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Found 5 results

  1. Hi All, While creating a few excel spreadsheets using AutoIt, I came across something which to my limiting time to research the forums I don't anyone has mentioned. The color pallettes are reversed. Huge shock to me. I wanted to produce a red row but kept on getting blue. Seems like 0xFF0000 was red on the charts but when running the script, I got blue. I then played around with the colors, and after a few tries, I finally got Red. Reversed the FF0000 and the result is 0000FF. So for Excel compared to Html 0000FF (Red) - Excel 0000FF (Blue) - Html FFFF00 (Cyan) - Excel FFFF00(Yellow) - Html
  2. NOTE: TOPIC HAS BEEN MERGED TO HERE: MapIt Quest Special thanks: AdmiralAlkex, Melba23, MrCrearoR, Dragon Warrior 3, SDL MapIt is a tile world editor. MapIt was built around the concept of reversing Dragon Warrior map images. MapIt can take image input and produce a tile and world array. Changing and replacing tile / world data is easy. B/c tile world editor. CTRL+R in image above to signal replace tile action and I use "G" to Get the tile under mouse. A full list of hotkeys can be assigned in the: Help Menu\Hotkeys MapParser is a C++ project that scans images for unique tiles. MapIt can be downloaded without MapParser. MapParser can be toggled off in the Scan_Image dialog. Without MapParser, MapIt will use the Scan_Tiles() function written in AutoIt ; which is 100 * slower Idk. If MapParser.exe will not run for you: Installing Visual C++ Redistributable for Visual Studio 2015 should fix it: https://www.microsoft.com/en-us/download/details.aspx?id=48145 You can start with example world and tiles. Example world was made following these steps: Started with a tile map image of DragonWarrior3 town of: Reeve From MapIt World Menu \ New \ Scan_Image dialog, I set the area to exclude the key legend to the far right of image. After scanning the map image to world and tile array. I removed a few of the map artifacts. More work could be done on this world; removing unwanted tiles, but it is fine for now. I saved my world to disk. This creates folder: Worldname: Containing folder of Tiles and a Worldname.txt. Using The Gimp, I edited some tiles to have a transparent color: Stairs, Trees, Desk Tables, Chest-of-drawers, Chairs, Signs, Doors, Beds. I changed the world layers to 2: World Menu \ Properties. F9 Finds all selected tile on current layer and changes to a new selected tile on new layer. I used F9 to change all Trees on layer: 0 to Trees on layer: 1. Then I used F9 to change all Trees on layer: 0 to Grass on layer: 0 In this video you can see how I used the Tile Menu \ Replace From Disk option to remap tile images to my custom tiles. Conveniently my tiles already have a transparent pixel. See video for how that was done: To use the example world: First unzip the world save file: http://songersoft.com/programming/mapit/worlds/Reeve_Swapped.zip From the World Menu: choose \Load Navigate to the Reeve_Swapped.txt located in the extracted zip. Or you can scan any image. The map images I used are here: http://www.realmofdarkness.net/dq/games/nes/dw3/maps/world For download, videos, and example of created world file data; please visit the MapIt webpage: http://songersoft.com/programming/mapit/mapit_about.phtml
  3. _ArraySlice() its similar to list[n:n] in Python. I was converting a python script to autoit and was bored afterwords so I decided to create this UDF. #AutoIt3Wrapper_Au3Check_Parameters=-q -d -w 1 -w 2 -w 3 -w- 4 -w 5 -w 6 -w- 7 ; #FUNCTION# ==================================================================================================================== ; Name...........: _ArraySlice ; Description ...: Returns the specified elements as a zero based array. ; Syntax.........: _ArraySlice(Const ByRef $avArray[, $iStart = 0[, $iEnd = 0[, $iStep = 1]]]) ; Parameters ....: $avArray - Array to Slice ; $iStart - [optional] Index of array to start slicing ; $iEnd - [optional] Index of array to stop slicing ; $iStep - [optional] Increment can be negative ; Return values .: Success - Array containing the specified portion or slices of the