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By LeeSG
(If translated with a translator, it may be written a little awkwardly. I would be grateful if you could understand my situation)
As mentioned in the title, the icon file, which was applied well when compiled with exe, does not apply when compiled with a3x, and is displayed as the default autoit icon.
#AutoIt3Wrapper_Icon=icon.ico
I specified the icon file at the top, but why can't it be applied? Is there any way to compile with a3x including icons?
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By UEZ
I'm searching for a way to set an icon for a system menu entry in the console window. I can add / remove entries but I didn't find a way to set an icon for the entry I made.
Example:
#AutoIt3Wrapper_Change2CUI=y #include <GDIPlus.au3> #include <GUIConstantsEx.au3> #include <GuiMenu.au3> #include <WindowsConstants.au3> Global $id_Test = 5000 Global $hConsole = HWnd(DllCall("kernel32.dll", "hwnd", "GetConsoleWindow")[0]) If Not $hConsole Then Exit HotKeySet("{ESC}", "_Exit") Global $hSysmenu = _GUICtrlMenu_GetSystemMenu($hConsole) Global $iCount = _GUICtrlMenu_GetItemCount ($hSysmenu) _GUICtrlMenu_InsertMenuItem($hSysmenu, $iCount, "Test", $id_Test) _GDIPlus_Startup() $hBitmap_GDI = _GDIPlus_BitmapCreateFromMemory(_Test(), True) ConsoleWrite('@@ Debug(' & @ScriptLineNumber & ') : $hBitmap_GDI = ' & $hBitmap_GDI & @CRLF & '>Error code: ' & @error & @CRLF) ;### Debug Console $hBmp1 = _WinAPI_CreateSolidBitmap($hConsole, 0xFF0000, 16, 16) ConsoleWrite('@@ Debug(' & @ScriptLineNumber & ') : $hBmp1 = ' & $hBmp1 & @CRLF & '>Error code: ' & @error & @CRLF) ;### Debug Console $hBmp2 = _WinAPI_CreateSolidBitmap($hConsole, 0x00FF00, 16, 16) ConsoleWrite('@@ Debug(' & @ScriptLineNumber & ') : $hBmp2 = ' & $hBmp2 & @CRLF & '>Error code: ' & @error & @CRLF) ;### Debug Console ;ConsoleWrite(_GUICtrlMenu_SetItemBmp($hSysmenu, $id_Test, $hBitmap_GDI, False) & @CRLF) ConsoleWrite(_GUICtrlMenu_SetItemBitmaps($hSysmenu, $id_Test, $hBmp1, $hBmp2, False) & ", " & @error & @CRLF) ;_GUICtrlMenu_SetItemBmp($hSysmenu, $id_Test, 8, False) ;set the default close icon _GDIPlus_Shutdown() Do Sleep(1000) Until False Func _Exit() ConsoleWrite("Bye..." & @CRLF) _GUICtrlMenu_DeleteMenu ($hSysmenu, $id_Test, False) _WinAPI_DeleteObject($hBitmap_GDI) _WinAPI_DeleteObject($hBmp1) _WinAPI_DeleteObject($hBmp2) Exit EndFunc ;Code below was generated by: 'File to Base64 String' Code Generator v1.20 Build 2020-06-05 Func _Test($bSaveBinary = False, $sSavePath = @ScriptDir) Local $Test $Test &= 'iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAACXBIWXMAAA3XAAAN1wFCKJt4AAADKElEQVQ4yz2RT2gcdRTHP7+Z36y7yzZZdvJv22i0rBpiAwnWCMZrUCGIBxEvpQSEHAQhePLkyUKg6Em9iZCcahH0pFYxkIqiIdHKYmPUUHcDmU2TuJnZzc7s/H7PQ5M8ePAu7/M+X56y1hKGYY+IOEDqOI6TzWY1gFIKEcF1XRzHUWmaJnF8bHBy5pfbnz9fb0hBh2F4bm5ubjWKogudTqdVqVT0/Py853kehUKBQqHA2tqaVKtVfenS2P6HH396PDri9D9+cdC/8dkXNW2t9fb29spRFPmtVqtULBaVMYZ8Pk82m8X3farVKjdv3qCn+FbpnFuXfNpQkkwlX33z3RtaKYXW2mqtcV1XtNZks9kzQCaTIeNp4sSh8rAnzSe0HO5bt1arHR51y79pEcEYo05Aylp7OqOUIk0TRp+aYO5Ki3B3VR3s70pictzZGlC5jHW0UgprLVEU4Xke29vbLCwsoLXGcRRxYjk/2MtLz2X4/tvbaO3y9XoPlUe7CI7VAMYYPM+jXC5jrcUYAwipUeSzHhV/k59+bFK5OMytOxco9ezQTQ2A4ujoqDQ+Ph4sLS2JiNiDgwM5PDyQ3SCQ/5ptubv6rsy9XJIfvnxbNv/8W+7d+9deu/aeTE9PB2EYljSAiKje3l7SNCUIAkDQXp77f3zE4uJ1Xnv9KoWRK+zs1DlfHiCXy2OtBcA5AdDpdHBdl4F+n77BEdz2z3zw/iKvvHqVZ194h0wmz0B/Ca094jjmtE4NEBFarRa7jfvkHgqp/rrKxOQzjF6+wtY/u4g9Jo5TfL+EiGCtxVqLFhGUUhhjsNZgrcvqrU948rFhKlNvEkUdtNvBoFEqPVtUSqGUQiulaDabtNttPC/D5t3fqTU0Y5dfpNFogFhEOLsaxzHtdpsgCNT6+rrSSZIwOztrhoeH' $Test &= 'qdfrRmutJp6e4q+tKsbYs3in7+7r65OhoSE9MzNjkiRBt9ttkiRxjTHkcjl3bGxMPYhjSdP0rLvdLt1uF9d1BcDzPHdyclL0yspKuLGxcT0IgkeKxaINgsADXBFxAefEQB4ImNT3/W4Yhk6z2awtLy9H/wPnrsNEnFPl4QAAAABJRU5ErkJggg==' Local $bString = _WinAPI_Base64Decode($Test) If @error Then Return SetError(1, 0, 0) $bString = Binary($bString) If $bSaveBinary Then Local Const $hFile = FileOpen($sSavePath & "\AutoSave_16x16_04.png", 18) If @error Then Return SetError(2, 0, $bString) FileWrite($hFile, $bString) FileClose($hFile) EndIf Return $bString EndFunc ;==>_Test Func _WinAPI_Base64Decode($sB64String) Local $aCrypt = DllCall("Crypt32.dll", "bool", "CryptStringToBinaryA", "str", $sB64String, "dword", 0, "dword", 1, "ptr", 0, "dword*", 0, "ptr", 0, "ptr", 0) If @error Or Not $aCrypt[0] Then Return SetError(1, 0, "") Local $bBuffer = DllStructCreate("byte[" & $aCrypt[5] & "]") $aCrypt = DllCall("Crypt32.dll", "bool", "CryptStringToBinaryA", "str", $sB64String, "dword", 0, "dword", 1, "struct*", $bBuffer, "dword*", $aCrypt[5], "ptr", 0, "ptr", 0) If @error Or Not $aCrypt[0] Then Return SetError(2, 0, "") Return DllStructGetData($bBuffer, 1) EndFunc ;==>_WinAPI_Base64Decode
You must compile and run it to see the menu entry in the console window.
Any idea?
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By Jemboy
Recently I was working on a script with icons using GuiCtrkCreatIcon.
I decided to change the sub folder name of the icons to a more meaning name, however made a typo.
I tested the .exe on my test computer and it worked flawlessly (because both icon folder where on my test computer) 😁
But after I installed the script on the intended computers , I got chaos!😵
Zooming into the problem, I discovered, that because the icons could not be found, the ControlID were returned with a value of 0
and thus played havoc within the GuiGetMsg() switch/case statement.
