOST)
    WinSetTrans($hCross_GUI, "", 8)
    GUISetState(@SW_SHOW, $hCross_GUI)
    GUISetCursor(3, 1, $hCross_GUI)

    Global $hRectangle_GUI = GUICreate("", @DesktopWidth, @DesktopHeight, 0, 0, $WS_POPUP, $WS_EX_TOOLWINDOW + $WS_EX_TOPMOST)
    GUISetBkColor(0x000000)

    ; Wait until mouse button pressed
    While Not _IsPressed("01", $UserDLL)
        Sleep(10)
    WEnd

    ; Get first mouse position
    $aMouse_Pos = MouseGetPos()
    $iX1 = $aMouse_Pos[0]
    $iY1 = $aMouse_Pos[1]

    ; Draw rectangle while mouse button pressed
    While _IsPressed("01", $UserDLL)

        $aMouse_Pos = MouseGetPos()

        $hMaster_Mask = _WinAPI_CreateRectRgn(0, 0, 0, 0)
        $hMask = _WinAPI_CreateRectRgn($iX1,  $aMouse_Pos[1], $aMouse_Pos[0],  $aMouse_Pos[1] + 1) ; Bottom of rectangle
        _WinAPI_CombineRgn($hMaster_Mask, $hMask, $hMaster_Mask, 2)
        _WinAPI_DeleteObject($hMask)
        $hMask = _WinAPI_CreateRectRgn($iX1, $iY1, $iX1 + 1, $aMouse_Pos[1]) ; Left of rectangle
        _WinAPI_CombineRgn($hMaster_Mask, $hMask, $hMaster_Mask, 2)
        _WinAPI_DeleteObject($hMask)
        $hMask = _WinAPI_CreateRectRgn($iX1 + 1, $iY1 + 1, $aMouse_Pos[0], $iY1) ; Top of rectangle
        _WinAPI_CombineRgn($hMaster_Mask, $hMask, $hMaster_Mask, 2)
        _WinAPI_DeleteObject($hMask)
        $hMask = _WinAPI_CreateRectRgn($aMouse_Pos[0], $iY1, $aMouse_Pos[0] + 1,  $aMouse_Pos[1]) ; Right of rectangle
        _WinAPI_CombineRgn($hMaster_Mask, $hMask, $hMaster_Mask, 2)
        _WinAPI_DeleteObject($hMask)
        ; Set overall region
        _WinAPI_SetWindowRgn($hRectangle_GUI, $hMaster_Mask)

        If WinGetState($hRectangle_GUI) < 15 Then GUISetState()
        Sleep(10)

    WEnd

    ; Get second mouse position
    $iX2 = $aMouse_Pos[0]
    $iY2 = $aMouse_Pos[1]

    ; Set in correct order if required
    If $iX2 < $iX1 Then
        $iTemp = $iX1
        $iX1 = $iX2
        $iX2 = $iTemp
    EndIf
    If $iY2 < $iY1 Then
        $iTemp = $iY1
        $iY1 = $iY2
        $iY2 = $iTemp
    EndIf

    GUIDelete($hRectangle_GUI)
    GUIDelete($hCross_GUI)
    DllClose($UserDLL)

EndFunc   ;==>Mark_Rect

Any use? :)

M23

1 person likes this

Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

Share this post


Link to post
Share on other sites

darkshark,

Perhaps this will help? ;)

#include <GuiConstantsEx.au3>
#include <WindowsConstants.au3>
#Include <ScreenCapture.au3>
#Include <Misc.au3>

Global $iX1, $iY1, $iX2, $iY2, $aPos, $sMsg, $sBMP_Path

; Create GUI
$hMain_GUI = GUICreate("Select Rectangle", 240, 50)

$hRect_Button   = GUICtrlCreateButton("Mark Area",  10, 10, 80, 30)
$hCancel_Button = GUICtrlCreateButton("Cancel", 150, 10, 80, 30)

GUISetState()

While 1

    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE, $hCancel_Button
            FileDelete(@ScriptDir & "Rect.bmp")
            Exit
        Case $hRect_Button
            GUISetState(@SW_HIDE, $hMain_GUI)
            Mark_Rect()
            ; Capture selected area
            $sBMP_Path = @ScriptDir & "Rect.bmp"
            _ScreenCapture_Capture($sBMP_Path, $iX1, $iY1, $iX2, $iY2, False)
            GUISetState(@SW_SHOW, $hMain_GUI)
            ; Display image
            $hBitmap_GUI = GUICreate("Selected Rectangle", $iX2 - $iX1 + 1, $iY2 - $iY1 + 1, 100, 100)
            $hPic = GUICtrlCreatePic(@ScriptDir & "Rect.bmp", 0, 0, $iX2 - $iX1 + 1, $iY2 - $iY1 + 1)
            GUISetState()

