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Posted (edited)

I made this little game :)

Source

#include <GuiConstants.au3>
#include <Constants.au3>

Global $dif

HotKeySet("{F4}", "HighScores")

$Main = GUICreate("How fast are u ?", 370, 540) ; Given this GUI a name
GUISetState(@SW_SHOW)

$Start_Button = GUICtrlCreateButton("Start", 10, 10, 50, 50)
GUICtrlSetState($Start_Button, $GUI_ENABLE)
$Stop_Button = GUICtrlCreateButton("Stop", 310, 310, 50, 50)
GUICtrlSetState($Stop_Button, $GUI_DISABLE)
$Button_1 = GUICtrlCreateButton("Click", 70, 10, 50, 50)
GUICtrlSetState($Button_1, $GUI_DISABLE)
$Button_2 = GUICtrlCreateButton("Click", 130, 10, 50, 50)
GUICtrlSetState($Button_2, $GUI_DISABLE)
$Button_3 = GUICtrlCreateButton("Click", 190, 10, 50, 50)
GUICtrlSetState($Button_3, $GUI_DISABLE)
$Button_4 = GUICtrlCreateButton("Click", 250, 10, 50, 50)
GUICtrlSetState($Button_4, $GUI_DISABLE)
$Button_5 = GUICtrlCreateButton("Click", 310, 10, 50, 50)
GUICtrlSetState($Button_5, $GUI_DISABLE)
$Button_6 = GUICtrlCreateButton("Click", 10, 70, 50, 50)
GUICtrlSetState($Button_6, $GUI_DISABLE)
$Button_7 = GUICtrlCreateButton("Click", 70, 70, 50, 50)
GUICtrlSetState($Button_7, $GUI_DISABLE)
$Button_8 = GUICtrlCreateButton("Click", 130, 70, 50, 50)
GUICtrlSetState($Button_8, $GUI_DISABLE)
$Button_9 = GUICtrlCreateButton("Click", 190, 70, 50, 50)
GUICtrlSetState($Button_9, $GUI_DISABLE)
$Button_10 = GUICtrlCreateButton("Click", 250, 70, 50, 50)
GUICtrlSetState($Button_10, $GUI_DISABLE)
$Button_11 = GUICtrlCreateButton("Click", 310, 70, 50, 50)
GUICtrlSetState($Button_11, $GUI_DISABLE)
$Button_12 = GUICtrlCreateButton("Click", 10, 130, 50, 50)
GUICtrlSetState($Button_12, $GUI_DISABLE)
$Button_13 = GUICtrlCreateButton("Click", 70, 130, 50, 50)
GUICtrlSetState($Button_13, $GUI_DISABLE)
$Button_14 = GUICtrlCreateButton("Click", 130, 130, 50, 50)
GUICtrlSetState($Button_14, $GUI_DISABLE)
$Button_15 = GUICtrlCreateButton("Click", 190, 130, 50, 50)
GUICtrlSetState($Button_15, $GUI_DISABLE)
$Button_16 = GUICtrlCreateButton("Click", 250, 130, 50, 50)
GUICtrlSetState($Button_16, $GUI_DISABLE)
$Button_17 = GUICtrlCreateButton("Click", 310, 130, 50, 50)
GUICtrlSetState($Button_17, $GUI_DISABLE)
$Button_18 = GUICtrlCreateButton("Click", 10, 190, 50, 50)
GUICtrlSetState($Button_18, $GUI_DISABLE)
$Button_19 = GUICtrlCreateButton("Click", 70, 190, 50, 50)
GUICtrlSetState($Button_19, $GUI_DISABLE)
$Button_20 = GUICtrlCreateButton("Click", 130, 190, 50, 50)
GUICtrlSetState($Button_20, $GUI_DISABLE)
$Button_21 = GUICtrlCreateButton("Click", 190, 190, 50, 50)
GUICtrlSetState($Button_21, $GUI_DISABLE)
$Button_22 = GUICtrlCreateButton("Click", 250, 190, 50, 50)
GUICtrlSetState($Button_22, $GUI_DISABLE)
$Button_23 = GUICtrlCreateButton("Click", 310, 190, 50, 50)
GUICtrlSetState($Button_23, $GUI_DISABLE)
$Button_24 = GUICtrlCreateButton("Click", 10, 250, 50, 50)
GUICtrlSetState($Button_24, $GUI_DISABLE)
$Button_25 = GUICtrlCreateButton("Click", 70, 250, 50, 50)
GUICtrlSetState($Button_25, $GUI_DISABLE)
$Button_26 = GUICtrlCreateButton("Click", 130, 250, 50, 50)
GUICtrlSetState($Button_26, $GUI_DISABLE)
$Button_27 = GUICtrlCreateButton("Click", 190, 250, 50, 50)
GUICtrlSetState($Button_27, $GUI_DISABLE)
$Button_28 = GUICtrlCreateButton("Click", 250, 250, 50, 50)
GUICtrlSetState($Button_28, $GUI_DISABLE)
$Button_29 = GUICtrlCreateButton("Click", 310, 250, 50, 50)
GUICtrlSetState($Button_29, $GUI_DISABLE)
$Button_30 = GUICtrlCreateButton("Click", 10, 310, 50, 50)
GUICtrlSetState($Button_30, $GUI_DISABLE)
$Button_31 = GUICtrlCreateButton("Click", 70, 310, 50, 50)
GUICtrlSetState($Button_31, $GUI_DISABLE)
$Button_32 = GUICtrlCreateButton("Click", 130, 310, 50, 50)
GUICtrlSetState($Button_32, $GUI_DISABLE)
$Button_33 = GUICtrlCreateButton("Click", 190, 310, 50, 50)
GUICtrlSetState($Button_33, $GUI_DISABLE)
$Button_34 = GUICtrlCreateButton("Click", 250, 310, 50, 50)
GUICtrlSetState($Button_34, $GUI_DISABLE)
$Quick_HighScore = GUICtrlCreateEdit("Quick Highscore view" & @CRLF & @CRLF, 10, 370, 350, 120)
$Restart_Button = GUICtrlCreateButton("Restart", 40, 500, 80, 30)
$HighScores = GUICtrlCreateButton("High Scores", 140, 500, 80, 30)
$About = GUICtrlCreateButton("About", 240, 500, 80, 30)