I have been able to reproduce this (see example)
#include <GUIConstantsEx.au3> ;============================================================================================================ ; PLEASE, do not save this example in the example folder: C:\Program Files (x86)\AutoIt3\Examples\Helpfile ;============================================================================================================ Example() Func Example() GUICreate(" My GUI Icons", 250, 250) $Icon1 = GUICtrlCreateIcon("shell32.dll", 10, 20, 20) $Icon2 = GUICtrlCreateIcon(@ScriptDir & '\Extras\horse.ani', -1, 20, 40, 32, 32) $Icon3 = GUICtrlCreateIcon("shell32.dll", 7, 20, 75, 32, 32) GUISetState(@SW_SHOW) ;$Icon2 = -1 ; ==> When this line is uncommented the script "works", so -1 could be a potential fix. ; Loop until the user exits. While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE ExitLoop Case $Icon2 Beep (500,500) EndSwitch WEnd GUIDelete() EndFunc ;==>Example If you save the above script outside the Autoit example folder and run it, it will keep beeping because GuiCtrlCreatIcon did not find horse.ani and return $Icon2=0.
At the moment GUICtrlCreateIcon () only returns the conntrolID on success and 0 on failure.
I would like to propose a return of -1 on failure, so a existing and working script won't go awry when the icon can not be found.
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By Irios
I have several context menus that's been built using _GUICtrlMenu_CreatePopup() and _GUICtrlMenu_AddMenuItem().
When using _GUICtrlMenu_CreatePopup() it returns the identifier of the clicked item, sure. But it blocks the main loop while the menu is open.
When using _GUICtrlMenu_CreatePopup($MNS_MODELESS) it returns immediately (of course), but I cannot figure out how/where to read the item that was clicked. Is there a Windows Message (WM) somewhere that is triggered? I've spend an entire day trying to figure out how to do this, but I'm not getting anywhere. My google fu is depleted (I must have tried like hundreds of script variations today), I'm about to smash my keyboard and just go to bed, and abandon the entire endeavor of making pretty menus and go back to using Koda and forget about using menu icons, colors, etc.
Anyone wanna help me out with how to read the clicked item? Before I smash my keyboard, please...
Example script here:
#include <GuiMenu.au3> #include <WinAPIError.au3> #include <WindowsConstants.au3> #include <GUIConstantsEx.au3> GUIRegisterMsg($WM_CONTEXTMENU, "_WM_CONTEXTMENU") Global $idMenuItem = 10000, $counter = 0 Global $hGUI = GUICreate("Menu test", 400, 300) Global $hListview = GUICtrlCreateListView("", 2, 2, 396, 200) GUISetState(@SW_SHOW) ;~ Global $hMenuContext = _GUICtrlMenu_CreatePopup() Global $hMenuContext = _GUICtrlMenu_CreatePopup($MNS_MODELESS) _GUICtrlMenu_AddMenuItem($hMenuContext, "Menu item", $idMenuItem) Global $hTimer = TimerInit() Do If TimerDiff($hTimer)>200 Then $counter += 1 ConsoleWrite($counter & " " ) $hTimer = TimerInit() EndIf Until GUIGetMsg() = $GUI_EVENT_CLOSE Exit Func _WM_CONTEXTMENU($hWnd, $iMsg, $wParam, $lParam) #forceref $hWnd, $iMsg, $lParam Switch $wParam Case GUICtrlGetHandle($hListview) ConsoleWrite( @CRLF & "_GUICtrlMenu_TrackPopupMenu = " & _GUICtrlMenu_TrackPopupMenu($hMenuContext, $wParam, -1, -1, 1, 1, 2) & @CRLF) EndSwitch EndFunc
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By nacerbaaziz
hi dears, i have a question please
am now working for an audio player for the blind users
and i added an option to open a file from the right click context menu.
but here there is a small problem, i hope that you can help me to find a solution for it.
the problem is as follow :
when i added the problem into the context menu it work with successfuly if the user select just one file.
but if the user selected more then one file, here the problem
a multiple sections of the program will open.
my question is :
how i can detect the multiple selection from the context menu?
i know that it so hard, but i know also that you are harder than it
for that dears please try to give me an solution for that problem.
thanks in advance
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