    EndSwitch

WEnd

; -------------

Func Mark_Rect()

    Local $aMouse_Pos, $hMask, $hMaster_Mask, $iTemp
    Local $UserDLL = DllOpen("user32.dll")

    ; Create transparent GUI with Cross cursor
    $hCross_GUI = GUICreate("Test", @DesktopWidth, @DesktopHeight - 20, 0, 0, $WS_POPUP, $WS_EX_TOPMOST)
    WinSetTrans($hCross_GUI, "", 8)
    GUISetState(@SW_SHOW, $hCross_GUI)
    GUISetCursor(3, 1, $hCross_GUI)

    Global $hRectangle_GUI = GUICreate("", @DesktopWidth, @DesktopHeight, 0, 0, $WS_POPUP, $WS_EX_TOOLWINDOW + $WS_EX_TOPMOST)
    GUISetBkColor(0x000000)

    ; Wait until mouse button pressed
    While Not _IsPressed("01", $UserDLL)
        Sleep(10)
    WEnd

    ; Get first mouse position
    $aMouse_Pos = MouseGetPos()
    $iX1 = $aMouse_Pos[0]
    $iY1 = $aMouse_Pos[1]

    ; Draw rectangle while mouse button pressed
    While _IsPressed("01", $UserDLL)

        $aMouse_Pos = MouseGetPos()

        $hMaster_Mask = _WinAPI_CreateRectRgn(0, 0, 0, 0)
        $hMask = _WinAPI_CreateRectRgn($iX1,  $aMouse_Pos[1], $aMouse_Pos[0],  $aMouse_Pos[1] + 1) ; Bottom of rectangle
        _WinAPI_CombineRgn($hMaster_Mask, $hMask, $hMaster_Mask, 2)
        _WinAPI_DeleteObject($hMask)
        $hMask = _WinAPI_CreateRectRgn($iX1, $iY1, $iX1 + 1, $aMouse_Pos[1]) ; Left of rectangle
        _WinAPI_CombineRgn($hMaster_Mask, $hMask, $hMaster_Mask, 2)
        _WinAPI_DeleteObject($hMask)
        $hMask = _WinAPI_CreateRectRgn($iX1 + 1, $iY1 + 1, $aMouse_Pos[0], $iY1) ; Top of rectangle
        _WinAPI_CombineRgn($hMaster_Mask, $hMask, $hMaster_Mask, 2)
        _WinAPI_DeleteObject($hMask)
        $hMask = _WinAPI_CreateRectRgn($aMouse_Pos[0], $iY1, $aMouse_Pos[0] + 1,  $aMouse_Pos[1]) ; Right of rectangle
        _WinAPI_CombineRgn($hMaster_Mask, $hMask, $hMaster_Mask, 2)
        _WinAPI_DeleteObject($hMask)
        ; Set overall region
        _WinAPI_SetWindowRgn($hRectangle_GUI, $hMaster_Mask)

        If WinGetState($hRectangle_GUI) < 15 Then GUISetState()
        Sleep(10)

    WEnd

    ; Get second mouse position
    $iX2 = $aMouse_Pos[0]
    $iY2 = $aMouse_Pos[1]

    ; Set in correct order if required
    If $iX2 < $iX1 Then
        $iTemp = $iX1
        $iX1 = $iX2
        $iX2 = $iTemp
    EndIf
    If $iY2 < $iY1 Then
        $iTemp = $iY1
        $iY1 = $iY2
        $iY2 = $iTemp
    EndIf

    GUIDelete($hRectangle_GUI)
    GUIDelete($hCross_GUI)
    DllClose($UserDLL)

EndFunc   ;==>Mark_Rect

Any use? :)

M23

Yeah, it's help a lot!

I can adapt it to what i want!

thank you so much!!

Share this post


Link to post
Share on other sites

You can get handle/DC to desktop (it's in fact ListView) and then you can use WinAPI functions for drawing to this DC.

I do not knew that!

I will also try just to see how it works!

