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Sven-Seyfert

How to create a Video Overlay GUI (GDIPlus)

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Sven-Seyfert
Posted (edited)

Hi Community,

I'm looking for a way to do a Video Overlay GUI or something like that. The idea is to create a GUI which plays a video loop (with transparency/alpha channel) in front of an other GUI. Before you asking why - because I don't believe that GDIPlus can do it out of the box. My skillset for that kind of graphical things isn't good enough to do that, but here are some specialist like @UEZ maybe ;) who can help.


Example alpha channel video (visualized as animated *.gif):


I tried to do the light rays effect directly with GDIPlus, but honestly that's a bit too difficult for me. I would be very glad and grateful if there are some suggestions, ideas or recommendations.


Code for the Video play:

Spoiler
Func _mpegVideoOpen( $sFile, $hWnd, $iW, $iH, $iX, $iY )
    Local $iHandleId  = Dec( StringTrimLeft( $hWnd, 2 ) )
    Local $sVideoName = ''

    For $i = 1 To 10 Step 1
        $sVideoName &= Chr( Random( 97, 122, 1 ) )
    Next

    _mciSendStringA( 'open ' & FileGetShortName( $sFile ) & ' alias ' & $sVideoName )
    _mciSendStringA( 'window ' & $sVideoName & ' handle ' & $iHandleId )
    _mciSendStringA( 'put ' & $sVideoName & ' destination at ' & $iX & ' ' & $iY & ' ' & $iW & ' ' & $iH )

    Return $sVideoName
EndFunc

Func _mciSendStringA( $string, $iLenght = 0 )
    Return DllCall( 'winmm.dll', 'int', 'mciSendStringA', 'str', $string, 'str', '', 'long', $iLenght, 'long', 0 )[2]
EndFunc

Func _mpegVideoPlay( $sVideoName, $bFullscreen = False )
    If _mpegVideoTimePos( $sVideoName ) == _mpegVideoLength( $sVideoName ) Then _mpegVideoSeek( $sVideoName, 'start' )

    If $bFullscreen Then
        _mciSendStringA( 'play ' & $sVideoName & ' fullscreen' )
    Else
        _mciSendStringA( 'play ' & $sVideoName )
    EndIf
EndFunc

Func _mpegVideoTimePos( $sVideoName )
    _mciSendStringA( 'set ' & $sVideoName & ' time format ms' )
    Return _mciSendStringA( 'status ' & $sVideoName & ' position', 255 )
EndFunc

Func _mpegVideoLength( $sVideoName )
    _mciSendStringA( 'set ' & $sVideoName & ' time format ms' )
    Return _mciSendStringA( 'status ' & $sVideoName & ' length', 255 )
EndFunc

Func _mpegVideoSeek( $sVideoName, $sStartOrEnd )
    _mciSendStringA( 'set ' & $sVideoName & ' time format ms' )
    Return _mciSendStringA( 'seek ' & $sVideoName & ' to ' & $sStartOrEnd )
EndFunc

Func _mpegVideoStatus( $sVideoName )
    Return _mciSendStringA( 'status ' & $sVideoName & ' mode', 255 )
EndFunc

Func _mpegVideoClose( ByRef $sVideoName )
    Return _mciSendStringA( 'close ' & $sVideoName )
EndFunc

Func _mpegVideoPlayAndClose( $sFileVideo )
    Local $sVideoName = _mpegVideoOpen( $sFileVideo, $hMainGui, $iWGui, $iHGui, $iXGui, $iYGui )

    _mpegVideoPlay( $sVideoName )

    While 1
        If _mpegVideoStatus( $sVideoName ) == 'stopped' Then
            _mpegVideoClose( $sVideoName )
            ExitLoop
        EndIf
    WEnd
EndFunc

_mpegVideoPlayAndClose( 'End.mpeg' )

 

 

Example video "End.mpeg":

Spoiler

I provide this video as an example but this isn't an alpha channel video, so please be not confused ;) .

http://sven-seyfert.de/news/End.mpeg

 

The next challenge is that the overlay GUI should be not clickable. If I hover over the overlay area, I want to have the possibility to control the GUI or what ever, in the background. But if there is any chance to make it with GDIPlus as a Video Overlay for light rays, I would prefer that approach instead of my crazy work-around idea.

