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AlmarM

Need help with GuiCtrlCreateEdit()

11 posts in this topic

Heya,

I now have this script:

xxx = All the things from $vsay_list1, $vsay_list_vsays1 etc

#include <GuiConstants.au3>
$edit = GUICtrlCreateEdit("", 16, 40, 601, 361)

GuiCreate("Vsay Add", 400, 550) 
GuiCtrlCreateLabel("Vsay:", 10, 35)
GuiCtrlCreateLabel("Key:", 150, 15)
GuiCtrlCreateLabel("Text:", 150, 35)
$vsay_list1 = GuiCtrlCreatecombo("Vsay List", 10, 10, 110)
$vsay_list_vsays1 = GuiCtrlSetData(-1, "PathCleared|EnemyWeak|AllClear|Incoming|FireInTheHole|OnDefense|OnOffense|TakingFire|MinesCleared|EnemyDisguised|Medic|NeedAmmo|NeedBackup|NeedEngineer|CoverMe|HoldFire|WhereTo|NeedOps|FollowMe|LetsGo|Move|ClearPath|DefendObjective|DisarmDynamite|ClearMines|ReinforceOffense|ReinforceDefense|Affirmative|Negative|Thanks|Welcome|Sorry|Oops|EnemyWeak|Hi|Bye|GreatShot|Cheer|HoldFire|GoodGame|CommandAcknowledged|CommandDeclined|CommandCompleted|DestroyPrimary|DestroySecondary|DestroyConstruction|ConstructionCommencing|RepairVehicle|DestroyVehicle|EscortVehicle", "Vsay List") 
$key_list1 = GuiCtrlCreateCombo("Key List", 180, 10, 110) 
$key_list_keys1 = GuiCtrlSetData(-1, "f1|f2|f3|f4|f5|f6|f7|f8|f9|f10|f11|f12|1|2|3|4|5|6|7|8|9|0|a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t|u|v|w|x|y|z|ins|del|home|pgdn|pgup|end|-|=|[|]|;|'|\|,|.|/|alt|ctrl|tab|mouse1|mouse2|mouse3|mwheelup|mwheeldown|kp_ins|kp_home|kp_del|kp_pgdn|kp_pgup|kp_end|kp_leftarrow|kp_rightarrow|kp_uparrow|kp_downarrow|kp_5", "Key List") 
$text_input1 = GuiCtrlCreateInput("", 180, 35)
$add_button_1 = GuiCtrlCreateButton("Add Vsay", 300, 20)
GuiCtrlCreateLabel("Vsay:", 10, 105)
GuiCtrlCreateLabel("Key:", 150, 85)
GuiCtrlCreateLabel("Text:", 150, 105)
$vsay_list2 = GuiCtrlCreatecombo("Vsay List", 10, 80, 110)
$vsay_list_vsays2 = GuiCtrlSetData(-1, "PathCleared|EnemyWeak|AllClear|Incoming|FireInTheHole|OnDefense|OnOffense|TakingFire|MinesCleared|EnemyDisguised|Medic|NeedAmmo|NeedBackup|NeedEngineer|CoverMe|HoldFire|WhereTo|NeedOps|FollowMe|LetsGo|Move|ClearPath|DefendObjective|DisarmDynamite|ClearMines|ReinforceOffense|ReinforceDefense|Affirmative|Negative|Thanks|Welcome|Sorry|Oops|EnemyWeak|Hi|Bye|GreatShot|Cheer|HoldFire|GoodGame|CommandAcknowledged|CommandDeclined|CommandCompleted|DestroyPrimary|DestroySecondary|DestroyConstruction|ConstructionCommencing|RepairVehicle|DestroyVehicle|EscortVehicle", "Vsay List") 
$key_list2 = GuiCtrlCreateCombo("Key List", 180, 80, 110) 
$key_list_keys2 = GuiCtrlSetData(-1, "f1|f2|f3|f4|f5|f6|f7|f8|f9|f10|f11|f12|1|2|3|4|5|6|7|8|9|0|a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t|u|v|w|x|y|z|ins|del|home|pgdn|pgup|end|-|=|[|]|;|'|\|,|.|/|alt|ctrl|tab|mouse1|mouse2|mouse3|mwheelup|mwheeldown|kp_ins|kp_home|kp_del|kp_pgdn|kp_pgup|kp_end|kp_leftarrow|kp_rightarrow|kp_uparrow|kp_downarrow|kp_5", "Key List") 
$text_input2 = GuiCtrlCreateInput("", 180, 105)
$add_button_2 = GuiCtrlCreateButton("Add Vsay", 300, 90)
GuiCtrlCreateLabel("Vsay:", 10, 175)
GuiCtrlCreateLabel("Key:", 150, 155)
GuiCtrlCreateLabel("Text:", 150, 175)
$vsay_list3 = GuiCtrlCreatecombo("Vsay List", 10, 150, 110)
$vsay_list_vsays3 = GuiCtrlSetData(-1, "PathCleared|EnemyWeak|AllClear|Incoming|FireInTheHole|OnDefense|OnOffense|TakingFire|MinesCleared|EnemyDisguised|Medic|NeedAmmo|NeedBackup|NeedEngineer|CoverMe|HoldFire|WhereTo|NeedOps|FollowMe|LetsGo|Move|ClearPath|DefendObjective|DisarmDynamite|ClearMines|ReinforceOffense|ReinforceDefense|Affirmative|Negative|Thanks|Welcome|Sorry|Oops|EnemyWeak|Hi|Bye|GreatShot|Cheer|HoldFire|GoodGame|CommandAcknowledged|CommandDeclined|CommandCompleted|DestroyPrimary|DestroySecondary|DestroyConstruction|ConstructionCommencing|RepairVehicle|DestroyVehicle|EscortVehicle", "Vsay List") 
