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Hi all. I need a little help with GDI+.

I am attempting to display a block of pre-wrapped text using GDI+. (Ultimately I want to be able to print it, so I'm using GDI+ with GRS' UDF. But that doesn't come into play here.) I want to be able to calculate the height and width automatically based on the font and text used. I made a "small" application that asks a user for a font/style and displays a block of typical Latin "lorem ipsum" text. I'm using Melba32's and as far as I can tell it works perfectly. The size it comes up with should be large enough to hold the text. GDI+ disagrees with me, and wraps the text occasionally, causing some lines to have only 1 word and pushing lower lines out of view. Below is my code. Can anyone help me figure out what's causing this? The only current workaround I've found is to pad the width returned by _StringSize by 30 pixels, and I'd really rather not rely on something like that. I suspect there's some kind of a "frame" issue going on, like margin/padding issues in CSS, but I just can't nail it down. Thanks in advance!

EDIT - How do I preserve the tabs in my code when pasting here?

#include <GDIPlus.au3>
#include <GUIConstantsEx.au3>
#include <Misc.au3>
#include <WindowsConstants.au3>
#include <WinAPI.au3>
#include "StringSize.au3"

; GDI Fonts
; Get a font, show some text.


; Credit: Melba
; For: StringSize UDF
; http://www.autoitscript.com/forum/topic/114034-stringsize-m23-new-version-16-aug-11/

; Credit: ReFran and UEZ
; For: GDI Repainting
; Source: http://www.autoitscript.com/forum/topic/135199-table-wit-gdiborder-lines-dont-redraw/

; Credit: loremipsum.net
; For: Lorem Ipsum text
; Source: http://www.loremipsum.net/


AutoItSetOption("MustDeclareVars", 1)
Global Const $_ATTRIB = 1, $_NAME = 2, $_SIZE = 3, $_WEIGHT = 4, $_COLOR = 7 ; $aFont indices
Global Const $_TEXT = 0, $_WIDTH = 2, $_HEIGHT = 3 ; $aStringSize indices
Global $aFont, $aStringSize, $hGUI, $hGraphic, $hBrush, $hFormat, $hFamily, $hFont, $tLayout, $aInfo, $sText
Main()

Func Main()

; Sample Text
$sText = _
" 1 - Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt" & @CRLF & _
" 2 - ut laoreet dolore magna aliquam erat volutpat. Ut wisi enim ad minim veniam, quis nostrud exerci" & @CRLF & _
" 3 - tation ullamcorper suscipit lobortis nisl ut aliquip ex ea commodo consequat. Duis autem vel eum" & @CRLF & _
" 4 - iriure dolor in hendrerit in vulputate velit esse molestie consequat, vel illum dolore eu feugiat" & @CRLF & _
" 5 - nulla facilisis at vero eros et accumsan et iusto odio dignissim qui blandit praesent luptatum" & @CRLF & _
" 6 - zzril delenit augue duis dolore te feugait nulla facilisi. Nam liber tempor cum soluta nobis" & @CRLF & _
" 7 - eleifend option congue nihil imperdiet doming id quod mazim placerat facer possim assum. Typi non" & @CRLF & _
" 8 - habent claritatem insitam; est usus legentis in iis qui facit eorum claritatem. Investigationes" & @CRLF & _
" 9 - demonstraverunt lectores legere me lius quod ii legunt saepius. Claritas est etiam processus" & @CRLF & _
"10 - dynamicus, qui sequitur mutationem consuetudium lectorum. Mirum est notare quam littera gothica," & @CRLF & _
"11 - quam nunc putamus parum claram, anteposuerit litterarum formas humanitatis per seacula quarta " & @CRLF & _
"12 - decima et quinta decima. Eodem modo typi, qui nunc nobis videntur parum clari, fiant sollemnes" & @CRLF & _
"13 - in futurum. ##"