Thanks for any suggestion - I'm grateful!
Sven

Edited by Sven-Seyfert

// Innovation creates curiosity - curiosity innovation //

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Sven-Seyfert

Maybe I should explain that I want to use it in my 2D game. It should improve the game ambience a lot.

Otherwise I tried to change the brightness and contrast of the background tiles (the images), but it didn't work and it would look not very good.

Is there any other possibility to deal with such effects in an game? Other recommended third party tools that should be used? But I like GDIPlus and I don't wanna work with Irrlicht for example.

Any help, suggestion, recommendation and ideas are welcome.

Thanks - I'm grateful!
Sven


// Innovation creates curiosity - curiosity innovation //

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$__g_iBorder - $__g_iBorder / 2), 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_LM, 0, ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_RM, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BL, 0, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BM, ($__g_iW - $__g_iBorder) / 2, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "PlayBorderAnim") EndFunc ;==>UpdateCtrlPos Func PlayBorderAnim() Local $aWinPos = WinGetClientSize($__g_hGUI_MarkArea), $iW = $aWinPos[0], $iH = $aWinPos[1] Local Static $fOffset = 0 Local Const $iSize = $__g_iBorder / 2 Local Const $hDC = _WinAPI_GetDC($__g_hGUI_MarkArea) Local Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iW, $iH) Local Const $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC) Local Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap) Local Const $hCanvas = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer) Local Const $hPen = _GDIPlus_PenCreate(0xFF0178D7, $iSize), $hPen2 = _GDIPlus_PenCreate(0xFFFFFFFF, $iSize), _ $hBrush = _GDIPlus_BrushCreateSolid(0xFF000000 + $__g_iColor_ResizeDots), $hPen3 = _GDIPlus_PenCreate(0xFF000000) _GDIPlus_PenSetDashStyle($hPen, $GDIP_DASHSTYLEDASHDOT) _GDIPlus_GraphicsClear($hCanvas, 0xFFABCDEF) ;for faster performance direct dll calls DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen2, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipSetPenDashOffset", "handle", $hPen, "float", $fOffset) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) _WinAPI_BitBlt($hDC, 0, 0, $iW, $iH, $hDC_backbuffer, 0, 0, $SRCCOPY) $fOffset += 0.5 _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hDC_backbuffer, $DC_obj) _WinAPI_DeleteDC($hDC_backbuffer) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($__g_hGUI_MarkArea, $hDC) _GDIPlus_PenDispose($hPen) _GDIPlus_PenDispose($hPen2) _GDIPlus_PenDispose($hPen3) _GDIPlus_BrushDispose($hBrush) EndFunc ;==>PlayBorderAnim Func WM_ERASEBKGND($hWnd, $iMsgm, $wParam, $lParam) ;suppress repainting to avoid flickering but causes some other side effects #forceref $iMsgm, $wParam, $lParam, $hWnd Local Const $hBrush = _WinAPI_CreateSolidBrush(0xEFCDAB) ;BGR format ;~ _WinAPI_RedrawWindow($__g_hGUI_MarkArea, 0, 0, BitOR($RDW_NOERASE, $RDW_NOCHILDREN, $RDW_NOFRAME, $RDW_VALIDATE)) _WinAPI_SetClassLongEx($__g_hGUI_MarkArea, $GCL_HBRBACKGROUND, $hBrush) _WinAPI_DeleteObject($hBrush) Return 0 EndFunc ;==>WM_ERASEBKGND  
      Just press the lmb and move your mouse. When lmb is released you can adjust the size of the window by dragging the white rectangle to any direction. Rmb will move the marked area.
      Press ESC to get the coordinates of the marked region.
      If you have any improvements, please post it here.
       
      Tested on Win10 x64 only.
       
