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Hi,

I have some questions about _ArrayDisplay, I searched the help file and forums but couldn't find my answers.

• What does the "TextSelected" button do, and how to use it?
• How can I have the "Close" button preselected when the _ArrayDisplay window open?
• Is it possible to NOT display row 0?
• Is it possible to add some text between the titlebar and the table?
• How can I resize the window?
Thank you,

Olivier.

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Hi,

I have some questions about _ArrayDisplay, I searched the help file and forums but couldn't find my answers.

• What does the "TextSelected" button do, and how to use it?
• How can I have the "Close" button preselected when the _ArrayDisplay window open?
• Is it possible to NOT display row 0?
• Is it possible to add some text between the titlebar and the table?
• How can I resize the window?
Thank you,

Olivier.

1 - TextSelected = copy into clipboard; if nothing selected entire array is copied. I only know this after emailing randell and made the suggestion to him to make the button text mo' betta sos wez idiots knows whaz its means.

For the rest of your questions, 2 choices come to mind. Modify the array.au3 file to accomplish your goal or make your own gui to do what you want or need. This is exactly what I did in my HexReplacements post. Look at the section of code that begins with _Results.

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1 - TextSelected = copy into clipboard; if nothing selected entire array is copied. I only know this after emailing randell and made the suggestion to him to make the button text mo' betta sos wez idiots knows whaz its means.

For the rest of your questions, 2 choices come to mind. Modify the array.au3 file to accomplish your goal or make your own gui to do what you want or need. This is exactly what I did in my HexReplacements post. Look at the section of code that begins with _Results.

Hey ssubirias3,

I'll definately try TextSelected and the clipboard. It might be just what I needed for my script. For your other suggestions, about modifying array.au3 and a custom GUI, I'll pass. This is too complicated for me right now. To be honest, I don't really need these things in my script. It would have been sweet to implement it, but it is mostly eye candy.

If anyone have a simple solution for question 2 to 4, i'd like to hear about it, if not, no big deal, but it would be interesting to know.

Thanks,

Olivier.

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I tried TextSelected and it put it to the clipBoard like you said. But I need the selection to be in an array. Is there an easy way of doing this? I tried searching for ClipToArray or StringToArray but I couldnt find those functions.

Thanks,

Olivier.

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I tried TextSelected and it put it to the clipBoard like you said. But I need the selection to be in an array. ....

Hmmm.... I'm confused. You have an array that has information you want copied into the clipboard ... but the selection needs to be in an array. Its already in an array, so are you asking how to move certain elements of one array into a second array? Perhaps if you told us what your trying to accomplish and what code you have thus far that would help?

To move parts of an array to a second array you could do something like $avTwo[0] =$avOne[5]. That assuming the 6th row in an array that has data and you want to move to the 1st row of your second array. If you want it _ArrayDisplay to do this for you, you're out of luck unless you modify array.au3 or create your own gui.

Amazing how all roads lead to Rome. Meaning you can ask the same question a hundred different ways and the answer will always be the same.

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Hmmm.... I'm confused. You have an array that has information you want copied into the clipboard ... but the selection needs to be in an array. Its already in an array, so are you asking how to move certain elements of one array into a second array? Perhaps if you told us what your trying to accomplish and what code you have thus far that would help?

To move parts of an array to a second array you could do something like $avTwo[0] =$avOne[5]. That assuming the 6th row in an array that has data and you want to move to the 1st row of your second array. If you want it _ArrayDisplay to do this for you, you're out of luck unless you modify array.au3 or create your own gui.

Amazing how all roads lead to Rome. Meaning you can ask the same question a hundred different ways and the answer will always be the same.

Hi,

What my script does is move certain files to a new directory based on information I input into some input box. The script find those files automatically based on the input I give. But if for some reason the script is not able to find the file I want. The script does a _FileListToArray to allow me to manually select the files I want to be moved. I'd like to be able to select some files from the _ArrayDisplay window, click on TextSelected, and when I click on the close button, I want the script to move those files. I don't know how to move files based on filenames that are stored on the clipboard. So I tought It would be best to store those filenames in an array instead, and work from there.

