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UDF for this (im sure there is, just don't know which to use)

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I am used to using tsearch and artmoney to create trainers. What is the best UDF for this in autoit? Do any of them have support for pointer addys? floats?

Thanks in advance

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I am used to using tsearch and artmoney to create trainers. What is the best UDF for this in autoit? Do any of them have support for pointer addys? floats?

Thanks in advance

Trainers...? :whistle:

AutoIt natively supports floating point, and DLL structures with pointers. Is that what you mean?

:lmao:


Valuater's AutoIt 1-2-3, Class... Is now in Session!For those who want somebody to write the script for them: RentACoder"Any technology distinguishable from magic is insufficiently advanced." -- Geek's corollary to Clarke's law

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sorry should have been more clear. I am wondering the best UDF to make a game trainer. Something that simply pokes ram values. Trainers in autoit would be nice for me because more logic can be added to the trainer. I want to be able to poke a "90" (no op) to a specific address, for example, to no op the line of code in a game that takes bullets away from your clip when you fire ( that would be never reload, and inf ammo ).

Should have been more clear.

Thanks for the free bump though :whistle:

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umm, bump (sorry... sort of (apparently not sorry enough to not bump LOL))

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Have you looked at the "mem*" functions?

I'm sorry, I really don't know what you are asking, but just for future referance, try to wait more than 1-2 hours before bumping.

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#9 ·  Posted (edited)

... quickest bump was an hour

EDIT: I have tried the mem functions to no avail. I later read a topic discussing that it would only work for two bit int's or something like that anyway.... Just looking for the best UDF for game training (Changing values in the ram in real time for a specific process, the ability to Freeze and NO-OP (90) values ).

Edited by danwilli

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wOuter... THANK YOU SOOOOOO MUCH :whistle:

;w0uter's awesome memory funcations
#region _Mem()

Func _MemOpen($i_Pid, $i_Access = 0x1F0FFF, $i_Inherit = 0)
    Local $av_Return[2] = [DllOpen('kernel32.dll') ]
    Local $ai_Handle = DllCall($av_Return[0], 'int', 'OpenProcess', 'int', $i_Access, 'int', $i_Inherit, 'int', $i_Pid)
    If @error Then
        DllClose($av_Return[0])
        SetError(1)
        Return 0
    EndIf
    $av_Return[1] = $ai_Handle[0]
    Return $av_Return
EndFunc  ;==>_MemOpen

Func _MemRead($ah_Mem, $i_Address, $i_Size = 0)
    If $i_Size = 0 Then
        Local $v_Return = ''
        Local $v_Struct = DllStructCreate('byte[1]')
        Local $v_Ret
        
        While 1
            $v_Ret = DllCall($ah_Mem[0], 'int', 'ReadProcessMemory', 'int', $ah_Mem[1], 'int', $i_Address, 'ptr', DllStructGetPtr($v_Struct), 'int', 1, 'int', '')
            $v_Ret = DllStructGetData($v_Struct, 1)
            If $v_Ret = 0 Then ExitLoop
            $v_Return &= Chr($v_Ret)
            $i_Address += 1
        WEnd
        
    Else
        Local $v_Struct = DllStructCreate('byte[' & $i_Size & ']')
        Local $v_Ret = DllCall($ah_Mem[0], 'int', 'ReadProcessMemory', 'int', $ah_Mem[1], 'int', $i_Address, 'ptr', DllStructGetPtr($v_Struct), 'int', $i_Size, 'int', '')
        Local $v_Return[$v_Ret[4]]
        For $i = 0 To $v_Ret[4] - 1
            $v_Return[$i] = DllStructGetData($v_Struct, 1, $i + 1)
        Next
    EndIf
    Return $v_Return
EndFunc  ;==>_MemRead