$key_list3 = GuiCtrlCreateCombo("Key List", 180, 150, 110) 
$key_list_keys3 = GuiCtrlSetData(-1, "f1|f2|f3|f4|f5|f6|f7|f8|f9|f10|f11|f12|1|2|3|4|5|6|7|8|9|0|a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t|u|v|w|x|y|z|ins|del|home|pgdn|pgup|end|-|=|[|]|;|'|\|,|.|/|alt|ctrl|tab|mouse1|mouse2|mouse3|mwheelup|mwheeldown|kp_ins|kp_home|kp_del|kp_pgdn|kp_pgup|kp_end|kp_leftarrow|kp_rightarrow|kp_uparrow|kp_downarrow|kp_5", "Key List") 
$text_input3 = GuiCtrlCreateInput("", 180, 175)
$add_button_3 = GuiCtrlCreateButton("Add Vsay", 300, 160)
GuiCtrlCreateLabel("Vsay:", 10, 245)
GuiCtrlCreateLabel("Key:", 150, 225)
GuiCtrlCreateLabel("Text:", 150, 245)
$vsay_list4 = GuiCtrlCreatecombo("Vsay List", 10, 220, 110)
$vsay_list_vsays4 = GuiCtrlSetData(-1, "PathCleared|EnemyWeak|AllClear|Incoming|FireInTheHole|OnDefense|OnOffense|TakingFire|MinesCleared|EnemyDisguised|Medic|NeedAmmo|NeedBackup|NeedEngineer|CoverMe|HoldFire|WhereTo|NeedOps|FollowMe|LetsGo|Move|ClearPath|DefendObjective|DisarmDynamite|ClearMines|ReinforceOffense|ReinforceDefense|Affirmative|Negative|Thanks|Welcome|Sorry|Oops|EnemyWeak|Hi|Bye|GreatShot|Cheer|HoldFire|GoodGame|CommandAcknowledged|CommandDeclined|CommandCompleted|DestroyPrimary|DestroySecondary|DestroyConstruction|ConstructionCommencing|RepairVehicle|DestroyVehicle|EscortVehicle", "Vsay List") 
$key_list4 = GuiCtrlCreateCombo("Key List", 180, 220, 110) 
$key_list_keys4 = GuiCtrlSetData(-1, "f1|f2|f3|f4|f5|f6|f7|f8|f9|f10|f11|f12|1|2|3|4|5|6|7|8|9|0|a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t|u|v|w|x|y|z|ins|del|home|pgdn|pgup|end|-|=|[|]|;|'|\|,|.|/|alt|ctrl|tab|mouse1|mouse2|mouse3|mwheelup|mwheeldown|kp_ins|kp_home|kp_del|kp_pgdn|kp_pgup|kp_end|kp_leftarrow|kp_rightarrow|kp_uparrow|kp_downarrow|kp_5", "Key List") 
$text_input4 = GuiCtrlCreateInput("", 180, 245)
$add_button_4 = GuiCtrlCreateButton("Add Vsay", 300, 230)
GuiCtrlCreateLabel("Vsay:", 10, 315)
GuiCtrlCreateLabel("Key:", 150, 225)
GuiCtrlCreateLabel("Text:", 150, 315)
$vsay_list5 = GuiCtrlCreatecombo("Vsay List", 10, 290, 110)
$vsay_list_vsays5 = GuiCtrlSetData(-1, "PathCleared|EnemyWeak|AllClear|Incoming|FireInTheHole|OnDefense|OnOffense|TakingFire|MinesCleared|EnemyDisguised|Medic|NeedAmmo|NeedBackup|NeedEngineer|CoverMe|HoldFire|WhereTo|NeedOps|FollowMe|LetsGo|Move|ClearPath|DefendObjective|DisarmDynamite|ClearMines|ReinforceOffense|ReinforceDefense|Affirmative|Negative|Thanks|Welcome|Sorry|Oops|EnemyWeak|Hi|Bye|GreatShot|Cheer|HoldFire|GoodGame|CommandAcknowledged|CommandDeclined|CommandCompleted|DestroyPrimary|DestroySecondary|DestroyConstruction|ConstructionCommencing|RepairVehicle|DestroyVehicle|EscortVehicle", "Vsay List") 
$key_list5 = GuiCtrlCreateCombo("Key List", 180, 290, 110) 
$key_list_keys5 = GuiCtrlSetData(-1, "f1|f2|f3|f4|f5|f6|f7|f8|f9|f10|f11|f12|1|2|3|4|5|6|7|8|9|0|a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t|u|v|w|x|y|z|ins|del|home|pgdn|pgup|end|-|=|[|]|;|'|\|,|.|/|alt|ctrl|tab|mouse1|mouse2|mouse3|mwheelup|mwheeldown|kp_ins|kp_home|kp_del|kp_pgdn|kp_pgup|kp_end|kp_leftarrow|kp_rightarrow|kp_uparrow|kp_downarrow|kp_5", "Key List") 
$text_input5 = GuiCtrlCreateInput("", 180, 315)
$add_button_5 = GuiCtrlCreateButton("Add Vsay", 300, 300)

$show_script = GuiCtrlCreateButton("Show Script", 10, 340, 380) 

GuiSetState()
While 1
$msg = GUIGetMsg()

Select
Case $msg = $GUI_EVENT_CLOSE
    Exit
    
Case $msg = $show_script    
    $script_box = GuiCtrlCreateEdit("xxx", 10, 370, 380, 170)
    
EndSelect
WEnd

My problem is

I dont know how I can do this:

You Select a Vsay from Vsay List and a Key from Key List and put text in the input, then you push Add Vsay.

