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Rfsvieira

Gui + Combobox setdata from other comboboxs choices

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Hello, i past only part of the code

I´m trying to create a new list depeding  of the choices of the combobox 1,2, and 3, for the combobox 10

If i ask the choice in the mensage box it respondes correctely, but if i click on the combobox10 it is empty doesnt add the $ps1 (choice of combobox1)

I get the probleme alredy, is because wen i create the combox10 and the setdata, is before the variable get the value.

Is there any way to add the combobox inside the loop?

while 1

.....

case $????

$Combo10 = GUICtrlCreateCombo("Corpo", 273, 53, 75, 25, BitOR($CBS_DROPDOWN,$CBS_AUTOHSCROLL))
GUICtrlSetData($combo10, $ps1)

Any ideas??

sorry i creat 3 quots and dont know how to erase the 2 empty ones

Thanks

#include <ButtonConstants.au3>
#include <ComboConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>

$dir =("FU\")



#Region ### START Koda GUI section ### Form=
$Form1 = GUICreate("Form1", 500, 400, 224, 137)

$Button1 = GUICtrlCreateButton("reade var $ps1", 6, 360, 40, 20)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")


$Pic1 = GUICtrlCreatePic("", 41, 51, 25, 25)
$Pic2 = GUICtrlCreatePic("", 41, 83, 25, 25)
$Pic3 = GUICtrlCreatePic("", 41, 113, 25, 25)

$Combo1 = GUICtrlCreateCombo("Corpo", 73, 53, 75, 25, BitOR($CBS_DROPDOWN,$CBS_AUTOHSCROLL))
jcorpo($combo1); this funcion will show list of itens
$Combo2 = GUICtrlCreateCombo("Corpo", 73, 85, 75, 25, BitOR($CBS_DROPDOWN,$CBS_AUTOHSCROLL))
jcorpo($combo2)
$Combo3 = GUICtrlCreateCombo("Corpo", 73, 115, 75, 25, BitOR($CBS_DROPDOWN,$CBS_AUTOHSCROLL))
jcorpo($combo3)


$Pic10 = GUICtrlCreatePic("", 241, 51, 25, 25)
$Combo10 = GUICtrlCreateCombo("Corpo", 273, 53, 75, 25, BitOR($CBS_DROPDOWN,$CBS_AUTOHSCROLL))
GUICtrlSetData($combo10, $ps1 &"|"& $ps2 &"|"& $ps3); doesnt work, supostely should get the choice of combo1,1 and 3

GUISetState(@SW_SHOW)
#EndRegion ### END Koda GUI section ###

While 1

    $nMsg = GUIGetMsg()
    Switch $nMsg

        Case $Button1
            MsgBox("0", "test", $ps1, "3")
        Case $combo1
            $ps1 = GUICtrlRead($combo1)
            img1($combo1, $Pic1, 41, 51); this funcion will show one image depending the choice
        case $combo2
            $ps2 = GUICtrlRead($combo2)
            if $ps2 = $ps1 Then

            MsgBox("0", "ERRO", "Repetindo seleção",2)
            Else

            img1($combo2, $pic2, 41, 83)
            EndIf

        Case $combo3
            $ps3 = GUICtrlRead($combo3)
            if $ps3 = $ps2 or $ps3 = $ps1 Then

            MsgBox("0", "ERRO", "Repetindo seleção",2)
            Else

            img1($combo3, $Pic3, 41, 113)
            EndIf

        case $combo10
            img1($combo10, $pic10, 41, 145)

             Case $GUI_EVENT_CLOSE
                 Exit


    EndSwitch

WEnd


 

 

 

 

 

Edited by Rfsvieira

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Something like this maybe:

$hMain=GUICreate("Test")

$idCombo1=GUICtrlCreateCombo("One",10,10)
GUICtrlSetData($idCombo1,"Two")
$idCombo2=GUICtrlCreateCombo("A",10,40)
GUICtrlSetData($idCombo2,"B")

$idCombo3=GUICtrlCreateCombo("",10,70) ;this is the combobox that will be populated depending on selection from Combo1 and Combo2

Global $Combo1Text=GUICtrlRead($idCombo1), $Combo2Text=GUICtrlRead($idCombo2) ;read current selections and store them inside some variables
Global $Combo1NewText, $Combo2NewText ; when an combobox gets actioned its selection will be stored in these variables

GUISetState()