original. ; Failure - "", sets @error: ; |1 - $avArray is not an array ; |2 - $iStart is greater than $iEnd when increment is positive ; |3 - $avArray is not an 1 dimensional array ; |4 - $iStep is greater than the array ; Author ........: Decipher ; Modified.......: ; Remarks .......: ; Related .......: StringSplit, _ArrayToClip, _ArrayToString ; Link ..........: ; Example .......: Yes ; =============================================================================================================================== #include <Array.au3> ; Needed for _ArrayDisplay only. Example() Func Example() Local $MyArray[10] $MyArray[0] = 9 $MyArray[1] = "One" $MyArray[2] = "Two" $MyArray[3] = "Three" $MyArray[4] = "Four" $MyArray[5] = "Five" $MyArray[6] = "Six" $MyArray[7] = "Seven" $MyArray[8] = "Eight" $MyArray[9] = "Nine" Local $MyNewArray = _ArraySlice($MyArray, 9, 0, -2) _ArrayDisplay($MyNewArray) $MyNewArray = _ArraySlice($MyArray, 1) _ArrayDisplay($MyNewArray) $MyNewArray = _ArraySlice($MyArray, 1, 5) _ArrayDisplay($MyNewArray) $MyNewArray = _ArraySlice($MyArray, 5) _ArrayDisplay($MyNewArray) $MyNewArray = _ArraySlice($MyArray, 1, 3, 1) _ArrayDisplay($MyNewArray) EndFunc ;==>Example Func _ArraySlice(Const ByRef $avArray, $iStart = 0, $iEnd = 0, $iStep = 1) If Not IsArray($avArray) Then Return SetError(1, 0, 0) If UBound($avArray, 0) <> 1 Then Return SetError(3, 0, "") Local $iNew = 0, $iUBound = UBound($avArray) - 1 ; Bounds checking If $iStep > $iUBound Then Return SetError(4, 0, "") If $iEnd < 0 Or $iEnd > $iUBound Or $iEnd <= 0 And $iStep > 0 Then $iEnd = $iUBound If $iStart < 0 Then $iStart = 0 If $iStart > $iEnd And $iStep >= 1 Then Return SetError(2, 0, "") Local $aNewArray[$iUBound] For $i = $iStart To $iEnd Step $iStep ; Create a new zero based array $aNewArray[$iNew] = $avArray[$i] $iNew +=1 Next ReDim $aNewArray[$iNew] Return $aNewArray EndFunc ;==>_ArraySlice_ArraySlice.au3
  4. Hi, I remember a script where i had seen an user inverse state of a button ( $GUI_ENABLE (64) / $GUI_DISABLE (128) ) in one line only I remember it use Bit operation but i cannot reproduce it, can someone help ? In fact if the button is enable i want to disable it and if he is disable , want to enable it, something like that : GuiCtrlSetState ( $button , BitOr ( GuiCtrlGetSate ( $button ) ) ; i know this is NOT working, for explanation only Thanks !
  5. Hey guys! I just started to work on a script to convert/encrypt strings in a simple GUI. First of all, here is my code: #include <ButtonConstants.au3> #include <EditConstants.au3> #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #include <String.au3> $Form1 = GUICreate("Form1", 615, 438, 574, 290) $Text = GUICtrlCreateEdit("", 8, 40, 601, 353) GUICtrlSetData(-1, "") $Convert = GUICtrlCreateButton("Convert", 8, 400, 297, 33) $Close = GUICtrlCreateButton("Close", 312, 400, 297, 33) $StringReverse = GUICtrlCreateRadio("String Reverse", 16, 8, 89, 17) $StringEncrypt = GUICtrlCreateRadio("String Encrypt", 128, 8, 89, 17) $Frame1 = GUICtrlCreateGroup("", 8, 0, 105, 33) GUICtrlCreateGroup("", -99, -99, 1, 1) $Password = GUICtrlCreateInput("", 216, 8, 385, 21) $Frame2 = GUICtrlCreateGroup("", 120, 0, 489, 33) GUICtrlCreateGroup("", -99, -99, 1, 1) GUISetState(@SW_SHOW) While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit Case $Close Exit Case $Convert If GUICtrlRead($StringReverse) = 1 Then $ReadText = GUICtrlRead($Text) $ReverseText = _StringReverse($ReadText) GUICtrlSetData($Text, $ReverseText) ElseIf GUICtrlRead($StringEncrypt) = 1 Then $ReadText = GUICtrlRead($Text) $ReadPassword = GUICtrlRead($Password) If $ReadPassword = Not 0 Then $TextEncrypt = _StringEncrypt(1, $ReadText, $ReadPassword) GUICtrlSetData($Text, $TextEncrypt) Else MsgBox(0,"Error","String encryption requires a password") EndIf Else MsgBox(0,"Error","No manipulation method specified") EndIf EndSwitch WEnd The problem with this is, if i want to convert for example somthing like this: "String1" "String2" "String3" GUICtrlRead will read it as "String1""String2""String3". I tried to mess around with StringSplit, but can't get it to work. Any indeas?
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