If you did that with all the 5 vsays (clicked on all 5 Add Vsays Buttons)

How I get get all information fro the Combo an Input Boxes in the GuiCtrlCreateEdit() ??

Someone have an idea ??


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Can someone please!!! help me ?? :">


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#3 ·  Posted (edited)

if you want to GET the TEXT from a CONTROL......

ControlGetText

Edited by Blue_Drache

Lofting the cyberwinds on teknoleather wings, I am...The Blue Drache

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Uhm... I just want to know how I get the things from the Combo and Input into the GuiCtrlCreateEdit()


Minesweeper

A minesweeper game created in autoit, source available.

_Mouse_UDF

An UDF for registering functions to mouse events, made in pure autoit.

2D Hitbox Editor

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#5 ·  Posted (edited)

Re-read my post. The answer is there. Look harder and read the help file.

Ok, so you prefer an example?

#include <GuiConstants.au3>
Opt("WinTitleMatchMode",4)

$hwndMain = GUICreate("Example")
$butOne = GUICtrlCreateButton("THIS IS A BUTTON",10,10,150,75)


GUISetState(@SW_SHOW,$hwndMain)

While 1
    $msg = GUIGetMsg()
    Select
        Case $msg = $gui_event_close
            Exit
        Case $msg = $butOne
            MsgBox(0,"Your Text Sir",ControlGetText($hwndMain,"",$butOne))
    EndSelect
    
WEnd

There.

Edited by Blue_Drache

Lofting the cyberwinds on teknoleather wings, I am...The Blue Drache

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is this what you had in mind:

#include <GuiConstants.au3>
global $i = 0
$edit = GUICtrlCreateEdit("", 16, 40, 601, 361)

