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GUIImageButton* - Create GDIP button with image and with frame

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Guest

Hello,

I worte this:

example.gif.767e7cb7df346dc7d85cf1265f4f

$hGUI = GUICreate('', 326, 260, 312, 159)
WinSetOnTop($hGUI,'',1)
GUISetBkColor(0xF5FF82)

GUISetState(@SW_SHOW)

 _GDIPlus_Startup()


$hGUI_hGraphics = _GDIPlus_GraphicsCreateFromHWND($hGUI)

$Button1Image = @ScriptDir&'\button.png'
; $Button1Image = 'img_button' ; <- Activate this line if you want the image to be loaded from resources

$Button2Image = @ScriptDir&'\button2.png'
; $Button2Image = 'img_button2' ; <- Activate this line if you want the image to be loaded from resources


$Button = GUIImageButton_Create($hGUI_hGraphics,$Button1Image,95, 72)

Sleep(1000)

; Set frame for the button
GUIImageButton_SetSquareFrame($hGUI,$hGUI_hGraphics,$Button,10,0xFF00A300)

Sleep(1000)

; Set the image button2.png for the button
GUIImageButton_SetNewImage($hGUI_hGraphics,$Button,$Button2Image)

Sleep(1000)

; Set the image button1.png for the button
GUIImageButton_SetNewImage($hGUI_hGraphics,$Button,$Button1Image)

Sleep(1000)

; Set new frame instead of the previous
GUIImageButton_SetSquareFrame($hGUI,$hGUI_hGraphics,$Button,5,0xFFFF0505)

Sleep(1000)

; Remove the frame from the button
GUIImageButton_RemoveSquareFrame($hGUI,$Button)

Sleep(1000)

; Set frame again
GUIImageButton_SetSquareFrame($hGUI,$hGUI_hGraphics,$Button,1)

Sleep(1000)



; Remove only the image from the button
GUIImageButton_CleanGraphics($hGUI,$Button,0)
; If the 3 parameter is 1 then it will clean also the frame. *It will not remove the button! only clean the visual output

Sleep(1000)

; Set the image button2.png for the button
GUIImageButton_SetNewImage($hGUI_hGraphics,$Button,$Button2Image)


; This will remove the button. you can call it without calling GUIImageButton_CleanGraphics before

;~ GUIImageButton_Delete($hGUI,$Button1)
;~ Do
;~ Until GUIGetMsg() = $GUI_EVENT_CLOSE



; To use the button just:


; This will not work if you activated line 80 and will not work during the sleeps...
ConsoleWrite('listening to $Button:' & @CRLF)
While Sleep(10)
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            Exit
        Case $Button[0] ; <- *[0]
            ConsoleWrite('$Button1 Clicked' & @CRLF)
    EndSwitch
WEnd








; #FUNCTION# ====================================================================================================================
; Name ..........: GUIImageButton_Create
; Description ...: Create button with image
; Syntax ........: GUIImageButton_Create($hGUI_hGraphics, $Image, $x_pos, $y_pos[, $x_size = Default[, $y_size = Default]])
; Parameters ....: $hGUI_hGraphics      - value of _GDIPlus_GraphicsCreateFromHWND($hGUI)
;                  $Image               - Can be path the the image file or resource name
;                  $x_pos               - the x pos of the image in the GUI.
;                  $y_pos               - the y pos of the image in the GUI.
;                  $x_size              - [optional] the x size of the image
;                  $y_size              - [optional] the y size of the image
;                                       ** x size and y size must be the same as the real xy size of the image file!
; Return values .: Button handle (Array):
;                   [0] is the ctrl id and this is the only important thing. [1] & [2] are for internal use only
; Author ........: gil900
; Modified ......:
; Remarks .......:
; Related .......:
; Link ..........:
; Example .......: Yes
; ===============================================================================================================================



