MapIt is a tile world editor. MapIt was built around the concept of reversing Dragon Warrior map images. MapIt can take image input and produce a tile and world array.
MapIt features Unity style dragable labels that adjust property values.
MapParser is a C++ project that scans images for unique tiles. MapParser is very fast. Due to hard drive failure, many bugs were restored b/c I had to rewind many years. Frustrated with the design, I wrote a new version from the ground up. This New Version: AutoIt Front-end, command line controls, and shared with the world; so that I can't lose it again.
You can toggle the C++ MapParser off to see the difference in speeds between the MapParser CPP verse AutoIt function. Function is named Scan_Tiles() in AutoIt. You can also chose to download without MapParser.exe.
At the moment Scanning a image resets the arrays, but you can add tiles after scanning.
Images can be added as tiles without scan image at all. Then configure settings to give your world parameters and manually fill the world data with tile indexes.
Using the settings you can change tile size after a scan. Example: you wanted to replace a map with different sized tiles.
Changing and replacing tile / world data is easy. B/c tile world editor.
Hotkeys, I use CTRL+R in image above to signal replace tile action and I use "G" to Get the tile under mouse.
Hotkeys are not saved to disk and thus are set to default between sessions.
I might draw the world to pre-rendered surfaces and use them as multi-layer someday. I do that in my AutoIt, DragonWarrior Remake but I could spend forever unsure what features are important for this. The DW_Remake has a method of replacing a tile with a tile on two layers. So you could replace a tree on the first layer with a grass, and a tree in the second layer. This is all getting very confusing.
I attempted to write the good code. If something could be better, please advise.
Forth release. Enjoy.
For download, videos, and example of created world file data; please visit the MapIt webpage: http://songersoft.com/programming/mapit/mapit_about.phtml
Special thanks: @AdmiralAlkex, @Melba23, @MrCreatoR
Main AutoIt source file: Will not run without other Includes and SDL DLLs.
Last Update: 5/23/2018 7:55 PM EST
I have a button created with _GUICtrlButton_Create function. I know that this function returns a handle of button instead of an ID. So i have obtain control ID by calling _WinAPI_GetDlgCtrlID function. After that i have tried the GUICtrlSetBkColor function. But it didnt worked. Any suggestions will be appreciated. Thanks in advance.
Note : - The window which carries this button is not created with native gui create function. Instead, it is created with CreateWindowEx api function.
I'm trying to click a button on a web page. I have added a couple of MsgBox lines to allow me to watch what happens on the page. As you can see the first half of my script enters data into text boxes on the page. I have no problem there. I just cannot click on the region buttons. The "set focus" line causes an outline to appear around the EU button and the "click button" line causes the "Pick a Region" text to disappear. Here is the code I have so far.
#include <IE.au3> Local $oIE = _IECreate("http://questchecker.com/") Local $iQuestID = "123456" Local $sCharacterName = "CharacterName" Local $colForms = _IEFormGetCollection($oIE) $iCount = 0 For $oForm In $colForms $oFormElements = _IEFormElementGetCollection($oForm) For $oFormElement In $oFormElements $iCount = $iCount + 1 Local $sTagName = StringLower($oFormElement.tagName) Local $sElementType = $oFormElement.type Local $sElementName = $oFormElement.name Switch $iCount Case 6 _IEFormElementSetValue($oFormElement, "MyRealm", 0) ; realm Case 7 _IEFormElementSetValue($oFormElement, $sCharacterName, 0) Case 8 _IEFormElementSetValue($oFormElement, $iQuestID, 0) EndSwitch Next Next Local $oButtons = _IEGetObjByName($oIE, "questForm") For $oButton In $oButtons If _IEFormElementGetValue($oButton) = "US" Then MsgBox(0, "", "Click Okay to set focus") _IEAction($oButton, "focus") MsgBox(0, "", "Click Okay to click button") _IEAction($oButton, "click") ExitLoop EndIf Next MsgBox(0, "", "Click Okay to quit") _IEQuit($oIE) Exit
As said in the title, I'm searching a way to disable all tabstops in a GUI. My GUI includes 15 buttons and 3 edit controls.
- is there a way to disable all tabstops at a time
- is there a way to list all controls of a GUI and then disable tabstops one by one
- or should I use the following line after each button creation:
_WinAPI_SetWindowLong(GUICtrlGetHandle(-1), $GWL_STYLE, BitAND(_WinAPI_GetWindowLong(GUICtrlGetHandle(-1), $GWL_STYLE), BitNOT($WS_TABSTOP))) Thanks in advance for your valuable help!
Edit: or maybe disable TAB key? I don't remember how to do!