2 posts in this topic
I'm trying to click a button on a web page. I have added a couple of MsgBox lines to allow me to watch what happens on the page. As you can see the first half of my script enters data into text boxes on the page. I have no problem there. I just cannot click on the region buttons. The "set focus" line causes an outline to appear around the EU button and the "click button" line causes the "Pick a Region" text to disappear. Here is the code I have so far.
#include <IE.au3> Local $oIE = _IECreate("http://questchecker.com/") Local $iQuestID = "123456" Local $sCharacterName = "CharacterName" Local $colForms = _IEFormGetCollection($oIE) $iCount = 0 For $oForm In $colForms $oFormElements = _IEFormElementGetCollection($oForm) For $oFormElement In $oFormElements $iCount = $iCount + 1 Local $sTagName = StringLower($oFormElement.tagName) Local $sElementType = $oFormElement.type Local $sElementName = $oFormElement.name Switch $iCount Case 6 _IEFormElementSetValue($oFormElement, "MyRealm", 0) ; realm Case 7 _IEFormElementSetValue($oFormElement, $sCharacterName, 0) Case 8 _IEFormElementSetValue($oFormElement, $iQuestID, 0) EndSwitch Next Next Local $oButtons = _IEGetObjByName($oIE, "questForm") For $oButton In $oButtons If _IEFormElementGetValue($oButton) = "US" Then MsgBox(0, "", "Click Okay to set focus") _IEAction($oButton, "focus") MsgBox(0, "", "Click Okay to click button") _IEAction($oButton, "click") ExitLoop EndIf Next MsgBox(0, "", "Click Okay to quit") _IEQuit($oIE) Exit
Dear AutoIT Community.
I am currently working on a program that will display lots of images in a scroll down GUI.
I create the GUI based on the number of images, which works fine.
But all images I place using GuiCtrlCreatePic above a threshold of around 32000 pixels (cant say exactly) are placed at negative locations and finally will reach 0 again
and will then populate on top of the images placed there before.
For $i = 1 To $Images ; Get picture dimensions $hImage = _GDIPlus_ImageLoadFromFile($ImgRep & $Images[$i]) $iX = _GDIPlus_ImageGetWidth($hImage) $iY = _GDIPlus_ImageGetHeight($hImage) _GDIPlus_ImageDispose($hImage) ; Resize & place images in GUI $Pic[$i] = GUICtrlCreatePic($ImgRep & $Images[$i], $Spacer, Round($yPos, 0), $MaxImgWidth, $MaxImgWidth * ($iY / $iX)) $yPos = $yPos + $MaxImgWidth * ($iY / $iX) + $Spacer $log = $log & "|" & $yPos $currentlut = $Images Next I have found a limit at 32767 pixels for some GUI elements when googling around.
Can someone tell me how to circumvent that?
I have a working program currently driven largely through menu selections. I would like to add a toolbar where most of the tollbar button actions are basically the same as menu items, but quicker to access. I have been wading around in toolbar examples, MSDN pages etc, it's clearly going to be a bit of a slog to get everything right, including tooltips etc. I thought I would start with something simple to prove the principle.
Using bits from the help file examples I have a small program that successfully displays a toolbar. However, what seemed like the most elegant way to deal with the button commands does not seem to work. My understanding was that a toolbar button fires a WM_COMMAND message, with the command Id set by the second parameter in the call to
_GUICtrlToolbar_AddButton ( $hWnd, $iID, $iImage)
so I though it would be a good idea to set this Id to the same value as my menu item Id; then it would run the same task which is what I wanted. This did not work. I am using message loop mode and would like to stick with this because some of my scripts run hardware at the same time as the gui; it is easier if I don't have to worry about code being interrupted with the hardware in an unknown state . So I added a handler for WM_COMMAND, with some cribbed display code to try and see why. The toolbar button defintely fired a WM_COMMAND message and the Id looked the same, so no explanation there.
I guess the issue is with GUIGetMsg() which may be constructed to ignore all but a limited number of control handles, i.e. those made with the GuiCtrlCreate... commands; this is speculation.
I would dearly love to find a tidy way to get around this. Having some controls handled in the message loop and some in a WM_COMMAND handler, performing the same task, feels ugly. I would be very grateful for further insight from someone experienced with handling a toolbar. Perhaps I should be trying to fire the menu item. I have attached a code snippet to try and illustrate the issue.
If possible please add or edit the comments to explain how this works.
