Manuu

Problem with MouseMove()

3 posts in this topic

I'm having a logical problem with the mentioned function. I wanted to make a script, that moves the mouse down to control the recoil in counterstrike go (FPS Game). (only offline of course!)

The function works good. But: The game (cs go) moves the mouse to 920x512 (middle of the screen) on mouse position change (its necessary to make a first person perspective work). The Problem seems to be that the function sets the Mouseposition (x for example) +1 until the mouse position equals the given coordinate.  This results to the following: The game resets the mouse position to 920x512 and the function MouseMove() trys to move it away. Because of this, the function cant reach the given coordinate. This makes my script useless (At the end the player just stares towards the ground, its logical if you think about it). Does anyone have an idea to solve this problem?  I'm terrible sorry that my english is so bad. i hope you understand my problem.

 

 

 

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Manuu,

Welcome to the AutoIt forum.

Unfortunately you appear to have missed the Forum rules on your way in. Please read them now - particularly the bit about not discussing game automation - and then you will understand why you will get no help and this thread will now be locked.

See you soon with a legitimate question I hope.

M23

 


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

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