Rfsvieira

Gui + Combobox setdata from other comboboxs choices

11 posts in this topic

#1 ·  Posted (edited)

Hello, i past only part of the code

I´m trying to create a new list depeding  of the choices of the combobox 1,2, and 3, for the combobox 10

If i ask the choice in the mensage box it respondes correctely, but if i click on the combobox10 it is empty doesnt add the $ps1 (choice of combobox1)

I get the probleme alredy, is because wen i create the combox10 and the setdata, is before the variable get the value.

Is there any way to add the combobox inside the loop?

while 1

.....

case $????

$Combo10 = GUICtrlCreateCombo("Corpo", 273, 53, 75, 25, BitOR($CBS_DROPDOWN,$CBS_AUTOHSCROLL))
GUICtrlSetData($combo10, $ps1)

Any ideas??

sorry i creat 3 quots and dont know how to erase the 2 empty ones

Thanks

#include <ButtonConstants.au3>
#include <ComboConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>

$dir =("FU\")



#Region ### START Koda GUI section ### Form=
$Form1 = GUICreate("Form1", 500, 400, 224, 137)

$Button1 = GUICtrlCreateButton("reade var $ps1", 6, 360, 40, 20)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")


$Pic1 = GUICtrlCreatePic("", 41, 51, 25, 25)
$Pic2 = GUICtrlCreatePic("", 41, 83, 25, 25)
$Pic3 = GUICtrlCreatePic("", 41, 113, 25, 25)

$Combo1 = GUICtrlCreateCombo("Corpo", 73, 53, 75, 25, BitOR($CBS_DROPDOWN,$CBS_AUTOHSCROLL))
jcorpo($combo1); this funcion will show list of itens
$Combo2 = GUICtrlCreateCombo("Corpo", 73, 85, 75, 25, BitOR($CBS_DROPDOWN,$CBS_AUTOHSCROLL))
jcorpo($combo2)
$Combo3 = GUICtrlCreateCombo("Corpo", 73, 115, 75, 25, BitOR($CBS_DROPDOWN,$CBS_AUTOHSCROLL))
jcorpo($combo3)


$Pic10 = GUICtrlCreatePic("", 241, 51, 25, 25)
$Combo10 = GUICtrlCreateCombo("Corpo", 273, 53, 75, 25, BitOR($CBS_DROPDOWN,$CBS_AUTOHSCROLL))
GUICtrlSetData($combo10, $ps1 &"|"& $ps2 &"|"& $ps3); doesnt work, supostely should get the choice of combo1,1 and 3

GUISetState(@SW_SHOW)
#EndRegion ### END Koda GUI section ###

While 1

    $nMsg = GUIGetMsg()
    Switch $nMsg

        Case $Button1
            MsgBox("0", "test", $ps1, "3")
        Case $combo1
            $ps1 = GUICtrlRead($combo1)
            img1($combo1, $Pic1, 41, 51); this funcion will show one image depending the choice
        case $combo2
            $ps2 = GUICtrlRead($combo2)
            if $ps2 = $ps1 Then

            MsgBox("0", "ERRO", "Repetindo seleção",2)
            Else

            img1($combo2, $pic2, 41, 83)
            EndIf

        Case $combo3
            $ps3 = GUICtrlRead($combo3)
            if $ps3 = $ps2 or $ps3 = $ps1 Then

            MsgBox("0", "ERRO", "Repetindo seleção",2)
            Else

            img1($combo3, $Pic3, 41, 113)
            EndIf

        case $combo10
            img1($combo10, $pic10, 41, 145)

             Case $GUI_EVENT_CLOSE
                 Exit


    EndSwitch

WEnd


 

 

 

 

 

Edited by Rfsvieira

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#2 ·  Posted (edited)

Something like this maybe:

$hMain=GUICreate("Test")

$idCombo1=GUICtrlCreateCombo("One",10,10)
GUICtrlSetData($idCombo1,"Two")
$idCombo2=GUICtrlCreateCombo("A",10,40)
GUICtrlSetData($idCombo2,"B")

$idCombo3=GUICtrlCreateCombo("",10,70) ;this is the combobox that will be populated depending on selection from Combo1 and Combo2

Global $Combo1Text=GUICtrlRead($idCombo1), $Combo2Text=GUICtrlRead($idCombo2) ;read current selections and store them inside some variables
Global $Combo1NewText, $Combo2NewText ; when an combobox gets actioned its selection will be stored in these variables

GUISetState()

While 1
    Switch GUIGetMsg()
        Case -3
            Exit
        Case $idCombo1
            $Combo1NewText=GUICtrlRead($idCombo1)
            If $Combo1NewText<>$Combo1Text Then ;if selection has been changed then proceed
                $Combo1Text=$Combo1NewText
                GUICtrlSetData($idCombo3,$Combo1Text & ", " & $Combo2Text) 
            EndIf
        Case $idCombo2
            $Combo2NewText=GUICtrlRead($idCombo2)
            If $Combo2NewText<>$Combo2Text Then
                $Combo2Text=$Combo2NewText
                GUICtrlSetData($idCombo3,$Combo1Text & ", " & $Combo2Text) 
            EndIf
    EndSwitch
WEnd

 

Edited by ahmet

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Thanks ahmet

its almost what i want and need, e make some changes but have for now 1 problem

combo1 - options - one|two|tree

combo2 - options - A|B|C

I add the "|" to appear in list, theproble is that it sume all choises, imagine option One our A its add only if i choice other and then goes to A our One,

i know how resolve it, i dont know is how to resolve the sume, if i choise A for mistake our B , and the i figure that i want is C, wen i go to the combo3 there will be all Choises maked and not the last choise