GuiCreate("Vsay Add", 400, 550)
GuiCtrlCreateLabel("Vsay:", 10, 35)
GuiCtrlCreateLabel("Key:", 150, 15)
GuiCtrlCreateLabel("Text:", 150, 35)
$vsay_list1 = GuiCtrlCreatecombo("Vsay List", 10, 10, 110)
$vsay_list_vsays1 = GuiCtrlSetData(-1, "PathCleared|EnemyWeak|AllClear|Incoming|FireInTheHole|OnDefense|OnOffense|TakingFire|MinesCleared|EnemyDisguised|Medic|NeedAmmo|NeedBackup|NeedEngineer|CoverMe|HoldFire|WhereTo|NeedOps|FollowMe|LetsGo|Move|ClearPath|DefendObjective|DisarmDynamite|ClearMines|ReinforceOffense|ReinforceDefense|Affirmative|Negative|Thanks|Welcome|Sorry|Oops|EnemyWeak|Hi|Bye|GreatShot|Cheer|HoldFire|GoodGame|CommandAcknowledged|CommandDeclined|CommandCompleted|DestroyPrimary|DestroySecondary|DestroyConstruction|ConstructionCommencing|RepairVehicle|DestroyVehicle|EscortVehicle", "Vsay List")
$key_list1 = GuiCtrlCreateCombo("Key List", 180, 10, 110)
$key_list_keys1 = GuiCtrlSetData(-1, "f1|f2|f3|f4|f5|f6|f7|f8|f9|f10|f11|f12|1|2|3|4|5|6|7|8|9|0|a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t|u|v|w|x|y|z|ins|del|home|pgdn|pgup|end|-|=|[|]|;|'|\|,|.|/|alt|ctrl|tab|mouse1|mouse2|mouse3|mwheelup|mwheeldown|kp_ins|kp_home|kp_del|kp_pgdn|kp_pgup|kp_end|kp_leftarrow|kp_rightarrow|kp_uparrow|kp_downarrow|kp_5", "Key List")
$text_input1 = GuiCtrlCreateInput("", 180, 35)
$add_button_1 = GuiCtrlCreateButton("Add Vsay", 300, 20)
GUICtrlSetState($add_button_1, $GUI_DISABLE)
GuiCtrlCreateLabel("Vsay:", 10, 105)
GuiCtrlCreateLabel("Key:", 150, 85)
GuiCtrlCreateLabel("Text:", 150, 105)
$vsay_list2 = GuiCtrlCreatecombo("Vsay List", 10, 80, 110)
$vsay_list_vsays2 = GuiCtrlSetData(-1, "PathCleared|EnemyWeak|AllClear|Incoming|FireInTheHole|OnDefense|OnOffense|TakingFire|MinesCleared|EnemyDisguised|Medic|NeedAmmo|NeedBackup|NeedEngineer|CoverMe|HoldFire|WhereTo|NeedOps|FollowMe|LetsGo|Move|ClearPath|DefendObjective|DisarmDynamite|ClearMines|ReinforceOffense|ReinforceDefense|Affirmative|Negative|Thanks|Welcome|Sorry|Oops|EnemyWeak|Hi|Bye|GreatShot|Cheer|HoldFire|GoodGame|CommandAcknowledged|CommandDeclined|CommandCompleted|DestroyPrimary|DestroySecondary|DestroyConstruction|ConstructionCommencing|RepairVehicle|DestroyVehicle|EscortVehicle", "Vsay List")
$key_list2 = GuiCtrlCreateCombo("Key List", 180, 80, 110)
$key_list_keys2 = GuiCtrlSetData(-1, "f1|f2|f3|f4|f5|f6|f7|f8|f9|f10|f11|f12|1|2|3|4|5|6|7|8|9|0|a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t|u|v|w|x|y|z|ins|del|home|pgdn|pgup|end|-|=|[|]|;|'|\|,|.|/|alt|ctrl|tab|mouse1|mouse2|mouse3|mwheelup|mwheeldown|kp_ins|kp_home|kp_del|kp_pgdn|kp_pgup|kp_end|kp_leftarrow|kp_rightarrow|kp_uparrow|kp_downarrow|kp_5", "Key List")
$text_input2 = GuiCtrlCreateInput("", 180, 105)
$add_button_2 = GuiCtrlCreateButton("Add Vsay", 300, 90)
GUICtrlSetState($add_button_2, $GUI_DISABLE)
GuiCtrlCreateLabel("Vsay:", 10, 175)
GuiCtrlCreateLabel("Key:", 150, 155)
GuiCtrlCreateLabel("Text:", 150, 175)
$vsay_list3 = GuiCtrlCreatecombo("Vsay List", 10, 150, 110)
$vsay_list_vsays3 = GuiCtrlSetData(-1, "PathCleared|EnemyWeak|AllClear|Incoming|FireInTheHole|OnDefense|OnOffense|TakingFire|MinesCleared|EnemyDisguised|Medic|NeedAmmo|NeedBackup|NeedEngineer|CoverMe|HoldFire|WhereTo|NeedOps|FollowMe|LetsGo|Move|ClearPath|DefendObjective|DisarmDynamite|ClearMines|ReinforceOffense|ReinforceDefense|Affirmative|Negative|Thanks|Welcome|Sorry|Oops|EnemyWeak|Hi|Bye|GreatShot|Cheer|HoldFire|GoodGame|CommandAcknowledged|CommandDeclined|CommandCompleted|DestroyPrimary|DestroySecondary|DestroyConstruction|ConstructionCommencing|RepairVehicle|DestroyVehicle|EscortVehicle", "Vsay List")
$key_list3 = GuiCtrlCreateCombo("Key List", 180, 150, 110)
$key_list_keys3 = GuiCtrlSetData(-1, "f1|f2|f3|f4|f5|f6|f7|f8|f9|f10|f11|f12|1|2|3|4|5|6|7|8|9|0|a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t|u|v|w|x|y|z|ins|del|home|pgdn|pgup|end|-|=|[|]|;|'|\|,|.|/|alt|ctrl|tab|mouse1|mouse2|mouse3|mwheelup|mwheeldown|kp_ins|kp_home|kp_del|kp_pgdn|kp_pgup|kp_end|kp_leftarrow|kp_rightarrow|kp_uparrow|kp_downarrow|kp_5", "Key List")
$text_input3 = GuiCtrlCreateInput("", 180, 175)
$add_button_3 = GuiCtrlCreateButton("Add Vsay", 300, 160)
GUICtrlSetState($add_button_3, $GUI_DISABLE)
GuiCtrlCreateLabel("Vsay:", 10, 245)
GuiCtrlCreateLabel("Key:", 150, 225)
GuiCtrlCreateLabel("Text:", 150, 245)
$vsay_list4 = GuiCtrlCreatecombo("Vsay List", 10, 220, 110)
$vsay_list_vsays4 = GuiCtrlSetData(-1, "PathCleared|EnemyWeak|AllClear|Incoming|FireInTheHole|OnDefense|OnOffense|TakingFire|MinesCleared|EnemyDisguised|Medic|NeedAmmo|NeedBackup|NeedEngineer|CoverMe|HoldFire|WhereTo|NeedOps|FollowMe|LetsGo|Move|ClearPath|DefendObjective|DisarmDynamite|ClearMines|ReinforceOffense|ReinforceDefense|Affirmative|Negative|Thanks|Welcome|Sorry|Oops|EnemyWeak|Hi|Bye|GreatShot|Cheer|HoldFire|GoodGame|CommandAcknowledged|CommandDeclined|CommandCompleted|DestroyPrimary|DestroySecondary|DestroyConstruction|ConstructionCommencing|RepairVehicle|DestroyVehicle|EscortVehicle", "Vsay List")
$key_list4 = GuiCtrlCreateCombo("Key List", 180, 220, 110)
$key_list_keys4 = GuiCtrlSetData(-1, "f1|f2|f3|f4|f5|f6|f7|f8|f9|f10|f11|f12|1|2|3|4|5|6|7|8|9|0|a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t|u|v|w|x|y|z|ins|del|home|pgdn|pgup|end|-|=|[|]|;|'|\|,|.|/|alt|ctrl|tab|mouse1|mouse2|mouse3|mwheelup|mwheeldown|kp_ins|kp_home|kp_del|kp_pgdn|kp_pgup|kp_end|kp_leftarrow|kp_rightarrow|kp_uparrow|kp_downarrow|kp_5", "Key List")
$text_input4 = GuiCtrlCreateInput("", 180, 245)
$add_button_4 = GuiCtrlCreateButton("Add Vsay", 300, 230)
GUICtrlSetState($add_button_4, $GUI_DISABLE)
GuiCtrlCreateLabel("Vsay:", 10, 315)
GuiCtrlCreateLabel("Key:", 150, 225)
GuiCtrlCreateLabel("Text:", 150, 315)
$vsay_list5 = GuiCtrlCreatecombo("Vsay List", 10, 290, 110)
$vsay_list_vsays5 = GuiCtrlSetData(-1, "PathCleared|EnemyWeak|AllClear|Incoming|FireInTheHole|OnDefense|OnOffense|TakingFire|MinesCleared|EnemyDisguised|Medic|NeedAmmo|NeedBackup|NeedEngineer|CoverMe|HoldFire|WhereTo|NeedOps|FollowMe|LetsGo|Move|ClearPath|DefendObjective|DisarmDynamite|ClearMines|ReinforceOffense|ReinforceDefense|Affirmative|Negative|Thanks|Welcome|Sorry|Oops|EnemyWeak|Hi|Bye|GreatShot|Cheer|HoldFire|GoodGame|CommandAcknowledged|CommandDeclined|CommandCompleted|DestroyPrimary|DestroySecondary|DestroyConstruction|ConstructionCommencing|RepairVehicle|DestroyVehicle|EscortVehicle", "Vsay List")
$key_list5 = GuiCtrlCreateCombo("Key List", 180, 290, 110)
$key_list_keys5 = GuiCtrlSetData(-1, "f1|f2|f3|f4|f5|f6|f7|f8|f9|f10|f11|f12|1|2|3|4|5|6|7|8|9|0|a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t|u|v|w|x|y|z|ins|del|home|pgdn|pgup|end|-|=|[|]|;|'|\|,|.|/|alt|ctrl|tab|mouse1|mouse2|mouse3|mwheelup|mwheeldown|kp_ins|kp_home|kp_del|kp_pgdn|kp_pgup|kp_end|kp_leftarrow|kp_rightarrow|kp_uparrow|kp_downarrow|kp_5", "Key List")
$text_input5 = GuiCtrlCreateInput("", 180, 315)
$add_button_5 = GuiCtrlCreateButton("Add Vsay", 300, 300)
GUICtrlSetState($add_button_5, $GUI_DISABLE)
$show_script = GuiCtrlCreateButton("Show Script", 10, 340, 380)
$script_box = GuiCtrlCreateEdit("xxx", 10, 370, 380, 170)
GUICtrlSetState($script_box, $GUI_HIDE)
GuiSetState()
While 1
$msg = GUIGetMsg()