There is the script I got so far. Some part are in french. Look for this line of comment in the script: ";I want to move the file that are listed in $selframes to$dirrenderset & "\*.tga"", this is where I am stuck.

#cs ----------------------------------------------------------------------------

AutoIt Version: 3.2.4.9
Author:         PERTU
Credits:       I got the help of those people from AutoIt forum. BugFix, SmOke_N, Paulie, evilertoaster, PsaltyDS, ssubirias3

Script Function:   MoveRenderset

#ce ----------------------------------------------------------------------------

#Include <File.au3>
#Include <Array.au3>
#include <string.au3>

$defepisode = IniRead(@ScriptDir & "\MoveRenderset.ini", "Parameters", "LastUsedEpisode", "aa") ;Lecture du denier episode dans le .ini$dir = "E:\usadata000"

$defscene = "1" While 1$episode = InputBox("MoveRenderset", "Quel épisode?", $defepisode , "") If @Error=1 Then Exit EndIf$episode = StringRight( $episode , 2) IniWrite(@ScriptDir & "\MoveRenderset.ini", "Parameters", "LastUsedEpisode",$episode)

$direpisode =$dir & "\" & "go_" & $episode _FileListToArray($direpisode)
If @Error=1 Then
_FileWriteLog(@ScriptDir & "\MoveRenderset.log"," L'épisode " & $episode & " est introuvable" & @CR & @CR & @CR) MsgBox (16,"MoveRenderset","L'épisode " &$episode & " est introuvable")
Exit
EndIf

$scene = InputBox("MoveRenderset", "Quel scène?",$defscene , "")
If @Error=1 Then
Exit
EndIf

; Vérifie si la scène contient une lettre et trouve le numéro de scène.
$scene = "00" &$scene
$digit = StringIsDigit($scene)
If $digit = 1 Then$scene = StringRight($scene, 3) Else$scene = StringRight($scene, 4) EndIf$dirscene = $direpisode & "\scene-" &$scene

$dirframes =$dirscene & "\frames"

$dirstage =$dirscene & "\stage"

_FileListToArray($dirscene) If @Error=1 Then _FileWriteLog(@ScriptDir & "\MoveRenderset.log"," La scene " &$scene & " est introuvable" & @CR & @CR & @CR)
MsgBox (16,"MoveRenderset","La scene " & $scene & " est introuvable") Exit EndIf$ArFrames = _FileListToArray($dirframes)$frames = _ArrayToString( $ArFrames,@TAB, 0, 0 ) If @Error=1 Then MsgBox (16,"MoveRenderset","Le dossier ""frames"" est vide") Exit EndIf ; Déterminer la version de la scène$ArVersion = _FileListToArray($dirstage) For$i = 0 To UBound($ArVersion)-1$number = _StringBetween($ArVersion[$i], 'v', '.')
If IsArray($number) Then$ArVersion[$i] = Number($number[0])
EndIf
Next
$version = StringRight('00' & _ArrayMax($ArVersion, 1), 3 )

$dirrenderset = "E:\Renderset\" &$episode & "\" & $episode &$scene & "_" & $version DirCreate($dirrenderset)

$filename =$episode & $scene & "_" &$version & "-" & "*.tga"

FileMove($dirframes & "\" &$filename, $dirrenderset & "\*.tga")$ArFrames = _FileListToArray($dirrenderset) If @Error=4 Then _FileWriteLog(@ScriptDir & "\MoveRenderset.log"," Les frames " &$filename & " sont introuvables" & @CR & @CR & @CR)
$yesno = MsgBox(4,"MoveRenderset","Les frames " &$filename & " sont introuvables." & @CR & "Voulez-vous voir la liste des TGA dans le dossier?")
If $yesno = 7 Then Exit Else$tgadir = _FileListToArray($dirframes, "*.tga") _ArrayDisplay($tgadir, "MoveRenderset - Liste TGA de " & $episode &$scene)
EndIf