Thanks for help

 

$hMain=GUICreate("Test")

$idCombo1=GUICtrlCreateCombo("One",10,10)
GUICtrlSetData($idCombo1,"Two|three|four"); list of choices
$idCombo2=GUICtrlCreateCombo("A",10,40)
GUICtrlSetData($idCombo2,"B|C|D|E")

$idCombo3=GUICtrlCreateCombo("",10,70) ;this is the combobox that will be populated depending on selection from Combo1 and Combo2

Global $Combo1Text=GUICtrlRead($idCombo1), $Combo2Text=GUICtrlRead($idCombo2) ;read current selections and store them inside some variables

Global $Combo1NewText, $Combo2NewText ; when an combobox gets actioned its selection will be stored in these variables



GUISetState()

While 1
    Switch GUIGetMsg()
        Case -3
            Exit
        Case $idCombo1
            $Combo1NewText=GUICtrlRead($idCombo1)
            If $Combo1NewText<>$Combo1Text Then ;if selection has been changed then proceed (understand)

                $Combo1Text=$Combo1NewText
                ;GUICtrlSetData($idCombo3,$Combo1Text & ", " & $Combo2Text); I dasactiv it because was duplicating
            EndIf

        Case $idCombo2
            $Combo2NewText=GUICtrlRead($idCombo2)
            If $Combo2NewText<>$Combo2Text Then

                $Combo2Text=$Combo2NewText

            EndIf

            GUICtrlSetData($idCombo3, $Combo1Text & "|" & $Combo2Text)
    EndSwitch
WEnd

 Thanks it helps nnow i know that is possible i have another problema with tabs afterresolv it i will place in new post

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Can you write expected results like this:

Combo1: One; Combo2: A; Result: One A
Combo1=One; Combo2: C; Result: previous data + One C

Or something that looks like the above text

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Sorry, i didnt understand :(

 

like is now the code, if i change the combo1 to B, and if i change to C, because i didnt want the B

Wen i go to the combo3, it will have all (B, C), But what i want is that ther only have C, because was the last option

I thing

Combo1: One; Combo2: A; Result: One A
Combo1=One; Combo2: C; Result: previous data + One C; this is what i thing i want, how i apply it to my code?

I have 14 combobox, with 10 option every one, and i only want to have in (combo3) the 14 choices, this my example, but i dont get how i make it if i make changes for mistake or somthing like it.

Can you past your code idea?

Thanks for your time, sorry im basic for now in autoit, hope in future increse my knowlege

 

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I think the following code should help

#include <GuiComboBox.au3>

Global $bRemoved=0
$hMain=GUICreate("Test")

$idCombo1=GUICtrlCreateCombo("One",10,10)
GUICtrlSetData($idCombo1,"Two|three|four"); list of choices
$idCombo2=GUICtrlCreateCombo("A",10,40)
GUICtrlSetData($idCombo2,"B|C|D|E")

$idCombo3=GUICtrlCreateCombo("",10,70) ;this is the combobox that will be populated depending on selection from Combo1 and Combo2

Global $Combo1Text=GUICtrlRead($idCombo1), $Combo2Text=GUICtrlRead($idCombo2) ;read current selections and store them inside some variables

Global $Combo1NewText, $Combo2NewText ; when an combobox gets actioned its selection will be stored in these variables



GUISetState()

While 1
    Switch GUIGetMsg()
        Case -3
            Exit
        Case $idCombo1
            $Combo1NewText=GUICtrlRead($idCombo1)
            If $Combo1NewText<>$Combo1Text Then ;if selection has been changed then proceed (understand)
                $bRemoved=_GuiCtrlComboBox_RemoveString($idCombo3, $Combo1Text, $Combo1NewText)
                $Combo1Text=$Combo1NewText
                If $bRemoved=0 Then GUICtrlSetData($idCombo3, $Combo1Text & "|" & $Combo2Text); I dasactiv it because was duplicating
            EndIf
            ;GUICtrlSetData($idCombo3, $Combo1Text & "|" & $Combo2Text)
        Case $idCombo2
            $Combo2NewText=GUICtrlRead($idCombo2)
            If $Combo2NewText<>$Combo2Text Then
                $bRemoved=_GuiCtrlComboBox_RemoveString($idCombo3, $Combo2Text, $Combo2NewText)
                $Combo2Text=$Combo2NewText
                If $bRemoved=0 Then GUICtrlSetData($idCombo3, $Combo1Text & "|" & $Combo2Text) ; if string was not replaced then add manually
            EndIf

    EndSwitch
WEnd

;Function _GuiCtrlComboBox_RemoveString removes string from combobox and replaces it eith the new string, and also returns 1 if strig has benn replaced or 0 otherwise
Func _GuiCtrlComboBox_RemoveString($hWnd, $sOldText, $sReplaceWithText)
    Local $iIndex=_GUICtrlComboBox_FindStringExact($hWnd, $sOldText) ;find index of string you want to change
    If $iIndex<>-1 Then ; if the string has been found do the following
        _GUICtrlComboBox_DeleteString($hWnd, $iIndex)
        _GUICtrlComboBox_InsertString($hWnd,$sReplaceWithText,$iIndex)
        Return 1
    Else ; the string $sOldText has not been found
        Return 0
    EndIf
EndFunc

 

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Very very thanks, is that, the code in the funcion i didnt know, will try read abou it in  the help file, thanks a lot is that i was nedding

and work like i want :=))))))))

