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high. the problem is that i have crated a gui window with attribute set to $WS_EX_TOPMOST. but when i start a game it remains on back.???

#include <WinAPI.au3>
#include <GDIPlus.au3>
#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#include <_PDH_PerformanceCounters.au3>

Global Const $iRadius = 8
Global Const $iOpacity = 200
Global Const $AC_SRC_ALPHA = 0
Global $sString = "",$timer,$hGUI
Global Enum $eScrDC = 0, $eMemDC, $eBitmap, $eWidth, $eHeight, $eGraphic, $eLast
Global $hPDHQuery, $aCPUCounters, $iTotalCPUs

_GDIPlus_Startup()

$hCPU = GUICreate("786",$iRadius*110,$iRadius*2, 0,0,0, BitOR($WS_EX_TOOLWINDOW,$WS_EX_LAYERED, $WS_EX_TOPMOST))
GUISetState()



$hGraphic = ResourceInit($iRadius*110,$iRadius*2)
$hBrush = _GDIPlus_BrushCreateSolid(0xFFFFFF2F)
$hFormat = _GDIPlus_StringFormatCreate()
$hFamily = _GDIPlus_FontFamilyCreate("Arial")
$hFont = _GDIPlus_FontCreate($hFamily,10,0)
$tLayout = _GDIPlus_RectFCreate(0, 0, $iRadius * 110,$iRadius*2 )

_PDH_Init()
$hPDHQuery = _PDH_GetNewQueryHandle()
$aCPUCounters = _PDH_GetCPUCounters($hPDHQuery, "")
$iTotalCPUs = @extended

Func ResourceInit($iWidth, $iHeight)
Local $aInfo[$eLast + 1]

$aInfo[$eScrDC] = _WinAPI_GetDC(0)
$aInfo[$eMemDC] = _WinAPI_CreateCompatibleDC($aInfo[$eScrDC])
$aInfo[$eBitmap] = _WinAPI_CreateCompatibleBitmap($aInfo[$eScrDC], $iWidth, $iHeight)
_WinAPI_SelectObject($aInfo[$eMemDC], $aInfo[$eBitmap])
$aInfo[$eWidth] = $iWidth
$aInfo[$eHeight] = $iHeight
$aInfo[$eGraphic] = _GDIPlus_GraphicsCreateFromHDC($aInfo[$eMemDC])
_GDIPlus_GraphicsFillRect($aInfo[$eGraphic], 0, 0, $iRadius * 110, $iRadius * 2)
Return $aInfo
EndFunc ;==>ResourceInit

Func ResourceSet($hGUI, ByRef $aInfo, $iAlpha = -1)
Local $pSize, $tSize, $pSource, $tSource, $pBlend, $tBlend

If $iAlpha = -1 Then $iAlpha = $iOpacity
$tSize = DllStructCreate($tagSIZE)
$pSize = DllStructGetPtr($tSize)
DllStructSetData($tSize, "X", $aInfo[$eWidth])
DllStructSetData($tSize, "Y", $aInfo[$eHeight])
$tSource = DllStructCreate($tagPOINT)
$pSource = DllStructGetPtr($tSource)
$tBlend = DllStructCreate($tagBLENDFUNCTION)
$pBlend = DllStructGetPtr($tBlend)
DllStructSetData($tBlend, "Alpha", $iAlpha)
DllStructSetData($tBlend, "Format", $AC_SRC_ALPHA)
_WinAPI_UpdateLayeredWindow($hGUI, $aInfo[$eScrDC], 0, $pSize, $aInfo[$eMemDC], $pSource, 0, $pBlend, $ULW_ALPHA)
EndFunc ;==>ResourceSet

While 1 = 1

Sleep(1000)

_PDH_CollectQueryData($hPDHQuery)
$iCounterValue = _PDH_UpdateCounter($hPDHQuery, $aCPUCounters[$iTotalCPUs - 1][1], 0, True)

$mem = MemGetStats()

$sString = "CPU:" & $iCounterValue & "%" & " ,Memory Load: " & $mem[0] & "% ,GPU TEMP/LOAD:" & ControlGetText("TechPowerUp GPU-Z 0.6.2","","Static73") & "/ " & ControlGetText("TechPowerUp GPU-Z 0.6.2","","Static82") & ",GCC:" & ControlGetText("TechPowerUp GPU-Z 0.6.2","","Static67") & ",GMC:" & ControlGetText("TechPowerUp GPU-Z 0.6.2","","Static70") & ",Dedicated:" & ControlGetText("TechPowerUp GPU-Z 0.6.2","","Static88") & ",Dynamic:" & ControlGetText("TechPowerUp GPU-Z 0.6.2","","Static91")

$aInfo = _GDIPlus_GraphicsMeasureString($hGraphic[$eGraphic], $sString, $hFont, $tLayout, $hFormat)
_GDIPlus_GraphicsFillRect($hGraphic[$eGraphic], 0, 0, $iRadius * 110, $iRadius * 2)
_GDIPlus_GraphicsDrawStringEx($hGraphic[$eGraphic], $sString, $hFont, $aInfo[0], $hFormat, $hBrush)
ResourceSet($hCPU, $hGraphic)

WEnd

Func _PDH_GetCPUCounters($hPDHQuery, $sPCName = "")
If $sPCName <> "" And StringLeft($sPCName, 2) = "" Then $sPCName = StringTrimLeft($sPCName, 1)

Local $aCPUsList = _PDH_GetCounterList(":2386(*)" & $sPCName)
If @error Then Return SetError(@error, @extended, "")

