Jump to content
Sign in to follow this  
Rickname

Seems to be impossible to add an icon to a ListView Item !

Recommended Posts

Rickname

I am trying to add a specific icon or image to a specific ListView Item . I add the items in the ListView control with this command : _GUICtrlListView_AddItem .

Right now what I only managed to do is to add an icon for ALL the items in the control, BUT, if I try to add an icon to only one item , its just impossible :( Atleast for me >_<

I have tried GUICtrlSetImage(-1, "C:icon.ico") tried with creating _GUIImageList_Create , icons not transparent , 16x16 pixels, tried many other icons, tried with .bmp, .png - nothing worked so far O_O !

Anyone yet managed to do something with this problem so far? :blink::( Thanks :)

Edited by Rickname

Share this post


Link to post
Share on other sites
JLogan3o13

How about posting your code, so we can see what you're doing? Otherwise we have to first guess at what you have thus far, and then try to troubleshoot it. ;)


√-1 2^3 ∑ π, and it was delicious!

Share this post


Link to post
Share on other sites
Rickname

Nvm, I managed myself :) The problem was that the picture must be either .bmp. either .ico type.

The source code I used :) :

#include <WinAPI.au3>
#include <GuiListView.au3>
#include <GuiImageList.au3>
#include <WindowsConstants.au3>
#include <GuiConstantsEx.au3>
#include <GuiListView.au3>
#include <GuiImageList.au3>
#include <Constants.au3>
#Include <WinAPI.au3>
_Main()

Func _Main()

    GUICreate("ImageList AddBitmap", 400, 300)
    $listview = GUICtrlCreateListView("Items", 2, 2, 394, 268)
    GUISetState()

    ; Load images
    $hImage = _GUIImageList_Create(32,32)
    _GUIImageList_AddBitmap($hImage, "C:\pic.bmp")
    _GUICtrlListView_SetImageList($listview, $hImage, 1)

    ; Add items
    _GUICtrlListView_AddItem($listview, "Item 1", 0)

    ; Loop until user exits
    Do
    Until GUIGetMsg() = $GUI_EVENT_CLOSE
    GUIDelete()
EndFunc   ;==>_Main
Edited by Rickname

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • ur
      By ur
      An application is there which is created using vc++,mostly mfc.
       
      DOn't know the details completely.
       
      WHen I try to automate the control clicks for testing the UI.
      THe below control is not detected.
      As you can see, during UI operations I can click the elements one by one.
      But all the elements is selected as a whole set, when I use the Windowinfo tool.

       
      How to click this using AutoIT.?
       
      Please suggest.
    • Xandy
      By Xandy
      Special thanks: AdmiralAlkex, Melba23, MrCrearoR, Dragon Warrior 3, SDL
      MapIt is a tile world editor.  MapIt was built around the concept of reversing Dragon Warrior map images.  MapIt can take image input and produce a tile and world array.  
      Changing and replacing tile / world data is easy.  B/c tile world editor.

      CTRL+R in image above to signal replace tile action and I use "G" to Get the tile under mouse.
      A full list of hotkeys can be assigned in the: Help Menu\Hotkeys
       
      MapParser is a C++ project that scans images for unique tiles. 
      MapIt can be downloaded without MapParser. MapParser can be toggled off in the Scan_Image dialog. Without MapParser, MapIt will use the Scan_Tiles() function written in AutoIt ; which is 100 * slower Idk. If MapParser.exe will not run for you:      Installing Visual C++ Redistributable for Visual Studio 2015 should fix it: https://www.microsoft.com/en-us/download/details.aspx?id=48145   
      You can start with example world and tiles.
      Example world was made following these steps:
      Started with a tile map image of DragonWarrior3 town of: Reeve From MapIt World Menu \ New \ Scan_Image dialog, I set the area to exclude the key legend to the far right of image. After scanning the map image to world and tile array.  I removed a few of the map artifacts.  More work could be done on this world; removing unwanted tiles, but it is fine for now. I saved my world to disk.  This creates folder: Worldname: Containing folder of Tiles and a Worldname.txt. Using The Gimp, I edited some tiles to have a transparent color: Stairs, Trees, Desk Tables, Chest-of-drawers, Chairs, Signs, Doors, Beds. I changed the world layers to 2: World Menu \ Properties. F9 Finds all selected tile on current layer and changes to a new selected tile on new layer. I used F9 to change all Trees on layer: 0 to Trees on layer: 1. Then I used F9 to change all Trees on layer: 0 to Grass on layer: 0  
      In this video you can see how I used the Tile Menu \ Replace From Disk option to remap tile images to my custom tiles.  Conveniently my tiles already have a transparent pixel.
      See video for how that was done:
      To use the example world:
      First unzip the world save file: http://songersoft.com/programming/mapit/worlds/Reeve_Swapped.zip From the World Menu: choose \Load Navigate to the Reeve_Swapped.txt located in the extracted zip. Or you can scan any image.
      The map images I used are here: http://www.realmofdarkness.net/dq/games/nes/dw3/maps/world
      For download, videos, and example of created world file data; please visit the MapIt webpage: http://songersoft.com/programming/mapit/mapit_about.phtml
    • Broihon
      By Broihon
      Hey guys,