Thank you for your help!

Share this post


Link to post
Share on other sites

Here is some simple script to begin with

You can find many on this forum ...

i will see it!

i'm reading the post!

thanks a lot!

Share this post


Link to post
Share on other sites

Here is a simple example at draws the pixels of a rectangle to the desktop,

#include <WinAPI.au3>

_WinAPI_DrawRect(20, 20, @DesktopWidth / 2, @DesktopHeight / 2, 0x0000FF)

Func _WinAPI_DrawRect($start_x, $start_y, $iWidth, $iHeight, $iColor)
    Local $hDC = _WinAPI_GetWindowDC(0) ; DC of entire screen (desktop)
    Local $tRect = DllStructCreate($tagRECT)
    DllStructSetData($tRect, 1, $start_x)
    DllStructSetData($tRect, 2, $start_y)
    DllStructSetData($tRect, 3, $iWidth)
    DllStructSetData($tRect, 4, $iHeight)
    Local $hBrush = _WinAPI_CreateSolidBrush($iColor)

    _WinAPI_FrameRect($hDC, DllStructGetPtr($tRect), $hBrush)

    ; clear resources
    _WinAPI_DeleteObject($hBrush)
    _WinAPI_ReleaseDC(0, $hDC)
EndFunc   ;==>_WinAPI_DrawRect

Here is a more complex example that draws your rectangles to a layered window on the desktop.

#include <GDIPlus.au3>
#include <GuiConstantsEx.au3>
#include <WindowsConstants.au3>
#include <Misc.au3>

; Modified from http://www.autoitscript.com/forum/index.php?s=&showtopic=97126&view=findpost&p=698489
Opt("MustDeclareVars", 1)
Opt("GUIOnEventMode", 1)
Opt("MouseCoordMode", 1) ;1=absolute, 0=relative, 2=client

Main()

Func Main()
    Local $hBitmap, $hGui, $hGraphic, $hImage2, $GuiSizeX = @DesktopWidth, $GuiSizeY = @DesktopHeight
    Local $GuiSize = 70, $hWnd, $hDC, $pSize, $tSize, $pSource, $tSource, $pBlend, $tBlend
    Local $iX1 = 0, $iY1 = 0, $tPoint, $pPoint, $hBMPBuff, $hGraphicGUI, $hPen, $aMPos, $aMPosNew
    Local $iOpacity = 255, $dll = DllOpen("user32.dll")

    $hGui = GUICreate("L1", $GuiSizeX, $GuiSizeY, -1, -1, $WS_POPUP, BitOR($WS_EX_LAYERED, $WS_EX_TOPMOST))
    GUISetState()

    _GDIPlus_Startup()
    $hWnd = _WinAPI_GetDC(0)
    $hDC = _WinAPI_CreateCompatibleDC($hWnd)
    $hBitmap = _WinAPI_CreateCompatibleBitmap($hWnd, $GuiSizeX, $GuiSizeY)
    _WinAPI_SelectObject($hDC, $hBitmap)
    $hGraphic = _GDIPlus_GraphicsCreateFromHDC($hDC)
    $hBMPBuff = _GDIPlus_BitmapCreateFromGraphics($GuiSizeX, $GuiSizeY, $hGraphic)
    $hGraphicGUI = _GDIPlus_ImageGetGraphicsContext($hBMPBuff)

    _GDIPlus_GraphicsClear($hGraphic); Add ,0x01000000) to disable underling desktop
    $hPen = _GDIPlus_PenCreate(0xffff0000, 3)

    $tSize = DllStructCreate($tagSIZE)
    $pSize = DllStructGetPtr($tSize)
    DllStructSetData($tSize, "X", $GuiSizeX);$iWidth )
    DllStructSetData($tSize, "Y", $GuiSizeY);$iHeight)
    $tSource = DllStructCreate($tagPOINT)
    $pSource = DllStructGetPtr($tSource)
    $tBlend = DllStructCreate($tagBLENDFUNCTION)
    $pBlend = DllStructGetPtr($tBlend)
    DllStructSetData($tBlend, "Alpha", $iOpacity)
    DllStructSetData($tBlend, "Format", 1)
    $tPoint = DllStructCreate($tagPOINT); Create point destination structure here
    $pPoint = DllStructGetPtr($tPoint); Create pointer to this dll data structure, $pPTDest parameter
    DllStructSetData($tPoint, "X", $iX1)
    DllStructSetData($tPoint, "Y", $iY1)
    _WinAPI_UpdateLayeredWindow($hGui, $hWnd, $pPoint, $pSize, $hDC, $pSource, 0, $pBlend, $ULW_ALPHA)

