Special thanks: AdmiralAlkex, Melba23, MrCrearoR, Dragon Warrior 3, SDL
MapIt is a tile world editor. MapIt was built around the concept of reversing Dragon Warrior map images. MapIt can take image input and produce a tile and world array.
Changing and replacing tile / world data is easy. B/c tile world editor.
CTRL+R in image above to signal replace tile action and I use "G" to Get the tile under mouse.
A full list of hotkeys can be assigned in the: Help Menu\Hotkeys
MapParser is a C++ project that scans images for unique tiles.
MapIt can be downloaded without MapParser. MapParser can be toggled off in the Scan_Image dialog. Without MapParser, MapIt will use the Scan_Tiles() function written in AutoIt ; which is 100 * slower Idk. If MapParser.exe will not run for you: Installing Visual C++ Redistributable for Visual Studio 2015 should fix it: https://www.microsoft.com/en-us/download/details.aspx?id=48145
You can start with example world and tiles.
Example world was made following these steps:
Started with a tile map image of DragonWarrior3 town of: Reeve From MapIt World Menu \ New \ Scan_Image dialog, I set the area to exclude the key legend to the far right of image. After scanning the map image to world and tile array. I removed a few of the map artifacts. More work could be done on this world; removing unwanted tiles, but it is fine for now. I saved my world to disk. This creates folder: Worldname: Containing folder of Tiles and a Worldname.txt. Using The Gimp, I edited some tiles to have a transparent color: Stairs, Trees, Desk Tables, Chest-of-drawers, Chairs, Signs, Doors, Beds. I changed the world layers to 2: World Menu \ Properties (*I recently changed this path) F9 Finds all selected tile on current layer and changes to a new selected tile on new layer. I used F9 to change all Trees on layer: 0 to Trees on layer: 1. Then I used F9 to change all Trees on layer: 0 to Grass on layer: 0
In this video you can see how I used the Tile Menu \ Replace From Disk option to remap tile images to my custom tiles. Conveniently my tiles already have a transparent pixel.
See video for how that was done:
To use the example world:
First unzip the world save file: http://songersoft.com/programming/mapit/worlds/Reeve_Swapped.zip From the World Menu: choose \Load Navigate to the Reeve_Swapped.txt located in the extracted zip. Or you can scan any image.
The map images I used are here: http://www.realmofdarkness.net/dq/games/nes/dw3/maps/world
For download, videos, and example of created world file data; please visit the MapIt webpage: http://songersoft.com/programming/mapit/mapit_about.phtml
Howdy, I've gone through a lot of au3 forums, and I once had a working Imagesearch script that I got from here. However, and i'm just totally not sure how but my imagesearch scripts aren't working anymore.
I'm not new to au3 but i'm not the most experienced with it's syntax/commands.
Anyways, I've looked over the big threads involving imagesearch.
Does anyone have a working Imagesearch x64 for win10 that is currently working as of the date with the post.
Dll's and what not is fine, just when I tell the script to run, I want to be able to find the image on the screen!
Can't find a working copy so if anyone has one please send it my way lol.
I've taken all the imagesearch downloads and what not and have played with them but I can't get any of them working on my end, despite others saying they're working.
New Guy here. This is a two-part question, hopefully easy enough though. I know it's ugly coding, this is because I have only a couple hours worth of coding experience and could really use some help.
1) When I single click the button I want one action (like playing a sound clip) and when I double click the button I want a different action (such as opening dialogue box to ask for soundclip directory address). At the bottom of the script I made a comment which one I would like single click versus double click.
2) I can not get the FileOpenDialogue to save the file address to the config.ini file at the 'One' position on the .ini.
#include <ButtonConstants.au3> #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #include <MsgBoxConstants.au3> #include <FileConstants.au3> #include <AutoItConstants.au3> #include <Sound.au3> Opt('MustDeclareVars', 1) Opt("GUIOnEventMode", 1) Global $OneID _Main() Func _Main() GUICreate("Form1", 156, 86, 281, 276) $OneID = GUICtrlCreateButton("Button", 15, 17, 122, 37) GUICtrlSetOnEvent($OneID, "OnOne") GUISetOnEvent($GUI_EVENT_CLOSE, "OnExit") GUISetState() While 1 While 1 Sleep(1000) WEnd WEnd EndFunc ;---------------Functions------------- While 1 Sleep(100) WEnd Func OnOne() ; ******************Single Click for this action**************** $OneID = IniRead("config.ini", "Config", "One", $OneID) If $OneID = True Then SoundPlay($OneID, @HotKeyPressed) Else ; *******Double Click for this action*****And Help Saving File Address to config.ini 'One'*********** $OneID = FileOpenDialog("Select file", @WorkingDir, "All (*.*)") IniWrite("config.ini", "Config", "One", $OneID) $OneID = InputBox("Enter Information", "Short Name for File?", "") IniWrite("config.ini", "Config", "NameOne", $OneID) EndIf EndFunc Any help would be greatly appreciated, and if you need anymore clarity as to what exactly I'm trying to do, please do not hesitate to ask. Thanks so much!
I have a button created with _GUICtrlButton_Create function. I know that this function returns a handle of button instead of an ID. So i have obtain control ID by calling _WinAPI_GetDlgCtrlID function. After that i have tried the GUICtrlSetBkColor function. But it didnt worked. Any suggestions will be appreciated. Thanks in advance.
Note : - The window which carries this button is not created with native gui create function. Instead, it is created with CreateWindowEx api function.
I'm a work on a background see and click bot project
I can complete it if your help me
(using imagesearch , gdi+ and fastfind)