      I ran into a problem when I wanted to delete items of a listview using the delete key. My approach is to register my own WndProc for the listview and then filter the $WM_GETDLGCODE msg and then call the original WndProc.
      That works like a charm. The problem is that when the listview gets redrawn it somehow ends up in an infinite loop. The listview is suddenly emtpy and I can't interact with any controls of the GUI at all. Here's the code:
       
      #include <GUIConstantsEx.au3> #include <GUIListView.au3> #include <WinAPI.au3> $h_GUI = GUICreate("Test", 200, 200, 350, 350) $h_LV = GUICtrlCreateListView("Col 1|Col 2|Col 3", 0, 0, 200, 200) _GUICtrlListView_AddItem($h_LV, "") _GUICtrlListView_AddSubItem($h_LV, 0, "bla0", 0) _GUICtrlListView_AddSubItem($h_LV, 0, "bla0", 1) _GUICtrlListView_AddSubItem($h_LV, 0, "bla0", 2) _GUICtrlListView_AddItem($h_LV, "") _GUICtrlListView_AddSubItem($h_LV, 1, "bla1", 0) _GUICtrlListView_AddSubItem($h_LV, 1, "bla1", 1) _GUICtrlListView_AddSubItem($h_LV, 1, "bla1", 2) _GUICtrlListView_AddItem($h_LV, "") _GUICtrlListView_AddSubItem($h_LV, 2, "bla2", 0) _GUICtrlListView_AddSubItem($h_LV, 2, "bla2", 1) _GUICtrlListView_AddSubItem($h_LV, 2, "bla2", 2) _GUICtrlListView_AddItem($h_LV, "") _GUICtrlListView_AddSubItem($h_LV, 3, "bla3", 0) _GUICtrlListView_AddSubItem($h_LV, 3, "bla3", 1) _GUICtrlListView_AddSubItem($h_LV, 3, "bla3", 2) $h_LV_NewWndProc = DllCallbackRegister("WndProc_LV", "int", "hwnd;uint;wparam;lparam") $g_LV_OldWndProc = _WinAPI_SetWindowLong(GUICtrlGetHandle($h_LV), $GWL_WNDPROC, DllCallbackGetPtr($h_LV_NewWndProc)) GUISetState(@SW_SHOW) Func WndProc_LV($hWnd, $uMsg, $wParam, $lParam) Return _WinAPI_CallWindowProc($g_LV_OldWndProc, $hWnd, $uMsg, $wParam, $lParam) EndFunc ;==>WndProc_GUI Do Until GUIGetMsg() = $GUI_EVENT_CLOSE DllCallbackFree($h_LV_NewWndProc) As you can see I'm doing nothing in the WndProc of the listview. I'm simply calling the original WndProc. This still "freezes" when I mess with the width of the columns or in the original project when I add more items that they don't fit in the listview and I have to scroll. If I don't do that it's working fine.
    • Bllee
      By Bllee
      every time i press "delete button" delete a line, but i can't add new line with info. the id line write normally but i can't change or add new info
      obs: looking at the "includes" one realizes that already tried of everything that knew
      my code
      #include <ButtonConstants.au3> #include <EditConstants.au3> #include <GUIConstantsEx.au3> #include <GUIListBox.au3> #include <StaticConstants.au3> #include <WindowsConstants.au3> #include <GUIConstantsEx.au3> #include <GuiImageList.au3> #include <GuiListView.au3> #include <GUIConstantsEx.au3> #include <GuiListView.au3> #include <MsgBoxConstants.au3> #include <WinAPI.au3> #include <StringConstants.au3> #include <Array.au3> #include <GuiListBox.au3> #Region ### START Koda GUI section ### Form= $Form1 = GUICreate("Form1", 612, 480, 192, 154) $MenuItem1 = GUICtrlCreateMenu("&Arquivo") $MenuItem2 = GUICtrlCreateMenuItem("Salvar Ctrl+S", $MenuItem1, $SS_CENTER) $MenuItem4 = GUICtrlCreateMenuItem("Carregar Ctrl+O", $MenuItem1, $SS_CENTER) $MenuItem3 = GUICtrlCreateMenuItem("Salvar Como Shitft+Ctrl+S", $MenuItem1, $SS_CENTER) $Group1 = GUICtrlCreateGroup("", 21, 8, 569, 97, $SS_CENTER) $Input1 = GUICtrlCreateInput("ID COR", 122, 32, 97, 21, $SS_CENTER) $Input2 = GUICtrlCreateInput("REGIÃO", 