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Posted
18 minutes ago, argumentum said:

Add #include "DLL_OpenClose.au3" as the 1st include on every script that uses them DLLs and, it'll be better.

This is a great idea, thank you. Since there will be several files (.Au3 files plus icons folder), should I make the UDF be a sub-folder to keep organized?

20 minutes ago, argumentum said:

/ HiDPI ) project

I just wanted to clarify, the UDF will only be about dark mode. The reason for using your high DPI controls UDF is simply to ensure that the Examples visually appear at their best experience. Your UDF is the best for resizing all controls mathematically to match the DPI for the window. :)

Posted
3 minutes ago, WildByDesign said:

I just wanted to clarify, the UDF will only be about dark mode.

Do you use scaling due to your Monitor ? If "no", the real answer is "not yet"
Looking at a HiDPI monitor is a mater of time. And seeing it in it own "max. resolution"

Spoiler

image.png.811c31ee8342175a9b46c259d24020d8.png

looks very nice.

So even if your project is for dark mode only, and the HiDPI is a "nice touch", the evolution of the HiDPI will be an inevitable thing that every year is more pressing.

Ok, back to topic.

12 minutes ago, WildByDesign said:

should I make the UDF be a sub-folder to keep organized?

hmm, I don't know. I don't think so. You're coding a UDF, not script per say. So no, the user can later add it to any folder the users wishes.
If the DLLs you open are just for your UDF then you should name the variables something like "$__g_MyUDF_hDLL_ThisOne", so that is not going to match some other common name, and you do you own DLL cleanup of the DLLs your UDF opens.

Follow the link to my code contribution ( and other things too ).
FAQ - Please Read Before Posting.
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Posted
5 hours ago, argumentum said:

Do you use scaling due to your Monitor ? If "no", the real answer is "not yet"
Looking at a HiDPI monitor is a mater of time. And seeing it in it own "max. resolution"

My main uses 125% scaling and I have another that uses 150%.

That screenshot of the help file looks sharp and amazing! By the way, the dark mode work that you are doing on that help file stuff is great. So much easier on the eyes.

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