; Get font data
$aFont = _ChooseFont()
If Not IsArray($aFont) Then Return -1
$aFont[$_ATTRIB] = Number($aFont[$_ATTRIB]) ; _ChooseFont() returns an array of strings which must be converted for use
$aFont[$_SIZE] = Number($aFont[$_SIZE])
$aFont[$_WEIGHT] = Number($aFont[$_WEIGHT])
$aStringSize = _StringSize($sText, $aFont[$_SIZE], $aFont[$_WEIGHT], $aFont[$_ATTRIB], $aFont[$_NAME])
If Not IsArray($aStringSize) Then Return -1

; Build GUI
$hGUI = GUICreate("GDI+ Font Test (13 Lines)", $aStringSize[$_WIDTH] + 20, $aStringSize[$_HEIGHT] + 50)
GUICtrlCreateLabel("Font: " & $aFont[$_NAME] & ", Size: " & $aFont[$_SIZE] & ", Attribute: " & $aFont[$_ATTRIB] & ", Weight: " & $aFont[$_WEIGHT] & ", Color: " & $aFont[$_COLOR], 10, 10, $aStringSize[$_WIDTH], 20)
_GDIPlus_Startup ()
$hGraphic = _GDIPlus_GraphicsCreateFromHWND($hGUI)
$hBrush = _GDIPlus_BrushCreateSolid("0xFF" & StringMid($aFont[$_COLOR], 3))
$hFormat = _GDIPlus_StringFormatCreate()
$hFamily = _GDIPlus_FontFamilyCreate($aFont[$_NAME])
$hFont = _GDIPlus_FontCreate($hFamily, $aFont[$_SIZE], $aFont[$_ATTRIB])
$tLayout = _GDIPlus_RectFCreate(10, 30, $aStringSize[$_WIDTH], $aStringSize[$_HEIGHT])
$aInfo = _GDIPlus_GraphicsMeasureString($hGraphic, $aStringSize[$_TEXT], $hFont, $tLayout, $hFormat)
GUIRegisterMsg($WM_PAINT, "_WMPAINT")
GUISetState(@SW_SHOW, $hGUI)

; Message Loop
Do
Until GUIGetMsg() == $GUI_EVENT_CLOSE

; Clean up
_GDIPlus_FontDispose($hFont)
_GDIPlus_FontFamilyDispose($hFamily)
_GDIPlus_StringFormatDispose($hFormat)
_GDIPlus_BrushDispose($hBrush)
_GDIPlus_GraphicsDispose($hGraphic)
_GDIPlus_Shutdown()
EndFunc

Func _WMPAINT()
; Repaints the GDI+ stuff (border & text)
; I only tested this on Win7 (x32 and x64), but it *should* be compatible with other Windows versions
_WinAPI_RedrawWindow($hGUI, 0, 0, $RDW_UPDATENOW)
_GDIPlus_GraphicsDrawStringEx($hGraphic, $aStringSize[$_TEXT], $hFont, $aInfo[0], $hFormat, $hBrush)
_GDIPlus_GraphicsDrawRect($hGraphic, 10, 30, $aStringSize[$_WIDTH], $aStringSize[$_HEIGHT])
_WinAPI_RedrawWindow($hGUI, 0, 0, $RDW_VALIDATE)
EndFunc
Edited by Artisan

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Try this:

 

#include <GDIPlus.au3>
#include <GUIConstantsEx.au3>
#include <Misc.au3>
#include <WindowsConstants.au3>
#include <WinAPI.au3>
;~ #include "StringSize.au3"

; GDI Fonts
; Get a font, show some text.


