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Jibberish

GUICtrlCreateEdit with Arrays in Case Statements

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Jibberish

I am working on a Video Player Test Script. I am reading a text file into a 3d array to be displayed in a GUI.

Array Content:

[x][0]FileName.mp4

[x][1]UsageCount -> Up to a 4 digit number

[x][2]EnableUsageCount (True/False)

In the GUI the user can check the filename box, edit the number of usages and check EnableUsageCount to turn on the UsageCount control using the UsageCount number for the maximum number of plays.

To make this easier to deal with I have removed the EnableUsageCount section, and am just concentrating on getting a method to put the edited (or unchanged) UsageCount in the array. Currently nothing is read into the array, due to my using the wrong method in the Case statement.

Here are code snippets of what I am trying to do:

; Snippets from script
; I read the text file at the bottom and put the .mp4 filenames in $aManifest[x][0] and UsageCount in $aManifest[x][1]
; Then I create a GUI to display the .mp4 filenames with checkboxes and the UsageCount to the right. UsageCount is editable by the user.
; If the filename is checked, I want to read the filename into $aCheckedVideos[x][0] and the updated UsageCount in $aCheckedVideos[x][1]
; The GUICtrlRead($aVideoName[$i]) with Case $GUI_CHECKED & UNCHECKED works for the checkboxes

; This section puts the filenames in the GUI with a checkbox
For $i = 0 to $iMMCount Step 1
        $sMP4Text = $aManifest[$i][0]
        $iMP4Length = StringLen($sMP4Text)
        $aVideoName[$i] = GUICtrlCreateCheckbox($sMP4Text,$iLeft, $iTop)
        $iTop += 30
    Next

; This section reads numbers from the Manifest array, and I want to be able to change the number and have them saved.
; So the Case $GUI_CHECKED & UNCHECKED won't work here, and I can't figure out what I should be doing here.
    For $i = 0 to $iMMCount Step 1
        $sUsageText = $aManifest[$i][1]
        $aUsageCount[$i] = GUICtrlCreateInput($sUsageText,$iLeft, $iTop, 50,18, $GUI_DOCKAUTO)
        GUICtrlSetPos($aUsageCount[$i],200)
        $iTop += 30
    Next

    While 1
        $nMsg = GUIGetMsg()
        Switch $nMsg
            Case $GUI_EVENT_CLOSE
                Exit

            Case $idCloseGUI
                For $i = 0 To $iMMNewCount Step 1
                    Switch GUICtrlRead($aVideoName[$i])
                        Case $GUI_CHECKED
                            $aCheckedVideos[$i][0] = $aManifest[$i][0]  ; If checked, I put the results into a two D array
                        Case $GUI_UNCHECKED                             ; where Video Name is $aCheckedVideos[x][0]
                    EndSwitch
                    Switch GUICtrlRead($aUsageCounter[$i])
                        Case $GUI_CHECKED
                            $aCheckedVideos[$i][1] = $aUsageCount[$i]   ;I want to put the text (numbers) in $aCheckedVideos[x][1]
                        Case $GUI_UNCHECKED                             ;but what is returned is blank, probably due to
                    EndSwitch                                           ; $GUI_CHECKED being the wrong thing.
                Next
                ExitLoop
        EndSwitch
    WEnd

;The txt file I'm reading has the following:
;~ /** Title #1: Big Buck Bunny 1080p **/
;~ "Name": "Big Buck Bunny",
;~ "URI": "..\\MediaFiles\\bbb_1080_60s.mp4",
;~ "UsageCount": 9999,
;~ "URI": "..\\MediaFiles\\bbb_1080_60s_enc1.mp4",
;~ "UsageCount": 45,
;~ "URI": "..\\MediaFiles\\bbb_1080_60s_enc1.mp4",
;~ "UsageCount": 2,
;~ /** Title #2: Tears of Steel 4K **/
;~ "Name": "Tears of Steel 4K",
;~ "URI": "..\\MediaFiles\\tos_4K_60s_HEVC.mp4",
;~ "UsageCount": 9876,
;~ "URI": "..\\MediaFiles\\tos_4K_60s_HEVC_enc2.mp4",
;~ "UsageCount": 0,
;~ "URI": "..\\MediaFiles\\tos_4K_60s_HEVC_enc2.mp4",
;~ "UsageCount": 5,

I am certain that the section

                    Switch GUICtrlRead($aUsageCounter[$i])
                        Case $GUI_CHECKED :lmao:
                            $aCheckedVideos[$i][1] = $aUsageCount[$i]    ;I want to put the text (numbers) in $aCheckedVideos[x][1]
                        Case $GUI_UNCHECKED                                ;but what is returned is blank, probably due to
                    EndSwitch                                            ; $GUI_CHECKED being the wrong thing.


is wrong, and this is what I am looking for help with. Instead of $GUI_CHECKED what should I be looking for?

