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    • By ozymandius257
      This is probably a very simple question (I hope!)
      I'm looking to use a UDF to access a SQL database, and have found ADO.au3, but I can't seem to work out how to use it.
      I've copied the files ado.au3 and ado_constants.au3 into the folder C:\Program Files (x86)\AutoIt3\Include, then opened SciTe and started a new project.
      But when I type #include<AD - I don't get offered ADO.au3.
      (I know I should be using the folder C:\Program Files (x86)\AutoIt3\UserInclude, but when it didn't work from there, I tried the above).
      What am I doing wrong?
       
    • By BetaLeaf
      What is Rollbar?
      Rollbar provides real-time error alerting & debugging tools for developers. Learn more about it at https://rollbar.com/product/
      Demo: https://rollbar.com/demo/demo/
      Screenshot:
      Instructions: (RollbarTest.au3)
      ; Include RollbarSDK #include "RollbarSDK.au3" ;Turns on ConsoleWrite debugging override. ;Global $Rollbar_Debug=False ; Initialize RollbarSDK with the project's API key. ; Parameters ....: $__Rollbar_sToken - [Required] Go to https://rollbar.com/<User>/<ProjectName>/settings/access_tokens/ for your project. Use the token for post_server_item. _Rollbar_Init("eaa8464a4082eeabd9454465b8f0c0af") ; Write code that causes an error you want to catch, then call ; _Rollbar_Send ; Parameters ....: $__Rollbar_sErrorLevel - [Required] Must be one of the following values: Debug, Info, Warning, Error, Critical. ; $__Rollbar_sMessage - [Required] The message to be sent. This should contain any useful debugging info that will help you debug. ; $__Rollbar_sMessageSummary - [Optional] A string that will be used as the title of the Item occurrences will be grouped into. Max length 255 characters. If omitted, Rollbar will determine this on the backend. _Rollbar_Send("Debug", "This is an debug message. If you received this, you were successful!", "Debug Message") _Rollbar_Send("Info", "This is a test message. If you received this, you were successful!", "Info Message") _Rollbar_Send("Warning", "This is an warning message. If you received this, you were successful!", "Warning Message") _Rollbar_Send("Error", "This is an error message. If you received this, you were successful!", "Error Message") _Rollbar_Send("Critical", "This is an critical message. If you received this, you were successful!", "Critical Message") _Rollbar_Send("Info", "This is a test message. If you received this, you were successful!") ;No Message ; Rollbar_Send's helper functions ; Parameters ....: $__Rollbar_sMessage - [Required] The message to be sent. This should contain any useful debugging info that will help you debug. ; $__Rollbar_sMessageSummary - [Optional] A string that will be used as the title of the Item occurrences will be grouped into. Max length 255 characters. If omitted, Rollbar will determine this on the backend. _Rollbar_SendDebug("This is an debug message. If you received this, you were successful!", "Debug Message") _Rollbar_SendInfo("This is a test message. If you received this, you were successful!", "Info Message") _Rollbar_SendWarning("This is an warning message. If you received this, you were successful!", "Warning Message") _Rollbar_SendError("This is an error message. If you received this, you were successful!", "Error Message") _Rollbar_SendCritical("This is an critical message. If you received this, you were successful!", "Critical Message") ; Usable Example Local $sImportantFile = "C:\NOTAREALFILE_1234554321.txt" Switch FileExists($sImportantFile) Case True MsgBox(0, "Example Script", "An important file was found. Continuing...") Case Else _Rollbar_SendCritical('An important file was missing. Halting... File: "' & $sImportantFile & '"', 'Important file "' & $sImportantFile & '" is missing.') EndSwitch Notes: Please comment your feedback, advice, & suggestions below. While this is only a proof of concept, I will expand its feature set for everyone to use. 
      Right now, it is fully functional but not tested in production.
       
       
      Changelog:
      RollbarSDK.au3
      RollbarTest.au3
      v0.2
       
      v0.1.1
       
    • By kurtykurtyboy
      GuiFlatButton is a UDF to easily create regular buttons with different colors for background, foreground, border, hover, focus, etc..
      This started as an effort to change the background color of a button and eventually grew into a full UDF.
      If you've looked around forums for changing button background colors, you have probably noticed that each proposed workaround has its own set of issues/side-effects. The answers usually circle back to 'use ownerdrawn buttons' and 'not worth it'. Well, now it is possible for anyone to easily create ownerdrawn buttons - totally worth it!
      Some issues with other workarounds such as drawing with GDI+ or using a colored label as a 'button':
      Not 'real' buttons so you lose built-in functionality that windows gives to buttons Messy / inefficient code in the main while loop to check for mouse position Slow to respond to click, paint, etc... Having to deal with GUIRegisterMsg messages Not straight-forward to implement GuiFlatButton is not a workaround; it is a technique to respond to Windows' built-in owner-drawn button events.
      With minimal effort, we can now create true simple colored buttons.
      The idea is to create an owner-drawn button using GUICtrlCreateButton then subclass the GUI and controls to handle the button-specific events to paint it however we want.
      This UDF magically does all of this for us! No need to worry about event handling or main while loop logic.
       