; Credit: Melba
; For: StringSize UDF
; http://www.autoitscript.com/forum/topic/114034-stringsize-m23-new-version-16-aug-11/

; Credit: ReFran and UEZ
; For: GDI Repainting
; Source: http://www.autoitscript.com/forum/topic/135199-table-wit-gdiborder-lines-dont-redraw/

; Credit: loremipsum.net
; For: Lorem Ipsum text
; Source: http://www.loremipsum.net/


AutoItSetOption("MustDeclareVars", 1)
Global Const $_ATTRIB = 1, $_NAME = 2, $_SIZE = 3, $_WEIGHT = 4, $_COLOR = 7 ; $aFont indices
Global Const $_TEXT = 0, $_WIDTH = 2, $_HEIGHT = 3 ; $aStringSize indices
Global $aFont, $aStringSize, $hGUI, $hGraphic, $hBrush, $hFormat, $hFamily, $hFont, $tLayout, $aInfo, $sText
Main()

Func Main()

    ; Sample Text
    $sText = _
            " 1 - Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt" & @CRLF & _
            " 2 - ut laoreet dolore magna aliquam erat volutpat. Ut wisi enim ad minim veniam, quis nostrud exerci" & @CRLF & _
            " 3 - tation ullamcorper suscipit lobortis nisl ut aliquip ex ea commodo consequat. Duis autem vel eum" & @CRLF & _
            " 4 - iriure dolor in hendrerit in vulputate velit esse molestie consequat, vel illum dolore eu feugiat" & @CRLF & _
            " 5 - nulla facilisis at vero eros et accumsan et iusto odio dignissim qui blandit praesent luptatum" & @CRLF & _
            " 6 - zzril delenit augue duis dolore te feugait nulla facilisi. Nam liber tempor cum soluta nobis" & @CRLF & _
            " 7 - eleifend option congue nihil imperdiet doming id quod mazim placerat facer possim assum. Typi non" & @CRLF & _
            " 8 - habent claritatem insitam; est usus legentis in iis qui facit eorum claritatem. Investigationes" & @CRLF & _
            " 9 - demonstraverunt lectores legere me lius quod ii legunt saepius. Claritas est etiam processus" & @CRLF & _
            "10 - dynamicus, qui sequitur mutationem consuetudium lectorum. Mirum est notare quam littera gothica," & @CRLF & _
            "11 - quam nunc putamus parum claram, anteposuerit litterarum formas humanitatis per seacula quarta " & @CRLF & _
            "12 - decima et quinta decima. Eodem modo typi, qui nunc nobis videntur parum clari, fiant sollemnes" & @CRLF & _
            "13 - in futurum. ##"

    ; Get font data
    $aFont = _ChooseFont()
    If Not IsArray($aFont) Then Return -1
    _GDIPlus_Startup()
    $aFont[$_ATTRIB] = Number($aFont[$_ATTRIB]) ; _ChooseFont() returns an array of strings which must be converted for use
    $aFont[$_SIZE] = Number($aFont[$_SIZE])
    $aFont[$_WEIGHT] = Number($aFont[$_WEIGHT])
;~  $aStringSize = _StringSize($sText, $aFont[$_SIZE], $aFont[$_WEIGHT], $aFont[$_ATTRIB], $aFont[$_NAME])
    $aStringSize = _GDIPlus_MeasureString($sText, $aFont[$_NAME], $aFont[$_SIZE], $aFont[$_ATTRIB])

;~  _GDIPlus_MeasureString($sString, $sFont = "Arial", $fSize = 12, $iStyle = 0)
    If Not IsArray($aStringSize) Then Return -1

    ; Build GUI
    $hGUI = GUICreate("GDI+ Font Test (13 Lines)", $aStringSize[0] + 20, $aStringSize[1] + 50)
    GUICtrlCreateLabel("Font: " & $aFont[$_NAME] & ", Size: " & $aFont[$_SIZE] & ", Attribute: " & $aFont[$_ATTRIB] & ", Weight: " & $aFont[$_WEIGHT] & ", Color: " & $aFont[$_COLOR], 10, 10, $aStringSize[0], 20)

