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GuiUtils: Simply create GUIs from KODA, Input Dialogs from JSON, and handle them like InputBox with one function

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Hi AutoIters!

Here is my new UDF about GUIs: it's an enhanced mixture of Advanced InputBox (deprecated) and KODA Parser (deprecated), with additional functions.

What you can do with it:

  • Parse KODA files and directly create GUIs (_GUIUtils_CreateFromKODA)
  • Parse a simple JSON form definition to simply create advanced InputBoxes with any amount/type of input controls (_GUIUtils_CreateFromJSON)
  • Created GUIs are returned as Scripting.Dictionary objects, and you have helper functions to access GUIs controls by their names (_GUIUtils_HWnd, _GUIUtils_CtrlID, _GUIUtils_HCtrl ...)
  • A function that can make a GUI created from KODA/JSON (defined by it's $oForm object) and make it a modal InputDialogBox (just like InputBox, but returns all entered data as Scripting.Dictionary object)

Functions are documented, and there are some examples.

Consider this UDF as beta, but since I'm currently using it in a small commercial project, it should become production ready in near future.

To always get the latest code version, get it from Github (more up to date than this topic).

Update 04/02/2020:

  • New simple application example
  • Fixed focused control handling in _GUIUtils_InputDialog
  • Reset input values before returning from _GUIUtils_InputDialog
  • Fixed CloseOnEsc in _GUIUtils_InputDialog
  • Fixed Input not reset
  • Fixed all ListBox items are selected

Project now on GitHub https://github.com/matwachich/autoit-guiutils/

Update 05/02/2020:

  • Support for nodate for Date and Time input controls (pass null value)
  • New handling of focused control _GUIUtils_InputDialog: Now, you can specify the focused control in $oInitialData by setting "controlName:focus" = True
  • Updated documentation of _GUIUtils_InputDialog

Update 07/02/2020:

  • Bug corrected when setting Data input control
  • Added: abillity to read a single input control
  • New functions (_GUIUtils_GetInputs, _GUIUtils_WriteInputs), documentation completion.
  • Readme file and screenshots on Github Page



Edited by matwachich
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...by popular demand: GUICtrlSetOnEvent()  :thumbsup:

1) Json_Encode($g_oData, $JSON_PRETTY_PRINT) looks better than the magic 128
2) how did you use <WMDebug.au3> ?, I'm curious.

Thanks for sharing this :) 

