Skysnake

menu of pictures

2 posts in this topic

#1 ·  Posted (edited)

#include <ButtonConstants.au3>
#include <GUIConstantsEx.au3>

Example()

Func Example()
    GUICreate("My GUI") ; will create a dialog box that when displayed is centered

    GUICtrlCreateButton("my picture button", 10, 20, 40, 40, $BS_ICON)
    GUICtrlSetImage(-1, "shell32.dll", 22)

    GUISetState(@SW_SHOW)

    ; Loop until the user exits.
    While 1
        Switch GUIGetMsg()
            Case $GUI_EVENT_CLOSE
                ExitLoop

        EndSwitch
    WEnd
EndFunc   ;==>Example

guictrlsetimage this awesome little example from the Helpfile :)

 

My question is this: does a Menu created with a function like guictrlcreatemenu have any special attributes?  In stead of using guictrlcreatemenu, can I simply create a 'panel' and then run a series of picture buttons on it, behaving like a menu?

I guess what I want to know is (a) if a menu contains any additional functionality which makes it a preferred choice over a row of buttons? (b) since we can not make a button menu, would a row of buttons work when presented to the user as a menu?

Anything else I should know?

Thanks

Edited by Skysnake

Skysnake

Why is the snake in the sky?

Share this post


Link to post
Share on other sites



Advantages:

Creating submenus is easier
Items highlight as you mouse over them
Setting Ctrl Key Quick Selects
Does not mess up as easily with logic issues in scripts


My UDFs are generally for me. If they aren't updated for a while, it means I'm not using them myself. As soon as I start using them again, they'll get updated.

MY PROJECTS


Active: IRC UDF, WindowEx UDF
Discontinued: GithubBubbleSort UDF

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Similar Content

    • fatpig
      By fatpig
      Dear AutoIT Community.
      I am currently working on a program that will display lots of images in a scroll down GUI.
      I create the GUI based on the number of images, which works fine.
      But all images I place using GuiCtrlCreatePic above a threshold of around 32000 pixels (cant say exactly) are placed at negative locations and finally will reach 0 again
      and will then populate on top of the images placed there before.
      For $i = 1 To $Images[0] ; Get picture dimensions $hImage = _GDIPlus_ImageLoadFromFile($ImgRep & $Images[$i]) $iX = _GDIPlus_ImageGetWidth($hImage) $iY = _GDIPlus_ImageGetHeight($hImage) _GDIPlus_ImageDispose($hImage) ; Resize & place images in GUI $Pic[$i] = GUICtrlCreatePic($ImgRep & $Images[$i], $Spacer, Round($yPos, 0), $MaxImgWidth, $MaxImgWidth * ($iY / $iX)) $yPos = $yPos + $MaxImgWidth * ($iY / $iX) + $Spacer $log = $log & "|" & $yPos $currentlut = $Images[1] Next I have found a limit at 32767 pixels for some GUI elements when googling around.
      Can someone tell me how to circumvent that?
      thanks!
      cheers
      Felix
    • SteveJM
      By SteveJM
      I have a working program currently driven largely through menu selections. I would like to add a toolbar where most of the tollbar button actions are basically the same as menu items, but quicker to access. I have been wading around in toolbar examples, MSDN pages etc, it's clearly going to be a bit of a slog to get everything right, including tooltips etc. I thought I would start with something simple to prove the principle.
      Using bits from the help file examples I have a small program that successfully displays a toolbar. However, what seemed like the most elegant way to deal with the button commands does not seem to work. My understanding was that a toolbar button fires a WM_COMMAND message, with the command Id set by the second parameter in the call to
      _GUICtrlToolbar_AddButton ( $hWnd, $iID, $iImage)
      so I though it would be a good idea to set this Id to the same value as my menu item Id; then it would run the same task which is what I wanted. This did not work. I am using message loop mode and would like to stick with this because some of my scripts run hardware at the same time as the gui; it is easier if I don't have to worry about code being interrupted with the hardware in an unknown state . So I added a handler for WM_COMMAND, with some cribbed display code to try and see why. The toolbar button defintely fired a WM_COMMAND message and the Id looked the same, so no explanation there.
      I guess the issue is with GUIGetMsg() which may be constructed to ignore all but a limited number of control handles, i.e. those made with the GuiCtrlCreate... commands; this is speculation.
      I would dearly love to find a tidy way to get around this. Having some controls handled in the message loop and some in a WM_COMMAND handler, performing the same task, feels ugly. I would be very grateful for further insight from someone experienced with handling a toolbar. Perhaps I should be trying to fire the menu item. I have attached a code snippet to try and illustrate the issue.
       