While 1
    Switch GUIGetMsg()
        Case -3
            Exit
        Case $idCombo1
            $Combo1NewText=GUICtrlRead($idCombo1)
            If $Combo1NewText<>$Combo1Text Then ;if selection has been changed then proceed
                $Combo1Text=$Combo1NewText
                GUICtrlSetData($idCombo3,$Combo1Text & ", " & $Combo2Text) 
            EndIf
        Case $idCombo2
            $Combo2NewText=GUICtrlRead($idCombo2)
            If $Combo2NewText<>$Combo2Text Then
                $Combo2Text=$Combo2NewText
                GUICtrlSetData($idCombo3,$Combo1Text & ", " & $Combo2Text) 
            EndIf
    EndSwitch
WEnd

 

Edited by ahmet

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Thanks ahmet

its almost what i want and need, e make some changes but have for now 1 problem

combo1 - options - one|two|tree

combo2 - options - A|B|C

I add the "|" to appear in list, theproble is that it sume all choises, imagine option One our A its add only if i choice other and then goes to A our One,

i know how resolve it, i dont know is how to resolve the sume, if i choise A for mistake our B , and the i figure that i want is C, wen i go to the combo3 there will be all Choises maked and not the last choise

Thanks for help

 

$hMain=GUICreate("Test")

$idCombo1=GUICtrlCreateCombo("One",10,10)
GUICtrlSetData($idCombo1,"Two|three|four"); list of choices
$idCombo2=GUICtrlCreateCombo("A",10,40)
GUICtrlSetData($idCombo2,"B|C|D|E")

$idCombo3=GUICtrlCreateCombo("",10,70) ;this is the combobox that will be populated depending on selection from Combo1 and Combo2

Global $Combo1Text=GUICtrlRead($idCombo1), $Combo2Text=GUICtrlRead($idCombo2) ;read current selections and store them inside some variables

Global $Combo1NewText, $Combo2NewText ; when an combobox gets actioned its selection will be stored in these variables



GUISetState()

While 1
    Switch GUIGetMsg()
        Case -3
            Exit
        Case $idCombo1
            $Combo1NewText=GUICtrlRead($idCombo1)
            If $Combo1NewText<>$Combo1Text Then ;if selection has been changed then proceed (understand)

                $Combo1Text=$Combo1NewText
                ;GUICtrlSetData($idCombo3,$Combo1Text & ", " & $Combo2Text); I dasactiv it because was duplicating
            EndIf

        Case $idCombo2
            $Combo2NewText=GUICtrlRead($idCombo2)
            If $Combo2NewText<>$Combo2Text Then

                $Combo2Text=$Combo2NewText

            EndIf

            GUICtrlSetData($idCombo3, $Combo1Text & "|" & $Combo2Text)
    EndSwitch
WEnd

 Thanks it helps nnow i know that is possible i have another problema with tabs afterresolv it i will place in new post

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Can you write expected results like this:

Combo1: One; Combo2: A; Result: One A
Combo1=One; Combo2: C; Result: previous data + One C

Or something that looks like the above text

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Sorry, i didnt understand :(

 

like is now the code, if i change the combo1 to B, and if i change to C, because i didnt want the B

Wen i go to the combo3, it will have all (B, C), But what i want is that ther only have C, because was the last option

I thing

Combo1: One; Combo2: A; Result: One A
Combo1=One; Combo2: C; Result: previous data + One C; this is what i thing i want, how i apply it to my code?

I have 14 combobox, with 10 option every one, and i only want to have in (combo3) the 14 choices, this my example, but i dont get how i make it if i make changes for mistake or somthing like it.

Can you past your code idea?

Thanks for your time, sorry im basic for now in autoit, hope in future increse my knowlege

 

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I think the following code should help

#include <GuiComboBox.au3>

Global $bRemoved=0
$hMain=GUICreate("Test")

$idCombo1=GUICtrlCreateCombo("One",10,10)
GUICtrlSetData($idCombo1,"Two|three|four"); list of choices
$idCombo2=GUICtrlCreateCombo("A",10,40)
GUICtrlSetData($idCombo2,"B|C|D|E")

$idCombo3=GUICtrlCreateCombo("",10,70) ;this is the combobox that will be populated depending on selection from Combo1 and Combo2

Global $Combo1Text=GUICtrlRead($idCombo1), $Combo2Text=GUICtrlRead($idCombo2) ;read current selections and store them inside some variables

Global $Combo1NewText, $Combo2NewText ; when an combobox gets actioned its selection will be stored in these variables