    $hGraphic = _GDIPlus_GraphicsCreateFromHWND($hGUI)
    $hBrush = _GDIPlus_BrushCreateSolid("0xFF" & StringMid($aFont[$_COLOR], 3))
    $hFormat = _GDIPlus_StringFormatCreate()
    $hFamily = _GDIPlus_FontFamilyCreate($aFont[$_NAME])
    $hFont = _GDIPlus_FontCreate($hFamily, $aFont[$_SIZE], $aFont[$_ATTRIB])
    $tLayout = _GDIPlus_RectFCreate(10, 30, $aStringSize[0], $aStringSize[1])
;~  $aInfo = _GDIPlus_GraphicsMeasureString($hGraphic, $sText, $hFont, $tLayout, $hFormat)
    GUIRegisterMsg($WM_PAINT, "_WMPAINT")
    GUISetState(@SW_SHOW, $hGUI)

    ; Message Loop
    Do
    Until GUIGetMsg() == $GUI_EVENT_CLOSE

    ; Clean up
    _GDIPlus_FontDispose($hFont)
    _GDIPlus_FontFamilyDispose($hFamily)
    _GDIPlus_StringFormatDispose($hFormat)
    _GDIPlus_BrushDispose($hBrush)
    _GDIPlus_GraphicsDispose($hGraphic)
    _GDIPlus_Shutdown()
EndFunc   ;==>Main

Func _WMPAINT()
    ; Repaints the GDI+ stuff (border & text)
    ; I only tested this on Win7 (x32 and x64), but it *should* be compatible with other Windows versions
    _WinAPI_RedrawWindow($hGUI, 0, 0, $RDW_UPDATENOW)
    _GDIPlus_GraphicsDrawStringEx($hGraphic, $sText, $hFont, $tLayout, $hFormat, $hBrush)
    _GDIPlus_GraphicsDrawRect($hGraphic, 10, 30, $aStringSize[0], $aStringSize[1])
    _WinAPI_RedrawWindow($hGUI, 0, 0, $RDW_VALIDATE)
EndFunc   ;==>_WMPAINT

Func _GDIPlus_MeasureString($sString, $sFont = "Arial", $fSize = 12, $iStyle = 0, $bRound = True)
    Local $aSize[2]
    Local Const $hFamily = _GDIPlus_FontFamilyCreate($sFont)
    If Not $hFamily Then Return SetError(1, 0, $aSize)
    Local Const $hFormat = _GDIPlus_StringFormatCreate()
    Local Const $hFont = _GDIPlus_FontCreate($hFamily, $fSize, $iStyle)
    Local Const $tLayout = _GDIPlus_RectFCreate(0, 0, 0, 0)
    Local Const $hGraphic = _GDIPlus_GraphicsCreateFromHWND(0)
    Local $aInfo = _GDIPlus_GraphicsMeasureString($hGraphic, $sString, $hFont, $tLayout, $hFormat)
    $aSize[0] = $bRound ? Round($aInfo[0].Width, 0) : $aInfo[0].Width
    $aSize[1] = $bRound ? Round($aInfo[0].Height, 0) : $aInfo[0].Height
    _GDIPlus_FontDispose($hFont)
    _GDIPlus_FontFamilyDispose($hFamily)
    _GDIPlus_StringFormatDispose($hFormat)
    _GDIPlus_GraphicsDispose($hGraphic)
    Return $aSize
EndFunc   ;==>_GDIPlus_MeasureString

Br,

UEZ

Edited by UEZ

Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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Very clever, using a "dummy" GDI graphic with no defined size to get the size needed.  It works well.  Thanks UEZ!