138, 64, 249, 21, $SS_CENTER) $Input3 = GUICtrlCreateInput("Label", 264, 30, 121, 21, $SS_CENTER) $Label1 = GUICtrlCreateLabel("Label", 232, 32, 30, 17, $SS_CENTER) $Button1 = GUICtrlCreateButton("Capturar Cor", 42, 30, 75, 25, $SS_CENTER) $Button2 = GUICtrlCreateButton("Capturar Região", 42, 62, 91, 25, $SS_CENTER) $Button3 = GUICtrlCreateButton("ADD", 442, 24, 113, 33) $Button5 = GUICtrlCreateButton("Delet", 442, 64, 113, 33) $Group2 = GUICtrlCreateGroup("Editar ID selecionado", 8, 384, 601, 57, $SS_CENTER) $Input7 = GUICtrlCreateInput("ID", 10, 402, 40,21, $SS_CENTER) $Input4 = GUICtrlCreateInput("COR", 51, 402, 121, 21, $SS_CENTER) $Input5 = GUICtrlCreateInput("REGIÃO", 173, 402, 249, 21, $SS_CENTER) $Input6 = GUICtrlCreateInput("LABEL", 423, 402, 121, 21, $SS_CENTER) $Button4 = GUICtrlCreateButton("\/", 544, 400, 30, 25, $SS_CENTER) $Button6 = GUICtrlCreateButton("/\", 574, 400, 30, 25, $SS_CENTER) ; Add column Global $id = Int(0) $List1 = GUICtrlCreateListView("",5, 120, 601, 253, $SS_CENTER) _GUICtrlListView_AddColumn($List1, "ID",40) _GUICtrlListView_AddColumn($List1, "COR",100) _GUICtrlListView_AddColumn($List1, "COORDENADA",305) _GUICtrlListView_AddColumn($List1, "LABEL",150) GUISetState(@SW_SHOW) #EndRegion ### END Koda GUI section ### While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit Case $MenuItem2 MsgBox($MB_SYSTEMMODAL, "ctrl + s", "Nothing Here",1) Case $MenuItem3 MsgBox($MB_SYSTEMMODAL, "shift+ctrl s", "Nothing Here",1) Case $MenuItem4 MsgBox($MB_SYSTEMMODAL, "ctrl + o", "Nothing Here",1) Case $Button1 MsgBox($MB_SYSTEMMODAL, "Capturar cor", "Aperte espaço para capturar a cor") GUICtrlSetData($Input1,MouseColor()) Case $Button2 MsgBox($MB_SYSTEMMODAL, "capturar região", "Aperte espaço para capturar a posição inicial") local $mouse = MouseGetPos() $x_init = $mouse[0] $y_init = $mouse[1] MsgBox($MB_SYSTEMMODAL, "capturar região", "Aperte espaço para capturar a posição final") local $mouse = MouseGetPos() $x_end = $mouse[0] $y_end = $mouse[1] GUICtrlSetData($Input2,$x_init&','&$y_init&' ; '&$x_end&','&$y_end) Case $Button3 _GUICtrlListView_AddItem($List1, $id, 1) ; id _GUICtrlListView_AddSubItem($List1, $id, GUICtrlRead($Input1), 1, 1) ;cor _GUICtrlListView_AddSubItem($List1, $id, GUICtrlRead($Input2), 2, 1) ;coordenada _GUICtrlListView_AddSubItem($List1, $id, GUICtrlRead($Input3), 3, 1) ;label $id= $id + 1 Case $Button4 $Item = _GUICtrlListView_GetSelectedIndices($List1) $Sid = _GUICtrlListView_GetItem($List1, Number($Item),0) $Scor = _GUICtrlListView_GetItem($List1, Number($Item),1) $Scord = _GUICtrlListView_GetItem($List1, Number($Item),2) $Slabel = _GUICtrlListView_GetItem($List1, Number($Item),3) ; get info GUICtrlSetData($Input7,$Sid[3]) GUICtrlSetData($Input4,$Scor[3]) GUICtrlSetData($Input5,$Scord[3]) GUICtrlSetData($Input6,$Slabel[3]) Case $Button5 _GUICtrlListView_DeleteItemsSelected($List1) Case $Button6 ; give back inf if GUICtrlRead($Input7) <> "ID" Then _GUICtrlListView_SetItem($List1, GUICtrlRead($Input4), GUICtrlRead($Input7),1) ;cor _GUICtrlListView_SetItem($List1, GUICtrlRead($Input5), GUICtrlRead($Input7),2) ;coordenada _GUICtrlListView_SetItem($List1, GUICtrlRead($Input6), GUICtrlRead($Input7),3) ;coordenada EndIf EndSwitch WEnd Func MouseColor() local $mouse = MouseGetPos() Return Hex(PixelGetColor($mouse[0],$mouse[1]), 6) EndFunc  
    • c.haslam
      By c.haslam
      I have