While 1
    $msg = GUIGetMsg()

    Select
        Case $msg = $GUI_EVENT_CLOSE
            Exit
            
        Case $msg = $Start_Button
            $begin = TimerInit()
            GUICtrlSetState($Button_28, $GUI_ENABLE)
            GUICtrlSetState($Start_Button, $GUI_DISABLE)
            Beep(500, 100)

        Case $msg = $Button_28
            GUICtrlSetState($Button_3, $GUI_ENABLE)
            GUICtrlSetState($Button_28, $GUI_DISABLE)

        Case $msg = $Button_3
            GUICtrlSetState($Button_30, $GUI_ENABLE)
            GUICtrlSetState($Button_3, $GUI_DISABLE)

        Case $msg = $Button_30
            GUICtrlSetState($Button_15, $GUI_ENABLE)
            GUICtrlSetState($Button_30, $GUI_DISABLE)

        Case $msg = $Button_15
            GUICtrlSetState($Button_7, $GUI_ENABLE)
            GUICtrlSetState($Button_15, $GUI_DISABLE)

        Case $msg = $Button_7
            GUICtrlSetState($Button_29, $GUI_ENABLE)
            GUICtrlSetState($Button_7, $GUI_DISABLE)

        Case $msg = $Button_29
            GUICtrlSetState($Button_13, $GUI_ENABLE)
            GUICtrlSetState($Button_29, $GUI_DISABLE)

        Case $msg = $Button_13
            GUICtrlSetState($Button_5, $GUI_ENABLE)
            GUICtrlSetState($Button_13, $GUI_DISABLE)

        Case $msg = $Button_5
            GUICtrlSetState($Button_14, $GUI_ENABLE)
            GUICtrlSetState($Button_5, $GUI_DISABLE)

        Case $msg = $Button_14
            GUICtrlSetState($Button_34, $GUI_ENABLE)
            GUICtrlSetState($Button_14, $GUI_DISABLE)

        Case $msg = $Button_34
            GUICtrlSetState($Button_8, $GUI_ENABLE)
            GUICtrlSetState($Button_34, $GUI_DISABLE)

        Case $msg = $Button_8
            GUICtrlSetState($Button_32, $GUI_ENABLE)
            GUICtrlSetState($Button_8, $GUI_DISABLE)