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10, $aFullScreen[1] - 10, 1, 1), $aAccelKeys[1][2] = [["{ENTER}", $iKey_Exit]] GUISetAccelerators($aAccelKeys, $__g_hGUI_Bg) GUISetAccelerators($aAccelKeys, $__g_hGUI_MarkArea) #forceref $bMoved Do Switch GUIGetMsg() Case $GUI_EVENT_CLOSE, $iKey_Exit If $bAnim Then GUIRegisterMsg($WM_TIMER, "") DllCall("user32.dll", "bool", "KillTimer", "hwnd", $__g_hGUI_MarkArea, "uint_ptr", $iID) GUIRegisterMsg($WM_ERASEBKGND, "") EndIf _GDIPlus_Shutdown() Local $aResult = WinGetPos($__g_hGUI_MarkArea) $aResult[2] = WinGetClientSize($__g_hGUI_MarkArea)[0] $aResult[3] = WinGetClientSize($__g_hGUI_MarkArea)[1] GUIDelete($__g_hGUI_MarkArea) GUIDelete($__g_hGUI_Bg) If Not $__g_bSelectionDone Then $aResult = 0 Return $aResult EndSwitch $aMPos = MouseGetPos() If ($aMPos[0] <> $aPrevMPos[0] Or $aMPos[1] <> $aPrevMPos[1]) And (Not $__g_bSelectionDone) Then WinMove($__g_hGUI_MarkArea, "", $aMPos[0], $aMPos[1]) $aPrevMPos = $aMPos EndIf $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) If $aCI[2] And (Not $__g_bSelectionDone) Then $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) If $bAnim Then GUIRegisterMsg($WM_ERASEBKGND, "WM_ERASEBKGND") GUIRegisterMsg($WM_TIMER, "PlayBorderAnim") $iID = DllCall("User32.dll", "uint_ptr", "SetTimer", "hwnd", $__g_hGUI_MarkArea, "uint_ptr", 1, "uint", 50, "ptr", 0)[0] EndIf While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) $aMPos = MouseGetPos() $__g_iW = Abs($aMPos[0] - $aGUIStartPos[0]) + 1 $__g_iH = Abs($aMPos[1] - $aGUIStartPos[1]) + 1 If $aMPos[0] < $aGUIStartPos[0] Then $iX = $aMPos[0] Else $iX = $aGUIStartPos[0] EndIf If $aMPos[1] < $aGUIStartPos[1] Then $iY = $aMPos[1] Else $iY = $aGUIStartPos[1] EndIf WinMove($__g_hGUI_MarkArea, "", $iX, $iY, $__g_iW, $__g_iH) UpdateCtrlPos($bAnim) WEnd $__g_bSelectionDone = True GUISetCursor(3, 1, $__g_hGUI_MarkArea) ElseIf $aCI[3] And $__g_bSelectionDone Then $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) If _WinAPI_PtInRectEx(MouseGetPos(0), MouseGetPos(1), $aGUIStartPos[0], $aGUIStartPos[1], $aGUIStartPos[0] + $aGUIStartPos[2], $aGUIStartPos[1] + $aGUIStartPos[3]) Then $aMPos = MouseGetPos() $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) While $aCI[3] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aGUIStartPos[0] - ($aMPos[0] - MouseGetPos(0)), $aGUIStartPos[1] - ($aMPos[1] - MouseGetPos(1)), $__g_iW, $__g_iH) GUISetCursor(0, 1, $__g_hGUI_Bg) GUISetCursor(0, 1, $__g_hGUI_MarkArea) WEnd GUISetCursor(3, 1, $__g_hGUI_Bg) GUISetCursor(3, 1, $__g_hGUI_MarkArea) EndIf EndIf If $__g_bSelectionDone Then $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) If @error Then ContinueLoop Switch $aCI[4] Case $__g_iLabel_TL GUISetCursor(12, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", MouseGetPos(0), MouseGetPos(1), $aOldWinPos[2] + ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] + ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_BR GUISetCursor(12, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2] - ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_TR GUISetCursor(10, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], MouseGetPos(1), $aOldWinPos[2] - ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] + ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_BL GUISetCursor(10, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", MouseGetPos(0), $aOldWinPos[1], $aOldWinPos[2] + ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_LM GUISetCursor(13, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", MouseGetPos(0), $aOldWinPos[1], $aOldWinPos[2] + ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3]) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_RM GUISetCursor(13, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2] - ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3]) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_TM GUISetCursor(11, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], MouseGetPos(1), $aOldWinPos[2], $aOldWinPos[3] + ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_BM GUISetCursor(11, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2], $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case Else GUISetCursor(3, 1, $__g_hGUI_MarkArea) EndSwitch EndIf Until False EndFunc ;==>_GDIPlus_MarkScreenRegionAnimated Func UpdateCtrlPos($bAnim = True) Local Const $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "") $__g_iW = $aGUIStartPos[2] $__g_iH = $aGUIStartPos[3] ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TL, 0, 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TM, ($__g_iW - $__g_iBorder) / 2, 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_LM, 0, ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_RM, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BL, 0, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BM, ($__g_iW - $__g_iBorder) / 2, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "PlayBorderAnim") EndFunc ;==>UpdateCtrlPos Func PlayBorderAnim() Local $aWinPos = WinGetClientSize($__g_hGUI_MarkArea), $iW = $aWinPos[0], $iH = $aWinPos[1] Local Static $fOffset = 0 Local Const $iSize = $__g_iBorder / 2 Local Const $hDC = _WinAPI_GetDC($__g_hGUI_MarkArea) Local Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iW, $iH) Local Const $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC) Local Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap) Local Const $hCanvas = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer) Local Const $hPen = _GDIPlus_PenCreate(0xFF0178D7, $iSize), $hPen2 = _GDIPlus_PenCreate(0xFFFFFFFF, $iSize), _ $hBrush = _GDIPlus_BrushCreateSolid(0xFF000000 + $__g_iColor_ResizeDots), $hPen3 = _GDIPlus_PenCreate(0xFF000000) _GDIPlus_PenSetDashStyle($hPen, $GDIP_DASHSTYLEDASHDOT) _GDIPlus_GraphicsClear($hCanvas, 0xFFABCDEF) ;for faster performance direct dll calls DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen2, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipSetPenDashOffset", "handle", $hPen, "float", $fOffset) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) _WinAPI_BitBlt($hDC, 0, 0, $iW, $iH, $hDC_backbuffer, 0, 0, $SRCCOPY) $fOffset += 0.5 _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hDC_backbuffer, $DC_obj) _WinAPI_DeleteDC($hDC_backbuffer) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($__g_hGUI_MarkArea, $hDC) _GDIPlus_PenDispose($hPen) _GDIPlus_PenDispose($hPen2) _GDIPlus_PenDispose($hPen3) _GDIPlus_BrushDispose($hBrush) EndFunc ;==>PlayBorderAnim Func WM_ERASEBKGND($hWnd, $iMsgm, $wParam, $lParam) ;suppress repainting to avoid flickering but causes some other side effects #forceref $iMsgm, $wParam, $lParam, $hWnd Local Const $hBrush = _WinAPI_CreateSolidBrush(0xEFCDAB) ;BGR format ;~ _WinAPI_RedrawWindow($__g_hGUI_MarkArea, 0, 0, BitOR($RDW_NOERASE, $RDW_NOCHILDREN, $RDW_NOFRAME, $RDW_VALIDATE)) _WinAPI_SetClassLongEx($__g_hGUI_MarkArea, $GCL_HBRBACKGROUND, $hBrush) _WinAPI_DeleteObject($hBrush) Return 0 EndFunc ;==>WM_ERASEBKGND ;https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-setprocessdpiawarenesscontext Func _WinAPI_SetProcessDpiAwarenessContext($DPIAwareContext = $Context_PerMonitorAware, $hGUI = 0, $iMode = 3) ;https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-setprocessdpiawarenesscontext $DPIAwareContext = ($DPIAwareContext < -5) ? -5 : ($DPIAwareContext > -1) ? -1 : $DPIAwareContext $iMode = ($iMode < 1) ? 1 : ($iMode > 3) ? 3 : $iMode Switch $iMode Case 1 Local $hDC = _WinAPI_GetDC($hGUI) Local $aResult1 = DllCall("user32.dll", "ptr", "GetDpiFromDpiAwarenessContext", "ptr", $hDC) If @error Or Not IsArray($aResult1) Then Return SetError(11, 0, 0) _WinAPI_ReleaseDC(0, $hDC) Local $aResult = DllCall("user32.dll", "Bool", "SetProcessDpiAwarenessContext", "int", $aResult1[0] + $DPIAwareContext) If @error Or Not IsArray($aResult) Then Return SetError(12, 0, 0) Case 2 ;~ If Not $hGUI Then $hGUI = WinGetHandle(AutoItWinGetTitle()) Local $aResult2 = DllCall("user32.dll", "int", "GetWindowDpiAwarenessContext", "ptr", $hGUI) If @error Or Not IsArray($aResult2) Then Return SetError(21, 0, 0) Local $aResult = DllCall("user32.dll", "Bool", "SetProcessDpiAwarenessContext", "int", $aResult2[0] + $DPIAwareContext) If @error Or Not IsArray($aResult) Then Return SetError(22, 0, 0) Case 3 Local $aResult31 = DllCall("user32.dll", "ptr", "GetThreadDpiAwarenessContext") If @error Or Not IsArray($aResult31) Then Return SetError(31, 0, 0) Local $aResult32 = DllCall("user32.dll", "ptr", "GetAwarenessFromDpiAwarenessContext", "ptr", $aResult31[0]) If @error Or Not IsArray($aResult32) Then Return SetError(32, 0, 0) Local $aResult = DllCall("user32.dll", "Bool", "SetThreadDpiAwarenessContext", "int", $aResult32[0] + $DPIAwareContext) If @error Or Not IsArray($aResult) Then Return SetError(33, 0, 0) EndSwitch Return 1 EndFunc ;==>_WinAPI_SetProcessDpiAwarenessContext  
      Just press the lmb and move your mouse. When lmb is released you can adjust the size of the window by dragging the white rectangle to any direction. Rmb will move the marked area.
      Press ESC to get the coordinates of the marked region.
      If you have any improvements, please post it here.
       