$selframes = ClipGet() MsgBox(0, "Clipboard contains:",$selframes)

;I want to move the file that are listed in $selframes to$dirrenderset & "\*.tga"

;If FileExists(@ScriptDir & "\MoveRenderset.tmp") Then
;   FileDelete(@ScriptDir & "\MoveRenderset.tmp")
;   EndIf
;_FileCreate(@ScriptDir & "\MoveRenderset.tmp")

;    $yesno = MsgBox(4,"MoveRenderset","Voulez-vous déplacer tout les TGA de la liste précédente?") ; If$yesno = 7 Then
;    Exit
;Else
;   FileMove($dirframes & "\*.tga",$dirrenderset & "\*.tga")
;   $ArFrames = _FileListToArray($dirrenderset)
;EndIf

EndIf

$frames = _ArrayToString($ArFrames,@TAB, 0, 0 )

_FileWriteLog(@ScriptDir & "\MoveRenderset.log","//-----------------------" & @CR & @CR & "Épisode: " & $episode & @CR & "Scène: " &$scene & @CR & "Version: " & $version & @CR & "Nb de frames: " &$frames  & @CR & @CR & "Déplacement terminé   -----------------------\\" & @CR & @CR & @CR)

MsgBox(0, "MoveRenderset", "Épisode: " & $episode & @CR & "Scène: " &$scene & @CR & "Version: " & $version & @CR & "Nb de frames: " &$frames  & @CR & @CR & "Déplacement terminé")

$defepisode =$episode

$defscene =$scene + 1

WEnd

Olivier.

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#7 ·  Posted (edited)

PHP has functions integrated for what you need to do.

Serialize and Unserialize

Serialize will flatten in an array into a string for storing session variables to mysql and whatnot.

http://us.php.net/serialize

Heres what you can do:

#include <Array.au3>

Dim $myArray[5] = ["Dog","Cat","Seabass","Gorilla","Tyrannosaurus"] ClipPut (serialize($myArray))

$myNewArray = unserialize(ClipGet ()) _ArrayDisplay($myNewArray)

Func serialize($Array) Return _ArrayToString ($Array, ",")
EndFunc

Func unserialize($String)$Array = StringSplit ( $String, ",") ;Strip off first element which contains number of items in array _ArrayDelete ($Array, 0 )
Return $Array EndFunc Edited by weaponx #### Share this post ##### Link to post ##### Share on other sites Ok lets see if we can make sense of this together. By the way la bienvenue à AutoIt et pardonnent mon français, laisse en fait la subsistance ceci en anglais! Let me see if I've got this right, the following code presents the following Yes or No MsgBox: MoveRenderset the frames$filename are untraceable. Do you want to see the list of the TGA in the file?. A Yes response brings us to the _ArrayDisplay that you've been asking us about. And what you'd like to do is be able to select all or a few of the items listed in the array and have them moved to E:\Renderset\ with the extension .tga. Is that right?