        Case $msg = $Button_32
            GUICtrlSetState($Button_16, $GUI_ENABLE)
            GUICtrlSetState($Button_32, $GUI_DISABLE)

        Case $msg = $Button_16
            GUICtrlSetState($Button_18, $GUI_ENABLE)
            GUICtrlSetState($Button_16, $GUI_DISABLE)

        Case $msg = $Button_18
            GUICtrlSetState($Button_21, $GUI_ENABLE)
            GUICtrlSetState($Button_18, $GUI_DISABLE)

        Case $msg = $Button_21
            GUICtrlSetState($Button_1, $GUI_ENABLE)
            GUICtrlSetState($Button_21, $GUI_DISABLE)

        Case $msg = $Button_1
            GUICtrlSetState($Button_33, $GUI_ENABLE)
            GUICtrlSetState($Button_1, $GUI_DISABLE)

        Case $msg = $Button_33
            GUICtrlSetState($Button_20, $GUI_ENABLE)
            GUICtrlSetState($Button_33, $GUI_DISABLE)

        Case $msg = $Button_20
            GUICtrlSetState($Button_11, $GUI_ENABLE)
            GUICtrlSetState($Button_20, $GUI_DISABLE)

        Case $msg = $Button_11
            GUICtrlSetState($Button_19, $GUI_ENABLE)
            GUICtrlSetState($Button_11, $GUI_DISABLE)

        Case $msg = $Button_19
            GUICtrlSetState($Button_4, $GUI_ENABLE)
            GUICtrlSetState($Button_19, $GUI_DISABLE)

        Case $msg = $Button_4
            GUICtrlSetState($Button_22, $GUI_ENABLE)
            GUICtrlSetState($Button_4, $GUI_DISABLE)

        Case $msg = $Button_22
            GUICtrlSetState($Button_2, $GUI_ENABLE)
            GUICtrlSetState($Button_22, $GUI_DISABLE)

        Case $msg = $Button_2
            GUICtrlSetState($Button_25, $GUI_ENABLE)
            GUICtrlSetState($Button_2, $GUI_DISABLE)

        Case $msg = $Button_25
            GUICtrlSetState($Button_10, $GUI_ENABLE)
            GUICtrlSetState($Button_25, $GUI_DISABLE)

        Case $msg = $Button_10
            GUICtrlSetState($Button_6, $GUI_ENABLE)
            GUICtrlSetState($Button_10, $GUI_DISABLE)

        Case $msg = $Button_6
            GUICtrlSetState($Button_23, $GUI_ENABLE)
            GUICtrlSetState($Button_6, $GUI_DISABLE)

        Case $msg = $Button_23
            GUICtrlSetState($Button_31, $GUI_ENABLE)
            GUICtrlSetState($Button_23, $GUI_DISABLE)

        Case $msg = $Button_31
            GUICtrlSetState($Button_9, $GUI_ENABLE)
            GUICtrlSetState($Button_31, $GUI_DISABLE)

        Case $msg = $Button_9
            GUICtrlSetState($Button_17, $GUI_ENABLE)
            GUICtrlSetState($Button_9, $GUI_DISABLE)

        Case $msg = $Button_17
            GUICtrlSetState($Button_12, $GUI_ENABLE)
            GUICtrlSetState($Button_17, $GUI_DISABLE)

        Case $msg = $Button_12
            GUICtrlSetState($Button_27, $GUI_ENABLE)
            GUICtrlSetState($Button_12, $GUI_DISABLE)

        Case $msg = $Button_27
            GUICtrlSetState($Button_24, $GUI_ENABLE)
            GUICtrlSetState($Button_27, $GUI_DISABLE)

        Case $msg = $Button_24
            GUICtrlSetState($Button_26, $GUI_ENABLE)
            GUICtrlSetState($Button_24, $GUI_DISABLE)

        Case $msg = $Button_26
            GUICtrlSetState($Stop_Button, $GUI_ENABLE)
            GUICtrlSetState($Button_26, $GUI_DISABLE)