; #FUNCTION# ====================================================================================================================
; Name ..........: GUIImageButton_SetSquareFrame
; Description ...: Create frame around the button
; Syntax ........: GUIImageButton_SetSquareFrame($hGUI, $hGUI_hGraphics, Byref $aButton[,$iLineWidth = 1 [,
;                  $LineColor_rgba = 0xFF000000]])
; Parameters ....: $hGUI                - A handle for the GUI
;                  $hGUI_hGraphics      - value of _GDIPlus_GraphicsCreateFromHWND($hGUI).
;                  $aButton             - value of GUIImageButton_Create
;                  $iLineWidth          - [optional] The width in pixels of the frame. Default is 1.
;                  $LineColor_rgba      - [optional] the color value - [0xFF & RGB code].
;                                       Default is 0xFF000000.
; Return values .: None
; Author ........: gil900
; ===============================================================================================================================




; #FUNCTION# ====================================================================================================================
; Name ..........: GUIImageButton_SetNewImage
; Description ...: Set new image over the previous one. ** The new image must be the same size!
; Syntax ........: GUIImageButton_SetNewImage($hGUI_hGraphics, $aButton, $Image)
; Parameters ....: $hGUI_hGraphics      - value of _GDIPlus_GraphicsCreateFromHWND($hGUI).
;                  $aButton             - value of GUIImageButton_Create
;                  $Image               - Can be path the the image file or resource name
; Return values .: None
; Author ........: gil900
; ===============================================================================================================================



; #FUNCTION# ====================================================================================================================
; Name ..........: GUIImageButton_RemoveSquareFrame
; Description ...: Remove only the frame around the image(if exists)
; Syntax ........: GUIImageButton_RemoveSquareFrame($hGUI, Byref $aButton)
; Parameters ....: $hGUI                - A handle for the GUI
;                  $aButton             - value of GUIImageButton_Create
; Return values .: None
; Author ........: gil900
; Example .......: No
; ===============================================================================================================================


; #FUNCTION# ====================================================================================================================
; Name ..........: GUIImageButton_Delete
; Description ...: Remove the button
; Syntax ........: GUIImageButton_Delete($hGUI, Byref $aButton)
; Parameters ....: $hGUI                -  A handle for the GUI
;                  $aButton             - value of GUIImageButton_Create
; Return values .: None
; Author ........: gil900
; ===============================================================================================================================


; #FUNCTION# ====================================================================================================================
; Name ..........: GUIImageButton_CleanGraphics
; Description ...: Clean ONLY the graphics of the button. Can clean only the image without the frame or the image+frame((if exists))
;                  * It will not delete the button.
; Syntax ........: GUIImageButton_CleanGraphics($hGUI, Byref $aButton[, $CleanFrame = 1])
; Parameters ....: $hGUI                - A handle for the GUI
;                  $aButton             - value of GUIImageButton_Create
;                  $CleanFrame          - [optional] 1 = clean image+frame(if exists)
;                                                    2 = clean image only
;                                       . Default is 1.
; Return values .: None
; Author ........: Your Name
; Modified ......:
; Remarks .......:
; Related .......:
; Link ..........:
; Example .......: No
; ===============================================================================================================================

 

Download full code with the images:

GUIImageButton - r2.rar

GUIImageButton.rar

Tested on Autoit 3.3.14.2

If the title is not good enough then you can edit it and and write better one.

 

Hope you found it useful. If so then please leave a comment. It took a long time to share this piece of code with the documentation