      How to use
      It couldn't be any easier! Simply create a new button using the familiar syntax. This creates an ownerdrawn button with default colors.
      $mybutton1 = GuiFlatButton_Create("Button 1", 78, 20, 120, 40) If you want to change the background and text colors:
      GuiFlatButton_SetBkColor(-1, 0x5555FF) GuiFlatButton_SetColor(-1, 0xFFFFFF) Advanced Usage
      Set background/text/border all at once
      GuiFlatButton_SetColors(-1, 0x0000FF, 0xFFFFFF, 0x9999FF) Set ALL colors for ALL button states! (normal, focus, hover, selected)
      Local $aColorsEx = [0x0000FF, 0xFFFFFF, -2, 0x4444FF, 0xFFFFFF, 0xAAAAFF, 0x6666FF, 0xFFFFFF, 0xCCCCFF, 0x0000EE, 0xFFFFFF, 0x7777EE] GuiFlatButton_SetColorsEx(-1, $aColorsEx) Set default colors to apply to any future buttons
      ;set colors GuiFlatButton_SetDefaultColors(0x0000FF, 0xFFFFFF, 0x9999FF) ;create buttons $mybutton1 = GuiFlatButton_Create("Button 1", 12, 20, 120, 40) $mybutton2 = GuiFlatButton_Create("Button 2", 143, 20, 120, 40) Set ALL color defaults
      ;set colors Local $aColorsEx = [0x0000FF, 0xFFFFFF, -2, 0x4444FF, 0xFFFFFF, 0xAAAAFF, 0x6666FF, 0xFFFFFF, 0xCCCCFF, 0x0000EE, 0xFFFFFF, 0x7777EE] GuiFlatButton_SetDefaultColorsEx($aColorsEx) ;create buttons $mybutton1 = GuiFlatButton_Create("Button 1", 12, 20, 120, 40) $mybutton2 = GuiFlatButton_Create("Button 2", 143, 20, 120, 40)  
      Available Functions
       
      Simple Example

      #include <GUIConstantsEx.au3> #include <MsgBoxConstants.au3> #include "GuiFlatButton.au3" Example() ;GUI with one button Func Example() Local $hGUI, $mybutton1 $hGUI = GUICreate("GuiFlatButton Ex0", 275, 120) GUISetBkColor(0x333333) $idLabel = GUICtrlCreateLabel("Click the button", 10, 100, 150, 30) GUICtrlSetColor(-1, 0xFFFFFF) ;create new button then set the background and foreground colors $mybutton1 = GuiFlatButton_Create("Button 1", 78, 20, 120, 40) GuiFlatButton_SetBkColor(-1, 0x5555FF) GuiFlatButton_SetColor(-1, 0xFFFFFF) GUISetState(@SW_SHOW, $hGUI) Local $i = 0 Local $iMsg While 1 $iMsg = GUIGetMsg() Switch $iMsg Case $GUI_EVENT_CLOSE ExitLoop Case $mybutton1 $i += 1 GUICtrlSetData($idLabel, $i) ConsoleWrite($i & @CRLF) EndSwitch Sleep(10) WEnd GUIDelete() EndFunc ;==>Example
      Menu/Toolbar Example

