cppman Posted October 14, 2006 Posted October 14, 2006 (edited) just a little game I made, where you play as pacman and try to collect as many cherries as possible while avoiding the 2 ghosts. There is'nt a time limit or anything so its just, however many points you can get.Each cherry is worth 25 points.(Not really an adventure but whatever...)here's a screenshot..Controls:arrow keys to move. - and thats about it.pacman.zipThe reasons i made this was to get into the habbit of game development, and i was really really bored! Edited October 14, 2006 by CHRIS95219 Miva OS Project
Kickassjoe Posted October 14, 2006 Posted October 14, 2006 did you make this entirely in AutoIt? or did you use a different language too??? It looks kinda fun, but could get boring after a while What goes around comes around... Payback's a bitch.
cppman Posted October 14, 2006 Author Posted October 14, 2006 (edited) did you make this entirely in AutoIt? or did you use a different language too??? It looks kinda fun, but could get boring after a while Of course. Edited October 14, 2006 by CHRIS95219 Miva OS Project
CoderDunn Posted October 14, 2006 Posted October 14, 2006 So ... Where's the script? It isn't in the zip as far as i can tell.
cppman Posted October 14, 2006 Author Posted October 14, 2006 So ... Where's the script? It isn't in the zip as far as i can tell.ah.... thanks!! I thought I put it in there, lmao!I updated first post with a new zip file with the actual script. Miva OS Project
CoderDunn Posted October 14, 2006 Posted October 14, 2006 ah.... thanks!! I thought I put it in there, lmao!I updated first post with a new zip file with the actual script.Well you put the script in there but I don't have "Sound.au3". Could you add that in there too?
cppman Posted October 14, 2006 Author Posted October 14, 2006 (edited) Well you put the script in there but I don't have "Sound.au3". Could you add that in there too? That is with the latest beta of AutoIt Edited October 14, 2006 by CHRIS95219 Miva OS Project
CoderDunn Posted October 14, 2006 Posted October 14, 2006 (edited) That is with the latest beta of AutoIt Alright. I don't always download the latest beta since i'm on dial up and it takes a long time (15 min. xD) Thanks Edited October 14, 2006 by Hallman
CoderDunn Posted October 14, 2006 Posted October 14, 2006 (edited) Alright. I don't always download the latest beta since i'm on dial up and it takes a long time (15 min. xD) Thanks Nice job. Needs some collision detection work though. 1. The light blue monster is about one of his lengths away from the top wall when he bounces. EG he doesn't hit it before bouncing. 2. The red one eventally got stuck at the bottom with a slope of like -0.01/1 So it basically bounced left and right at the bottom and after a while started going through the bottom wall (See screenshot) Hallman Edited October 14, 2006 by Hallman
RazerM Posted October 14, 2006 Posted October 14, 2006 Nice game. Everything moves very smoothly. Well done My Programs:AInstall - Create a standalone installer for your programUnit Converter - Converts Length, Area, Volume, Weight, Temperature and Pressure to different unitsBinary Clock - Hours, minutes and seconds have 10 columns each to display timeAutoIt Editor - Code Editor with Syntax Highlighting.Laserix Editor & Player - Create, Edit and Play Laserix LevelsLyric Syncer - Create and use Synchronised Lyrics.Connect 4 - 2 Player Connect 4 Game (Local or Online!, Formatted Chat!!)MD5, SHA-1, SHA-256, Tiger and Whirlpool Hash Finder - Dictionary and Brute Force FindCool Text Client - Create Rendered ImageMy UDF's:GUI Enhance - Enhance your GUIs visually.IDEA File Encryption - Encrypt and decrypt files easily! File Rename - Rename files easilyRC4 Text Encryption - Encrypt text using the RC4 AlgorithmPrime Number - Check if a number is primeString Remove - remove lots of strings at onceProgress Bar - made easySound UDF - Play, Pause, Resume, Seek and Stop.
cppman Posted October 14, 2006 Author Posted October 14, 2006 Nice job. Needs some collision detection work though.1. The light blue monster is about one of his lengths away from the top wall when he bounces. EG he doesn't hit it before bouncing.2. The red one eventally got stuck at the bottom with a slope of like -0.01/1 So it basically bounced left and right at the bottom and after a while started going through the bottom wall (See screenshot)HallmanThanks. Fixed. That was weird, i did'nt even notice that. The blue one also did'nt hit the left wall.Nice game. Everything moves very smoothly. Well doneThanks! Miva OS Project
FuryCell Posted October 14, 2006 Posted October 14, 2006 Cool game. I scored 1850. However a little while after I got past 1000 points the red ghost got stuck in the wall. He would just move back and forth in the wall and would not get out of the wall. (see pic) HKTunes:Softpedia | GoogleCodeLyricToy:Softpedia | GoogleCodeRCTunes:Softpedia | GoogleCodeMichtaToolsProgrammer n. - An ingenious device that turns caffeine into code.
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