The worst part of this is I had this working late last night, and then lost my changes and cannot for the life of me remember how I had this working. :(

Help is truly appreciated!

Jibberish

 

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Jibberish

OK I created a new script that can be run so you can see my problem. I need to display the updated number in the final display.

 

;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;
;   This script reads a text file into an array and displays the Name and Number from the text file.
;       The user can check a name and change the number, and the results are displayed in _ArrayDisplay.
;       Only the Checked names are displayed in their original position. This is necessary for future
;           plumbing.
;
;   The problem with this script is the original number is returned, not the changed number. I cannot
;       figure out how to get the updated number to be displayed.
;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


#include-once
#include <MsgBoxConstants.au3>
#include <array.au3>
#include <Date.au3>
#include <WinAPIFiles.au3>
#include <AutoItConstants.au3>
#include <Misc.au3>
#include <File.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>

Local $iMax = 6 ;Default number of Videos - 1 for the array counter
Dim $aTextFile[$iMax][2]    ; [start with 5 entries][Name, Number]  Don't get confused! [Row][Column]
Local $i = 0
Local $iLeft = 30
Local $iTop = 30
Local $sName
Local $sNumber
Local $aArray
Local $iMaxCol = 5
Local $iRow = 0
Local $iCol = 0
Local $aNumberCount[$iMaxCol][2]



$aArray1 = ReadFile()
$aNamesNumbers = DisplayNames($aArray1)
_ArrayDisplay($aNamesNumbers)

;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;
;   ReadFile() places the contents of the NameNumber.txt file in an array
;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Func ReadFile()
Local $sFileData = @ScriptDir & "\NameNumber.txt"
Local $iStrReturn = 0
Local $aArrayFile
Local $aTextFile[$iMaxCol][2]
Local $aName
Local $sCheckBox1
Const $iL = 10  ; Count from Left for GUI so all buttons line up
Local $sFill
Local $iA = 0, $iN = 0

    ; Put the Names into an Array
    _FileReadToArray($sFileData, $aArrayFile)
    For $iA = 0 To $aArrayFile[0]   ; Step through the array looking for Names
        If StringInStr($aArrayFile[$iA], "Name:") Then
            $aName = StringSplit($aArrayFile[$iA],":")
            $sFill = $aName[2]
            If UBound($aTextFile) <= $iRow Then
                ; Resize the array when $iRow is equal to the element count in the array to prevent subscript error
                ReDim $aTextFile[UBound($aTextFile) + 1][$iMaxCol]
            EndIf
            $aTextFile[$iRow][$iCol] = $sFill
            $iRow += 1
        EndIf
    Next

    $iCol = 1
    $iRow = 0
    $sFill = ""
    For $iA = 1 To $aArrayFile[0]   ; Step through the array looking for Numbers
        If StringInStr($aArrayFile[$iA], "Number:") Then
            $aName = StringSplit($aArrayFile[$iA],":")
            $sFill = $aName[2]
            If UBound($aTextFile) <= $iRow Then
                ; Resize the array when $iRow is equal to the element count in the array to prevent subscript error
                ReDim $aTextFile[UBound($aTextFile) + 1][$iMaxCol]
            EndIf
            $aTextFile[$iRow][$iCol] = $sFill
            $iRow += 1
        EndIf
    Next
    Return $aTextFile

EndFunc

;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;
;   Display the Name and Number
;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Func DisplayNames($aArray1)
    Local $aName[$iMax]
    Local $aNumbers[$iMax]
    $iMMCount = UBound($aArray1)
    $iMMCount -=1