Func _MemWrite($ah_Mem, $i_Address, $v_Inject)
    Local $av_Call = DllCall($ah_Mem[0], 'int', 'WriteProcessMemory', 'int', $ah_Mem[1], 'int', $i_Address, 'ptr', DllStructGetPtr($v_Inject), 'int', DllStructGetSize($v_Inject), 'int', '')
    Return $av_Call[0]
EndFunc  ;==>_MemWrite

Func _MemClose($ah_Mem)
    Local $av_Ret = DllCall($ah_Mem[0], 'int', 'CloseHandle', 'int', $ah_Mem[1])
    DllClose($ah_Mem[0])
    Return $av_Ret[0]
EndFunc  ;==>_MemClose

Func _MemCreate($1, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, _
        $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, _
        $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, _
        $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, _
        $58 = 0, $59 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $70 = 0, $71 = 0, _
        $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, _
        $86 = 0, $87 = 0, $88 = 0, $89 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $94 = 0, $95 = 0, $96 = 0, $97 = 0, $98 = 0, $99 = 0)
    If IsString($1) Then
        $1 = StringSplit($1, '')
        Local $v_Helper = DllStructCreate('byte[' & UBound($1) & ']')
        For $i = 1 To UBound($1) - 1
            DllStructSetData($v_Helper, 1, Asc($1[$i]), $i)
        Next
    Else
        Local $v_Helper = DllStructCreate('byte[' & @NumParams & ']')
        For $i = 1 To @NumParams
            DllStructSetData($v_Helper, 1, Eval($i), $i)
        Next
    EndIf
    Return $v_Helper
EndFunc  ;==>_MemCreate

Func _MemRev($v_DWORD)
    If UBound($v_DWORD) = 4 Then Return '0x' & Hex($v_DWORD[3], 2) & Hex($v_DWORD[2], 2) & Hex($v_DWORD[1], 2) & Hex($v_DWORD[0], 2)
    Local $v_Ret[4] = ['0x' & StringMid(Hex($v_DWORD, 8), 7, 2), '0x' & StringMid(Hex($v_DWORD, 8), 5, 2), '0x' & StringMid(Hex($v_DWORD, 8), 3, 2), '0x' & StringMid(Hex($v_DWORD, 8), 1, 2) ]
    Return $v_Ret
EndFunc  ;==>_MemRev

Func _MemAlloc($ah_Mem, $i_Size, $i_Address = 0, $i_AT = 4096, $i_Protect = 0x40)
    Switch @OSVersion
        Case "WIN_ME", "WIN_98", "WIN_95"
            $av_Alloc = DllCall($ah_Mem[0], 'int', 'VirtualAlloc', 'int', $i_Address, 'int', $i_Size, 'int', BitOR($i_AT, 0x8000000), 'int', $i_Protect)
        Case Else
            $av_Alloc = DllCall($ah_Mem[0], 'int', 'VirtualAllocEx', 'int', $ah_Mem[1], 'int', $i_Address, 'int', $i_Size, 'int', $i_AT, 'int', $i_Protect)
    EndSwitch
    Return $av_Alloc[0]
EndFunc  ;==>_MemAlloc

Func _MemFree($ah_Mem, $i_Address)
    Switch @OSVersion
        Case "WIN_ME", "WIN_98", "WIN_95"
            $av_Free = DllCall($ah_Mem[0], 'int', 'VirtualFree', 'int', $i_Address, 'int', 0, 'int', 0x8000)
        Case Else
            $av_Free = DllCall($ah_Mem[0], 'int', 'VirtualFreeEx', 'int', $ah_Mem[1], 'int', $i_Address, 'int', 0, 'int', 0x8000)
    EndSwitch
    Return $av_Free[0]
EndFunc  ;==>_MemFree

Func _MemText($ah_Mem, $s_Text)
    Local $i_Size = StringLen($s_Text) + 1
    Local $i_Addr = _MemAlloc($ah_Mem, $i_Size)
    _MemWrite($ah_Mem, $i_Addr, _MemCreate($s_Text))
    Return $i_Addr
EndFunc  ;==>_MemText

#endregion

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