      Tested on Win10 x64 only.
       
    • By Rskm
      Hi, recently i created a GUI for some calculations in AutoIT.  The GUI has 2 tabs and on the first tab, it has few inputboxes where i use to click with mouse and start entering the inputs. i recently made some changes in the position of these textboxes. I made this by changing the autoit code file instead of making changes in KODA. Now i cannot click inside these textboxes with mouse. However, i can use TAB key to cycle through/enter input in these input boxes. what could have made the inputboxes not responding to mouseclicks. thanks
    • By TheDcoder
      Hi everyone,
      I am bit stumped as to why I am not able to set the time in the Date control
      #include <DateTimeConstants.au3> #include <GUIConstantsEx.au3> #include <MsgBoxConstants.au3> Example() Func Example() GUICreate("My GUI get date", 200, 200, 800, 200) Local $idDate = GUICtrlCreateDate("1953/04/25", 10, 10, 185, 20, $DTS_TIMEFORMAT) ; to select a specific default format Local $sStyle = "HH:mm:ss" GUICtrlSendMsg($idDate, $DTM_SETFORMATW, 0, $sStyle) ; Set time Local $iRet = GUICtrlSetData($idDate, '13:33:37') ConsoleWrite('GUICtrlSetData returned ' & ($iRet = 1 ? 'success' : 'failure') & @CRLF) GUISetState(@SW_SHOW) ; Loop until the user exits. While GUIGetMsg() <> $GUI_EVENT_CLOSE WEnd MsgBox($MB_SYSTEMMODAL, "Time", GUICtrlRead($idDate)) EndFunc ;==>Example The documentation for GUICtrlSetData clearly mentions that it uses the same format as GUICtrlRead:
      But I get failure
      What gives?
      Thanks for the help in advance!
    • By thedemons
      Introduction
      ImGui is a popular library written by ocornut, it can make awesome user interface based on directx. It is being used by many big apps/games.  The UI is nice and flexible, easy to use because of frame-by-frame drawing. So I decided to convert the entire ImGui library to AutoIt
      At first it's just an experiment, i converted some basic draw functions of imgui, compile to a dll, then using DllCall in autoit to call the functions. I was testing to see how much FPS i can get in autoit, and i was expected a low FPS, since autoit is slow. Suprisingly, the FPS turned out to be so high, it works really fast, even when drawing 1000 buttons at the same time. Features
      More than +270 functions converted from ImGui (compiled dll). Has 90% of the capability of what you can do in C++; Usable ImGuiIO and ImGuiStyle, so you can set whatever configurations you like. Preview
          
