Jump to content

Recommended Posts

Posted (edited)

HI everybody! It's been a (very) long time since I posted something useful!

Here I come with a new functions that I needed in a project that needs many different forms to insert different data into a database. Instead of creating a different Koda form for each data type, I decided to create this function, inspired by this one (from the excellent IUP GUI library).

To create an input dialog, you first must create a JSON definition of this dialog. Simple example of a login form:

{
    title: "Dialog Title",
    controls: [
        {type:"label", value:"Please login"},
        {type:"input", id:"user", label:"User name"},
        {type:"input", id:"pass", label:"Password", style:$ES_PASSWORD},
        {type:"check", id:"remember", label:"Remember me", value:true}
    ]
}

Then pass it to the advInputBox function:

#include "advInputBox.au3"

Dim $oRet = advInputBox($sJSON)
If @error Then
    MsgBox(64, "Example1", "Dialog canceled")
Else
    MsgBox(64, "Example1", "Return: " & Json_Encode($oRet, 128))
    ; you can access individual values by ids:
    ; Json_ObjGet($oRet, "username")
    ; Json_ObjGet($oRet, "password")
    ; Json_ObjGet($oRet, "remember")
EndIf

And you will get an InputBox like this one:

example1.PNG.d9f665bd0045e707b781ec5aff421da4.PNG

The code is on GutHub

Enjoy!

Spoiler

TODO and ideas:

  • Make the GUI automatically scroll to show the currently focused control
  • Add controls (File, Color, Font)
  • Bugs hunt!

 

Edited by matwachich

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By robertocm
      I'm trying to use some inputboxes as radio buttons.
      This code seems to work ok, but don't know if there's is a better 'option'
      #include <GUIConstantsEx.au3> #include <GuiConstants.au3> GUIRegisterMsg($WM_COMMAND, "WM_COMMAND") Global $aInput[4] $hGUI = GUICreate("Test", 500, 500) $aInput[0] = GUICtrlCreateInput("Some text 1a", 10, 10, 200, 24) $aInput[1] = GUICtrlCreateInput("Some text 1b", 10, 40, 200, 24) $aInput[2] = GUICtrlCreateInput("Some text 2a", 10, 80, 200, 24) $aInput[3] = GUICtrlCreateInput("Some text 2b", 10, 110, 200, 24) GUISetState(@SW_SHOW, $hGUI) While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE ExitLoop EndSwitch WEnd Func WM_COMMAND($hWnd, $msg, $wParam, $lParam) Local $nNotifyCode = BitShift($wParam, 16) ; high word Local $nID = BitAND($wParam, 0xFFFF) ; low word Local $hCtrl = $lParam Switch $nID Case $aInput[0] Switch $nNotifyCode Case $EN_SETFOCUS GUICtrlSetBkColor($aInput[0], 0x98FB98) GUICtrlSetBkColor($aInput[1], 0xD3D3D3) EndSwitch Case $aInput[1] Switch $nNotifyCode Case $EN_SETFOCUS GUICtrlSetBkColor($aInput[0], 0xD3D3D3) GUICtrlSetBkColor($aInput[1], 0x98FB98) EndSwitch Case $aInput[2] Switch $nNotifyCode Case $EN_SETFOCUS GUICtrlSetBkColor($aInput[2], 0x98FB98) GUICtrlSetBkColor($aInput[3], 0xD3D3D3) EndSwitch Case $aInput[3] Switch $nNotifyCode Case $EN_SETFOCUS GUICtrlSetBkColor($aInput[2], 0xD3D3D3) GUICtrlSetBkColor($aInput[3], 0x98FB98) EndSwitch EndSwitch ; Proceed the default Autoit3 internal message commands. ; You also can complete let the line out. ; !!! But only 'Return' (without any value) will not proceed ; the default Autoit3-message in the future !!! Return $GUI_RUNDEFMSG EndFunc ;==>WM_COMMAND Would you recommend using _WinAPI_GetFocus instead?
       