    Local $iWidth = 300
    Local $iLength = 300;$iMMCount * 30
    GUISetFont(12)
    $hGUI = GUICreate("Edit / Update Number Test", $iWidth, $iLength, -1, -1)
    GUICtrlCreateLabel("         Name                                          Number",1,5)
    ;$iTop += 30
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;
;   Display Name with a Checkbox. Only Checked Names should be saved.
;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    For $i = 0 to $iMMCount Step 1
        $sNameText = $aArray1[$i][0]
        $iNameLength = StringLen($sNameText)
        $aName[$i] = GUICtrlCreateCheckbox($sNameText,$iLeft, $iTop)
        $iTop += 30
    Next

;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;
;   Display the number from the text file below each name. Allow the user to change the number and display the
;       new number.
;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $iLeft = 60
    GUIStartGroup()
        $iTop = 28
    For $i = 0 to $iMMCount Step 1
        $sNumberText = $aArray1[$i][1]
        $aNumberCount[$i][1] = $sNumberText
        $aNumberCount[$i][0] = GUICtrlCreateInput($sNumberText,$iLeft, $iTop, 50,18, $GUI_DOCKAUTO)
        GUICtrlSetPos($aNumberCount[$i][0],200)
        $iTop += 30
    Next

;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;
;   Read the checked names and (possibly updated) number
;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    $iMMCount = UBound($aNumberCount)
    $iMMNewCount = $iMMCount - 1
    Local $aGUICheckbox[$iMMCount]
    Local $aCheckedNameNumber[$iMMCount][2]


    $iLeft = 30
    Local $idCloseGUI = GUICtrlCreateButton("Close",$iLeft, $iTop)

    GUISetState(@SW_SHOW)
    While 1
        $nMsg = GUIGetMsg()
        Switch $nMsg
            Case $GUI_EVENT_CLOSE
                Exit

            Case $idCloseGUI
                For $i = 0 To $iMMNewCount Step 1
                    Switch GUICtrlRead($aName[$i])
                        Case $GUI_CHECKED
                            $aCheckedNameNumber[$i][0] = $aArray1[$i][0]
                        Case $GUI_UNCHECKED
                    EndSwitch
                    Switch GUICtrlRead($aNumberCount[$i][0])
                        Case $aCheckedNameNumber[$i][1] = GUICtrlRead($aNumberCount[$i][1])


                    EndSwitch
                Next
                ExitLoop
        EndSwitch
    WEnd

    For $i = 0 to $iMMNewCount step 1
        GUICtrlRead($aNumberCount[$i][0])
        If $aCheckedNameNumber[$i][0] <> "" Then
            $aCheckedNameNumber[$i][1] = $aNumberCount[$i][1]
        EndIf
    Next
    GUIDelete($hGUI)

    Return $aCheckedNameNumber
EndFunc

The text file that is read is here:

* This is a dummy file with Somebody.name and Number
* The only purpose of this file is to read the updated Number.
Name:Taggart
Number:916
Name:Mongo
Number:90
Name:Hedley Lamarr
Number:22
Name:Bart
Number:9999
Name:The Waco Kid
Number:2244

Copy the text above into NameNumber.txt and store the file in your script directory.

Run the script, Check a Checkbox and change that associated number and continue. You will see the original number is displayed, not the one you just modified.

How do I get the updated data from the GUI?

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Melba23

Jibberish,

You are using the wrong element of the $aNumberCount array to get the ControlID of the inputs. Try this:

#include <GUIConstantsEx.au3>
#include <Array.au3>
#include <File.au3>

Local $iMax = 6 ;Default number of Videos - 1 for the array counter
Local $aTextFile[$iMax][2] ; [start with 5 entries][Name, Number]  Don't get confused! [Row][Column]
Local $i = 0
Local $iLeft = 30
Local $iTop = 30
Local $sName
Local $sNumber
Local $aArray
Local $iMaxCol = 5
Local $iRow = 0
Local $iCol = 0
Local $aNumberCount[$iMaxCol][2]

$aArray1 = ReadFile()
$aNamesNumbers = DisplayNames($aArray1)
_ArrayDisplay($aNamesNumbers, "", Default, 8)

Func ReadFile()
    Local $sFileData = @ScriptDir & "\NameNumber.txt"
    Local $iStrReturn = 0
    Local $aArrayFile
    Local $aTextFile[$iMaxCol][2]
    Local $aName
    Local $sCheckBox1
    Const $iL = 10 ; Count from Left for GUI so all buttons line up
    Local $sFill
    Local $iA = 0, $iN = 0