      Usage
      #include <WinAPI.au3> #include "ImGui.au3" ; Create a window Local $hwnd = _ImGui_GUICreate("AutoIt ImGui", 1024, 768) _WinAPI_ShowWindow($hwnd) ; Set style color _ImGui_StyleColorsLight() ;~ _ImGui_StyleColorsDark() Local $f_value = 5 While 1 ; when the user click close button on the window, this will return false if Not _ImGui_PeekMsg() Then Exit ; must call _ImGui_BeginFrame() _ImGui_Begin("Another window") _ImGui_Text("Hello there..") If _ImGui_Button("click me") Then $f_value = 5 _ImGui_SliderFloat("slider", $f_value, 2, 20) If _ImGui_IsItemHovered() Then _ImGui_ToolTip("what r u doing?") _ImGui_End() ; must call _ImGui_EndFrame() Wend  
      Remark
      Most of the functions were converted automatically. I haven't tested all of them yet, if some function doesn't work for you, please tell me. Still missing some features of ImGui, please tell me if you needed any. Run \tools\imgui-au3-setup.au3 to add _ImGui functions to SciTE auto-complete. Source Code
      Require: DirectX GitHub: imgui-autoit
    • By nacerbaaziz
      hello evrybody
      here is an example about how to split your texts using a delimiter with the ability to select how much of delimiters shows in each colum  with $i_number
      e.g
      you have a long text and you want to split it in an array
      that evry colum have a number (n) of lines
      i made a function that do that for you
      just call it with a three params
      $s_text
      your text
      $i_number
      the number that you want to put in each col
      $s_siparator
      the siparator
      default is "|"
      here is the function with example
      i hope that it will be useful for you
       
      ****
       
      #include <Array.au3> $s_txt = "some text1some text2|some text3|some text4|some text5|some text6" $array = splitText($s_txt, 2) _ArrayDisplay($array) Func splitText($s_text, $i_number, $s_siparator = "|") Local $a_TXT = StringSplit($s_text, $s_siparator) Local $a_Return[$a_TXT[0] + 1] If ($a_TXT[0] <= $i_number) Or ($i_number <= 0) Then ReDim $a_Return[2] $a_Return[0] = 1 $a_Return[1] = $s_text Return $a_Return EndIf Local $i_Processed = 1, $i_arrayProcessed = 1 Do For $i = $i_Processed To ($i_Processed + $i_number) - 1 If ($a_TXT[0] < $i) Then ExitLoop If Not ($a_Return[$i_arrayProcessed]) Then $a_Return[$i_arrayProcessed] = $a_TXT[$i] Else $a_Return[$i_arrayProcessed] &= $s_siparator & $a_TXT[$i] EndIf $i_Processed += 1 Next $i_arrayProcessed += 1 Until ($a_TXT[0] < $i_Processed) ReDim $a_Return[$i_arrayProcessed] $a_Return[0] = $i_arrayProcessed - 1 Return $a_Return EndFunc ;==>splitText
      accept my greetings
      thanks to
      @Dan_555
      for his notes
       
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