Select
Case $msg = $GUI_EVENT_CLOSE
    Exit
   
Case $msg = $show_script
    if $i = 0 Then
        GUICtrlSetState($script_box, $GUI_SHOW)
        GUICtrlSetState($add_button_1, $GUI_ENABLE)
        GUICtrlSetState($add_button_2, $GUI_ENABLE)
        GUICtrlSetState($add_button_3, $GUI_ENABLE)
        GUICtrlSetState($add_button_4, $GUI_ENABLE)
        GUICtrlSetState($add_button_5, $GUI_ENABLE)
        $i = 1
    Else
        GUICtrlSetState($script_box, $GUI_HIDE)
        GUICtrlSetState($add_button_1, $GUI_DISABLE)
        GUICtrlSetState($add_button_2, $GUI_DISABLE)
        GUICtrlSetState($add_button_3, $GUI_DISABLE)
        GUICtrlSetState($add_button_4, $GUI_DISABLE)
        GUICtrlSetState($add_button_5, $GUI_DISABLE)
        $i = 0
    EndIf
case $msg = $add_button_1
    GUICtrlSetData($script_box, GUICtrlRead($script_box) & @CRLF & GUICtrlRead($vsay_list1) & "  ---  " & Guictrlread($key_list1) & "  ---  " & Guictrlread($text_input1))
case $msg = $add_button_2
    GUICtrlSetData($script_box, GUICtrlRead($script_box) & @CRLF & GUICtrlRead($vsay_list2) & "  ---  " & Guictrlread($key_list2) & "  ---  " & Guictrlread($text_input2))
case $msg = $add_button_3
    GUICtrlSetData($script_box, GUICtrlRead($script_box) & @CRLF & GUICtrlRead($vsay_list3) & "  ---  " & Guictrlread($key_list3) & "  ---  " & Guictrlread($text_input3))
case $msg = $add_button_4
    GUICtrlSetData($script_box, GUICtrlRead($script_box) & @CRLF & GUICtrlRead($vsay_list4) & "  ---  " & Guictrlread($key_list4) & "  ---  " & Guictrlread($text_input4))
case $msg = $add_button_5
    GUICtrlSetData($script_box, GUICtrlRead($script_box) & @CRLF & GUICtrlRead($vsay_list5) & "  ---  " & Guictrlread($key_list5) & "  ---  " & Guictrlread($text_input5))  
EndSelect
WEnd

?

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Yeah thats almost good :)

Ty for your help but I actualy needed this:

Case $msg = $add_button_1
    $read_vsay_list1 = GuiCtrlRead($vsay_list1)
    $read_key_list1 = GuiCtrlRead($key_list1)
    
Case $msg = $show_script    
    $script_box = GuiCtrlCreateEdit("bind " & $read_key_list1 & " vsay " & $read_vsay_list1, 10, 370, 380, 170)

Minesweeper

A minesweeper game created in autoit, source available.

_Mouse_UDF

An UDF for registering functions to mouse events, made in pure autoit.

2D Hitbox Editor

A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes.

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#8 ·  Posted (edited)

Can u make this script that if you pressed all Add Vsay button THEN will the Show Script Button be able to push?

EDIT: I know a better idea... Can u make it that you need to Push the 1st Add Vsay then will the 2nd enable if the 2nd = pussed the 3rd will be unlocked etc etc etc ??

Edited by AlmarM

Minesweeper

A minesweeper game created in autoit, source available.

_Mouse_UDF

An UDF for registering functions to mouse events, made in pure autoit.

2D Hitbox Editor

A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes.