    Do
        Select

            Case _IsPressed("01", $dll); Ctrl  mouse button to move
                $aMPos = MouseGetPos()
                Do
                    Sleep(10)
                Until Not _IsPressed("01", $dll)
                $aMPosNew = MouseGetPos()
                ;_GDIPlus_GraphicsDrawLine($hGraphic, $aMPosNew[0], $aMPosNew[1], $aMPos[0], $aMPos[1], $hPen)
               
                ; I used _Iif() from Misc.au3 instead using of _Min() from Math.au3.
                _GDIPlus_GraphicsDrawRect($hGraphic, _Iif($aMPos[0] < $aMPosNew[0], $aMPos[0], $aMPosNew[0]), _Iif($aMPos[1] < $aMPosNew[1], $aMPos[1], $aMPosNew[1]), Abs($aMPosNew[0] - $aMPos[0]), Abs($aMPosNew[1] - $aMPos[1]), $hPen)
                _WinAPI_UpdateLayeredWindow($hGui, $hWnd, 0, $pSize, $hDC, $pSource, 0, $pBlend, $ULW_ALPHA)

            Case _IsPressed("04", $dll) Or _IsPressed("11", $dll) ; Middle mouse button 0r Ctrl key <=======  Clear screen of rectangles.
                _GDIPlus_GraphicsClear($hGraphic)
                _WinAPI_UpdateLayeredWindow($hGui, $hWnd, 0, $pSize, $hDC, $pSource, 0, $pBlend, $ULW_ALPHA)
        EndSelect
        Sleep(50)
    Until _IsPressed("1B", $dll); ESC key

    DllClose($dll)
    _GDIPlus_PenDispose($hPen)
    _GDIPlus_GraphicsDispose($hGraphicGUI)
    _GDIPlus_GraphicsDispose($hGraphic)
    _WinAPI_ReleaseDC(0, $hWnd)
    _WinAPI_DeleteObject($hBitmap)
    _WinAPI_DeleteDC($hDC)
    _GDIPlus_Shutdown()
EndFunc   ;==>Main
1 person likes this

Share this post


Link to post
Share on other sites

Thanks Malkey for your examples, I noticed though that

$iWidth and $iHeight of the _WinAPI_DrawRect function are actually the bottom right x and y coords.

Do you know how to make the rectangle (1st example) to stay on top of everything until the gui closes? The rectangle is drawn outside the gui.

Cheers

Share this post


Link to post
Share on other sites

#10 ·  Posted (edited)

Thanks Malkey for your examples, I noticed though that

$iWidth and $iHeight of the _WinAPI_DrawRect function are actually the bottom right x and y coords.

Do you know how to make the rectangle (1st example) to stay on top of everything until the gui closes? The rectangle is drawn outside the gui.

Cheers

@DaisyDuke

Thanks for the heads up. You are correct. The _WinAPI_DrawRect function is actually the bottom right x and y coordinates..

This post's _WinAPI_FrameRect example has been modified to allow using width and height. This example also shows the inadequacy of using _WinAPI_FrameRect to draw directly to desktop. There is no GUI used. There is no on top of desktop. The pixels of the rectangle become part of the desktop.

For the rectangle to stay on top (remain the top most window), a GUI is needed. And if you are going to use a GUI it might as well be a layered, topmost GUI (see second example, this post).

First example - using _WinAPI_FrameRect.

#include <WinAPI.au3>
#include <WindowsConstants.au3>

Global $tRect

While 1
    ; refresh desktop
    _WinAPI_RedrawWindow(_WinAPI_GetDesktopWindow(), $tRect, 0, BitOR($RDW_INVALIDATE, $RDW_ALLCHILDREN))
    _WinAPI_DrawRect(20, 20, 40, 40, 0x0000FF)
    Sleep(10)
WEnd


Func _WinAPI_DrawRect($start_x, $start_y, $iWidth, $iHeight, $iColor)
    Local $hDC = _WinAPI_GetWindowDC(0) ; DC of entire screen (desktop)
    $tRect = DllStructCreate($tagRECT)
    DllStructSetData($tRect, 1, $start_x)
    DllStructSetData($tRect, 2, $start_y)
    DllStructSetData($tRect, 3, $iWidth + $start_x) ;  x-coordinate of the lower-right corner of the rectangle
    DllStructSetData($tRect, 4, $iHeight + $start_y) ;  y-coordinate of the lower-right corner of the rectangle
    Local $hBrush = _WinAPI_CreateSolidBrush($iColor)