       
       
      ToolbarTrial.au3
    • DeathChicken
      By DeathChicken
      If possible please add or edit the comments to explain how this works.
       
      ;includes functions from other things
      #include <GDIPlus.au3>
      #include <ScreenCapture.au3>
      ;hotkeys
      HotKeySet("{ESC}", _exit)
      HotKeySet("{F1}", _scan)
      ;global variables
      Global $win_title                    ;name of the window
      Global $area_x                        ;
      Global $area_y                        ;
      Global $area_w                       ;
      Global $area_h                        ;
      Global $cursor                         ;
      Global $rect_file                      ;
      Global $hbmpscreen              ;
      Global $i=  1043                      ;moves the rect
      Global $ii=    378                      ;moves the rect
      Global $x=1044                        ;inner rect offset
      Global $y=501                          ;inner rect offset
      Global $hbmprect                    ;image inside rect
      Global $hscreen                        ;image whole screen
                                         
      _GDIPlus_Startup()                    ;?
      ;display hotkeys on screen
      ToolTip("Press F1 to scan | Press ESC to Exit",0,0)
                                          ;infinite loop to keep prog running
      While 1
          Sleep(100)
      WEnd
      Func _scan()
      ;~ reads your screen area:
      _read()
      ;~ converts screen captured into bmp
      _convert()
      ;~ .  Loads converted bmp to be read
      _loadBMP()
      ;~ compares the bmp of your scanned screen to the actual screen that is being displayed
      _compare()
      EndFunc
                                          ;reads screen
      Func _read()
          $hscreen = _ScreenCapture_CaptureWnd("", WinGetHandle($win_title), $area_x, $area_y, $area_x + $area_w, $area_y + $area_h, $cursor)
      EndFunc
                                          ;converts screen into bmp
      Func _convert()
          _GDIPlus_BitmapCreateFromHBITMAP($hscreen)
      EndFunc
                                          ;loads converted screen
      Func _loadBMP()
      _GDIPlus_BitmapCreateFromFile($rect_file)
      EndFunc
                                          ;compares savedBMP to current screen
      Func _compare()
      ;If(                              below code                                     ) = (                   below code           ) Then
      If _GDIPlus_BitmapGetPixel($hbmpscreen, ($i + $x) - $area_x, ($ii + $y) - $area_y) = _GDIPlus_BitmapGetPixel($hbmprect, $x, $y) Then
      ;display message box titled found with a message of found
      MsgBox("","","found")
      ;if above is not correct then
      EndIf
      EndFunc
                                          ;exit func
      Func _exit()
          Exit
      EndFunc
    • GordonFreeman
      By GordonFreeman
      Hi, i searched some topics but cannot found a simple way to do that:
      #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> $Form1 = GUICreate("Form1", 615, 438, 192, 124) GUISetState(@SW_SHOW) ; I tried this but user reported that it work in 2006, not seems work actually $filemenu = GUICtrlCreateMenu ("&File") $fileitem = GUICtrlCreateMenuitem ("Open",$filemenu) GuiCtrlSetImage($fileitem, "shell32.dll", 4) While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit EndSwitch WEnd Also tried:
      #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> $Form1 = GUICreate("Form1", 615, 438, 192, 124) GUISetState(@SW_SHOW) $filemenu = TrayCreateMenu("&File") $fileitem = TrayCreateItem("Open",$filemenu) ;GuiCtrlSetImage($fileitem, "shell32.dll", 4) ;GuiCtrlSetImage(TrayItemGetHandle($fileitem), "shell32.dll", 4) While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit EndSwitch WEnd Well.. thanks in advance!
       