GUISetState()

While 1
    Switch GUIGetMsg()
        Case -3
            Exit
        Case $idCombo1
            $Combo1NewText=GUICtrlRead($idCombo1)
            If $Combo1NewText<>$Combo1Text Then ;if selection has been changed then proceed (understand)
                $bRemoved=_GuiCtrlComboBox_RemoveString($idCombo3, $Combo1Text, $Combo1NewText)
                $Combo1Text=$Combo1NewText
                If $bRemoved=0 Then GUICtrlSetData($idCombo3, $Combo1Text & "|" & $Combo2Text); I dasactiv it because was duplicating
            EndIf
            ;GUICtrlSetData($idCombo3, $Combo1Text & "|" & $Combo2Text)
        Case $idCombo2
            $Combo2NewText=GUICtrlRead($idCombo2)
            If $Combo2NewText<>$Combo2Text Then
                $bRemoved=_GuiCtrlComboBox_RemoveString($idCombo3, $Combo2Text, $Combo2NewText)
                $Combo2Text=$Combo2NewText
                If $bRemoved=0 Then GUICtrlSetData($idCombo3, $Combo1Text & "|" & $Combo2Text) ; if string was not replaced then add manually
            EndIf

    EndSwitch
WEnd

;Function _GuiCtrlComboBox_RemoveString removes string from combobox and replaces it eith the new string, and also returns 1 if strig has benn replaced or 0 otherwise
Func _GuiCtrlComboBox_RemoveString($hWnd, $sOldText, $sReplaceWithText)
    Local $iIndex=_GUICtrlComboBox_FindStringExact($hWnd, $sOldText) ;find index of string you want to change
    If $iIndex<>-1 Then ; if the string has been found do the following
        _GUICtrlComboBox_DeleteString($hWnd, $iIndex)
        _GUICtrlComboBox_InsertString($hWnd,$sReplaceWithText,$iIndex)
        Return 1
    Else ; the string $sOldText has not been found
        Return 0
    EndIf
EndFunc

 

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Very very thanks, is that, the code in the funcion i didnt know, will try read abou it in  the help file, thanks a lot is that i was nedding

and work like i want :=))))))))

Thanks for your time

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Rfsvieira,

Following our PM exchange, here is my version of how you might do this. Remember computers are really fast - so where humans always look for the small changes to limit the work, computers can run whole repetitive loops. So we just look for any combo to be actioned and then reload the third - using a leading "|" to completely replace the data rather than removing the old entries:

#include <GUIConstantsEx.au3>

; Array to hold combo ControlIDs
Global $aCombo[3]

$hMain = GUICreate("Test")

$aCombo[1] = GUICtrlCreateCombo("One", 10, 10)
GUICtrlSetData($aCombo[1], "Two|Three|Four") ; list of choices
$aCombo[2] = GUICtrlCreateCombo("A", 10, 40)
GUICtrlSetData($aCombo[2], "B|C|D|E")

$idCombo3 = GUICtrlCreateCombo("", 10, 70) ; this is the combobox that will be populated depending on selection from Combo1 and Combo2

GUISetState()

While 1
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            Exit
        Case $aCombo[1], $aCombo[2]                 ; Whenever a combo is actioned

            $sNewData = _ReadCombos()               ; Read all combos
            GUICtrlSetData($idCombo3, $sNewData)    ; Reset the data in the dependent combo
    EndSwitch

WEnd



Func _ReadCombos()

    ; Will hold combo contents
    $sData = ""
    ; Loop through combos
    For $i = 1 To 2
        ; Note leading "|" even for first element - that way this data will replace the existing content 
        $sData &= "|" & GUICtrlRead($aCombo[$i])
    Next
    ; Return the string ready for loading
    Return $sData

EndFunc

M23

Edited by Melba23
Added more explanation

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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Hello, very thanks its working, im not gething is the comparations if repet working..

Thomowro i wll try add the timing (for loop the functions)

Any idea?