        Case $msg = $Stop_Button
            Beep(500, 100)
            $dif = Round(TimerDiff($begin) / 1000, 1)
            MsgBox(0, "Your Time: ", "Your time is: " & $dif & " seconds.    ")
            GUICtrlSetData($Quick_HighScore, $dif & " Seconds" & @CRLF, "|")
            ;Asks the user if they want to save their score
            If Not IsDeclared("iMsgBoxAnswer") Then Local $iMsgBoxAnswer
            $iMsgBoxAnswer = MsgBox(36, "Save", "Would you like to save your score?")
            Select
                Case $iMsgBoxAnswer = 6 ;Yes
                    Save() ; Goes to the save function
                Case $iMsgBoxAnswer = 7 ;No
                    ;nothing
            EndSelect
        Case $msg = $Restart_Button
            _Reset()
        Case $msg = $HighScores
            HighScores()
        Case $msg = $About
            About()
    EndSelect
WEnd

Func _Reset()
    Sleep(100)
    MsgBox(0, "Restart", "Restarting" & @CRLF & "Please wait...", 2)
    GUICtrlSetState($Button_1, $GUI_DISABLE)
    GUICtrlSetState($Button_2, $GUI_DISABLE)
    GUICtrlSetState($Button_3, $GUI_DISABLE)
    GUICtrlSetState($Button_4, $GUI_DISABLE)
    GUICtrlSetState($Button_5, $GUI_DISABLE)
    GUICtrlSetState($Button_6, $GUI_DISABLE)
    GUICtrlSetState($Button_7, $GUI_DISABLE)
    GUICtrlSetState($Button_8, $GUI_DISABLE)
    GUICtrlSetState($Button_9, $GUI_DISABLE)
    GUICtrlSetState($Button_10, $GUI_DISABLE)
    GUICtrlSetState($Button_11, $GUI_DISABLE)
    GUICtrlSetState($Button_12, $GUI_DISABLE)
    GUICtrlSetState($Button_13, $GUI_DISABLE)
    GUICtrlSetState($Button_14, $GUI_DISABLE)
    GUICtrlSetState($Button_15, $GUI_DISABLE)
    GUICtrlSetState($Button_16, $GUI_DISABLE)
    GUICtrlSetState($Button_17, $GUI_DISABLE)
    GUICtrlSetState($Button_18, $GUI_DISABLE)
    GUICtrlSetState($Button_19, $GUI_DISABLE)
    GUICtrlSetState($Button_20, $GUI_DISABLE)
    GUICtrlSetState($Button_21, $GUI_DISABLE)
    GUICtrlSetState($Button_22, $GUI_DISABLE)
    GUICtrlSetState($Button_23, $GUI_DISABLE)
    GUICtrlSetState($Button_24, $GUI_DISABLE)
    GUICtrlSetState($Button_25, $GUI_DISABLE)
    GUICtrlSetState($Button_26, $GUI_DISABLE)
    GUICtrlSetState($Button_27, $GUI_DISABLE)
    GUICtrlSetState($Button_28, $GUI_DISABLE)
    GUICtrlSetState($Button_29, $GUI_DISABLE)
    GUICtrlSetState($Button_30, $GUI_DISABLE)
    GUICtrlSetState($Button_31, $GUI_DISABLE)
    GUICtrlSetState($Button_32, $GUI_DISABLE)
    GUICtrlSetState($Button_33, $GUI_DISABLE)
    GUICtrlSetState($Button_34, $GUI_DISABLE)
    GUICtrlSetState($Stop_Button, $GUI_DISABLE)
    GUICtrlSetState($Start_Button, $GUI_ENABLE)
    Sleep(100)
EndFunc   ;==>_Reset

Func Save()
    FileWrite(@ScriptDir & "\Scores.txt", $dif & " Seconds" & @CRLF)
    MsgBox(64, "Saved", "Your high score has been saved!") ; Tells you it is saved
    HighScores() ; Opens the high scores window
EndFunc   ;==>Save


Func HighScores()
    $Scores = FileRead(@ScriptDir & "\Scores.txt") ; Reads the scores from the txt file
    If @error Then 
        MsgBox(0, "", "Error occurred, you probably haven't saved any scores yet.")
    Else
    GUISetState(@SW_HIDE, $Main)
        $HSW = GUICreate("High Scores", 241, 237)
        $HS = GUICtrlCreateEdit("Scores:"& @CRLF & $Scores, 10, 10, 221, 217, BitOR($ES_READONLY, $ES_WANTRETURN)) 
        GUISetState(@SW_SHOW)
        While 3
            $msg3 = GUIGetMsg()
            Select
                Case $msg3 = $GUI_EVENT_CLOSE
                    ExitLoop
            EndSelect
        WEnd
    GUIDelete($HSW)
    GUISetState(@SW_SHOW, $Main)
    EndIf
EndFunc   ;==>HighScores