      Ok. I found this working example from Yashied. If i cannot find a simple then i will go with it
      #Include <GUIConstantsEx.au3> #Include <GUIMenu.au3> #Include <Constants.au3> #Include <WinAPI.au3> #Include <WindowsConstants.au3> Opt('MustDeclareVars', 1) Global $hMenu, $hForm, $hFile = 1000, $idNew, $idExit $hForm = GUICreate('Menu', 400, 300) $hFile = _GUICtrlMenu_CreateMenu() _GUICtrlMenu_InsertMenuItem ($hFile, 0, ' &Favorites', $idNew) _GUICtrlMenu_InsertMenuItem ($hFile, 1, '', 0) _GUICtrlMenu_InsertMenuItem($hFile, 2, ' E&xit', $idExit) $hMenu = _GUICtrlMenu_CreateMenu() _GUICtrlMenu_InsertMenuItem($hMenu, 0, '&File', 0, $hFile) _GUICtrlMenu_SetMenu($hForm, $hMenu) _GUICtrlMenu_SetItemBmp($hFile, 0, _CreateBitmapFromIcon(_WinAPI_GetSysColor($COLOR_MENU), @SystemDir & '\shell32.dll', 43, 16, 16)) _GUICtrlMenu_SetItemBmp($hFile, 2, _CreateBitmapFromIcon(_WinAPI_GetSysColor($COLOR_MENU), @SystemDir & '\shell32.dll', 27, 16, 16)) GUISetState() Do Until GUIGetMsg() = $GUI_EVENT_CLOSE Func _CreateBitmapFromIcon($iBackground, $sIcon, $iIndex, $iWidth, $iHeight) Local $hDC, $hBackDC, $hBackSv, $hIcon, $hBitmap $hDC = _WinAPI_GetDC(0) $hBackDC = _WinAPI_CreateCompatibleDC($hDC) $hBitmap = _WinAPI_CreateSolidBitmap(0, $iBackground, $iWidth, $iHeight) $hBackSv = _WinAPI_SelectObject($hBackDC, $hBitmap) $hIcon = _WinAPI_PrivateExtractIcon($sIcon, $iIndex, $iWidth, $iHeight) If Not @error Then _WinAPI_DrawIconEx($hBackDC, 0, 0, $hIcon, 0, 0, 0, 0, $DI_NORMAL) _WinAPI_DestroyIcon($hIcon) EndIf _WinAPI_SelectObject($hBackDC, $hBackSv) _WinAPI_ReleaseDC(0, $hDC) _WinAPI_DeleteDC($hBackDC) Return $hBitmap EndFunc ;==>_CreateBitmapFromIcon Func _WinAPI_PrivateExtractIcon($sIcon, $iIndex, $iWidth, $iHeight) Local $hIcon, $tIcon = DllStructCreate('hwnd'), $tID = DllStructCreate('hwnd') Local $Ret = DllCall('user32.dll', 'int', 'PrivateExtractIcons', 'str', $sIcon, 'int', $iIndex, 'int', $iWidth, 'int', $iHeight, 'ptr', DllStructGetPtr($tIcon), 'ptr', DllStructGetPtr($tID), 'int', 1, 'int', 0) If (@error) Or ($Ret[0] = 0) Then Return SetError(1, 0, 0) EndIf $hIcon = DllStructGetData($tIcon, 1) If ($hIcon = Ptr(0)) Or (Not IsPtr($hIcon)) Then Return SetError(1, 0, 0) EndIf Return $hIcon EndFunc ;==>_WinAPI_PrivateExtractIcon Ok, i noticed that is a pain create submenu with _GUICtrlMenu_CreatePopup to do like in Tray, and Tray better located, then i need images/icon with Tray functions, some workaround??