    ; Put the Names into an Array
    _FileReadToArray($sFileData, $aArrayFile)
    For $iA = 0 To $aArrayFile[0] ; Step through the array looking for Names
        If StringInStr($aArrayFile[$iA], "Name:") Then
            $aName = StringSplit($aArrayFile[$iA], ":")
            $sFill = $aName[2]
            If UBound($aTextFile) <= $iRow Then
                ; Resize the array when $iRow is equal to the element count in the array to prevent subscript error
                ReDim $aTextFile[UBound($aTextFile) + 1][$iMaxCol]
            EndIf
            $aTextFile[$iRow][$iCol] = $sFill
            $iRow += 1
        EndIf
    Next

    $iCol = 1
    $iRow = 0
    $sFill = ""
    For $iA = 1 To $aArrayFile[0] ; Step through the array looking for Numbers
        If StringInStr($aArrayFile[$iA], "Number:") Then
            $aName = StringSplit($aArrayFile[$iA], ":")
            $sFill = $aName[2]
            If UBound($aTextFile) <= $iRow Then
                ; Resize the array when $iRow is equal to the element count in the array to prevent subscript error
                ReDim $aTextFile[UBound($aTextFile) + 1][$iMaxCol]
            EndIf
            $aTextFile[$iRow][$iCol] = $sFill
            $iRow += 1
        EndIf
    Next
    Return $aTextFile

EndFunc   ;==>ReadFile

;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;
;   Display the Name and Number
;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Func DisplayNames($aArray1)
    Local $aName[$iMax]
    Local $aNumbers[$iMax]
    $iMMCount = UBound($aArray1)
    $iMMCount -= 1


    Local $iWidth = 300
    Local $iLength = 300 ;$iMMCount * 30
    GUISetFont(12)
    $hGUI = GUICreate("Edit / Update Number Test", $iWidth, $iLength, -1, -1)
    GUICtrlCreateLabel("         Name                                          Number", 1, 5)
    ;$iTop += 30
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ;
    ;   Display Name with a Checkbox. Only Checked Names should be saved.
    ;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    For $i = 0 To $iMMCount Step 1
        $sNameText = $aArray1[$i][0]
        $iNameLength = StringLen($sNameText)
        $aName[$i] = GUICtrlCreateCheckbox($sNameText, $iLeft, $iTop)
        $iTop += 30
    Next

;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ;
    ;   Display the number from the text file below each name. Allow the user to change the number and display the
    ;       new number.
    ;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $iLeft = 60
    ;GUIStartGroup()
    $iTop = 28
    For $i = 0 To $iMMCount Step 1
        $sNumberText = $aArray1[$i][1]
        $aNumberCount[$i][1] = $sNumberText
        $aNumberCount[$i][0] = GUICtrlCreateInput($sNumberText, $iLeft, $iTop, 50, 18, $GUI_DOCKAUTO)
        GUICtrlSetPos($aNumberCount[$i][0], 200)
        $iTop += 30
    Next

;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ;
    ;   Read the checked names and (possibly updated) number
    ;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    $iMMCount = UBound($aNumberCount)
    $iMMNewCount = $iMMCount - 1
    Local $aGUICheckbox[$iMMCount]
    Local $aCheckedNameNumber[$iMMCount][2]


    $iLeft = 30
    Local $idCloseGUI = GUICtrlCreateButton("Close", $iLeft, $iTop)

    GUISetState(@SW_SHOW)
    While 1
        $nMsg = GUIGetMsg()
        Switch $nMsg
            Case $GUI_EVENT_CLOSE
                Exit

            Case $idCloseGUI
                For $i = 0 To $iMMNewCount Step 1
                    If GUICtrlRead($aName[$i]) = $GUI_CHECKED Then ; Only read the checked items <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
                        $aCheckedNameNumber[$i][0] = $aArray1[$i][0] ; The name... <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
                        $aCheckedNameNumber[$i][1] = GUICtrlRead($aNumberCount[$i][0]) ; ...and the current input value <<<<<<<<<<<<<<
                    EndIf
                Next
                ExitLoop
        EndSwitch
    WEnd

