New Guy here. This is a two-part question, hopefully easy enough though. I know it's ugly coding, this is because I have only a couple hours worth of coding experience and could really use some help.
1) When I single click the button I want one action (like playing a sound clip) and when I double click the button I want a different action (such as opening dialogue box to ask for soundclip directory address). At the bottom of the script I made a comment which one I would like single click versus double click.
2) I can not get the FileOpenDialogue to save the file address to the config.ini file at the 'One' position on the .ini.
#include <ButtonConstants.au3> #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #include <MsgBoxConstants.au3> #include <FileConstants.au3> #include <AutoItConstants.au3> #include <Sound.au3> Opt('MustDeclareVars', 1) Opt("GUIOnEventMode", 1) Global $OneID _Main() Func _Main() GUICreate("Form1", 156, 86, 281, 276) $OneID = GUICtrlCreateButton("Button", 15, 17, 122, 37) GUICtrlSetOnEvent($OneID, "OnOne") GUISetOnEvent($GUI_EVENT_CLOSE, "OnExit") GUISetState() While 1 While 1 Sleep(1000) WEnd WEnd EndFunc ;---------------Functions------------- While 1 Sleep(100) WEnd Func OnOne() ; ******************Single Click for this action**************** $OneID = IniRead("config.ini", "Config", "One", $OneID) If $OneID = True Then SoundPlay($OneID, @HotKeyPressed) Else ; *******Double Click for this action*****And Help Saving File Address to config.ini 'One'*********** $OneID = FileOpenDialog("Select file", @WorkingDir, "All (*.*)") IniWrite("config.ini", "Config", "One", $OneID) $OneID = InputBox("Enter Information", "Short Name for File?", "") IniWrite("config.ini", "Config", "NameOne", $OneID) EndIf EndFunc Any help would be greatly appreciated, and if you need anymore clarity as to what exactly I'm trying to do, please do not hesitate to ask. Thanks so much!
MapIt is a tile world editor. MapIt was built around the concept of reversing Dragon Warrior map images. MapIt can take image input and produce a tile and world array.
MapIt features Unity style dragable labels that adjust property values.
MapParser is a C++ project that scans images for unique tiles. MapParser is very fast. Due to hard drive failure, many bugs were restored b/c I had to rewind many years. Frustrated with the design, I wrote a new version from the ground up. This New Version: AutoIt Front-end, command line controls, and shared with the world; so that I can't lose it again.
You can toggle the C++ MapParser off to see the difference in speeds between the MapParser CPP verse AutoIt function. Function is named Scan_Tiles() in AutoIt. You can also chose to download without MapParser.exe.
At the moment Scanning a image resets the arrays, but you can add tiles after scanning.
Images can be added as tiles without scan image at all. Then configure settings to give your world parameters and manually fill the world data with tile indexes.
Using the settings you can change tile size after a scan. Example: you wanted to replace a map with different sized tiles.
Changing and replacing tile / world data is easy. B/c tile world editor.
Hotkeys, I use CTRL+R in image above to signal replace tile action and I use "G" to Get the tile under mouse.
Hotkeys are not saved to disk and thus are set to default between sessions.
I might draw the world to pre-rendered surfaces and use them as multi-layer someday. I do that in my AutoIt, DragonWarrior Remake but I could spend forever unsure what features are important for this. The DW_Remake has a method of replacing a tile with a tile on two layers. So you could replace a tree on the first layer with a grass, and a tree in the second layer. This is all getting very confusing.
I attempted to write the good code. If something could be better, please advise.
Fifth release. Enjoy.
For download, videos, and example of created world file data; please visit the MapIt webpage: http://songersoft.com/programming/mapit/mapit_about.phtml
Special thanks: @AdmiralAlkex, @Melba23, @MrCreatoR
Main AutoIt source file: Will not run without other Includes and SDL DLLs.
Last Update: 5/26/2018 3:45 PM EST
REMOVED CODE BLOCK: I was informed the this page loaded very slowly, one solution so far has been to remove the 2k lines in the code block.
When I recieve more feedback from the User I may reduce image size or remove images.
Next Version Added: $eSETTING_TILE_LAST_PATH I have the weekend, I want to write world layers with aBoard surfaces.
I have a button created with _GUICtrlButton_Create function. I know that this function returns a handle of button instead of an ID. So i have obtain control ID by calling _WinAPI_GetDlgCtrlID function. After that i have tried the GUICtrlSetBkColor function. But it didnt worked. Any suggestions will be appreciated. Thanks in advance.
Note : - The window which carries this button is not created with native gui create function. Instead, it is created with CreateWindowEx api function.
I have an inquiry please
when i use the control get focus
it don't detect the menu item
there are any Method to do that?
i'll use that to make a custom screen reader in my program
please help me to do that
I am waiting for your answers
greetings to you
Thank you in advance
I'm a work on a background see and click bot project
I can complete it if your help me
(using imagesearch , gdi+ and fastfind)