Thanks for your time

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You are welcome :)

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#9 ·  Posted (edited)

Rfsvieira,

Following our PM exchange, here is my version of how you might do this. Remember computers are really fast - so where humans always look for the small changes to limit the work, computers can run whole repetitive loops. So we just look for any combo to be actioned and then reload the third - using a leading "|" to completely replace the data rather than removing the old entries:

#include <GUIConstantsEx.au3>

; Array to hold combo ControlIDs
Global $aCombo[3]

$hMain = GUICreate("Test")

$aCombo[1] = GUICtrlCreateCombo("One", 10, 10)
GUICtrlSetData($aCombo[1], "Two|Three|Four") ; list of choices
$aCombo[2] = GUICtrlCreateCombo("A", 10, 40)
GUICtrlSetData($aCombo[2], "B|C|D|E")

$idCombo3 = GUICtrlCreateCombo("", 10, 70) ; this is the combobox that will be populated depending on selection from Combo1 and Combo2

GUISetState()

While 1
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            Exit
        Case $aCombo[1], $aCombo[2]                 ; Whenever a combo is actioned

            $sNewData = _ReadCombos()               ; Read all combos
            GUICtrlSetData($idCombo3, $sNewData)    ; Reset the data in the dependent combo
    EndSwitch

WEnd



Func _ReadCombos()

    ; Will hold combo contents
    $sData = ""
    ; Loop through combos
    For $i = 1 To 2
        ; Note leading "|" even for first element - that way this data will replace the existing content 
        $sData &= "|" & GUICtrlRead($aCombo[$i])
    Next
    ; Return the string ready for loading
    Return $sData

EndFunc

M23

Edited by Melba23
Added more explanation

Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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Hello, very thanks its working, im not gething is the comparations if repet working..

Thomowro i wll try add the timing (for loop the functions)

Any idea?

Case $idCombo[1], $idCombo[2], $idCombo[3], $idCombo[4], $idCombo[5], $idCombo[6], $idCombo[7]
            _Image($idcombo[1], $cPic_1)

            _Image($idcombo[2], $cPic_2)

            _Image($idcombo[3], $cPic_3)

            _Image($idcombo[4], $cPic_4)

            _Image($idcombo[5], $cPic_5)

            _Image($idcombo[6], $cPic_6)

            _Image($idcombo[7], $cPic_7)

        For $i = 2 To 7
        If GUICtrlRead($idcombo[1]) == GUICtrlRead ($idcombo[$i]) or GUICtrlRead($idcombo[2]) == GUICtrlRead ($idcombo[$i+1]) Then
        MsgBox("", "ERROR", "repetitions of options", 3);If chose the same it informe that canot be igual
        EndIf
   Next



$sNewData = _ReadCombos()               ; Read all combos
            GUICtrlSetData($idCombo15, $sNewData)    ; Reset the data in the dependent combo

        Case $idCombo15
            $c15 = GUICtrlRead($idCombo15)
            _Image($idCombo15, $cPic_15)
            
            
            

_pos($c15)

EndSwitch

WEnd

func _pos($tt)
if $tt = GUICtrlRead($idcombo[1]) Then
MsgBox("","","ps1")
EndIf
if $tt = GUICtrlRead($idcombo[2]) Then
MsgBox("","","ps2")
EndIf

EndFunc

 

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#11 ·  Posted (edited)

Rfsvieira,

This seems to work just fine for me - you cannot select the same item more than once and the dependent combo fills with the selections:

#include <GuiConstantsEx.au3>
#include <GuiTab.au3>
#include <GuiComboBox.au3>
#include <Array.au3>

Global $sDir = @ScriptDir & "\"

; Arrays to hold combo and pic ControlIDs
Global $aCombo_1[4], $aPic_1[4]
; Array to hold initial combo data and linked images
Global $aComboData[8][2] = [[0, 0], ["1", "1.bmp"], _
                                    ["2", "2.bmp"], _
                                    ["3", "3.bmp"], _
                                    ["4", "4.bmp"], _
                                    ["5", "5.bmp"], _
                                    ["6", "6.bmp"], _
                                    ["7", "7.bmp"]]

$hGUI = GUICreate("Test Script", 500, 500)

$cTab = GUICtrlCreateTab(5, 10, 500, 450)

$cTab_0 = GUICtrlCreateTabItem("Tab 0")

$cTab_1 = GUICtrlCreateTabItem("Tab 1")

; use a loop to fill the arrays with the ControlIDs
For $i = 1 To 3
    $aCombo_1[$i] = GUICtrlCreateCombo("", 50, 170 + (30 * $i), 65, 25)
    _GUICtrlComboBox_SetCueBanner($aCombo_1[$i], "Corpo")
    GUICtrlSetFont($aCombo_1[$i], 8, 400, 0, "Arial")
    _jcorpo($aCombo_1[$i])
    $aPic_1[$i] = GUICtrlCreatePic("", 15, 170 + (30 * $i), 25, 25)
Next

$cTab_2 = GUICtrlCreateTabItem("Tab 2")

; Create dependent combo and pic control
$cCombo_2 = GUICtrlCreateCombo("", 50, 200, 65, 25)
$cPic_2 = GUICtrlCreatePic("", 15, 200, 25, 25)

GUICtrlCreateTabItem("")

; Button to move to next tab
$cSwitch = GUICtrlCreateButton("Switch Next", 20, 470, 80, 20)

GUISetState(@SW_SHOW, $hGUI)