Local $aCPUCounters = _PDH_AddCountersByArray($hPDHQuery, $aCPUsList, 1, -1)
If @error Then Return SetError(@error, @extended, "")

Return SetExtended($aCPUsList[0], $aCPUCounters)
EndFunc ;==>_PDH_GetCPUCounters
Edited by Zohran
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#include <WinAPI.au3>

#include <GDIPlus.au3>

#include <GUIConstantsEx.au3>

#include <WindowsConstants.au3>

; #include <_PDH_PerformanceCounters.au3>



Global Const $iRadius = 8

Global Const $iOpacity = 200

Global Const $AC_SRC_ALPHA = 0

Global $sString = "", $timer, $hGUI

Global Enum $eScrDC = 0, $eMemDC, $eBitmap, $eWidth, $eHeight, $eGraphic, $eLast

Global $hPDHQuery, $aCPUCounters, $iTotalCPUs



_GDIPlus_Startup()



$hCPU = GUICreate("786", $iRadius * 110, $iRadius * 2, 0, 0, 0, BitOR($WS_EX_TOOLWINDOW, $WS_EX_LAYERED))



$hGraphic = ResourceInit($iRadius * 110, $iRadius * 2)

$hBrush = _GDIPlus_BrushCreateSolid(0xFFFFFF2F)

$hFormat = _GDIPlus_StringFormatCreate()

$hFamily = _GDIPlus_FontFamilyCreate("Arial")

$hFont = _GDIPlus_FontCreate($hFamily, 10, 0)

$tLayout = _GDIPlus_RectFCreate(0, 0, $iRadius * 110, $iRadius * 2)



GUISetState()

GUISetState(@SW_RESTORE)

Sleep(200)

WinSetOnTop($hCPU, '', 1)

WinSetOnTop($hCPU, '', 0)

WinSetOnTop($hCPU, '', 1)



While 1



    Sleep(1000)



    $iCounterValue = ''



    $mem = MemGetStats()



    $sString = "CPU:" & $iCounterValue & "%" & " ,Memory Load: " & $mem[0] & "% ,GPU TEMP/LOAD:" & ControlGetText("TechPowerUp GPU-Z 0.6.2", "", "Static73") & "/ " & ControlGetText("TechPowerUp GPU-Z 0.6.2", "", "Static82") & ",GCC:" & ControlGetText("TechPowerUp GPU-Z 0.6.2", "", "Static67") & ",GMC:" & ControlGetText("TechPowerUp GPU-Z 0.6.2", "", "Static70") & ",Dedicated:" & ControlGetText("TechPowerUp GPU-Z 0.6.2", "", "Static88") & ",Dynamic:" & ControlGetText("TechPowerUp GPU-Z 0.6.2", "", "Static91")



    $aInfo = _GDIPlus_GraphicsMeasureString($hGraphic[$eGraphic], $sString, $hFont, $tLayout, $hFormat)

    _GDIPlus_GraphicsFillRect($hGraphic[$eGraphic], 0, 0, $iRadius * 110, $iRadius * 2)

    _GDIPlus_GraphicsDrawStringEx($hGraphic[$eGraphic], $sString, $hFont, $aInfo[0], $hFormat, $hBrush)

    ResourceSet($hCPU, $hGraphic)



WEnd





Func ResourceInit($iWidth, $iHeight)

    Local $aInfo[$eLast + 1]



    $aInfo[$eScrDC] = _WinAPI_GetDC(0)

    $aInfo[$eMemDC] = _WinAPI_CreateCompatibleDC($aInfo[$eScrDC])

    $aInfo[$eBitmap] = _WinAPI_CreateCompatibleBitmap($aInfo[$eScrDC], $iWidth, $iHeight)

    _WinAPI_SelectObject($aInfo[$eMemDC], $aInfo[$eBitmap])

    $aInfo[$eWidth] = $iWidth

    $aInfo[$eHeight] = $iHeight

    $aInfo[$eGraphic] = _GDIPlus_GraphicsCreateFromHDC($aInfo[$eMemDC])

    _GDIPlus_GraphicsFillRect($aInfo[$eGraphic], 0, 0, $iRadius * 110, $iRadius * 2)

    Return $aInfo

EndFunc



Func ResourceSet($hGUI, ByRef $aInfo, $iAlpha = -1)

    Local $pSize, $tSize, $pSource, $tSource, $pBlend, $tBlend



    If $iAlpha = -1 Then $iAlpha = $iOpacity

    $tSize = DllStructCreate($tagSIZE)

    $pSize = DllStructGetPtr($tSize)

    DllStructSetData($tSize, "X", $aInfo[$eWidth])

    DllStructSetData($tSize, "Y", $aInfo[$eHeight])

    $tSource = DllStructCreate($tagPOINT)

    $pSource = DllStructGetPtr($tSource)

    $tBlend = DllStructCreate($tagBLENDFUNCTION)

    $pBlend = DllStructGetPtr($tBlend)

    DllStructSetData($tBlend, "Alpha", $iAlpha)

    DllStructSetData($tBlend, "Format", $AC_SRC_ALPHA)

    _WinAPI_UpdateLayeredWindow($hGUI, $aInfo[$eScrDC], 0, $pSize, $aInfo[$eMemDC], $pSource, 0, $pBlend, $ULW_ALPHA)

EndFunc

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still not working. ok . let me clarify more . when we use a fps (frames per second utilty) we can see the frames on our screen . it is displaying on top of every window. just like that i want my gui to be displayed on top of every window

Edited by Zohran
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