Case $idCombo[1], $idCombo[2], $idCombo[3], $idCombo[4], $idCombo[5], $idCombo[6], $idCombo[7]
            _Image($idcombo[1], $cPic_1)

            _Image($idcombo[2], $cPic_2)

            _Image($idcombo[3], $cPic_3)

            _Image($idcombo[4], $cPic_4)

            _Image($idcombo[5], $cPic_5)

            _Image($idcombo[6], $cPic_6)

            _Image($idcombo[7], $cPic_7)

        For $i = 2 To 7
        If GUICtrlRead($idcombo[1]) == GUICtrlRead ($idcombo[$i]) or GUICtrlRead($idcombo[2]) == GUICtrlRead ($idcombo[$i+1]) Then
        MsgBox("", "ERROR", "repetitions of options", 3);If chose the same it informe that canot be igual
        EndIf
   Next



$sNewData = _ReadCombos()               ; Read all combos
            GUICtrlSetData($idCombo15, $sNewData)    ; Reset the data in the dependent combo

        Case $idCombo15
            $c15 = GUICtrlRead($idCombo15)
            _Image($idCombo15, $cPic_15)
            
            
            

_pos($c15)

EndSwitch

WEnd

func _pos($tt)
if $tt = GUICtrlRead($idcombo[1]) Then
MsgBox("","","ps1")
EndIf
if $tt = GUICtrlRead($idcombo[2]) Then
MsgBox("","","ps2")
EndIf

EndFunc

 

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Rfsvieira,

This seems to work just fine for me - you cannot select the same item more than once and the dependent combo fills with the selections:

#include <GuiConstantsEx.au3>
#include <GuiTab.au3>
#include <GuiComboBox.au3>
#include <Array.au3>

Global $sDir = @ScriptDir & "\"

; Arrays to hold combo and pic ControlIDs
Global $aCombo_1[4], $aPic_1[4]
; Array to hold initial combo data and linked images
Global $aComboData[8][2] = [[0, 0], ["1", "1.bmp"], _
                                    ["2", "2.bmp"], _
                                    ["3", "3.bmp"], _
                                    ["4", "4.bmp"], _
                                    ["5", "5.bmp"], _
                                    ["6", "6.bmp"], _
                                    ["7", "7.bmp"]]

$hGUI = GUICreate("Test Script", 500, 500)

$cTab = GUICtrlCreateTab(5, 10, 500, 450)

$cTab_0 = GUICtrlCreateTabItem("Tab 0")

$cTab_1 = GUICtrlCreateTabItem("Tab 1")

; use a loop to fill the arrays with the ControlIDs
For $i = 1 To 3
    $aCombo_1[$i] = GUICtrlCreateCombo("", 50, 170 + (30 * $i), 65, 25)
    _GUICtrlComboBox_SetCueBanner($aCombo_1[$i], "Corpo")
    GUICtrlSetFont($aCombo_1[$i], 8, 400, 0, "Arial")
    _jcorpo($aCombo_1[$i])
    $aPic_1[$i] = GUICtrlCreatePic("", 15, 170 + (30 * $i), 25, 25)
Next

$cTab_2 = GUICtrlCreateTabItem("Tab 2")

; Create dependent combo and pic control
$cCombo_2 = GUICtrlCreateCombo("", 50, 200, 65, 25)
$cPic_2 = GUICtrlCreatePic("", 15, 200, 25, 25)

GUICtrlCreateTabItem("")

; Button to move to next tab
$cSwitch = GUICtrlCreateButton("Switch Next", 20, 470, 80, 20)

GUISetState(@SW_SHOW, $hGUI)

While 1
    $iMsg = GUIGetMsg()
    Switch $iMsg

        Case $GUI_EVENT_CLOSE
            Exit

        Case $cSwitch
            ; Much more elegant way to move to the next tab
            _GUICtrlTab_SetCurSel($cTab, Mod(_GUICtrlTab_GetCurSel($cTab) + 1, 3))

        Case $cCombo_2
            ; Read combo selection
            $sSel = GUICtrlRead($cCombo_2)
            ; Find associated image
            $iImage = _ArraySearch($aComboData, $sSel, 0, 0, 0, 0, 1, 0)
            ; Set image
            GUICtrlSetImage($cPic_2, $sDir & $aComboData[$iImage][1])

        Case Else
            For $i = 1 To 3
                ; Check if a combo
                If $iMsg = $aCombo_1[$i] Then
                    ; Check if a valid choice
                    If _Check($i) Then
                        ; Set correct image
                        _Image($i)
                        ; Get selected combo items to add to dependent combo in Tab 2
                        $sData = ""
                        For $i = 1 To 3
                            ; Read combo
                            $sSel = GUICtrlRead($aCombo_1[$i])
                            ; If somethign selected then add to list
                            If $sSel Then
                                $sData &= "|" & $sSel
                            EndIf
                        Next
                        ; Add to combo
                        GUICtrlSetData($cCombo_2, $sData)
                    Else
                        ; Set combo back to default state
                        _jcorpo($aCombo_1[$i])
                    EndIf
                    ; No point in checking further
                    ExitLoop
                EndIf
            Next