While 1
    $iMsg = GUIGetMsg()
    Switch $iMsg

        Case $GUI_EVENT_CLOSE
            Exit

        Case $cSwitch
            ; Much more elegant way to move to the next tab
            _GUICtrlTab_SetCurSel($cTab, Mod(_GUICtrlTab_GetCurSel($cTab) + 1, 3))

        Case $cCombo_2
            ; Read combo selection
            $sSel = GUICtrlRead($cCombo_2)
            ; Find associated image
            $iImage = _ArraySearch($aComboData, $sSel, 0, 0, 0, 0, 1, 0)
            ; Set image
            GUICtrlSetImage($cPic_2, $sDir & $aComboData[$iImage][1])

        Case Else
            For $i = 1 To 3
                ; Check if a combo
                If $iMsg = $aCombo_1[$i] Then
                    ; Check if a valid choice
                    If _Check($i) Then
                        ; Set correct image
                        _Image($i)
                        ; Get selected combo items to add to dependent combo in Tab 2
                        $sData = ""
                        For $i = 1 To 3
                            ; Read combo
                            $sSel = GUICtrlRead($aCombo_1[$i])
                            ; If somethign selected then add to list
                            If $sSel Then
                                $sData &= "|" & $sSel
                            EndIf
                        Next
                        ; Add to combo
                        GUICtrlSetData($cCombo_2, $sData)
                    Else
                        ; Set combo back to default state
                        _jcorpo($aCombo_1[$i])
                    EndIf
                    ; No point in checking further
                    ExitLoop
                EndIf
            Next

    EndSwitch
WEnd

Func _Image($iIndex)

    ; Get combo selection
    $sSel = GUICtrlRead($aCombo_1[$iIndex])
    ; get associated image
    $iImage = _ArraySearch($aComboData, $sSel, 0, 0, 0, 0, 1, 0)
    ; Set image
    GUICtrlSetImage($aPic_1[$iIndex], $sDir & $aComboData[$iImage][1])

EndFunc   ;==>_Image

Func _jcorpo($cCombo)

    ; read data from the combo data array
    $sData = ""
    For $i = 1 To UBound($aComboData) - 1
        $sData &= "|" & $aComboData[$i][0]
    Next
    GUICtrlSetData($cCombo, $sData)

EndFunc   ;==>_jcorpo

Func _Check($iIndex)

    ; Get contents of other combos
    $sData = ""
    For $i = 1 To 3
        If $i <> $iIndex Then
            $sData &= "|" & GUICtrlRead($aCombo_1[$i])
        EndIf
    Next
    $sData &= "|"
    ; Read content of the actioned combo
    $sSel = "|" & GUICtrlRead($aCombo_1[$iIndex]) & "|"
    ; Now check there is not another instance of the selection
    If StringInStr($sData, $sSel) Then
        ; Return "error" state
        Return False
    EndIf
    ; Return "no error" state
    Return True 

EndFunc

Func _exit()
    Exit
EndFunc   ;==>_exit

How about you?

M23

Edit: The BMPs I used - put them in the same folder as the script:

