afallenhope

Rocket League GOOAAL Rando Playback

3 posts in this topic

Hello all! In celebration of Rocket League supporting cross platform play with the XBone I wanted to finally create a script to accompany my game winning goals!

Currently I have a switch where one button will play this soccer.mp3 while the other cuts the audio in case someone skips the replay during the game. I have a collection of mp3 files that I would like to use from "C:\Rocket" folder and I would like to play a random file from that directory so "C:\Rocket\*.mp3".

 

I am having trouble understanding the random() function and hot to integrate it. Or would I need to create an array before being able to use the random function? Also for note I am trying to use about 20 mp3 files.

#include <MsgBoxConstants.au3>

Global $g_bPaused = False
HotKeySet("{8}", "HotKeyPressed")
HotKeySet("{5}", "HotKeyPressed")

Func HotKeyPressed()
   Switch @HotKeyPressed
      Case "{8}"
         SoundPlay("")
      Case "{5}"
         SoundPlay("C:\Rocket\Soccer.mp3")
   EndSwitch
EndFunc

The recordings are newscasters similar to this. Thought that it would have been nice for this to have been in the game to begin with lol Thanks Everyone! :D

 

 

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I have a soundboard app available on my website that I coded in autoit, source included. Feel free to take a look.

 

https://betaleaf.net/SoundBoard

https://github.com/BetaLeaf/SoundBoard/blob/master/SoundBoard.au3


False Positive Reporter - Mass email all anti virus vendors with an attachment of your program for fast and easy whitelisting.

PortableApps.com App Creation Wizard  - A simple GUI-based Wizard for creating PortableApps.

SoundBoard - Play any song or sound you want at the press of a hotkey.

My GitHub Page: https://github.com/BetaLeaf

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