    EndSwitch
WEnd

Func _Image($iIndex)

    ; Get combo selection
    $sSel = GUICtrlRead($aCombo_1[$iIndex])
    ; get associated image
    $iImage = _ArraySearch($aComboData, $sSel, 0, 0, 0, 0, 1, 0)
    ; Set image
    GUICtrlSetImage($aPic_1[$iIndex], $sDir & $aComboData[$iImage][1])

EndFunc   ;==>_Image

Func _jcorpo($cCombo)

    ; read data from the combo data array
    $sData = ""
    For $i = 1 To UBound($aComboData) - 1
        $sData &= "|" & $aComboData[$i][0]
    Next
    GUICtrlSetData($cCombo, $sData)

EndFunc   ;==>_jcorpo

Func _Check($iIndex)

    ; Get contents of other combos
    $sData = ""
    For $i = 1 To 3
        If $i <> $iIndex Then
            $sData &= "|" & GUICtrlRead($aCombo_1[$i])
        EndIf
    Next
    $sData &= "|"
    ; Read content of the actioned combo
    $sSel = "|" & GUICtrlRead($aCombo_1[$iIndex]) & "|"
    ; Now check there is not another instance of the selection
    If StringInStr($sData, $sSel) Then
        ; Return "error" state
        Return False
    EndIf
    ; Return "no error" state
    Return True 

EndFunc

Func _exit()
    Exit
EndFunc   ;==>_exit

How about you?

M23

Edit: The BMPs I used - put them in the same folder as the script:

 