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#9 ·  Posted (edited)

GUICtrlSetState

#include <GuiConstants.au3>
Opt("WinTitleMatchMode",4)

$hwndMain = GUICreate("Example")
$butOne = GUICtrlCreateButton("PUSH ME",10,10,150,75)
$butTwo = GUICtrlCreateButton("Now Push Me",220,200,150,75)
GUICtrlSetState($butTwo,$gui_disable)
$lblOne = GUICtrlCreateLabel("Type in edit control(s) and push button",175,10,75,75)
$editOne = GUICtrlCreateEdit("Just tinkering around",10,90,200,100)
$editTwo = GUICtrlCreateEdit("Still tinkering around",10,200,200,100)
$text = ""

GUISetState(@SW_SHOW,$hwndMain)

While 1
    $msg = GUIGetMsg()
    Select
        Case $msg = $gui_event_close
            Exit
        Case $msg = $butOne
            GUICtrlSetState($butOne,$gui_disable)
            GUICtrlSetState($butTwo,$gui_enable)
            $text = ControlGetText($hwndMain,"",$editOne) & @LF
        Case $msg = $butTwo
            $text = $text & ControlGetText($hwndMain,"",$editTwo)
            MsgBox(0,"Your Text Sir",$text)
    EndSelect
    
WEnd
Edited by Blue_Drache

Lofting the cyberwinds on teknoleather wings, I am...The Blue Drache

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Yeah :)

I just figured out how I want my script.... This is it :)

#include <GuiConstants.au3>

DIM $read_key_list1, $read_vsay_list1, $read_text_input1, $read_key_list2, $read_vsay_list2, $read_text_input2, $read_key_list3, $read_vsay_list3, $read_text_input3, $read_key_list4, $read_vsay_list4, $read_text_input4, $read_key_list5, $read_vsay_list5, $read_text_input5


$edit = GUICtrlCreateEdit("", 16, 40, 601, 361)