      #include <GUIConstantsEx.au3> #include <MsgBoxConstants.au3> #include "GuiFlatButton.au3" Example() ;Example GUI with toolbar Func Example() Local $hGUI, $idLabel, $aButtons, $iTbSize $hGUI = GUICreate("GuiFlatButton Ex2", 300, 200) GUISetBkColor(0x444444) $idLabel = GUICtrlCreateLabel("Click a button", 10, 180, 150, 30) GUICtrlSetColor(-1, 0xFFFFFF) $aButtons = createToolbar() $iTbSize = UBound($aButtons) GUISetState(@SW_SHOW, $hGUI) Local $i = 0 Local $iMsg While 1 $iMsg = GUIGetMsg() Switch $iMsg Case $GUI_EVENT_CLOSE ExitLoop Case $aButtons[0] To $aButtons[$iTbSize - 1] ConsoleWrite("1") GUICtrlSetData($idLabel, GuiFlatButton_Read($iMsg)) EndSwitch Sleep(10) WEnd GUIDelete() EndFunc ;==>Example Func createToolbar() Local $aButtons[6] Local $bkColor = 0x777777 Local $textColor = 0xFFFFFF Local $borderColor = 0x999999 Local $aBtnClrs[12] = [0x777777, 0xFFFFFF, $GUI_BKCOLOR_TRANSPARENT, 0x888888, 0xFFFFFF, $GUI_BKCOLOR_TRANSPARENT, 0x999999, 0xFFFFFF, $GUI_BKCOLOR_TRANSPARENT, 0x666666, 0xFFFFFF, $GUI_BKCOLOR_TRANSPARENT] For $i = 0 To UBound($aButtons) - 1 $aButtons[$i] = GuiFlatButton_Create("B" & $i, $i * 50, 0, 50, 17) GuiFlatButton_SetColorsEx($aButtons[$i], $aBtnClrs) Next Return $aButtons EndFunc ;==>createToolbar  
      Icon Example
      You can even easily add icons to your buttons -- just create a new button and send it an icon!

      #include <GDIPlus.au3> #include "GuiFlatButton.au3" Example() ;buttons with Icon images Func Example() ;get images for demonstration _GDIPlus_Startup() ;initialize GDI+ Local $hIcon = _WinAPI_ShellExtractIcon(@SystemDir & '\shell32.dll', 258, 24, 24) ;extract the 'Save' icon Local $hBitmap = _GDIPlus_BitmapCreateFromHICON($hIcon) ;Create Bitmap from Icon (for demonstration) Local $hHBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap) ;Create HBitmap from Bitmap _GDIPlus_BitmapDispose($hBitmap) ;dispose the bitmap _GDIPlus_Shutdown() ;done with GDI+ Local $hGUI = GUICreate("GuiFlatButton Ex5", 255, 400) GUISetBkColor(0xEEEEEE) ;set default colors of future buttons Local $aColorsEx = _ [0xE2E5E8, 0X000000, 0x888888, _ ; normal : Background, Text, Border 0xE2E5E8, 0X000000, 0x333333, _ ; focus : Background, Text, Border 0xE8E8E8, 0X000000, 0x666666, _ ; hover : Background, Text, Border 0xDDDDDD, 0X000000, 0xAAAAAA] ; selected : Background, Text, Border GuiFlatButton_SetDefaultColorsEx($aColorsEx) ;normal button with icon $label1 = GUICtrlCreateLabel( "$BS_TOOLBUTTON -->", 5, 10) GUICtrlSetBkColor(-1, $GUI_BKCOLOR_TRANSPARENT) Local $mybutton1 = GuiFlatButton_Create("Save", 130, 5, 50, 48, $BS_TOOLBUTTON) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybutton1), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align top Local $mybuttonT = GuiFlatButton_Create("Top", 5, 65, 120, 55, $BS_TOP) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonT), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align top-left Local $mybuttonTL = GuiFlatButton_Create("Top-Left", 5, 125, 120, 55, BITOR($BS_TOP, $BS_LEFT)) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonTL), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align top-right Local $mybuttonTR = GuiFlatButton_Create("Top-Right", 5, 185, 120, 55, BITOR($BS_TOP, $BS_RIGHT)) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonTR), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align left Local $mybuttonL = GuiFlatButton_Create("Left", 5, 245, 120, 55, $BS_LEFT) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonL), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align bottom Local $mybuttonB = GuiFlatButton_Create("Bottom", 130, 65, 120, 55, $BS_BOTTOM) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonB), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align bottom-left Local $mybuttonBL = GuiFlatButton_Create("Bottom-Left", 130, 125, 120, 55, BITOR($BS_BOTTOM, $BS_LEFT)) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonBL), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align bottom-right Local $mybuttonBR = GuiFlatButton_Create("Bottom-Right", 130, 185, 120, 55, BITOR($BS_BOTTOM, $BS_RIGHT)) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonBR), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) ;align right Local $mybuttonR = GuiFlatButton_Create("Right", 130, 245, 120, 55, $BS_RIGHT) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonR), $BM_SETIMAGE, $IMAGE_ICON, $hIcon)) GuiFlatButton_SetState($mybuttonR, $GUI_DISABLE ) ;disabled Local $mybuttonDisable = GuiFlatButton_Create("Disabled", 130, 310, 120, 55, $BS_TOOLBUTTON) _WinAPI_DeleteObject(_SendMessage(GUICtrlGetHandle($mybuttonDisable), $BM_SETIMAGE, $IMAGE_BITMAP, $hHBitmap)) GuiFlatButton_SetState($mybuttonDisable, $GUI_DISABLE ) ;clean up! _WinAPI_DestroyIcon( $hIcon ) _WinAPI_DeleteObject( $hHBitmap ) GUISetState(@SW_SHOW, $hGUI) Local $iMsg While 1 $iMsg = GUIGetMsg() Switch $iMsg Case $GUI_EVENT_CLOSE ExitLoop EndSwitch Sleep(10) WEnd GUIDelete() EndFunc ;==>Example  
      I'm sure there are some use-cases I've forgotten, so feedback is welcome!
       