Edited by argumentum
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" & $a_Options_List[$IDX_Item], _ 10, 90 + ($IDX_Item - 1) * 21, $i_Width - 45, 20, BitOR($BS_LEFT, $WS_GROUP)) Else $a_List_of_Button_ID[$IDX_Item] = GUICtrlCreateButton( _ Chr(Asc('A') + $IDX_Item - 10) & ". " & $a_Options_List[$IDX_Item], _ 10, 90 + ($IDX_Item - 1) * 21, $i_Width - 45, 20, BitOR($BS_LEFT, $WS_GROUP)) EndIf Next Local $temp_var = $a_Options_List[0] Local $a_accelerators[($temp_var * 2) + 1][2] Local $i_Accelerators_Counter = 0 Local $i_Accelerator_Char1 = '' Local $i_Accelerator_Char2 = '' For $IDX_Item = 1 To $a_Options_List[0] If $IDX_Item > 9 Then $i_Accelerator_Char1 = Chr(Asc('A') + $IDX_Item - 10) $i_Accelerator_Char2 = Chr(Asc('a') + $IDX_Item - 10) Else $i_Accelerator_Char1 = "{NUMPAD" & $IDX_Item & "}" ;Chr(48 + $IDX_Item) $i_Accelerator_Char2 = $IDX_Item EndIf $a_accelerators[($IDX_Item * 2) - 1][0] = $i_Accelerator_Char1 $a_accelerators[($IDX_Item * 2) - 1][1] = $a_List_of_Button_ID[$IDX_Item] $a_accelerators[($IDX_Item * 2) - 1 + 1][0] = $i_Accelerator_Char2 $a_accelerators[($IDX_Item * 2) - 1 + 1][1] = $a_List_of_Button_ID[$IDX_Item] $i_Accelerators_Counter += 2 Next $a_accelerators[0][0] = $i_Accelerators_Counter GUISetAccelerators($a_accelerators, $hChild) GUICtrlSetData($id_Label1, $s_Description) GUISetState(@SW_SHOW, $hWND_DateForm) GUISetState(@SW_SHOW, $hChild) #EndRegion _my_gui_Wybierz - GUI Creation #Region - _my_gui_Wybierz - Handling messages Local $i_Selected_item = 0 Local $v_Return_Value = "" Local $a_GUI_Messages While 1 $a_GUI_Messages = GUIGetMsg($GUI_EVENT_ARRAY) If $a_GUI_Messages[0] = $GUI_EVENT_NONE Then ; do nothing ElseIf $a_GUI_Messages[1] = $hWND_DateForm Then If $a_GUI_Messages[0] = $GUI_EVENT_CLOSE Then ExitLoop ElseIf $a_GUI_Messages[1] <> $hChild Then ; .... Else For $IDX_Check = 1 To $a_Options_List[0] If $a_List_of_Button_ID[$IDX_Check] = $a_GUI_Messages[0] Then $v_Return_Value = GUICtrlRead($a_List_of_Button_ID[$IDX_Check]) $i_Selected_item = $IDX_Check $v_Return_Value = _RegExpFirstMatch($v_Return_Value, '.+?\. (.+)') ExitLoop 2 ; exit from ForNext and also from WhileWend EndIf Next EndIf WEnd #EndRegion - _my_gui_Wybierz - Handling messages GUIDelete($hChild) GUIDelete($hWND_DateForm) Return SetError(0, $i_Selected_item, $v_Return_Value) EndFunc ;==>_my_gui_Wybierz Func WM_VSCROLL($hWnd, $msg, $wParam, $lParam) #forceref $msg, $wParam, $lParam Local $nScrollCode = BitAND($wParam, 0x0000FFFF) Local $index = -1, $yChar, $yPos Local $Min, $Max, $Page, $Pos, $TrackPos For $x = 0 To UBound($aSB_WindowInfo) - 1 If $aSB_WindowInfo[$x][0] = $hWnd Then $index = $x $yChar = $aSB_WindowInfo[$index][3] ExitLoop EndIf Next If $index = -1 Then Return 0 ; Get all the vertial scroll bar information Local $tSCROLLINFO = _GUIScrollBars_GetScrollInfoEx($hWnd, $SB_VERT) $Min = DllStructGetData($tSCROLLINFO, "nMin") $Max = DllStructGetData($tSCROLLINFO, "nMax") $Page = DllStructGetData($tSCROLLINFO, "nPage") ; Save the position for comparison later on $yPos = DllStructGetData($tSCROLLINFO, "nPos") $Pos = $yPos $TrackPos = DllStructGetData($tSCROLLINFO, "nTrackPos") Switch $nScrollCode Case $SB_TOP ; user clicked the HOME keyboard key DllStructSetData($tSCROLLINFO, "nPos", $Min) Case $SB_BOTTOM ; user clicked the END keyboard key DllStructSetData($tSCROLLINFO, "nPos", $Max) Case $SB_LINEUP ; user clicked the top arrow DllStructSetData($tSCROLLINFO, "nPos", $Pos - 1) Case $SB_LINEDOWN ; user clicked the bottom arrow DllStructSetData($tSCROLLINFO, "nPos", $Pos + 1) Case $SB_PAGEUP ; user clicked the scroll bar shaft above the scroll box DllStructSetData($tSCROLLINFO, "nPos", $Pos - $Page) Case $SB_PAGEDOWN ; user clicked the scroll bar shaft below the scroll box DllStructSetData($tSCROLLINFO, "nPos", $Pos + $Page) Case $SB_THUMBTRACK ; user dragged the scroll box DllStructSetData($tSCROLLINFO, "nPos", $TrackPos) EndSwitch ; Set the position and then retrieve it. Due to adjustments ; by Windows it may not be the same as the value set. DllStructSetData($tSCROLLINFO, "fMask", $SIF_POS) _GUIScrollBars_SetScrollInfo($hWnd, $SB_VERT, $tSCROLLINFO) _GUIScrollBars_GetScrollInfo($hWnd, $SB_VERT, $tSCROLLINFO) ; If the position has changed, scroll the window and update it $Pos = DllStructGetData($tSCROLLINFO, "nPos") If ($Pos <> $yPos) Then _GUIScrollBars_ScrollWindow($hWnd, 0, $yChar * ($yPos - $Pos)) $yPos = $Pos EndIf Return $GUI_RUNDEFMSG EndFunc ;==>WM_VSCROLL Func _RegExpFirstMatch($s_Data, $s_Pattern) Local $a_Results = StringRegExp($s_Data, $s_Pattern, $STR_REGEXPARRAYGLOBALMATCH) If @error Then Return SetError(@error, @extended, '') Return SetError(0, UBound($a_Results), $a_Results[0]) EndFunc ;==>_RegExpFirstMatch  
      I have few problems with this code, and many question related to them.
      Question 1:
      How to make the Scrollbars to work ?
      I mean to scroll buttons.
      Question 2:
      Do I must to ues Child Window, or is it possible to scroll buttons without using Child Window ?
      Question 3:
      Why after uncommenting this following line:
      ;~ _GUIScrollBars_SetScrollRange($hChild, $SB_VERT, 3, 30) the ScrollBar disapears ?
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