GuiCreate("Vsay Add", 400, 550) 
GuiCtrlCreateLabel("Vsay:", 10, 35)
GuiCtrlCreateLabel("Key:", 150, 15)
GuiCtrlCreateLabel("Text:", 150, 35)
$vsay_list1 = GuiCtrlCreatecombo("Vsay List", 10, 10, 110)
$vsay_list_vsays1 = GuiCtrlSetData(-1, "PathCleared|EnemyWeak|AllClear|Incoming|FireInTheHole|OnDefense|OnOffense|TakingFire|MinesCleared|EnemyDisguised|Medic|NeedAmmo|NeedBackup|NeedEngineer|CoverMe|HoldFire|WhereTo|NeedOps|FollowMe|LetsGo|Move|ClearPath|DefendObjective|DisarmDynamite|ClearMines|ReinforceOffense|ReinforceDefense|Affirmative|Negative|Thanks|Welcome|Sorry|Oops|EnemyWeak|Hi|Bye|GreatShot|Cheer|HoldFire|GoodGame|CommandAcknowledged|CommandDeclined|CommandCompleted|DestroyPrimary|DestroySecondary|DestroyConstruction|ConstructionCommencing|RepairVehicle|DestroyVehicle|EscortVehicle", "Vsay List") 
$key_list1 = GuiCtrlCreateCombo("Key List", 180, 10, 110) 
$key_list_keys1 = GuiCtrlSetData(-1, "f1|f2|f3|f4|f5|f6|f7|f8|f9|f10|f11|f12|1|2|3|4|5|6|7|8|9|0|a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t|u|v|w|x|y|z|ins|del|home|pgdn|pgup|end|-|=|[|]|;|'|\|,|.|/|alt|ctrl|tab|mouse1|mouse2|mouse3|mwheelup|mwheeldown|kp_ins|kp_home|kp_del|kp_pgdn|kp_pgup|kp_end|kp_leftarrow|kp_rightarrow|kp_uparrow|kp_downarrow|kp_5", "Key List") 
$text_input1 = GuiCtrlCreateInput("", 180, 35)
$add_button_1 = GuiCtrlCreateButton("Add Vsay", 300, 20)
GuiCtrlSetState($add_button_1, $GUI_ENABLE) 
GuiCtrlCreateLabel("Vsay:", 10, 105)
GuiCtrlCreateLabel("Key:", 150, 85)
GuiCtrlCreateLabel("Text:", 150, 105)
$vsay_list2 = GuiCtrlCreatecombo("Vsay List", 10, 80, 110)
$vsay_list_vsays2 = GuiCtrlSetData(-1, "PathCleared|EnemyWeak|AllClear|Incoming|FireInTheHole|OnDefense|OnOffense|TakingFire|MinesCleared|EnemyDisguised|Medic|NeedAmmo|NeedBackup|NeedEngineer|CoverMe|HoldFire|WhereTo|NeedOps|FollowMe|LetsGo|Move|ClearPath|DefendObjective|DisarmDynamite|ClearMines|ReinforceOffense|ReinforceDefense|Affirmative|Negative|Thanks|Welcome|Sorry|Oops|EnemyWeak|Hi|Bye|GreatShot|Cheer|HoldFire|GoodGame|CommandAcknowledged|CommandDeclined|CommandCompleted|DestroyPrimary|DestroySecondary|DestroyConstruction|ConstructionCommencing|RepairVehicle|DestroyVehicle|EscortVehicle", "Vsay List") 
$key_list2 = GuiCtrlCreateCombo("Key List", 180, 80, 110) 
$key_list_keys2 = GuiCtrlSetData(-1, "f1|f2|f3|f4|f5|f6|f7|f8|f9|f10|f11|f12|1|2|3|4|5|6|7|8|9|0|a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t|u|v|w|x|y|z|ins|del|home|pgdn|pgup|end|-|=|[|]|;|'|\|,|.|/|alt|ctrl|tab|mouse1|mouse2|mouse3|mwheelup|mwheeldown|kp_ins|kp_home|kp_del|kp_pgdn|kp_pgup|kp_end|kp_leftarrow|kp_rightarrow|kp_uparrow|kp_downarrow|kp_5", "Key List") 
$text_input2 = GuiCtrlCreateInput("", 180, 105)
$add_button_2 = GuiCtrlCreateButton("Add Vsay", 300, 90)
GuiCtrlSetState($add_button_2, $GUI_DISABLE) 
GuiCtrlCreateLabel("Vsay:", 10, 175)
GuiCtrlCreateLabel("Key:", 150, 155)
GuiCtrlCreateLabel("Text:", 150, 175)
$vsay_list3 = GuiCtrlCreatecombo("Vsay List", 10, 150, 110)
$vsay_list_vsays3 = GuiCtrlSetData(-1, "PathCleared|EnemyWeak|AllClear|Incoming|FireInTheHole|OnDefense|OnOffense|TakingFire|MinesCleared|EnemyDisguised|Medic|NeedAmmo|NeedBackup|NeedEngineer|CoverMe|HoldFire|WhereTo|NeedOps|FollowMe|LetsGo|Move|ClearPath|DefendObjective|DisarmDynamite|ClearMines|ReinforceOffense|ReinforceDefense|Affirmative|Negative|Thanks|Welcome|Sorry|Oops|EnemyWeak|Hi|Bye|GreatShot|Cheer|HoldFire|GoodGame|CommandAcknowledged|CommandDeclined|CommandCompleted|DestroyPrimary|DestroySecondary|DestroyConstruction|ConstructionCommencing|RepairVehicle|DestroyVehicle|EscortVehicle", "Vsay List") 
$key_list3 = GuiCtrlCreateCombo("Key List", 180, 150, 110) 
$key_list_keys3 = GuiCtrlSetData(-1, "f1|f2|f3|f4|f5|f6|f7|f8|f9|f10|f11|f12|1|2|3|4|5|6|7|8|9|0|a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t|u|v|w|x|y|z|ins|del|home|pgdn|pgup|end|-|=|[|]|;|'|\|,|.|/|alt|ctrl|tab|mouse1|mouse2|mouse3|mwheelup|mwheeldown|kp_ins|kp_home|kp_del|kp_pgdn|kp_pgup|kp_end|kp_leftarrow|kp_rightarrow|kp_uparrow|kp_downarrow|kp_5", "Key List") 
$text_input3 = GuiCtrlCreateInput("", 180, 175)
$add_button_3 = GuiCtrlCreateButton("Add Vsay", 300, 160)
GuiCtrlSetState($add_button_3, $GUI_DISABLE) 
GuiCtrlCreateLabel("Vsay:", 10, 245)
GuiCtrlCreateLabel("Key:", 150, 225)
GuiCtrlCreateLabel("Text:", 150, 245)
$vsay_list4 = GuiCtrlCreatecombo("Vsay List", 10, 220, 110)
$vsay_list_vsays4 = GuiCtrlSetData(-1, "PathCleared|EnemyWeak|AllClear|Incoming|FireInTheHole|OnDefense|OnOffense|TakingFire|MinesCleared|EnemyDisguised|Medic|NeedAmmo|NeedBackup|NeedEngineer|CoverMe|HoldFire|WhereTo|NeedOps|FollowMe|LetsGo|Move|ClearPath|DefendObjective|DisarmDynamite|ClearMines|ReinforceOffense|ReinforceDefense|Affirmative|Negative|Thanks|Welcome|Sorry|Oops|EnemyWeak|Hi|Bye|GreatShot|Cheer|HoldFire|GoodGame|CommandAcknowledged|CommandDeclined|CommandCompleted|DestroyPrimary|DestroySecondary|DestroyConstruction|ConstructionCommencing|RepairVehicle|DestroyVehicle|EscortVehicle", "Vsay List") 
$key_list4 = GuiCtrlCreateCombo("Key List", 180, 220, 110) 
$key_list_keys4 = GuiCtrlSetData(-1, "f1|f2|f3|f4|f5|f6|f7|f8|f9|f10|f11|f12|1|2|3|4|5|6|7|8|9|0|a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t|u|v|w|x|y|z|ins|del|home|pgdn|pgup|end|-|=|[|]|;|'|\|,|.|/|alt|ctrl|tab|mouse1|mouse2|mouse3|mwheelup|mwheeldown|kp_ins|kp_home|kp_del|kp_pgdn|kp_pgup|kp_end|kp_leftarrow|kp_rightarrow|kp_uparrow|kp_downarrow|kp_5", "Key List") 
$text_input4 = GuiCtrlCreateInput("", 180, 245)
$add_button_4 = GuiCtrlCreateButton("Add Vsay", 300, 230)
GuiCtrlSetState($add_button_4, $GUI_DISABLE) 
GuiCtrlCreateLabel("Vsay:", 10, 315)
GuiCtrlCreateLabel("Key:", 150, 295)
GuiCtrlCreateLabel("Text:", 150, 315)
$vsay_list5 = GuiCtrlCreatecombo("Vsay List", 10, 290, 110)
$vsay_list_vsays5 = GuiCtrlSetData(-1, "PathCleared|EnemyWeak|AllClear|Incoming|FireInTheHole|OnDefense|OnOffense|TakingFire|MinesCleared|EnemyDisguised|Medic|NeedAmmo|NeedBackup|NeedEngineer|CoverMe|HoldFire|WhereTo|NeedOps|FollowMe|LetsGo|Move|ClearPath|DefendObjective|DisarmDynamite|ClearMines|ReinforceOffense|ReinforceDefense|Affirmative|Negative|Thanks|Welcome|Sorry|Oops|EnemyWeak|Hi|Bye|GreatShot|Cheer|HoldFire|GoodGame|CommandAcknowledged|CommandDeclined|CommandCompleted|DestroyPrimary|DestroySecondary|DestroyConstruction|ConstructionCommencing|RepairVehicle|DestroyVehicle|EscortVehicle", "Vsay List") 
$key_list5 = GuiCtrlCreateCombo("Key List", 180, 290, 110) 
$key_list_keys5 = GuiCtrlSetData(-1, "f1|f2|f3|f4|f5|f6|f7|f8|f9|f10|f11|f12|1|2|3|4|5|6|7|8|9|0|a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t|u|v|w|x|y|z|ins|del|home|pgdn|pgup|end|-|=|[|]|;|'|\|,|.|/|alt|ctrl|tab|mouse1|mouse2|mouse3|mwheelup|mwheeldown|kp_ins|kp_home|kp_del|kp_pgdn|kp_pgup|kp_end|kp_leftarrow|kp_rightarrow|kp_uparrow|kp_downarrow|kp_5", "Key List") 
$text_input5 = GuiCtrlCreateInput("", 180, 315)
$add_button_5 = GuiCtrlCreateButton("Add Vsay", 300, 300)
GuiCtrlSetState($add_button_5, $GUI_DISABLE) 
$show_script = GuiCtrlCreateButton("Show Script", 10, 340, 380) 
GuiCtrlSetState($show_script, $GUI_DISABLE) 
GuiSetState()
While 1
$msg = GUIGetMsg()