BMP.zip

Edited by Melba23
Added BMPs

Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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      #include <MsgBoxConstants.au3> #include <StringConstants.au3> #include <array.au3> #include <File.au3> #include <GUIConstantsEx.au3> Local $sMediaFile = "D:\MediaFiles\MediaFiles.txt" Local $iStrReturn = 0 Local $aText Local $aArrayFile Local $iMax = 6 ;Default number of Videos - 1 for the array counter Local $aVideoName[$iMax] = [0] Local $sCheckBox1 Local $iT = 0, $iVideoCount = 0, $iCount Local $ix = 0 Local $iy = 0 Local $idClose1 Const $iL = 10 ; Count from Left for GUI so all buttons line up ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ; ; Read a list of video file names and create a GUI with Radio Buttons to select a single video. ; Problem: We don't know how many video names will be in the text file, so we can't hard code Case Statements & their variables ; Put the Video File Names into an Array _FileReadToArray($sMediaFile, $aArrayFile) For $a = 1 To $aArrayFile[0] ; Step through the array looking for .mp4 If StringInStr($aArrayFile[$a], ".mp4") Then $iVideoCount = $iVideoCount + 1 $aText = StringSplit($aArrayFile[$a],"\\") ; This video player reads double backslashes For $a1 = 1 to $aText[0] ; Check that the array is big enough If StringInStr($aText[$a1], ".mp4") Then ;MsgBox(0,"","Video is " & $aText[$a1]) If UBound($aVideoName) = $iVideoCount Then ; Resize the array when $iCount is equal to the element count in the array to prevent subscript error ReDim $aVideoName[$aVideoName[0] + $iMax] EndIf $aVideoName[$iVideoCount] = $aText[$a1]; add data to new index element $aVideoName[0] = $a1 ; update the index count for future reference ; The idea is to create a GUI width to accommodate long video file names $it = StringLen($aVideoName[$iVideoCount]) If $iT > $ix Then $ix = $iT EndIf EndIf Next EndIf Next ; Move backwards through the array deleting blank rows For $iCount = UBound($aVideoName) - 1 To 0 Step -1 If $aVideoName[$iCount] = "" Then _ArrayDelete($aVideoName, $iCount) EndIf Next ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ; ; Create the GUI - Names and Radio Button counts will vary - How do I do this? ; ;_ArrayDisplay($aVideoName) ;Local $aVarName[$aVideoName[0]] Local $iRows = UBound($aVideoName, $UBOUND_ROWS) $iRows = $iRows -1 $aVideoName[0] = $iRows ; Prep the GUI to display the FileNames with Radio Buttons - Can only select one at a time. $a = 0 $ix = $ix + 200 $iy = ($aVideoName[0] * 30) + 60 $hGUI = GUICreate("Videos", $ix, $iy) ;$iT = $iT+30 ; Create the variable names for the Case statement - Video count may change so Video Names displayed and GUICtrlCreateRadio count may change. ;~ For $a = 1 to $aVarName[0] ;~ If UBound($aVarName) = $aVarName Then ;~ ; Resize the array when $iCount is equal to the element count in the array to prevent subscript error ;~ ReDim $aVarName[$aVarName[0] + $iMax] ;~ EndIf ;~ Assign("$bVideoName" & $a, $a) ;~ Local $aVarName[$a] = Eval($bVideoName[$a]) ;~ ; $aVarName[$a] = GUICtrlCreateRadio($aVarName[$a], $iL, $iT) ;~ Next $iCount = 1 ;MsgBox(0,"","VideoName[0] is "&$aVideoName[0]) ;_ArrayDisplay($aVideoName) Local $bVideoName1 If $iCount < $aVideoName[0] Then $bVideoName1 = GUICtrlCreateRadio($aVideoName[$iCount], $iL, $iT) GUICtrlSetState($bVideoName1, $GUI_CHECKED) $iT = $iT+30 EndIf $iCount = $iCount + 1 If $iCount <= ($aVideoName[0]) Then Local $bVideoName2 = GUICtrlCreateRadio($aVideoName[$iCount],$iL,$iT) $iT = $iT+30 EndIf $iCount = $iCount + 1 If $iCount <= ($aVideoName[0]) Then Local $bVideoName3 = GUICtrlCreateRadio($aVideoName[$iCount],$iL,$iT) $iT = $iT+30 EndIf $iCount = $iCount + 1 If $iCount <= ($aVideoName[0]) Then Local $bVideoName4 = GUICtrlCreateRadio($aVideoName[$iCount],$iL,$iT) $iT = $iT+30 EndIf $iCount = $iCount + 1 If $iCount <= ($aVideoName[0] -1) Then Local $bVideoName5 = GUICtrlCreateRadio($aVideoName[$iCount],$iL,$iT) $iT = $iT+30 EndIf $iCount = $iCount + 1 If $iCount <= ($aVideoName[0] -1) Then Local $bVideoName6 = GUICtrlCreateRadio($aVideoName[$iCount],$iL,$iT) $iT = $iT+30 EndIf $iCount = $iCount + 1 If $iCount <= ($aVideoName[0] -1) Then Local $bVideoName7 = GUICtrlCreateRadio($aVideoName[$iCount],$iL,$iT) $iT = $iT+30 EndIf $iT = $iT + 30 $idClose1 = GUICtrlCreateButton("Go!", $iL, $iT) GUISetState(@SW_SHOW) ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ; ; Switch Statement ; ;Local $nMsg = "" While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit Case $bVideoName1 Case $bVideoName2 Case $bVideoName3 Case $bVideoName4 Case $bVideoName5 ;Case $bVideoName6 <- Fails because there are only 5 videos - Need variable $bVideoNames ;Case $bVideoName7 <- Fails because there are only 5 videos Case $idClose1 $bVideoName1 = GUICtrlRead($bVideoName1) $bVideoName2 = GUICtrlRead($bVideoName2) $bVideoName3 = GUICtrlRead($bVideoName3) $bVideoName4 = GUICtrlRead($bVideoName4) $bVideoName5 = GUICtrlRead($bVideoName5) ;$bVideoName6 = GUICtrlRead($bVideoName6) ;$bVideoName7 = GUICtrlRead($bVideoName7) ExitLoop EndSwitch WEnd GUIDelete($nMsg) MsgBox(0,"","Case " & $nMsg & " was selected.") ; Always returns 8. ??? This is the "MediaFiles.txt" file I am reading:
      D:\\MediaFiles\\BigBuckBunny.mp4 D:\\MediaFiles\\BigBuckBunny60fps.mp4 D:\\MediaFiles\\Sintel.mp4 D:\\MediaFiles\\sintel-2048-surround.mp4 D:\\MediaFiles\\TearsOfSteel.mp4 D:\\MediaFiles\\tearsofsteel_4K.mp4 I'm sure I have several mistakes (or poor coding methods) in my AutoIt file.
    • Skeletor
      By Skeletor
      Hi All,
      I know many newbies search for this feature.
      I decided to share this piece of code with everyone.
      Basically its a "splash screen" that has a transparent image.
      In a nutshell - Gui with a transparent gif.
      Enjoy...
      Download attachment....
       
      Splash Screen GUI.zip
    • Skeletor
      By Skeletor
      Hi Developers,
       
      While trying to find a way to actually style/skin the GUICtrlCreateTabItem, I read the help file and stated:
      My question to you guys is will this be updated? or am I hoping for something that will never come to pass?
      I've seen scripts between 2007 to 2009 allowing the tabs to be modified
      Reason for my question is I'm trying to make my GUI Tabs look more modern.
      Thanks in advance for reading my post.
       