      Local $idListview = GUICtrlCreateListView("",8,8,@DesktopWidth/2-16,@DesktopHeight-150,$LVS_SHOWSELALWAYS, _ $LVS_EX_INFOTIP) Local $hListView = GUICtrlGetHandle($idListview) _GUICtrlListView_InsertColumn($hListview, 0, "Filename", 400) _GUICtrlListView_InsertColumn($hListview, 1, "Ext", 50) _GUICtrlListView_InsertColumn($hListview, 2, "Size",70) _GUICtrlListView_InsertColumn($hListview, 3, 'Date time',100) _GUICtrlListView_InsertColumn($hListview, 4, "Path", 385) _GUICtrlListView_InsertColumn($hListview, 5, "sizeInt", 0) _GUICtrlListView_JustifyColumn($hListview, $kSize,1) ; right align then further on
      While True $sFnamExt = FileFindNextFile($iSrch) If @error Then ExitLoop EndIf $sAtts = FileGetAttrib($sPath&'\'&$sFnamExt) If StringInStr($sAtts,'D') Then If $sFnamExt<>'$RECYCLE.BIN' Then $sDirs &= '?'&$sPath&'\'&$sFnamExt EndIf Else $p = StringInStr($sFnamExt,'.',0,-1) ; last If $p=0 Then $sFnam = $sFnamExt $sExt = '' Else $sFnam = StringLeft($sFnamExt,$p-1) $sExt = StringTrimLeft($sFnamExt,$p) EndIf _GUICtrlListView_AddItem($hListview,$sFnam,-1,_GUICtrlListView_GetItemCount($hListview)+1000) _GUICtrlListView_AddSubItem($hListview,$nItem,$sExt,$kExt) $nSize = FileGetSize($sPath&'\'&$sFnamExt) $sSize = AddThousandsSeparator($nsize) _GUICtrlListView_AddSubItem($hListview,$nItem,$sSize,$kSize) _GUICtrlListView_AddSubItem($hListview,$nItem,$nsize,$kSizeInt) $nTotBytes += $nSize $a1 = FileGetTime($sPath&'\'&$sFnamExt,$FT_MODIFIED,$FT_ARRAY) $t = $a1[0]&'-'&$a1[1]&'-'&$a1[2]&' '&$a1[3]&':'&$a1[4] _GUICtrlListView_AddSubItem($hListview,$nItem,$t,$kDateTime) _GUICtrlListView_AddSubItem($hListview,$nItem,$sPath,$kPath) If $gSQL Then $s = "Insert into tbl values ("&_SQLite_Escape($sFnam)&","&_SQLite_Escape($sExt)&",'"& _ $sSize&"','"& _ $t&"',"&_SQLite_Escape($sPath)&","&$nSize&")" _SQLite_Exec(-1,$s) If @error Then MsgBox(0,@ScriptLineNumber,_SQLite_ErrMsg()) EndIf EndIf EndIf WEnd FileClose($iSrch) You will see that I heeded the advice in Help > _GUICtrlListView_AddItem: "As AutoIt uses the $iParam parameter to store the controlID of native-created ListView items, this value should be set sufficiently high for UDF-created items to avoid possible conflict with any existing controls - a starting value of 1000 is recommended."
      (It's unfortunate that the Example does not heed this advice. OK, it doesn't need to because there are no other controls, but still --- it would help neophytes if it did. Also to me _GUICtrlListView_AddItem is not native because it is a UDF. Confused?)
      My script then does a sort using SQLite, and updates the ListView:
      Local $hQuery Local $colNames = ['fnam','ext','nsize','dateTime','path','SizeInt'] Local $s = "Select * FROM tbl ORDER BY "&$colNames[$ncol]&';' _SQLite_Query(-1,$s, $hQuery) If @error Then MsgBox(0,@ScriptLineNumber,_SQLite_ErrMsg()) EndIf Local $aRow[$kSizeInt+1] Local $iItem=-1 While _SQLite_FetchData($hQuery, $aRow, False, False) = $SQLITE_OK ; Read Out the next Row If @error Then MsgBox(0,@ScriptLineNumber,_SQLite_ErrMsg()) EndIf $iItem += 1 For $i = $kFnam To $kSizeInt _GUICtrlListView_SetItem($hListview,$aRow[$i],$iItem,$i,Default) Next WEnd This works, but I had earlier coded
      _GUICtrlListView_SetItem($hListview,$aRow[$i],$iItem,$i,Default,$iItem+1000) because the same advice is in the Help for this function.
      So my care in specifying $param back-fired! What am I not understanding?
      The only difference in what works is that the $param parameter is defaulted.
×