      Download the UDF and several more examples: GuiFlatButton_20190414.zip
      Update 2019-04-14
      Fixed bug, not showing pressed down state when clicking rapidly
      Added Icon/Bitmap support!
      Added function GuiFlatButton_SetPos to change the position and/or size of a button
      Update 2019-02-09
      Added 2 new functions to set the button colors globally for all future buttons.
      GuiFlatButton_SetDefaultColors 
      GuiFlatButton_SetDefaultColorsEx

      Credits to:
      Melba23 (UDF template)
      LarsJ (general subclassing code)
      4ggr35510n (TrackMouseEvent example)
      binhnx (disable dragging with $WS_EX_CONTROLPARENT)
      GUIRegisterMsg in AutoIt Help (owner-draw button example)
      funkey (_WinAPI_DrawState example)
    • By TheSaint
      Only early days at this point, but I have been pondering such a program for a while.
      As good as calibre is (thank you Kovid Goyal), which is a great and wonderful ebook suite of tools and a fair database, it does have its limitations. One of which, is how it deals with multiple libraries, another is the views you get. CalibBrowser will seek to address those.
      What CalibBrowser is not going to be, is an editor for existing calibre libraries. That will be left up to calibre, which is very much needed still, and covers many aspects I will never look at. Unlike calibre, which is quite a complex program, CalibBrowser also seeks to be simple. It is mainly a viewer, at this point, but will later be able to create its own libraries. However, it does not and will not export them to calibre, especially as calibre employs a far different method and structure to what CalibBrowser will employ.
      When CalibBrowser starts, it looks for calibre executables and the main Calibre Library. Whatever isn't found, you get prompted for with a browse option.
      A calibre library, is a set of ebook folders (Author\Ebooks) and a database file, always named metadata.db, and which causes an issue when it comes to multiple libraries, but makes life a bit easier when reconstructing any corrupted libraries. However, there are better ways to deal with that, as my program will show.
      The metadata.db file is an SQL database, so I am having a learning curve right now, as I have only ever dealt with an SQL database previously, codewise, when I created my INItoSQL program some time last year, as an exercise to prove a point.
      At the moment, things are pretty basic, and not everything works 100%. Here is a screenshot, to give an idea of it, but keep in mind, I intend to expand the current GUI for other stuff I will be adding.

      Older Screenshots
      Gawd, I just noticed the '3|7' in the Book Input field (original screenshot). I was using that during troubleshooting for the multiple images scrolling and forgot to disable it ... not that it impacts anything. When it comes to maths, I struggle a bit, especially when tired. Right scrolling was easy, with a continuous loop, was easy to implement. Left scrolling was significantly harder for my poor brain ... until I realized I needed to see them as Min and Max.
      As you can see the program is usable, and all the buttons, aside from the Program Information one, work. You can even load different calibre libraries, and even reload after making changes to one with calibre. The calibre program does not need to be running, even to view an ebook in the Calibre Reader. The combo selector for a library and the ADD button are only temporarily placed where they are, until I expand the GUI.
      My intention at this point, is to add another five thumbnail images, directly below existing. Currently they aren't clickable, but I may add that.
      Here is another screenshot, of what you see when you click the larger Cover image.