Edited by Melba23
Added BMPs

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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      Can someone please help me with some tips of optimizing this or tell me another way of creating that menus with many elements without cause flickering? From a long time ago I still try to solve this but without any results, just small improvements.
      Many thanks for everyone.
      #include <ButtonConstants.au3> #include <GUIConstantsEx.au3> #include <StaticConstants.au3> #include <WindowsConstants.au3> Global $MENU_HOVER = '' Global $MENU_SELECTED = '' Global $COLOR_STANDARD = 0x94A5E9 Global $COLOR_HOVER = 0x8292d1 Global $COLOR_SELECTED = 0x7584bf $MENU = GUICreate("Menu", 615, 437, -1, -1, -1, -1, 0) GUISetFont(10, 400, 0, "Arial") $MENU_1 = GUICtrlCreateLabel("Menu 1", 8, 24, 106, 28, BitOR($SS_CENTER, $SS_CENTERIMAGE)) $MENU_2 = GUICtrlCreateLabel("Menu 2", 8, 56, 106, 28, BitOR($SS_CENTER, $SS_CENTERIMAGE)) $MENU_3 = GUICtrlCreateLabel("Menu 3", 8, 88, 106, 28, BitOR($SS_CENTER, $SS_CENTERIMAGE)) ;MENU 1 ELEMENTS $MENU_1_ELEMENT_1 = GUICtrlCreateButton("Menu1 Button", 128, 24, 147, 25) ;MENU 2 ELEMENTS $MENU_2_ELEMENT_1 = GUICtrlCreateButton("Menu2 Button", 128, 24, 147, 25) $MENU_2_ELEMENT_2 = GUICtrlCreateLabel("Another element", 128, 64, 99, 20) _Design() _Hide_All() GUISetState(@SW_SHOW, $MENU) While 1 $Cursor = GUIGetCursorInfo($MENU) $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit Case $MENU_1 _Previous_Selected_Cancel() $MENU_SELECTED = 'Menu1' GUICtrlSetBkColor($MENU_1, $COLOR_SELECTED) _Show('Menu1') Case $MENU_2 _Previous_Selected_Cancel() $MENU_SELECTED = 'Menu2' GUICtrlSetBkColor($MENU_2, $COLOR_SELECTED) _Show('Menu2') Case $MENU_3 _Previous_Selected_Cancel() $MENU_SELECTED = 'Menu3' GUICtrlSetBkColor($MENU_3, $COLOR_SELECTED) _Show('Menu3') EndSwitch If $Cursor[4] = $MENU_1 Then If $MENU_HOVER <> 'Menu1' And $MENU_SELECTED <> 'Menu1' Then _Previous_Hover_Cancel() GUICtrlSetBkColor($MENU_1, $COLOR_HOVER) $MENU_HOVER = 'Menu1' EndIf ElseIf $Cursor[4] = $MENU_2 Then If $MENU_HOVER <> 'Menu2' And $MENU_SELECTED <> 'Menu2' Then _Previous_Hover_Cancel() GUICtrlSetBkColor($MENU_2, $COLOR_HOVER) $MENU_HOVER = 'Menu2' EndIf ElseIf $Cursor[4] = $MENU_3 Then If $MENU_HOVER <> 'Menu3' And $MENU_SELECTED <> 'Menu3' Then _Previous_Hover_Cancel() GUICtrlSetBkColor($MENU_3, $COLOR_HOVER) $MENU_HOVER = 'Menu3' EndIf Else _Previous_Hover_Cancel() $MENU_HOVER = 'Idle' EndIf WEnd Func _Design() GUICtrlSetColor($MENU_1, 0xFFFFFF) GUICtrlSetBkColor($MENU_1, $COLOR_STANDARD) GUICtrlSetCursor($MENU_1, 0) GUICtrlSetColor($MENU_2, 0xFFFFFF) GUICtrlSetBkColor($MENU_2, $COLOR_STANDARD) GUICtrlSetCursor($MENU_2, 0) GUICtrlSetColor($MENU_3, 0xFFFFFF) GUICtrlSetBkColor($MENU_3, $COLOR_STANDARD) GUICtrlSetCursor($MENU_3, 0) EndFunc ;==>_Design Func _Hide_All() GUICtrlSetState($MENU_1_ELEMENT_1, $GUI_HIDE) GUICtrlSetState($MENU_2_ELEMENT_1, $GUI_HIDE) GUICtrlSetState($MENU_2_ELEMENT_2, $GUI_HIDE) EndFunc ;==>_Hide_All Func _Show($MENU_SHOW) _Hide_All() If $MENU_SHOW = 'Menu1' Then GUICtrlSetState($MENU_1_ELEMENT_1, $GUI_SHOW) ElseIf $MENU_SHOW = 'Menu2' Then GUICtrlSetState($MENU_2_ELEMENT_1, $GUI_SHOW) GUICtrlSetState($MENU_2_ELEMENT_2, $GUI_SHOW) ElseIf $MENU_SHOW = 'Menu3' Then EndIf EndFunc ;==>_Show Func _Previous_Hover_Cancel() If $MENU_HOVER = 'Menu1' Then If $MENU_SELECTED <> 'Menu1' Then GUICtrlSetBkColor($MENU_1, $COLOR_STANDARD) ElseIf $MENU_HOVER = 'Menu2' Then If $MENU_SELECTED <> 'Menu2' Then GUICtrlSetBkColor($MENU_2, $COLOR_STANDARD) ElseIf $MENU_HOVER = 'Menu3' Then If $MENU_SELECTED <> 'Menu3' Then GUICtrlSetBkColor($MENU_3, $COLOR_STANDARD) EndIf EndFunc ;==>_Previous_Hover_Cancel Func _Previous_Selected_Cancel() If $MENU_SELECTED = 'Menu1' Then GUICtrlSetBkColor($MENU_1, $COLOR_STANDARD) If $MENU_SELECTED = 'Menu2' Then GUICtrlSetBkColor($MENU_2, $COLOR_STANDARD) If $MENU_SELECTED = 'Menu3' Then GUICtrlSetBkColor($MENU_3, $COLOR_STANDARD) EndFunc ;==>_Previous_Selected_Cancel  
    • By Tony007
      Hi,
      is it possible to export only the area "$idOutput" with the TEXT as a PNG?
      Thanks
      #include <ButtonConstants.au3> #include <GUIConstantsEx.au3> #include <StaticConstants.au3> Example() Func Example() Local $hGUI = GUICreate("Test", 700, 700, -1, -1) Local $input1 = GUICtrlCreateInput("", 10, 10, 150, 20) Local $idButtonStart = GUICtrlCreateButton("Start", 200, 10, 50, 30) Local $idButtonClear = GUICtrlCreateButton("Clear", 260, 10, 50, 30) Local $idButtonExport = GUICtrlCreateButton("Export", 320, 10, 50, 30) Local $idOutput = GUICtrlCreateLabel("TEXT", 10, 50, 500, 500, BitOR($BS_PUSHLIKE, $SS_CENTER)) GUICtrlSetFont($idOutput, 45, 800, "", "Impact") GUISetState(@SW_SHOW, $hGUI) ; Run the GUI until the dialog is closed While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE ExitLoop Case $idButtonStart $ContentInput1 = GUICtrlRead($input1) GUICtrlSetData($idOutput, $ContentInput1) Case $idButtonClear GUICtrlSetData($input1, "") GUICtrlSetData($idOutput, "") Case $idButtonExport EndSwitch WEnd GUIDelete($hGUI) Exit EndFunc ;==>Example  
    • By muchki
      i am more or less happy with my code
      only the X button does not exit
      what can i do?
      I made an 'exit' button and it works
      pressing Esc works
      just the X button not working
       
      here's my code:
       