    • Jibberish
      By Jibberish
      I am trying to get the results of a radio button selection. I have tried implementing sample scripts but to no avail.
      Can someone tell / show me what I am doing wrong?
      #include <GUIConstantsEx.au3> #include <MsgBoxConstants.au3> Local $bSelect1 Local $bSelect2 Local $bSelect3 SelectButton() ;The results of SelectButton is not being returned MsgBox(0,"","Select1 is "& $bSelect1 & ". Select2 is "& $bSelect2 & ". Select3 is "& $bSelect3 & ".") Func SelectButton() Local $hGUI = GUICreate("SGX4CP Tests", 300, 300) GUISetState() Local $bSelect1 = GUICtrlCreateRadio("Select 1", 10, 160) Local $bSelect2 = GUICtrlCreateRadio("Select 2", 10, 190) Local $bSelect3 = GUICtrlCreateRadio("Select 3", 10, 220) ; Set TestSelectForever as the default radio button GUICtrlSetState($bSelect1, $GUI_CHECKED) Local $idClose = GUICtrlCreateButton("Start", 120,250) Local $idMsg While 1 $idMsg = GUIGetMsg() Select Case $idMsg = $GUI_EVENT_CLOSE Or $idMsg = $idClose ExitLoop Case $idMsg = $bSelect1 And BitAND(GUICtrlRead($bSelect1), $GUI_CHECKED) = $GUI_CHECKED MsgBox(0,"","Select1") Case $idMsg = $bSelect2 And BitAND(GUICtrlRead($bSelect2), $GUI_CHECKED) = $GUI_CHECKED MsgBox(0,"","Select2") Case $idMsg = $bSelect3 And BitAND(GUICtrlRead($bSelect3), $GUI_CHECKED) = $GUI_CHECKED MsgBox(0,"","Select3") ; GUICtrlRead($hGUI) EndSelect WEnd MsgBox(0,"","Select1 is "& $bSelect1 & ". Select2 is "& $bSelect2 & ". Select3 is "& $bSelect3 & ".") ; Why is this returning numbers? EndFunc  
    • VIP
      By VIP
      Please help create a GUI! Any ideas or guides are welcome!

      Create drag-and-drop GUIs:
      - GUI Min or Explan Main GUI Menu with top button! (Also the button to move drag and drop move)
      - Main GUI Menu: Stay in the center of the screen AND Always on the left or right side of the screen!
      - When you click on one of the menus, you will create or create a GUI: always on the left or right side of the main menu!