      If you want to have a play with the program as is, then you will need to also get the 'sqlite3.dll' file from some online source. When CalibBrowser starts successfully with the selected calibre library, it copies its metadata.db file to a sub-folder of the program called 'Backups'. It also creates a sub-folder in that, based on the library name, to house it. That copied file, is the one the program uses, though it does not even edit that, and file modification is checked every time the program starts with a particular library, or when you Reload or select a library. If the original source file has been modified, then the program copy is overwritten. The Reload Database button does nothing, if there is no change detected, and reports such.
      Place the required 'sqlite3.dll' file in the CalibBrowser root folder. Download includes source files (sqlite3.dll excepted).
      Also required of course, is an install of calibre, plus some ebooks in a created library - Calibre Library is the default when you first add ebooks to calibre. The Mobile Read Forums, is a great source for all things ebook, and calibre can be found there in the E-Book Software section.
      CalibBrowser.zip  - Upload 4  (previous downloads: 1 + 12 + 5)
      CalibBrowser (new).zip
      My apologies for the program being created in AutoIt v3.3.0.0. It is the first one I have done in a while, with an older AutoIt version. Basically my Win 7 Netbook, which has a current version of AutoIt, was busy and is always busy doing something, and not suitable for doing big projects for several reasons. My older but more powerful Win XP Laptop, has a better programming environment, better computer chair (most important for my knees etc), better external monitor (wider and newish), full size external keyboard & mouse, and a great suite of setup tools to assist me. I run several older versions of AutoIt already on my Laptop, but haven't yet determined what I need to adjust to add a current version of AutoIt to the mix. This also applies to my hugely beneficial Toolbar For Any program (one of those tools), which I constantly use with SciTE. At some point, when finished, I may update the program to the current AutoIt version ... especially as I believe I am now proficient enough to do so, having become quite familiar with it in the last year or so, making many programs with it.
      Enjoy!
       
    • By Skysnake
      Hi
      I am trying to set Accelerator keys from an array.
      I select the KEY and CONTROL from a SQLite table, the Array looks like that generated for the Helpfile, but I can't get the CONTROLS to resolve...
      I though about Assign & Eval, but not sure if that's a step in the right direction. IsDeclared shows that the $var exists in Local Scope -1.  
       
      Local $Main = GUICreate("Custom MsgBox", 225, 80) GUICtrlCreateLabel("Please select a button.", 10, 10) Local $idButton_Yes = GUICtrlCreateButton("Yes", 10, 50, 65, 25) Local $idButton_No = GUICtrlCreateButton("No", 80, 50, 65, 25) Local $idButton_Exit = GUICtrlCreateButton("Exit", 150, 50, 65, 25) Local $query, $aResult, $iRows, $iColumns $query = "" ;reset $query = "Select hotkey_key, hotkey_ctrl from mytable where mykeys = 'hotkey' ; " ; ; Query $iRval = _SQLite_GetTable2d($sqliteDb, $query, $aResult, $iRows, $iColumns) If $iRval = $SQLITE_OK Then Local $sizeofHotkeys = UBound($aResult) - 1 ConsoleWrite("$sizeofHotkeys " & $sizeofHotkeys & @CRLF) If $sizeofHotkeys > 0 Then Local $main__aAccelKeys[$sizeofHotkeys][2] For $i = 0 To $sizeofHotkeys - 1 $j = $i + 1 ; replace friendly text with code -- ! alt + Shift ^ Ctrl # Windows $aResult[$j][0] = StringReplace($aResult[$j][0], "Alt", "!") $aResult[$j][0] = StringReplace($aResult[$j][0], "Shift", "+") $aResult[$j][0] = StringReplace($aResult[$j][0], "Ctrl", "^") $main__aAccelKeys[$i][0] = $aResult[$j][0] ;--- $main__aAccelKeys[$i][1] = $aResult[$j][1] ;--- Next ;~ Row|Col 0|Col 1 ;~ Row 0|F2|$idButton_Yes ;~ Row 1|F3|$idButton_No _DebugArrayDisplay($main__aAccelKeys) Local $rv = GUISetAccelerators($main__aAccelKeys, $Main) GUISetState(@SW_SHOW) ; Display the GUI.  
      Please note that this is a modified Helpfile example.
      The Helpfile specifies (a) WinHandle and (b) last Gui created.
      --> the example uses a control not a WinHandle and (b) what happens with ChildGuis? Also, the HelpFile specifies lower case, yet the examples show "{F1}" upper case?
      Also, is there a way to check the result of the GuiSetAccelerator function? 
      Note, if I add these to lines after the FOR loop, then the F1 works, and the DebugArrayDisplays shows control 4... not it's name... So I am in the right place, but my $vars names do not convert to their control numbers in the GUI
      Next $main__aAccelKeys[$sizeofHotkeys - 1][0] = "{F1}" ; -- -- use the extra row for the F1 $main__aAccelKeys[$sizeofHotkeys - 1][1] = $ChmHLP ;--- Skysnake
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