      URLTrimmer 1.5.2 12 21 2019.txt
    • By t0nZ
      Often I need to create a panel to monitor a lot of things (users, files, items etc) so I use this piece of code to create a dynamic grid of buttons.
      The number of buttons is variable, and it's related to the size of the gui, the size of the buttons and the distance between buttons.
      Every "button" is a set of three with a real button stacked on the top of two labels, imagine reading a .CSV file or an array or a database and displaying all the things using the labels (Text and COLOR too) and clickin' on the relative button you can call further info on the item or call a particular function.
      So you can decide the number of the buttons, the width of the buttons, and also the distance  between buttons.
      It's quick and dirty, simple  and very improvable (I know..) so fell free to play with the code.
      ;TEST ;GOL-Grill ;Grill test/template ; (c) 2019 NSC ; V.0.6 #Region ;************ Includes ************ #include <ButtonConstants.au3> #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #include <StaticConstants.au3> #include <EditConstants.au3> #include <ProgressConstants.au3> #include <_GOLLOG.au3>; NSC first UDF #EndRegion ;************ Includes ************ Dim $agButton[1] Global $ButtonU, $rProgress, $form1, $labeltot, $ntotButtonS ; the number of buttons is variable based on the guisize, the button size and button distance, three examples.... ;Global $guiwidth = 850, $guiheight = 500, $buttonW = 150, $buttonHDistance = 10, $buttonVDistance = 20 ; SMALL GUI / BIG BUTTONS <- try it ! Global $guiwidth = 1500, $guiheight = 700, $buttonW = 90 , $buttonHDistance = 29, $buttonVDistance = 3; BIG GUI / SMALL BUTTONS ;Global $guiwidth = 1200, $guiheight = 800, $buttonW = 300, $buttonHDistance = 30, $buttonVDistance = 7; last two variables are horizontal and vertical distance between buttons Global $ver = "V.0.6" Gollog(">>>>> START") Dim $aResult[11] = [10, "a", "b", "c", "d", "e", "f", "g", "h", "i", "j"] ; this is an example, it can be an array, a DB, a .text file read in real time. Gui() Gollog("start analyzing...") Monitor() While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE CLOSEClicked() Exit Case $ButtonU Monitor() Case Else For $i = 1 To $ntotButtonS If $nMsg = $agButton[$i] Then $Bhit = GUICtrlRead($agButton[$i]) infoB($Bhit) EndIf Next EndSwitch WEnd Func Gui() $form1 = GUICreate("Buttons on a grill " & $ver & " (c) NSC 2019", $guiwidth, $guiheight, 90, 10) $ButtonU = GUICtrlCreateButton("Update", 2, 2, 170, 50) $labeltot = GUICtrlCreateLabel("Total found", 5, 55) $Gollogedit = GUICtrlCreateEdit("", 2, $guiheight - 255, 180, 250, BitOR($ES_AUTOVSCROLL, $ES_AUTOHSCROLL, $ES_WANTRETURN, $WS_BORDER)) $rProgress = GUICtrlCreateProgress($guiwidth - 18, 5, 16, $guiheight - 7, BitOR($PBS_SMOOTH, $PBS_VERTICAL, $WS_BORDER)) GUICtrlSetColor(-1, 0x00FF00) GUICtrlSetBkColor(-1, 0x000000) GUISetState(@SW_SHOW) EndFunc ;==>Gui Func Monitor() GUIDelete($form1) Gui() $leftSTART = 186 ;left align $topSTART = 5 ;start from top $lineDOWN = 45 + $buttonVDistance ; vertical line distance 45 is buttons very near $extraHSTEP = 3 ; extra line distance $buttonSEMIH = 15 ; height of one of the 3 vertical impiled semibuttons $separatorSEMIH = 2 ;vertical distance between 3 semibuttons $separatorW = 2 ;aux horizontal distance ;---------- derived measures $rightLIMIT = $guiwidth - 123 ; right limit befor Carriage Return $leftINCREMENT = $buttonHDistance + $buttonW ; horizontal increment button after button $leftSTEP = $leftSTART ;incremental horizontal $topSTEP = $topSTART ;incremental vertical $foundB = $aResult[0] GUICtrlSetData($labeltot, "Found n°" & $foundB) $ntotButtonS = 0 $nomorebuttons = 0 For $i = 1 To $foundB Local $itemFound = $aResult[$i] ;\TA1000 Gollog($itemFound) GUICtrlCreateGroup('', $leftSTEP, $topSTEP - 3, $buttonW + 3, 50) ;______first-----------------------------_______line___________________UNO________11111_____\\\\\\\\\\------------ Local $textbutton = "button n°" & $i _ArrayAdd($agButton, GUICtrlCreateButton($textbutton, $leftSTEP + $separatorSEMIH, $topSTEP + $extraHSTEP, $buttonW, $buttonSEMIH, $BS_flat)) GUICtrlSetBkColor(-1, 0xccffcc) ;green, sort of GUICtrlSetFont(-1, 7, -1, -1, 'verdana') GUICtrlSetColor(-1, 0x000000) ;___second__________line___________________DUE ________222222-------------------------------------------------------------------- Local $textLINE2 = $itemFound GUICtrlCreateLabel($textLINE2, $leftSTEP + $separatorW, $topSTEP + $buttonSEMIH + $separatorSEMIH, $buttonW, $buttonSEMIH, BitOR($SS_CENTER, $SS_CENTERIMAGE)) GUICtrlSetBkColor(-1, 0xD2D7A8) GUICtrlSetFont(-1, 7, -1, -1, 'verdana') GUICtrlSetColor(-1, 0x000000) ; __third______line________tre___________________________________________________________333333-3333333-333333333-333333-33333-33333-3333-------------------------------- Local $textLINE3 = "line3" GUICtrlCreateLabel($textLINE3, $leftSTEP + $separatorW, $topSTEP + $buttonSEMIH + $buttonSEMIH + $separatorSEMIH, $buttonW, $buttonSEMIH, BitOR($SS_CENTER, $SS_CENTERIMAGE)) ; NSC modify GUICtrlSetBkColor(-1, $GUI_BKCOLOR_TRANSPARENT) GUICtrlSetFont(-1, 7, -1, -1, 'verdana') GUICtrlSetColor(-1, 0x000000) $ntotButtonS += 1 GUICtrlSetData($rProgress, (100 * $ntotButtonS / $foundB)) If $leftSTEP + $buttonW < $rightLIMIT Then ; $leftSTEP += $leftINCREMENT ;53 Else $leftSTEP = $leftSTART $topSTEP += $lineDOWN If $topSTEP >= $guiheight - 50 Then $nomorebuttons = 1 Gollog("displayed " & $ntotButtonS & " buttons") Gollog("NO more buttons !") EndIf EndIf Sleep(100) ; REMOVE is only for demo Next While $nomorebuttons = 0 ; draw empty buttons (nice to do) $ntotButtonS += 1 _ArrayAdd($agButton, GUICtrlCreateButton("B-" & $ntotButtonS, $leftSTEP + $separatorSEMIH, $topSTEP + $extraHSTEP, $buttonW, $buttonSEMIH, $BS_flat)) If $leftSTEP + $buttonW < $rightLIMIT Then ; $leftSTEP += $leftINCREMENT Else $leftSTEP = $leftSTART $topSTEP += $lineDOWN If $topSTEP >= $guiheight - 50 Then $nomorebuttons = 1 Gollog("displayed " & $ntotButtonS & " buttons") Gollog("NO more buttons !") EndIf EndIf WEnd GUISetState(@SW_SHOW) EndFunc ;==>Monitor Func infoB($Bhit) ; this function act on the pressed button, it's an example so assign the task you need. gollog("infoB -> " & $Bhit) EndFunc ;==>infoB Func CLOSEClicked() MsgBox(64, "exit", "program exiting", 1) Gollog("<---STOP") Exit EndFunc ;==>CLOSEClicked You will need also the Include from this post for the LOG (Gollog) instructions, but you can also just remove the gollog and the EDIT box.
      Look at the screenshot, It's from an APP made using this code.

      21/11/2019 V.0.6
      Script lightly updated with better management of buttons size and distance.
       
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