Func About()
    GUISetState(@SW_HIDE, $Main)
    $AboutWindow = GUICreate("About", 250, 200)
    $ProgramName = GUICtrlCreateLabel("How fast are u?", 85, 26)
    $ProgramDescription = GUICtrlCreateEdit("Credits:" & @CRLF & @CRLF & "Scripter: AlmarM" & @CRLF & "Game by: AlmarM" & @CRLF & "Some things edited by: alien13", 20, 60, 210, 126, BitOR($ES_READONLY, $ES_WANTRETURN))

    GUISetState(@SW_SHOW)
    While 2
        $msg2 = GUIGetMsg()
        Select
            Case $msg2 = $GUI_EVENT_CLOSE
                ExitLoop
        EndSelect
    WEnd
    GUIDelete($AboutWindow)
    GUISetState(@SW_SHOW, $Main)
EndFunc

Hope you wil enjoy :)

My fastest time = 19.5

EDIT: Fastest time 19.2

To do list:

  • Adding reset button or HotKeySet() *Done*
  • Add more buttons? (U guys may choose :P)*Too much work :P*
  • Add a preview highscore (Not Online highscrore :() *Done*
  • Add a beep when pressed Start and Stop Button *Done*
  • Making a better highscore with more as 1 "Try" *Done*
  • Making a save button to save your best times*Done*
  • Add more stuff*Done*
  • Added lastest update*Done*
EDIT
  • EDIT1: Added Restart HotKeySet()*For Ever**Changed*
  • EDIT2: Updated To Do List*For Ever*
  • EDIT3: Added Beep*For Ever*
  • EDIT4: Added little highscore (BAD)*Will be Changed**Changed*
  • EDIT5: Updated To Do List*For Ever*
  • EDIT6: Added/Changed Highscore*For Ever*
  • EDIT7: Updated To Do List*For Ever*
  • EDIT8: Added EDITED script*Who know if it will change**Changed*
  • EDIT9: Updated To Do List*For Ever*
  • EDIT10: Added EDITED(2) script*Changed?**Changed*
For everyone the credits :)

Credits

  • Scripter: AlmarM
  • Game by: AlmarM
  • Some things edited by: alien3
Highscore Top 3
  • 1st: JRSmile with 16.8 seconds
  • 2nd: qwer85 with 18.6 seconds
  • 3rd: AlmarM with 19.2 seconds
Edited by AlmarM

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A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes.

  • Replies 83
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Posted

I need to say something :)

1st try: 22.5

2nd try: 21.7

3rd try: 19.5

:)

and Ty ^^

I need to add something ?

Minesweeper

A minesweeper game created in autoit, source available.

_Mouse_UDF

An UDF for registering functions to mouse events, made in pure autoit.

2D Hitbox Editor

A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes.

Posted

Someone have some ideas for the Highscore thing ???

And please say what you think of my Script :)

I only had just 1 Reply

Minesweeper

A minesweeper game created in autoit, source available.

_Mouse_UDF

An UDF for registering functions to mouse events, made in pure autoit.

2D Hitbox Editor

A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes.

Posted

here's a litle cheat :)

WinWaitActive("How fast are u ?")
$pos=WinGetPos("How fast are u ?")
HotKeySet("{ESC}" , "quit")
While 1
    $x=PixelSearch($pos[0]+10,$pos[1]+10,$pos[0]+$pos[2]-20,$pos[1]+$pos[3]-20,0x000000,3)
    If WinActivate("How fast are u ?") Then MouseClick("left" , $x[0],$x[1],1,0)
WEnd
Func quit()
    Exit
EndFunc

btw 10 secs :)

anyway nice litle game

Only two things are infinite, the universe and human stupidity, and i'm not sure about the former -Alber EinsteinPractice makes perfect! but nobody's perfect so why practice at all?http://forum.ambrozie.ro

Posted

Heya, some people already tested there reflexes ??

Im gonne make a save button to save your best times ^^ (All times :))

And ah... Dont do it with the "Little Cheat" from alexmadman that borng :)

Minesweeper

A minesweeper game created in autoit, source available.