If @Error=4 Then
_FileWriteLog(@ScriptDir & "\MoveRenderset.log"," Les frames " & $filename & " sont introuvables" & @CR & @CR & @CR)$yesno = MsgBox(4,"MoveRenderset","Les frames " & $filename & " sont introuvables." & @CR & "Voulez-vous voir la liste des TGA dans le dossier?") If$yesno = 7 Then Exit
Else
$tgadir = _FileListToArray($dirframes, "*.tga")
_ArrayDisplay($tgadir, "MoveRenderset - Liste TGA de " &$episode & $scene) EndIf$selframes = ClipGet()
MsgBox(0, "Clipboard contains:", $selframes) ;I want to move the file that are listed in$selframes to $dirrenderset & "\*.tga" If FileExists(@ScriptDir & "\MoveRenderset.tmp") Then FileDelete(@ScriptDir & "\MoveRenderset.tmp") EndIf _FileCreate(@ScriptDir & "\MoveRenderset.tmp") Now a few things I'm confused about are if the file \MoveRenderset.tmp exists you what to delete the file and recreate an empty MoveRenderset.tmp file? And at the beginning of your last message you also said What my script does is move certain files to a new directory based on information I input into some input box. The script find those files automatically based on the input I give. But if for some reason the script is not able to find the file I want. The script does a _FileListToArray to allow me to manually select the files I want to be moved. I'd like to be able to select some files from the _ArrayDisplay window, click on TextSelected, and when I click on the close button, I want the script to move those files. ... Which I interperted as saying: you want to move certain files to a new directory -- have the script find those files -- if files do not exist then put those file names into an array and upon selecting and closing _ArrayDisplay have the script move those file names to the E:\Renderset\ or what exactly? If you can fill in some of the unknowns for me, I think we can get this working for you. Not using _ArrayDisplay, but a custom gui. #### Share this post ##### Link to post ##### Share on other sites #9 · Posted (edited) I tried TextSelected and it put it to the clipBoard like you said. But I need the selection to be in an array. Is there an easy way of doing this? I tried searching for ClipToArray or StringToArray but I couldnt find those functions. Thanks, Olivier. hi, If you want to go back to using -ArrayDisplay, this UDF might help put the clipboard back to an array for you to use for your other funcs; ; _ArrayDisplayclip.au3 #include-once #include <Array.au3>$asControls = StringSplit(WinGetClassList("", ""), @LF)
_ArrayDisplay($asControls, "Class List of Active Window") _ArrayDisplay(_ClipBoardToArray(), "_ArrayDisplay() ClipBoard Array of Results") Func _ClipBoardToArray() Local$ClipGet = ClipGet()
If StringInStr($ClipGet, @LF) Then Local$ar_ClipBoard = StringSplit($ClipGet, @LF) If UBound($ar_ClipBoard) < 2 Then Return 0
If StringReplace($ar_ClipBoard[1], "|", @LF) Then$i_extended=@extended
Local $ar_Arrayclip2D[UBound($ar_ClipBoard) - 2 ][$i_extended ] EndIf For$a = 1 To UBound($ar_ClipBoard) - 2 If StringInStr($ar_ClipBoard[$a], "|") Then Local$ar_ClipBoardRow = StringSplit($ar_ClipBoard[$a], "|")
For $b = 2 To UBound($ar_ClipBoardRow) - 1
ConsoleWrite("$ar_ClipBoardRow[$b]=" & $ar_ClipBoardRow[$b] & @LF)
$ar_Arrayclip2D[$a - 1][$b - 2] =$ar_ClipBoardRow[$b] Next EndIf Next Return$ar_Arrayclip2D
EndFunc   ;==>_ClipBoardToArray
Best, randall Edited by randallc

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And what you'd like to do is be able to select all or a few of the items listed in the array and have them moved to E:\Renderset\ with the extension .tga. Is that right?

Yes, I want to move the files to E:\Renderset\SUBFOLDER. I already have a variable to fill the name of the subfolder.

Now a few things I'm confused about are if the file \MoveRenderset.tmp exists you what to delete the file and recreate an empty MoveRenderset.tmp file? And at the beginning of your last message you also said

You can forget all about MoveRenderset.tmp. As you can see those line are commented in the script. It is just a way I tried to make it work. I will delete those line, they are obsolete.

Which I interperted as saying: you want to move certain files to a new directory -- have the script find those files -- if files do not exist then put those file names into an array and upon selecting and closing _ArrayDisplay have the script move those file names to the E:\Renderset\ or what exactly? If you can fill in some of the unknowns for me, I think we can get this working for you. Not using _ArrayDisplay, but a custom gui.