    _WinAPI_FrameRect($hDC, DllStructGetPtr($tRect), $hBrush)

    ; clear resources
    _WinAPI_DeleteObject($hBrush)
    _WinAPI_ReleaseDC(0, $hDC)
EndFunc   ;==>_WinAPI_DrawRect

Second example - Layered, Topmost GUI

#include <GDIPlus.au3>
#include <WindowsConstants.au3>
#include <Misc.au3>

If _Singleton(@ScriptName, 1) = 0 Then Exit

_DrawRect(20, 20, 40, 40)

Do
    Sleep(10)
Until _IsPressed("1B"); ESC key

If WinExists("L1", "") Then GUIDelete(WinGetHandle("L1"))


Func _DrawRect($x, $y, $w, $h)
    Local $hBitmap, $hGui, $hGraphic, $GuiSizeX = @DesktopWidth, $GuiSizeY = @DesktopHeight
    Local $GuiSize = 70, $hWnd, $hDC, $pSize, $tSize, $pSource, $tSource, $pBlend, $tBlend, $hPen
    Local $iOpacity = 255

    $hGui = GUICreate("L1", $GuiSizeX, $GuiSizeY, -1, -1, $WS_POPUP, BitOR($WS_EX_LAYERED, $WS_EX_TOPMOST))
    GUISetState()

    _GDIPlus_Startup()
    $hWnd = _WinAPI_GetDC(0)
    $hDC = _WinAPI_CreateCompatibleDC($hWnd)
    $hBitmap = _WinAPI_CreateCompatibleBitmap($hWnd, $GuiSizeX, $GuiSizeY)
    _WinAPI_SelectObject($hDC, $hBitmap)
    $hGraphic = _GDIPlus_GraphicsCreateFromHDC($hDC)

    $hPen = _GDIPlus_PenCreate(0xFFFF0000, 3)

    $tSize = DllStructCreate($tagSIZE)
    $pSize = DllStructGetPtr($tSize)
    DllStructSetData($tSize, "X", $GuiSizeX)
    DllStructSetData($tSize, "Y", $GuiSizeY)
    $tSource = DllStructCreate($tagPOINT)
    $pSource = DllStructGetPtr($tSource)
    $tBlend = DllStructCreate($tagBLENDFUNCTION)
    $pBlend = DllStructGetPtr($tBlend)
    DllStructSetData($tBlend, "Alpha", $iOpacity)
    DllStructSetData($tBlend, "Format", 1)

    _GDIPlus_GraphicsDrawRect($hGraphic, $x, $y, $w, $h, $hPen) ; <-- Graphics to layered wimdow.
    _WinAPI_UpdateLayeredWindow($hGui, $hWnd, 0, $pSize, $hDC, $pSource, 0, $pBlend, $ULW_ALPHA)

    _GDIPlus_PenDispose($hPen)
    _GDIPlus_GraphicsDispose($hGraphic)
    _WinAPI_ReleaseDC(0, $hWnd)
    _WinAPI_DeleteObject($hBitmap)
    _WinAPI_DeleteDC($hDC)
    _GDIPlus_Shutdown()
EndFunc   ;==>_DrawRect
Edited by Malkey

Share this post


Link to post
Share on other sites

darkshark,

Perhaps this will help? ;)

#include <GuiConstantsEx.au3>
#include <WindowsConstants.au3>
#Include <ScreenCapture.au3>
#Include <Misc.au3>

Global $iX1, $iY1, $iX2, $iY2, $aPos, $sMsg, $sBMP_Path

; Create GUI
$hMain_GUI = GUICreate("Select Rectangle", 240, 50)

$hRect_Button   = GUICtrlCreateButton("Mark Area",  10, 10, 80, 30)
$hCancel_Button = GUICtrlCreateButton("Cancel",    150, 10, 80, 30)

GUISetState()