;includes functions from other things
Global $win_title ;name of the window
Global $area_x ;
Global $area_y ;
Global $area_w ;
Global $area_h ;
Global $cursor ;
Global $rect_file ;
Global $hbmpscreen ;
Global $i= 1043 ;moves the rect
Global $ii= 378 ;moves the rect
Global $x=1044 ;inner rect offset
Global $y=501 ;inner rect offset
Global $hbmprect ;image inside rect
Global $hscreen ;image whole screen
;display hotkeys on screen
ToolTip("Press F1 to scan | Press ESC to Exit",0,0)
;infinite loop to keep prog running
;~ reads your screen area:
;~ converts screen captured into bmp
;~ . Loads converted bmp to be read
;~ compares the bmp of your scanned screen to the actual screen that is being displayed
$hscreen = _ScreenCapture_CaptureWnd("", WinGetHandle($win_title), $area_x, $area_y, $area_x + $area_w, $area_y + $area_h, $cursor)
;converts screen into bmp
;loads converted screen
;compares savedBMP to current screen
;If( below code ) = ( below code ) Then
If _GDIPlus_BitmapGetPixel($hbmpscreen, ($i + $x) - $area_x, ($ii + $y) - $area_y) = _GDIPlus_BitmapGetPixel($hbmprect, $x, $y) Then
;display message box titled found with a message of found
;if above is not correct then
Hi, i searched some topics but cannot found a simple way to do that:
#include <GUIConstantsEx.au3> #include <WindowsConstants.au3> $Form1 = GUICreate("Form1", 615, 438, 192, 124) GUISetState(@SW_SHOW) ; I tried this but user reported that it work in 2006, not seems work actually $filemenu = GUICtrlCreateMenu ("&File") $fileitem = GUICtrlCreateMenuitem ("Open",$filemenu) GuiCtrlSetImage($fileitem, "shell32.dll", 4) While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit EndSwitch WEnd Also tried:
#include <GUIConstantsEx.au3> #include <WindowsConstants.au3> $Form1 = GUICreate("Form1", 615, 438, 192, 124) GUISetState(@SW_SHOW) $filemenu = TrayCreateMenu("&File") $fileitem = TrayCreateItem("Open",$filemenu) ;GuiCtrlSetImage($fileitem, "shell32.dll", 4) ;GuiCtrlSetImage(TrayItemGetHandle($fileitem), "shell32.dll", 4) While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit EndSwitch WEnd Well.. thanks in advance!
Ok. I found this working example from Yashied. If i cannot find a simple then i will go with it
#Include <GUIConstantsEx.au3> #Include <GUIMenu.au3> #Include <Constants.au3> #Include <WinAPI.au3> #Include <WindowsConstants.au3> Opt('MustDeclareVars', 1) Global $hMenu, $hForm, $hFile = 1000, $idNew, $idExit $hForm = GUICreate('Menu', 400, 300) $hFile = _GUICtrlMenu_CreateMenu() _GUICtrlMenu_InsertMenuItem ($hFile, 0, ' &Favorites', $idNew) _GUICtrlMenu_InsertMenuItem ($hFile, 1, '', 0) _GUICtrlMenu_InsertMenuItem($hFile, 2, ' E&xit', $idExit) $hMenu = _GUICtrlMenu_CreateMenu() _GUICtrlMenu_InsertMenuItem($hMenu, 0, '&File', 0, $hFile) _GUICtrlMenu_SetMenu($hForm, $hMenu) _GUICtrlMenu_SetItemBmp($hFile, 0, _CreateBitmapFromIcon(_WinAPI_GetSysColor($COLOR_MENU), @SystemDir & '\shell32.dll', 43, 16, 16)) _GUICtrlMenu_SetItemBmp($hFile, 2, _CreateBitmapFromIcon(_WinAPI_GetSysColor($COLOR_MENU), @SystemDir & '\shell32.dll', 27, 16, 16)) GUISetState() Do Until GUIGetMsg() = $GUI_EVENT_CLOSE Func _CreateBitmapFromIcon($iBackground, $sIcon, $iIndex, $iWidth, $iHeight) Local $hDC, $hBackDC, $hBackSv, $hIcon, $hBitmap $hDC = _WinAPI_GetDC(0) $hBackDC = _WinAPI_CreateCompatibleDC($hDC) $hBitmap = _WinAPI_CreateSolidBitmap(0, $iBackground, $iWidth, $iHeight) $hBackSv = _WinAPI_SelectObject($hBackDC, $hBitmap) $hIcon = _WinAPI_PrivateExtractIcon($sIcon, $iIndex, $iWidth, $iHeight) If Not @error Then _WinAPI_DrawIconEx($hBackDC, 0, 0, $hIcon, 0, 0, 0, 0, $DI_NORMAL) _WinAPI_DestroyIcon($hIcon) EndIf _WinAPI_SelectObject($hBackDC, $hBackSv) _WinAPI_ReleaseDC(0, $hDC) _WinAPI_DeleteDC($hBackDC) Return $hBitmap EndFunc ;==>_CreateBitmapFromIcon Func _WinAPI_PrivateExtractIcon($sIcon, $iIndex, $iWidth, $iHeight) Local $hIcon, $tIcon = DllStructCreate('hwnd'), $tID = DllStructCreate('hwnd') Local $Ret = DllCall('user32.dll', 'int', 'PrivateExtractIcons', 'str', $sIcon, 'int', $iIndex, 'int', $iWidth, 'int', $iHeight, 'ptr', DllStructGetPtr($tIcon), 'ptr', DllStructGetPtr($tID), 'int', 1, 'int', 0) If (@error) Or ($Ret = 0) Then Return SetError(1, 0, 0) EndIf $hIcon = DllStructGetData($tIcon, 1) If ($hIcon = Ptr(0)) Or (Not IsPtr($hIcon)) Then Return SetError(1, 0, 0) EndIf Return $hIcon EndFunc ;==>_WinAPI_PrivateExtractIcon Ok, i noticed that is a pain create submenu with _GUICtrlMenu_CreatePopup to do like in Tray, and Tray better located, then i need images/icon with Tray functions, some workaround??