Edited by Guest

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MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_BM GUISetCursor(11, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2], $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case Else GUISetCursor(3, 1, $__g_hGUI_MarkArea) EndSwitch EndIf Until False EndFunc ;==>_GDIPlus_MarkScreenRegionAnimated Func UpdateCtrlPos($bAnim = True) Local Const $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "") $__g_iW = $aGUIStartPos[2] $__g_iH = $aGUIStartPos[3] ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TL, 0, 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TM, ($__g_iW - $__g_iBorder) / 2, 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_LM, 0, ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_RM, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BL, 0, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BM, ($__g_iW - $__g_iBorder) / 2, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "PlayBorderAnim") EndFunc ;==>UpdateCtrlPos Func PlayBorderAnim() Local $aWinPos = WinGetClientSize($__g_hGUI_MarkArea), $iW = $aWinPos[0], $iH = $aWinPos[1] Local Static $fOffset = 0 Local Const $iSize = $__g_iBorder / 2 Local Const $hDC = _WinAPI_GetDC($__g_hGUI_MarkArea) Local Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iW, $iH) Local Const $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC) Local Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap) Local Const $hCanvas = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer) Local Const $hPen = _GDIPlus_PenCreate(0xFF0178D7, $iSize), $hPen2 = _GDIPlus_PenCreate(0xFFFFFFFF, $iSize), _ $hBrush = _GDIPlus_BrushCreateSolid(0xFF000000 + $__g_iColor_ResizeDots), $hPen3 = _GDIPlus_PenCreate(0xFF000000) _GDIPlus_PenSetDashStyle($hPen, $GDIP_DASHSTYLEDASHDOT) _GDIPlus_GraphicsClear($hCanvas, 0xFFABCDEF) ;for faster performance direct dll calls DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen2, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipSetPenDashOffset", "handle", $hPen, "float", $fOffset) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) _WinAPI_BitBlt($hDC, 0, 0, $iW, $iH, $hDC_backbuffer, 0, 0, $SRCCOPY) $fOffset += 0.5 _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hDC_backbuffer, $DC_obj) _WinAPI_DeleteDC($hDC_backbuffer) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($__g_hGUI_MarkArea, $hDC) _GDIPlus_PenDispose($hPen) _GDIPlus_PenDispose($hPen2) _GDIPlus_PenDispose($hPen3) _GDIPlus_BrushDispose($hBrush) EndFunc ;==>PlayBorderAnim Func WM_ERASEBKGND($hWnd, $iMsgm, $wParam, $lParam) ;suppress repainting to avoid flickering but causes some other side effects #forceref $iMsgm, $wParam, $lParam, $hWnd Local Const $hBrush = _WinAPI_CreateSolidBrush(0xEFCDAB) ;BGR format ;~ _WinAPI_RedrawWindow($__g_hGUI_MarkArea, 0, 0, BitOR($RDW_NOERASE, $RDW_NOCHILDREN, $RDW_NOFRAME, $RDW_VALIDATE)) _WinAPI_SetClassLongEx($__g_hGUI_MarkArea, $GCL_HBRBACKGROUND, $hBrush) _WinAPI_DeleteObject($hBrush) Return 0 EndFunc ;==>WM_ERASEBKGND ;https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-setprocessdpiawarenesscontext Func _WinAPI_SetProcessDpiAwarenessContext($DPIAwareContext = $Context_PerMonitorAware, $hGUI = 0, $iMode = 3) ;https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-setprocessdpiawarenesscontext $DPIAwareContext = ($DPIAwareContext < -5) ? -5 : ($DPIAwareContext > -1) ? -1 : $DPIAwareContext $iMode = ($iMode < 1) ? 1 : ($iMode > 3) ? 3 : $iMode Switch $iMode Case 1 Local $hDC = _WinAPI_GetDC($hGUI) Local $aResult1 = DllCall("user32.dll", "ptr", "GetDpiFromDpiAwarenessContext", "ptr", $hDC) If @error Or Not IsArray($aResult1) Then Return SetError(11, 0, 0) _WinAPI_ReleaseDC(0, $hDC) Local $aResult = DllCall("user32.dll", "Bool", "SetProcessDpiAwarenessContext", "int", $aResult1[0] + $DPIAwareContext) If @error Or Not IsArray($aResult) Then Return SetError(12, 0, 0) Case 2 ;~ If Not $hGUI Then $hGUI = WinGetHandle(AutoItWinGetTitle()) Local $aResult2 = DllCall("user32.dll", "int", "GetWindowDpiAwarenessContext", "ptr", $hGUI) If @error Or Not IsArray($aResult2) Then Return SetError(21, 0, 0) Local $aResult = DllCall("user32.dll", "Bool", "SetProcessDpiAwarenessContext", "int", $aResult2[0] + $DPIAwareContext) If @error Or Not IsArray($aResult) Then Return SetError(22, 0, 0) Case 3 Local $aResult31 = DllCall("user32.dll", "ptr", "GetThreadDpiAwarenessContext") If @error Or Not IsArray($aResult31) Then Return SetError(31, 0, 0) Local $aResult32 = DllCall("user32.dll", "ptr", "GetAwarenessFromDpiAwarenessContext", "ptr", $aResult31[0]) If @error Or Not IsArray($aResult32) Then Return SetError(32, 0, 0) Local $aResult = DllCall("user32.dll", "Bool", "SetThreadDpiAwarenessContext", "int", $aResult32[0] + $DPIAwareContext) If @error Or Not IsArray($aResult) Then Return SetError(33, 0, 0) EndSwitch Return 1 EndFunc ;==>_WinAPI_SetProcessDpiAwarenessContext  
      Just press the lmb and move your mouse. When lmb is released you can adjust the size of the window by dragging the white rectangle to any direction. Rmb will move the marked area.
      Press ESC to get the coordinates of the marked region.
      If you have any improvements, please post it here.
       