       
      SRC:
      #include <ButtonConstants.au3> #include <GUIConstantsEx.au3> #include <StaticConstants.au3> #include <WindowsConstants.au3> #include <ColorConstantS.au3> Opt("MustDeclareVars", 1) ;0=no, 1=require pre-declaration Opt("TrayMenuMode", 1) ;0=append, 1=no default menu, 2=no automatic check, 4=menuitemID not return Opt("TrayAutoPause", 0) ;0=no pause, 1=Pause Opt("GUIOnEventMode", 1) ;0=disabled, 1=OnEvent mode enabled Opt("GUIResizeMode", 0) ;0=no resizing, <1024 special resizing #Region ### START Koda GUI section ### Form= Global $Form1 = GUICreate("MAIN_MENU", 117, 481, @DesktopWidth - 117, -1, $WS_POPUP, BitOR($WS_EX_TOPMOST, $WS_EX_WINDOWEDGE)) GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit") GUISetBkColor($COLOR_BLUE) ; will change background color Global $Label1 = GUICtrlCreateLabel("<-!->", 0, 0, 116, 25, BitOR($SS_CENTER, $SS_CENTERIMAGE, $SS_RIGHTJUST), $GUI_WS_EX_PARENTDRAG) Global $Button0 = GUICtrlCreateButton("Button0", 1, 32, 115, 41, BitOR($BS_CENTER, $BS_VCENTER, $BS_FLAT)) GUICtrlSetOnEvent(-1, "_Button0") Global $Button1 = GUICtrlCreateButton("Button1", 1, 73, 115, 41, BitOR($BS_CENTER, $BS_VCENTER, $BS_FLAT)) GUICtrlSetOnEvent(-1, "_Button1") Global $Button2 = GUICtrlCreateButton("Button2", 1, 119, 115, 41, BitOR($BS_CENTER, $BS_VCENTER, $BS_FLAT)) GUICtrlSetOnEvent(-1, "_Button2") Global $Button3 = GUICtrlCreateButton("Button3", 1, 167, 115, 41, BitOR($BS_CENTER, $BS_VCENTER, $BS_FLAT)) GUICtrlSetOnEvent(-1, "_Button3") Global $Button4 = GUICtrlCreateButton("Button4", 1, 216, 115, 41, BitOR($BS_CENTER, $BS_VCENTER, $BS_FLAT)) GUICtrlSetOnEvent(-1, "_Button4") Global $Button5 = GUICtrlCreateButton("Button5", 1, 259, 115, 41, BitOR($BS_CENTER, $BS_VCENTER, $BS_FLAT)) GUICtrlSetOnEvent(-1, "_Button5") Global $Button6 = GUICtrlCreateButton("Button6", 1, 305, 115, 41, BitOR($BS_CENTER, $BS_VCENTER, $BS_FLAT)) GUICtrlSetOnEvent(-1, "_Button6") Global $Button7 = GUICtrlCreateButton("Button7", 1, 347, 115, 41, BitOR($BS_CENTER, $BS_VCENTER, $BS_FLAT)) GUICtrlSetOnEvent(-1, "_Button7") Global $Button8 = GUICtrlCreateButton("Button8", 1, 396, 115, 41, BitOR($BS_CENTER, $BS_VCENTER, $BS_FLAT)) GUICtrlSetOnEvent(-1, "_Button8") Global $Button9 = GUICtrlCreateButton("Exit", 1, 437, 115, 41, BitOR($BS_CENTER, $BS_VCENTER, $BS_FLAT)) GUICtrlSetOnEvent(-1, "_Button9") GUISetState(@SW_SHOW) #EndRegion ### END Koda GUI section ### While 1 Sleep(50) WEnd Func _Exit() Exit EndFunc ;==>_Exit Func _CloseGUI() GUIDelete() EndFunc ;==>_CloseGUI Func _Button0() #Region ### START SUB GUI section ### Form= Global $Form2 = GUICreate("SUB_GUI_0", 310, 712, @DesktopWidth - 310 - 150, -1, -1, BitOR($WS_EX_ACCEPTFILES, $WS_EX_TOPMOST, $WS_EX_WINDOWEDGE)) GUISetBkColor($COLOR_RED) ; will change background color Global $Label1 = GUICtrlCreateLabel("SUB GUI MENU 0", 0, 0, 234, 508, BitOR($SS_CENTER, $SS_CENTERIMAGE, $SS_RIGHTJUST), $GUI_WS_EX_PARENTDRAG) GUICtrlSetFont(-1, 15, 400, 0, "MS Sans Serif") Global $Button1 = GUICtrlCreateButton("Exit", 240, 456, 67, 49, BitOR($BS_CENTER, $BS_VCENTER)) GUICtrlSetOnEvent(-1, "_CloseGUI") GUISetState(@SW_SHOW) #EndRegion ### START SUB GUI section ### Form= EndFunc ;==>_Button0 Func _Button1() #Region ### START SUB GUI section ### Form= Global $Form2 = GUICreate("SUB_GUI_1", 310, 712, @DesktopWidth - 310 - 150, -1, -1, BitOR($WS_EX_ACCEPTFILES, $WS_EX_TOPMOST, $WS_EX_WINDOWEDGE)) GUISetBkColor($COLOR_RED) ; will change background color Global $Label1 = GUICtrlCreateLabel("SUB GUI MENU 1", 0, 0, 234, 508, BitOR($SS_CENTER, $SS_CENTERIMAGE, $SS_RIGHTJUST), $GUI_WS_EX_PARENTDRAG) GUICtrlSetFont(-1, 15, 400, 0, "MS Sans Serif") Global $Button1 = GUICtrlCreateButton("Exit", 240, 456, 67, 49, BitOR($BS_CENTER, $BS_VCENTER)) GUICtrlSetOnEvent(-1, "_CloseGUI") GUISetState(@SW_SHOW) #EndRegion ### START SUB GUI section ### Form= EndFunc ;==>_Button1 Func _Button2() #Region ### START SUB GUI section ### Form= Global $Form2 = GUICreate("SUB_GUI_2", 310, 712, @DesktopWidth - 310 - 150, -1, -1, BitOR($WS_EX_ACCEPTFILES, $WS_EX_TOPMOST, $WS_EX_WINDOWEDGE)) GUISetBkColor($COLOR_RED) ; will change background color Global $Label1 = GUICtrlCreateLabel("SUB GUI MENU 2", 0, 0, 234, 508, BitOR($SS_CENTER, $SS_CENTERIMAGE, $SS_RIGHTJUST), $GUI_WS_EX_PARENTDRAG) GUICtrlSetFont(-1, 15, 400, 0, "MS Sans Serif") Global $Button1 = GUICtrlCreateButton("Exit", 240, 456, 67, 49, BitOR($BS_CENTER, $BS_VCENTER)) GUICtrlSetOnEvent(-1, "_CloseGUI") GUISetState(@SW_SHOW) #EndRegion ### START SUB GUI section ### Form= EndFunc ;==>_Button2 Func _Button3() #Region ### START SUB GUI section ### Form= Global $Form2 = GUICreate("SUB_GUI_3", 310, 