Yes this is what I'm trying to do. For example I wan to move E:\usadata000\go_be\scene-011\frames\be011_007-0001.tga to E:\Renderset\be\be011_007\be011_007-0001.tga. Most of the times, my script will find the file I want to move and move them. But some times, some people make mistakes when they name the file. For example they could name the file be011_0070001.tga instead of be011_007-0001.tga. In those case I want to be able to inspect the file and make the decision to move certain of the file.

I hope I'm explaining myself clearly.

Thanks,

Olivier.

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Hey weaponx,

If I don't find a way to avoid using the clipboard, I'll give your method a try.

Thanks.

randallc I'm noob and I'm not sure what a UDF is. So I'll try to look up what that means, and I'll see.

Thanks.

Olivier

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Yes this is what I'm trying to do. For example I wan to move E:\usadata000\go_be\scene-011\frames\be011_007-0001.tga to E:\Renderset\be\be011_007\be011_007-0001.tga. Most of the times, my script will find the file I want to move and move them. But some times, some people make mistakes when they name the file. For example they could name the file be011_0070001.tga instead of be011_007-0001.tga. In those case I want to be able to inspect the file and make the decision to move certain of the file.

Yes this is helping to clear up the unknowns, however the following code doesn't make sense to me since whatever is entered into the $scene = InputBox could be "Scene Seven" or "Seven" or "7", right? Assuming most people will enter a number not a string of text, I'm wondering when$digit = 0 (false; $scene is not a digit) and$scene = StringRight($scene,4) would help your script? For example someone enters "Seven" for the episode resulting in$digit = 0 and StringRight("Seven",4) results in $scene = "even" which is not a digit. Just trying to follow the logic of the code, then again it could be my limited knowledge that's making me act a fool.$scene = "00" & $scene$digit = StringIsDigit($scene) If$digit = 1 Then
$scene = StringRight($scene, 3)
Else
$scene = StringRight($scene, 4)
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Yes this is helping to clear up the unknowns, however the following code doesn't make sense to me since whatever is entered into the $scene = InputBox could be "Scene Seven" or "Seven" or "7", right? Assuming most people will enter a number not a string of text, I'm wondering when$digit = 0 (false; $scene is not a digit) and$scene = StringRight($scene,4) would help your script? For example someone enters "Seven" for the episode resulting in$digit = 0 and StringRight("Seven",4) results in $scene = "even" which is not a digit. Just trying to follow the logic of the code, then again it could be my limited knowledge that's making me act a fool. Yes, you are right about this. However, I will be the only one using this script, so I'll know to use a number and not a string. Another question is why you're using _FileListToArray($dirscene) instead of FileExists($dirscene). Without setting _FileListToArray to a variable its not going to do you much good if$dirscene does exist. Likewise the $frames = _ArrayToString($ArFrames,@TAB, 0, 0 ) seems odd since it is only setting $frames =$ArFrames[0] (the number of files in the directory listing creating the $ArFrames array. I would just use$ArFrames[0] if that's what you're after. Remember I'm new at this stuff too so I'm asking questions since we can all learn from one another wink.gif.

I did it this way because i'm new to this and didn't know better. I look at your suggestions and it make sense, so I'll probably update this part of my script.

But to answer your specific question here's what you need. And I'd like to say without SmOke_N schooling me on StringRegExp I probably wouldn't have thought to use this wink.gif. By the way, you'll need to change the path to your variables and also change FileCopy to FileMove if it works for you. Better to be safe than sorry, right? Enjoy, this was fun and hope it helped.

It seems to be a good Idea. I don't have time right now to update my script. I'm overloaded at work, so I'll probably have to wait until monday or tuesday to continue working on my script. I tried using the current version of my script and I found another bug. It's not returning the correct version of the scene .

So thank you, and I'll keep you updated once I have time to try your suggestions.

Olivier.

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I finally got to update my script and I was able to test it with an episode of 162 scenes. It now seems to work without bug, it's faster than ever, and the new functionality to select misnamed files works like a charm. I'm really happy right now. Thanks to everyone that helped me with this script.

Olivier.