    ;For $i = 0 To $iMMNewCount Step 1
    ;   GUICtrlRead($aNumberCount[$i][0])
    ;   If $aCheckedNameNumber[$i][0] <> "" Then
    ;       $aCheckedNameNumber[$i][1] = $aNumberCount[$i][1]
    ;   EndIf
    ;Next
    GUIDelete($hGUI)

    Return $aCheckedNameNumber
EndFunc   ;==>DisplayNames

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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      ; Associative arrays in AutoIt? Hells yeah! ; Initialize your array ... global $oMyError = ObjEvent("AutoIt.Error", "AAError") ; Initialize a COM error handler ; first example, simple. global $simple AAInit($simple) AAAdd($simple, "John", "Baptist") AAAdd($simple, "Mary", "Lady Of The Night") AAAdd($simple, "Trump", "Silly Man-Child") AAList($simple) debug("It is said that Trump is a " & AAGetItem($simple, "Trump") & ".", @ScriptLineNumber);debug debug("") ; slightly more interesting.. $ini_path = "AA_Test.ini" ; Put this prefs section in your ini file.. ; [test] ; foo=foo value ; foo2=foo2 value ; bar=bar value ; bar2=bar2 value global $associative_array AAInit($associative_array) ; We are going to convert this 2D array into a cute associative array where we ; can access the values by simply using their respective key names.. $test_array = IniReadSection($ini_path, "test") for $z = 1 to 2 ; do it twice, to show that the items are *really* there! for $i = 1 to $test_array[0][0] $key_name = $test_array[$i][0] debug("Adding '" & $key_name & "'..");debug ; key already exists in "$associative_array", use the pre-determined value.. if AAExists($associative_array, $key_name) then $this_value = AAGetItem($associative_array, $key_name) debug("key_name ALREADY EXISTS! : =>" & $key_name & "<=" , @ScriptLineNumber);debug else $this_value = $test_array[$i][1] ; store left=right value pair in AA if $this_value then AAAdd($associative_array, $key_name, $this_value) endif endif next next debug(@CRLF & "Array Count: =>" & AACount($associative_array) & "<=" , @ScriptLineNumber);debug AAList($associative_array) debug(@CRLF & "Removing 'foo'..");debug AARemove($associative_array, "foo") debug(@CRLF & "Array Count: =>" & AACount($associative_array) & "<=" , @ScriptLineNumber);debug AAList($associative_array) debug(@CRLF & "Removing 'bar'..");debug AARemove($associative_array, "bar") debug(@CRLF & "Array Count: =>" & AACount($associative_array) & "<=" , @ScriptLineNumber);debug AAList($associative_array) quit() func quit() AAWipe($associative_array) AAWipe($simple) endfunc ;; Begin AA Functions func AAInit(ByRef $dict_obj) $dict_obj = ObjCreate("Scripting.Dictionary") endfunc ; Adds a key and item pair to a Dictionary object.. func AAAdd(ByRef $dict_obj, $key, $val) $dict_obj.Add($key, $val) If @error Then return SetError(1, 1, -1) endfunc ; Removes a key and item pair from a Dictionary object.. func AARemove(ByRef $dict_obj, $key) $dict_obj.Remove($key) If @error Then return SetError(1, 1, -1) endfunc ; Returns true if a specified key exists in the associative array, false if not.. func AAExists(ByRef $dict_obj, $key) return $dict_obj.Exists($key) endfunc ; Returns a value for a specified key name in the associative array.. func AAGetItem(ByRef $dict_obj, $key) return $dict_obj.Item($key) endfunc ; Returns the total number of keys in the array.. func AACount(ByRef $dict_obj) return $dict_obj.Count endfunc ; List all the "Key" > "Item" pairs in the array.. func AAList(ByRef $dict_obj) debug("AAList: =>", @ScriptLineNumber);debug local $k = $dict_obj.Keys ; Get the keys ; local $a = $dict_obj.Items ; Get the items for $i = 0 to AACount($dict_obj) -1 ; Iterate the array debug($k[$i] & " ==> " & AAGetItem($dict_obj, $k[$i])) next endfunc ; Wipe the array, obviously. func AAWipe(ByRef $dict_obj) $dict_obj.RemoveAll() endfunc ; Oh oh! func AAError() Local $err = $oMyError.number If $err = 0 Then $err = -1 SetError($err) ; to check for after this function returns endfunc ;; End AA Functions. ; debug() (trimmed-down version) ; ; provides quick debug report in your console.. func debug($d_string, $ln=false) local $pre ; For Jump-to-Line in Notepad++ if $ln then $pre = "(" & $ln & ") " & @Tab ConsoleWrite($pre & $d_string & @CRLF) endfunc  
      ;o) Cor
    • Eminence
      By Eminence
      Hello,
      Is there a way wherein I can access the data from an array coming from an Excel file then have it assigned on to a variable?
      Below is a snippet of my current code. For now, it just reads and outputs the data from the excel file and have it displayed via an array.
      #include <Array.au3> #include <Excel.au3> #include <MsgBoxConstants.au3> Local $oExcel = _Excel_Open(False) If @error Then Exit MsgBox(0, "Error", "Error creating application object." & @CRLF & "Error: " & @error & " Extends: " & @extended) ; Open Excel Woorkbook and return object Local $sWorkbook = @ScriptDir & "\Excel Files\Test Data.xlsx" Local $oWorkbook = _Excel_BookOpen($oExcel, $sWorkbook, False, True) If @error Then MsgBox(0, "Error", "Error opening workbook'" & $sWorkbook & ".'" & @CRLF & "Error: " & @error & "Extends: " & @extended) _Excel_Close($oExcel) Exit EndIf Local $aResult = _Excel_RangeRead($oWorkbook) ; Error Trapping If @error Then MsgBox(0, "Error", "Error reading data from '" & $sWorkbook & ".'" & @CRLF & "Error: " & @error & " Extends: " & @extended) _Excel_Close($oExcel) Exit EndIf _ArrayDisplay($aResult) My Excel file has values from Column A to H with values from 1 to 30, what I desired to do is have the value in "A7" assigned on to a variable. 
       