712, @DesktopWidth - 310 - 150, -1, -1, BitOR($WS_EX_ACCEPTFILES, $WS_EX_TOPMOST, $WS_EX_WINDOWEDGE)) GUISetBkColor($COLOR_RED) ; will change background color Global $Label1 = GUICtrlCreateLabel("SUB GUI MENU 3", 0, 0, 234, 508, BitOR($SS_CENTER, $SS_CENTERIMAGE, $SS_RIGHTJUST), $GUI_WS_EX_PARENTDRAG) GUICtrlSetFont(-1, 15, 400, 0, "MS Sans Serif") Global $Button1 = GUICtrlCreateButton("Exit", 240, 456, 67, 49, BitOR($BS_CENTER, $BS_VCENTER)) GUICtrlSetOnEvent(-1, "_CloseGUI") GUISetState(@SW_SHOW) #EndRegion ### START SUB GUI section ### Form= EndFunc ;==>_Button3 Func _Button4() #Region ### START SUB GUI section ### Form= Global $Form2 = GUICreate("SUB_GUI_4", 310, 712, @DesktopWidth - 310 - 150, -1, -1, BitOR($WS_EX_ACCEPTFILES, $WS_EX_TOPMOST, $WS_EX_WINDOWEDGE)) GUISetBkColor($COLOR_RED) ; will change background color Global $Label1 = GUICtrlCreateLabel("SUB GUI MENU 4", 0, 0, 234, 508, BitOR($SS_CENTER, $SS_CENTERIMAGE, $SS_RIGHTJUST), $GUI_WS_EX_PARENTDRAG) GUICtrlSetFont(-1, 15, 400, 0, "MS Sans Serif") Global $Button1 = GUICtrlCreateButton("Exit", 240, 456, 67, 49, BitOR($BS_CENTER, $BS_VCENTER)) GUICtrlSetOnEvent(-1, "_CloseGUI") GUISetState(@SW_SHOW) #EndRegion ### START SUB GUI section ### Form= EndFunc ;==>_Button4 Func _Button5() #Region ### START SUB GUI section ### Form= Global $Form2 = GUICreate("SUB_GUI_5", 310, 712, @DesktopWidth - 310 - 150, -1, -1, BitOR($WS_EX_ACCEPTFILES, $WS_EX_TOPMOST, $WS_EX_WINDOWEDGE)) GUISetBkColor($COLOR_RED) ; will change background color Global $Label1 = GUICtrlCreateLabel("SUB GUI MENU 5", 0, 0, 234, 508, BitOR($SS_CENTER, $SS_CENTERIMAGE, $SS_RIGHTJUST), $GUI_WS_EX_PARENTDRAG) GUICtrlSetFont(-1, 15, 400, 0, "MS Sans Serif") Global $Button1 = GUICtrlCreateButton("Exit", 240, 456, 67, 49, BitOR($BS_CENTER, $BS_VCENTER)) GUICtrlSetOnEvent(-1, "_CloseGUI") GUISetState(@SW_SHOW) #EndRegion ### START SUB GUI section ### Form= EndFunc ;==>_Button5 Func _Button6() #Region ### START SUB GUI section ### Form= Global $Form2 = GUICreate("SUB_GUI_6", 310, 712, @DesktopWidth - 310 - 150, -1, -1, BitOR($WS_EX_ACCEPTFILES, $WS_EX_TOPMOST, $WS_EX_WINDOWEDGE)) GUISetBkColor($COLOR_RED) ; will change background color Global $Label1 = GUICtrlCreateLabel("SUB GUI MENU 6", 0, 0, 234, 508, BitOR($SS_CENTER, $SS_CENTERIMAGE, $SS_RIGHTJUST), $GUI_WS_EX_PARENTDRAG) GUICtrlSetFont(-1, 15, 400, 0, "MS Sans Serif") Global $Button1 = GUICtrlCreateButton("Exit", 240, 456, 67, 49, BitOR($BS_CENTER, $BS_VCENTER)) GUICtrlSetOnEvent(-1, "_CloseGUI") GUISetState(@SW_SHOW) #EndRegion ### START SUB GUI section ### Form= EndFunc ;==>_Button6 Func _Button7() #Region ### START SUB GUI section ### Form= Global $Form2 = GUICreate("SUB_GUI_7", 310, 712, @DesktopWidth - 310 - 150, -1, -1, BitOR($WS_EX_ACCEPTFILES, $WS_EX_TOPMOST, $WS_EX_WINDOWEDGE)) GUISetBkColor($COLOR_RED) ; will change background color Global $Label1 = GUICtrlCreateLabel("SUB GUI MENU 7", 0, 0, 234, 508, BitOR($SS_CENTER, $SS_CENTERIMAGE, $SS_RIGHTJUST), $GUI_WS_EX_PARENTDRAG) GUICtrlSetFont(-1, 15, 400, 0, "MS Sans Serif") Global $Button1 = GUICtrlCreateButton("Exit", 240, 456, 67, 49, BitOR($BS_CENTER, $BS_VCENTER)) GUICtrlSetOnEvent(-1, "_CloseGUI") GUISetState(@SW_SHOW) #EndRegion ### START SUB GUI section ### Form= EndFunc ;==>_Button7 Func _Button8() #Region ### START SUB GUI section ### Form= Global $Form2 = GUICreate("SUB_GUI_8", 310, 712, @DesktopWidth - 310 - 150, -1, -1, BitOR($WS_EX_ACCEPTFILES, $WS_EX_TOPMOST, $WS_EX_WINDOWEDGE)) GUISetBkColor($COLOR_RED) ; will change background color Global $Label1 = GUICtrlCreateLabel("SUB GUI MENU 8", 0, 0, 234, 508, BitOR($SS_CENTER, $SS_CENTERIMAGE, $SS_RIGHTJUST), $GUI_WS_EX_PARENTDRAG) GUICtrlSetFont(-1, 15, 400, 0, "MS Sans Serif") Global $Button1 = GUICtrlCreateButton("Exit", 240, 456, 67, 49, BitOR($BS_CENTER, $BS_VCENTER)) GUICtrlSetOnEvent(-1, "_CloseGUI") GUISetState(@SW_SHOW) #EndRegion ### START SUB GUI section ### Form= EndFunc ;==>_Button8 Func _Button9() _Exit() ;~ #Region ### START SUB GUI section ### Form= ;~ Global $Form2 = GUICreate("SUB_GUI_9", 310, 712, @DesktopWidth - 310 - 150, -1, -1, BitOR($WS_EX_ACCEPTFILES, $WS_EX_TOPMOST, $WS_EX_WINDOWEDGE)) ; GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit") ;~ Global $Label1 = GUICtrlCreateLabel("SUB GUI MENU 9", 0, 0, 234, 508, BitOR($SS_CENTER, $SS_CENTERIMAGE, $SS_RIGHTJUST), $GUI_WS_EX_PARENTDRAG) ;~ GUICtrlSetFont(-1, 15, 400, 0, "MS Sans Serif") ;~ Global $Button1 = GUICtrlCreateButton("Exit", 240, 456, 67, 49, BitOR($BS_CENTER, $BS_VCENTER)) ;~ GUICtrlSetOnEvent(-1, "_CloseGUI") ;~ GUISetState(@SW_SHOW) ;~ #EndRegion ### START SUB GUI section ### Form= EndFunc ;==>_Button9