While 1

    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE, $hCancel_Button
            FileDelete(@ScriptDir & "Rect.bmp")
            Exit
        Case $hRect_Button
            GUISetState(@SW_HIDE, $hMain_GUI)
            Mark_Rect()
            ; Capture selected area
            $sBMP_Path = @ScriptDir & "Rect.bmp"
            _ScreenCapture_Capture($sBMP_Path, $iX1, $iY1, $iX2, $iY2, False)
            GUISetState(@SW_SHOW, $hMain_GUI)
            ; Display image
            $hBitmap_GUI = GUICreate("Selected Rectangle", $iX2 - $iX1 + 1, $iY2 - $iY1 + 1, 100, 100)
            $hPic = GUICtrlCreatePic(@ScriptDir & "Rect.bmp", 0, 0, $iX2 - $iX1 + 1, $iY2 - $iY1 + 1)
            GUISetState()

    EndSwitch

WEnd

; -------------

Func Mark_Rect()

    Local $aMouse_Pos, $hMask, $hMaster_Mask, $iTemp
    Local $UserDLL = DllOpen("user32.dll")

    ; Create transparent GUI with Cross cursor
    $hCross_GUI = GUICreate("Test", @DesktopWidth, @DesktopHeight - 20, 0, 0, $WS_POPUP, $WS_EX_TOPMOST)
    WinSetTrans($hCross_GUI, "", 8)
    GUISetState(@SW_SHOW, $hCross_GUI)
    GUISetCursor(3, 1, $hCross_GUI)

    Global $hRectangle_GUI = GUICreate("", @DesktopWidth, @DesktopHeight, 0, 0, $WS_POPUP, $WS_EX_TOOLWINDOW + $WS_EX_TOPMOST)
    GUISetBkColor(0x000000)

    ; Wait until mouse button pressed
    While Not _IsPressed("01", $UserDLL)
        Sleep(10)
    WEnd

    ; Get first mouse position
    $aMouse_Pos = MouseGetPos()
    $iX1 = $aMouse_Pos[0]
    $iY1 = $aMouse_Pos[1]

    ; Draw rectangle while mouse button pressed
    While _IsPressed("01", $UserDLL)

        $aMouse_Pos = MouseGetPos()

        $hMaster_Mask = _WinAPI_CreateRectRgn(0, 0, 0, 0)
        $hMask = _WinAPI_CreateRectRgn($iX1,  $aMouse_Pos[1], $aMouse_Pos[0],  $aMouse_Pos[1] + 1) ; Bottom of rectangle
        _WinAPI_CombineRgn($hMaster_Mask, $hMask, $hMaster_Mask, 2)
        _WinAPI_DeleteObject($hMask)
        $hMask = _WinAPI_CreateRectRgn($iX1, $iY1, $iX1 + 1, $aMouse_Pos[1]) ; Left of rectangle
        _WinAPI_CombineRgn($hMaster_Mask, $hMask, $hMaster_Mask, 2)
        _WinAPI_DeleteObject($hMask)
        $hMask = _WinAPI_CreateRectRgn($iX1 + 1, $iY1 + 1, $aMouse_Pos[0], $iY1) ; Top of rectangle
        _WinAPI_CombineRgn($hMaster_Mask, $hMask, $hMaster_Mask, 2)
        _WinAPI_DeleteObject($hMask)
        $hMask = _WinAPI_CreateRectRgn($aMouse_Pos[0], $iY1, $aMouse_Pos[0] + 1,  $aMouse_Pos[1]) ; Right of rectangle
        _WinAPI_CombineRgn($hMaster_Mask, $hMask, $hMaster_Mask, 2)
        _WinAPI_DeleteObject($hMask)
        ; Set overall region
        _WinAPI_SetWindowRgn($hRectangle_GUI, $hMaster_Mask)

        If WinGetState($hRectangle_GUI) < 15 Then GUISetState()
        Sleep(10)

    WEnd

    ; Get second mouse position
    $iX2 = $aMouse_Pos[0]
    $iY2 = $aMouse_Pos[1]

    ; Set in correct order if required
    If $iX2 < $iX1 Then
        $iTemp = $iX1
        $iX1 = $iX2
        $iX2 = $iTemp
    EndIf
    If $iY2 < $iY1 Then
        $iTemp = $iY1
        $iY1 = $iY2
        $iY2 = $iTemp
    EndIf

    GUIDelete($hRectangle_GUI)
    GUIDelete($hCross_GUI)
    DllClose($UserDLL)

EndFunc   ;==>Mark_Rect
Any use? :)

M23

 

 

How to set drag-area (rectangle - area within border) with color?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0