      Any help is appreciated. Thanks in advance.
    • Abdulla060
      By Abdulla060
      i have a 3d array that is [10][20][6] for now lets assume that its [3][3][3] so it looks something like this 
      [[[1,2,3],[1,2,3],[1,2,3]], [[1,2,3],[1,2,3],[1,2,3]], [[1,2,3],[1,2,3],[1,2,3]]] i need to add another 1d  array to the position [2][3] ( i hope its clear) so it becomes like this 
      [[[1,2,3],[1,2,3],[1,2,3]], [[1,2,3],[1,2,3],[1,2,3]], [[1,2,3],[1,2,3],[1,2,3],[4,5,6]]] and i have no idea how  
    • NizonRox
      By NizonRox
      Hi, i'm currently facing problems with understanding how arrays work, or atleast a few commands that alter arrays.
      My current situation is:
      1. I'm taking the process list and putting it all in an array
      2. I want to remove the boring common windows processes
      3. Profit
      And i'm currently stuck on step 2, while i already found this thread it dosn't seem that i can make it do what i want.
      Current code:
      Local $PList = ProcessList() Local $RL[6] = ["smss.exe", "csrss.exe", "svchost.exe", "iexplore.exe", "chrome.exe", "conhost.exe"] Sleep(1) For $i=1 To Ubound($RL)-1 Sleep(1) While Not @Error $iIndex = _ArraySearch($PList, $RL[$i], 1, 0, 0, 1) _ArrayDelete($PList, $iIndex) WEnd Next It seems to remove all but smss.exe from the array list unless i have it two times in the array.
       
      Note: The sleep(1) is there to clear the error else the command wont fire for the rest of the array, any other way of doing it?
    • Randwulf
      By Randwulf
      To save myself a "search" nightmare, I'm trying to wrap my head around 3D arrays.
      Example: In "No Limit Hold'em", if I only play kings "KK" and queens "QQ"
      and I only play them from the positions of the "Button" or "Blinds"
      and do one thing if it's raised ahead or another if not raised.
      I know that this example would be simple as a 2D array but if I'm dealing with 77 possible hands in 9 possible positions and 6 possible conditions then I'm dealing with almost 700 data lines.
      Lastly, if I have a variables to represent the hand like $hand = "QQ"
      and $position = "Button" and $ahead = "Raised", could the 3D array simplify my search, or should I just stick to the 2D array ??
      Thank you in advance for any thoughts...
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