       
      Thanks,
       
    • By Ackerz
      Hi guys,
      So I am trying to automate a task and this task has an input box with an already set character "9". 
      I have just decided that I don't really need the input as an option but it's good to leave however for this instance I would like it to run past this point automatically. I've tried numerous ways to try and automate the use of the "OK" button using ControlClick and various other options. I just can't seem to see where this point in the script is. Scoured the forums for anything similar but didn't have any luck finding anything. Sorry to be a pain and I hope someone can help, if I haven't explained in enough detail please don't hesitate to ask for more.
      Many thanks,
      Ackerz
       
      Local $len Local $n Local $buff Local $aMyDate $Len = InputBox("Test",$msgPrompt,"9") $len = StringStripWS($len,$STR_STRIPALL) ;Check that user has entered a vaild password length if not StringIsDigit($len) or $len = 0 Then MsgBox(48,"Error","Invaild Integer was entered" & @CRLF & "Program will now exit.") Exit EndIf ;This creates the random password. for $i = 1 to $Len ;Pick a random char between 1 and the pwsMask Length $n = int(random(1,StringLen($pwsMask))) ;Concat each char that has been picked out of pwsMask to $buff $buff = $Buff & StringMid($pwsmask,$n,1) Next  
    • By ramin92003
      Hi, 
      Is there any possibility to change the cancel button text to quit in the Inputbox?
    • By pixelsearch
      Hi everybody,
      I wanted to share with you this short piece of code where InputBox will always be on top (it's important to have it on top, kind of "MsgBox style") .  It's the shortest way I found to make it happen, with few lines of code :
      Do $sNb_Quest = InputBox("Quiz", "How many questions to answer ? (1-99)", "10", " M2", _ 220, 140, Default, Default, 0, GUICreate("", 0, 0, 0, 0, Default, @SW_SHOWDEFAULT)) If @error = 1 Then MsgBox(4096, "End of script", "You choosed to Quit") Exit EndIf GUIDelete() ; place this line here, not just after InputBox, or @error will be reset to 0 $iNb_Quest = Number($sNb_Quest) Until $iNb_Quest > 0 And IsInt($iNb_Quest) = 1 MsgBox(4096, "Result", "Your choice : " & $iNb_Quest) In the precedent code, the user can't type more than 2 characters. Inputs like "0" or ".5" or "-1" will be automatically rejected, also the Input is mandatory, default is 10. The last parameter, GUICreate, is the key to have this InputBox always on top (in a quick way)

      My question is : should GUIDelete() be present in the code or can we delete that line ?
      It seems to work fine without the GUIDelete() line, but in case the loop repeats several times (because of bad inputs), then we will have several GUICreate() without a single GUIDelete() ?
      Thanks for... your input 
       
    • By dmkirkland
      I'm wondering if, once again, I might be able to get some assistance from those of you who are much more knowledgeable than I. I have written a function that uses an InputBox and asks for the name of the adapter the user wants to manipulate. The script is designed to assign the name of the adapter to the entire program (a global variable) for use in other functions throughout its use. It can also be called again to change the adapter or, if it mistakenly didn't get set, set it. The issue I'm having is that I can't figure out a way to keep the function from "clearing" or "deleting" the variable if the cancel button is pressed. The idea is that if the user assigns the variable at the start of the program running (the function is called before anything else happens in the script) then, mistakenly/accidentally, runs the function again and, at the InputBox, the user clicks "Cancel" it will leave the variable alone. Currently, I've been able to (after much trial, tribulation, and troubleshooting) get it actually cancel the operation when "Cancel" is pressed or assign the variable as needed/preferred when the information is entered and "OK" is pressed. However, if "Cancel" is pressed (again, after the variable has already been assigned), it completely clears the variable's assignment (as evidenced by calling the variable in another function. Below is the code for the function. Please let me know if more functions are needed for diagnosis.
      Func selectAdapter()
          Global $adapterName
          $adapterName = InputBox("Select Adapter", "Please input the adapter name" & @CRLF & @CRLF & "or leave it at the default:", "Ethernet")
          If @error = 1 Then
              Return
          EndIf
      EndFunc
×
×
  • Create New...