_Mouse_UDF

An UDF for registering functions to mouse events, made in pure autoit.

2D Hitbox Editor

A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes.

  • Moderators
Posted

And ah... Dont do it with the "Little Cheat" from alexmadman that borng :)

Then mine would be even more boring.... 0.9 seconds :) ...

Nice effort here AlmarM.

Common sense plays a role in the basics of understanding AutoIt... If you're lacking in that, do us all a favor, and step away from the computer.

Posted

Then mine would be even more boring.... 0.9 seconds :) ...

Nice effort here AlmarM.

Ty and what you mean with "0.9 seconds"... You eddited the script ?? Or... What you did :) ?

Minesweeper

A minesweeper game created in autoit, source available.

_Mouse_UDF

An UDF for registering functions to mouse events, made in pure autoit.

2D Hitbox Editor

A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes.

Posted (edited)

First try on a laptop's touchpad was 35 seconds..

The second try using a normal mouse was 25 seconds..

The third try using a normal mouse was 21 seconds..

Nice game, but just make a "Restart" button in stead of a hotkey.. I had my hotkey on {ENTER} and I couldn't type properly.

Edited by Manadar
Posted

First try on a laptop's touchpad was 35 seconds..

The second try using a normal mouse was 25 seconds..

The third try using a normal mouse was 21 seconds..

Nice game, but just make a "Restart" button in stead of a hotkey.. I had my hotkey on {ENTER} and I couldn't type properly.

K il will do as soon im home :) (Im at school now ^^)

So i will make:

$Restart_Button = GuiCtrlCreateButton("Restart", , , ,)

Select
Case $msg = $Restart_Button
MsgBox(0, "Restart", "Restarting" & @CRLF & "Please Wait", 2)

etc

I dont know if its right (Cant test because I dont have SciTE at school here)

And I need to say the teachers dont know im on the AutoIT site right now so ^^

Will EDIT soon ^^

Have Fun :)

Minesweeper

A minesweeper game created in autoit, source available.

_Mouse_UDF

An UDF for registering functions to mouse events, made in pure autoit.

2D Hitbox Editor

A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes.

Posted

Cool. Really Simple, yet it is a great little game! My best is 19.5.. hard to beat it :S

I made a couple of adjustments to it (hope you don't mind) here is my edited script if you want to have a look. I basically added a restart button instead of the hotkey. And made it so it saves the scores to an .ini file (I can't get it to read them back properly though - I was hoping to get it to list all the scores in the other GUI but it was being stupid --- Every time you save your score though, it will show it in the high scores window)

:)

Game.au3

Posted

Cool. Really Simple, yet it is a great little game! My best is 19.5.. hard to beat it :S

I made a couple of adjustments to it (hope you don't mind) here is my edited script if you want to have a look. I basically added a restart button instead of the hotkey. And made it so it saves the scores to an .ini file (I can't get it to read them back properly though - I was hoping to get it to list all the scores in the other GUI but it was being stupid --- Every time you save your score though, it will show it in the high scores window)

:)

Dude... You made it exactly how I wanted to make it :)

But I can make credtis with your name in it ^^

Minesweeper

A minesweeper game created in autoit, source available.

_Mouse_UDF

An UDF for registering functions to mouse events, made in pure autoit.

2D Hitbox Editor

A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes.

Posted

Nice game :)

Personal result after 3 tries 18.6 sec

Nice done ^^ I just cant beat 19.5 :)

Minesweeper

A minesweeper game created in autoit, source available.

_Mouse_UDF

An UDF for registering functions to mouse events, made in pure autoit.

2D Hitbox Editor

A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes.

  • Moderators
Posted

Ty and what you mean with "0.9 seconds"... You eddited the script ?? Or... What you did :) ?

No, it was about 7 or 8 lines of code... a loop + a For loop 1 to 36 + controlcommand(...ISENABLED) + controlclick ;)

Common sense plays a role in the basics of understanding AutoIt... If you're lacking in that, do us all a favor, and step away from the computer.

Posted

Nice time...

Ive added lastest example script :) With About window and save things added

Thanks to alien13 for some things ^^

Minesweeper

A minesweeper game created in autoit, source available.

_Mouse_UDF

An UDF for registering functions to mouse events, made in pure autoit.

2D Hitbox Editor

A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes.

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