    • c.haslam
      By c.haslam
      I had thought that _GDIPlus_ImageClone($hImage) removes all property items, but I now know that it copies property items.
      What is the easiest way of copying an image that has property items to another image that does not have property items?
    • aiter
      By aiter
      I am trying to get an image showing through a edit box.  I am only successful in making the edit box totally transparent
      #include-once #include <GUIConstants.au3> #include <GDIPlus.au3> #include <WinAPISys.au3> #include <colorconstants.au3> ;WS_EX_TRANSPARENT $gui = GUICreate("", 1000, 800, -1, -1, -1 , $WS_EX_LAYERED) ; use layered to get _winapi_setlay... to work $pic = GUICtrlCreatePic("c:\Program Files (x86)\AutoIt3\Examples\GUI\Merlin.gif", 0,0,1000, 800) GUICtrlSetState(-1, $GUI_DISABLE) $edit = GUICtrlCreateEdit("First line" & @CRLF, 176, 32,200,600) GUICtrlSetBkColor(-1,$COLOR_YELLOW) _WinAPI_SetLayeredWindowAttributes($gui,$COLOR_YELLOW,199) ; 199 is alpha (transparency level) GUISetState(@SW_SHOW,$gui) While 1 $msg = GuiGetMsg() Select Case $msg = $GUI_EVENT_CLOSE ExitLoop Case Else EndSelect WEnd Exit Func Terminate() exit(0) EndFunc So I am making the edit box's background yellow then using the _WINAPI_SetLayeredWIndowAttributes command to make the yellow disappear (which it does), but the alpha level is supposed to give a bit of opaqueness to it, but its not, just making it totally transparent.  The alpha level is in fact affecting the window itself and not the edit box. I only want the edit box to be partially transparent.
      Help appreciated.
       
    • ISI360
      By ISI360
      Hi!
      I am searching for a way to display a transparent image (or Icon) over an Button. And the image should always stay on top.

      Here is what i have so far:
      At script start the picture is over the button..but if you move the mouse over the button it overlaps the image.
      And if i add $GUI_ONTOP to the picture, the transparency is gone

      Maybe someone has an idea..

      Thanks in advance!
       
      #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #include <GUIConstantsEx.au3> #include <StaticConstants.au3> #include <WinAPIIcons.au3> #include <WinAPIShellEx.au3> GUICreate("GUI", 300, 300) $hbutton = GUICtrlCreateButton("This is a button", 20, 40, 150, 30,$WS_CLIPSIBLINGS) $hpic = GUICtrlCreatePic("", 10, 10, 128, 128) _SetIconAlpha($hpic,"shell32.dll", 12,128,128) GUICtrlSetState(-1, $GUI_DISABLE) ;~ GUICtrlSetState(-1,$GUI_ONTOP) ;If you uncomment this..the picture is on top...but the transparency is gone :( GUISetState() While 1 $Msg = GUIGetMsg() If $Msg = $GUI_EVENT_CLOSE Then ExitLoop WEnd Func _SetIconAlpha($hWnd, $sIcon, $iIndex, $iWidth, $iHeight) If Not IsHWnd($hWnd) Then $hWnd = GUICtrlGetHandle($hWnd) If $hWnd = 0 Then Return SetError(1, 0, 0) EndIf EndIf If $iIndex <> 0 Then $iIndex = $iIndex - 1 Local $hIcon = _WinAPI_ShellExtractIcon($sIcon, $iIndex, $iWidth, $iHeight) If $hIcon = 0 Then Return SetError(1, 0, 0) EndIf Local $hBitmap, $hObj, $hDC, $hMem, $hSv $hDC = _WinAPI_GetDC($hWnd) $hMem = _WinAPI_CreateCompatibleDC($hDC) $hBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iWidth, $iHeight) $hSv = _WinAPI_SelectObject($hMem, $hBitmap) _WinAPI_DrawIconEx($hMem, 0, 0, $hIcon, $iWidth, $iHeight, 0, 0, 2) _WinAPI_ReleaseDC($hWnd, $hDC) _WinAPI_SelectObject($hMem, $hSv) _WinAPI_DeleteDC($hMem) _WinAPI_DestroyIcon($hIcon) _WinAPI_DeleteObject(_SendMessage($hWnd, 0x0172, 0, 0)) _SendMessage($hWnd, 0x0172, 0, $hBitmap) $hObj = _SendMessage($hWnd, 0x0173) If $hObj <> $hBitmap Then _WinAPI_DeleteObject($hBitmap) EndIf Return 1 EndFunc ;==>_SetIconAlpha  
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