      Tested on Win10 x64 only.
       
    • By Rskm
      Hi, recently i created a GUI for some calculations in AutoIT.  The GUI has 2 tabs and on the first tab, it has few inputboxes where i use to click with mouse and start entering the inputs. i recently made some changes in the position of these textboxes. I made this by changing the autoit code file instead of making changes in KODA. Now i cannot click inside these textboxes with mouse. However, i can use TAB key to cycle through/enter input in these input boxes. what could have made the inputboxes not responding to mouseclicks. thanks
    • By TheDcoder
      Hi everyone,
      I am bit stumped as to why I am not able to set the time in the Date control
      #include <DateTimeConstants.au3> #include <GUIConstantsEx.au3> #include <MsgBoxConstants.au3> Example() Func Example() GUICreate("My GUI get date", 200, 200, 800, 200) Local $idDate = GUICtrlCreateDate("1953/04/25", 10, 10, 185, 20, $DTS_TIMEFORMAT) ; to select a specific default format Local $sStyle = "HH:mm:ss" GUICtrlSendMsg($idDate, $DTM_SETFORMATW, 0, $sStyle) ; Set time Local $iRet = GUICtrlSetData($idDate, '13:33:37') ConsoleWrite('GUICtrlSetData returned ' & ($iRet = 1 ? 'success' : 'failure') & @CRLF) GUISetState(@SW_SHOW) ; Loop until the user exits. While GUIGetMsg() <> $GUI_EVENT_CLOSE WEnd MsgBox($MB_SYSTEMMODAL, "Time", GUICtrlRead($idDate)) EndFunc ;==>Example The documentation for GUICtrlSetData clearly mentions that it uses the same format as GUICtrlRead:
      But I get failure
      What gives?
      Thanks for the help in advance!
    • By thedemons
      Introduction
      ImGui is a popular library written by ocornut, it can make awesome user interface based on directx. It is being used by many big apps/games.  The UI is nice and flexible, easy to use because of frame-by-frame drawing. So I decided to convert the entire ImGui library to AutoIt
      At first it's just an experiment, i converted some basic draw functions of imgui, compile to a dll, then using DllCall in autoit to call the functions. I was testing to see how much FPS i can get in autoit, and i was expected a low FPS, since autoit is slow. Suprisingly, the FPS turned out to be so high, it works really fast, even when drawing 1000 buttons at the same time. Features
      More than +270 functions converted from ImGui (compiled dll). Has 90% of the capability of what you can do in C++; Usable ImGuiIO and ImGuiStyle, so you can set whatever configurations you like. Preview
          
      Usage
      #include <WinAPI.au3> #include "ImGui.au3" ; Create a window Local $hwnd = _ImGui_GUICreate("AutoIt ImGui", 1024, 768) _WinAPI_ShowWindow($hwnd) ; Set style color _ImGui_StyleColorsLight() ;~ _ImGui_StyleColorsDark() Local $f_value = 5 While 1 ; when the user click close button on the window, this will return false if Not _ImGui_PeekMsg() Then Exit ; must call _ImGui_BeginFrame() _ImGui_Begin("Another window") _ImGui_Text("Hello there..") If _ImGui_Button("click me") Then $f_value = 5 _ImGui_SliderFloat("slider", $f_value, 2, 20) If _ImGui_IsItemHovered() Then _ImGui_ToolTip("what r u doing?") _ImGui_End() ; must call _ImGui_EndFrame() Wend  
      Remark
      Most of the functions were converted automatically. I haven't tested all of them yet, if some function doesn't work for you, please tell me. Still missing some features of ImGui, please tell me if you needed any. Run \tools\imgui-au3-setup.au3 to add _ImGui functions to SciTE auto-complete. Source Code
      Require: DirectX GitHub: imgui-autoit
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