The rule against game automation is misguided and unhelpful for the following reasons.
I am a developer, using AutoIt to automate testing for a game that I am developing. Singleplayer games can be mundane and sometimes cheating can be overlooked. Multiplayer games usually have anticheat against repetitive robotic actions anyways. People want to override the control schemes of games with bad customization. Eg. Axiom Verge, Fortnite (Crouching). Game automation is not always bad. If the user feels the need to automate a singleplayer game for boring or mundane tasks, that is their choice. Similarly, if I wish to use scripts to automate testing, that is my choice.
Game automation can be a problem for online multiplayer games, giving players a competitive advantage. This could be countered by common sense; ask OP what game they are automating, and is it an online game? What is this script for, and what does it seem to do?
Please revise the rule as it seems very unnecessary and harmful to people seeking help with innocent attempts at game automation.
Hi guys, I just finished a Connect 4 game by using MiniMax with Alpha Beta Pruning. I haven't written a program for a long time, but writing an
AI program is always funny! I have to learn how the algorithm works and try to optimize the code to run faster. Let's play and have fun!
Oops, I lost the game ...
Download: Connect 4.zip
This is a game that I'm developing for Slot machines I just finished translating it to English my original version is in Spanish so if I miss spelled or translated something wrongly please accept my apologies I just releasing the Compile version this time just the .exe file Because I'm saving the code for myself since the software was originally written for my business or if someone wants it they have to pay but not you you getting it for free here at Autoit .
once you run the software for first time is going to ask you for a license and it wont work without it you can get an Access code (license) by request just PM me and provide the code that the software will give when you press the cancel button three times.
anyways once you're in the game the following hotkeys are set for interacting with it
"q" for slot one or one credit
"d" for slot two or five credits
"1" or "2" or "3" or "4" or "5" to play simple, double, threeple, etc. once you have credits of course
"p" to stop the numbers once you're playing
"c" for configurations or settings
"i" for printing the receipt
"s" for exit
"t" for trading points for credits
Link to download the game https://drive.google.com/open?id=1x22AM80fjrDjTwwAp_TqbdWyTabawoQX
and here are some videos so you can see what the game is about
First.. sorry for my bad english
For some time i play a bit with embedded Flash-Objects and after a few changed variables in the "root" of the flash-file with
$oRP.SetVariable("/:randomVar", "foobar") i came to the problem that i need to change a variable thats inside a function/class or whatever
the wanted variable is inside a
_global.client = new clientCom(fooBar); and is defined as
var _loc1_ = this; _loc1_.randomVariable = ""; how can i change it?
i tried something like
$oRP.SetVariable("/:client.randomVariable", "foobar") but nothing =(
i hope someone can help me!
Hello what is the best way to secure autoit scripts right now?
People say prebuild stripper in SciTE is not high secure. Other problem is if I use stripper in my program I use a lot of _Timer_SetTimer functions. After stripping timers not work.
I seen this but now it not work
Next thing is https://www.pelock.com
Is it better than stripper builded in SciTE and got more secure?
Please write me ur knowledge about how to make scripts secure. I know its hard to recieve but tell me ur thoughts