Select
Case $msg = $GUI_EVENT_CLOSE
    Exit
    
Case $msg = $add_button_1
    $read_vsay_list1 = GuiCtrlRead($vsay_list1)
    $read_key_list1 = GuiCtrlRead($key_list1)
    $read_text_input1 = GuiCtrlRead($text_input1) 
    GuiCtrlSetState($add_button_2, $GUI_ENABLE) 
    
Case $msg = $add_button_2
    $read_vsay_list2 = GuiCtrlRead($vsay_list2)
    $read_key_list2 = GuiCtrlRead($key_list2)
    $read_text_input2 = GuiCtrlRead($text_input2) 
    GuiCtrlSetState($add_button_3, $GUI_ENABLE) 
    
Case $msg = $add_button_3
    $read_vsay_list3 = GuiCtrlRead($vsay_list3)
    $read_key_list3 = GuiCtrlRead($key_list3)
    $read_text_input3 = GuiCtrlRead($text_input3) 
    GuiCtrlSetState($add_button_4, $GUI_ENABLE) 
    
Case $msg = $add_button_4
    $read_vsay_list4 = GuiCtrlRead($vsay_list4)
    $read_key_list4 = GuiCtrlRead($key_list4)
    $read_text_input4 = GuiCtrlRead($text_input4) 
    GuiCtrlSetState($add_button_5, $GUI_ENABLE) 
    
Case $msg = $add_button_5
    $read_vsay_list5 = GuiCtrlRead($vsay_list5)
    $read_key_list5 = GuiCtrlRead($key_list5)
    $read_text_input5 = GuiCtrlRead($text_input5) 
    GuiCtrlSetState($show_script, $GUI_ENABLE) 

Case $msg = $show_script    
    $script_box = GuiCtrlCreateEdit("bind " & $read_key_list1 & " vsay " & $read_vsay_list1 & " " & $read_text_input1 & @CRLF & "bind " & $read_key_list2 & " vsay " & $read_vsay_list2 & " " & $read_text_input2 & @CRLF & "bind " & $read_key_list3 & " vsay " & $read_vsay_list3 & " " & $read_text_input3 & @CRLF & "bind " & $read_key_list4 & " vsay " & $read_vsay_list4 & " " & $read_text_input4 & @CRLF & "bind " & $read_key_list5 & " vsay " & $read_vsay_list5 & " " & $read_text_input5, 10, 370, 380, 170)
EndSelect
WEnd

This is the script ^^

Im only adding the GuiSetIcon()


Minesweeper

A minesweeper game created in autoit, source available.

_Mouse_UDF

An UDF for registering functions to mouse events, made in pure autoit.

2D Hitbox Editor

A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes.

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#11 ·  Posted (edited)

Case $msg = $show_script
$vsay = _ArrayCreate(GUICtrlRead($vsay_list1),GUICtrlRead($key_list1),GUICtrlRead($vsay_list2),GUICtrlRead($key_list2),GUICtrlRead($vsay_list3),GUICtrlRead($key_list3),GUICtrlRead($vsay_list4),GUICtrlRead($key_list4),GUICtrlRead($vsay_list5),GUICtrlRead($key_list5))

$script_box = GuiCtrlCreateEdit("", 10, 370, 380, 170)
GuiCtrlSetData(-1, "" & $vsay[0] & " = " & $vsay[1] & @CRLF & $vsay[2] & " = " & $vsay[3] & @CRLF & $vsay[4] & " = " & $vsay[5] & @CRLF & $vsay[6] & " = " & $vsay[7] & @CRLF & $vsay[8] & " = " & $vsay[9])

EDIT:

Don't forget to include, #Include <Array.au3>, but I'm sure you know that already. :)

Edited by aslani

[font="Georgia"]Chances are, I'm wrong.[/font]HotKey trouble?Stringregexp GuideAutoIT Current Version

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