AlmarM Posted February 12, 2008 Posted February 12, 2008 (edited) My GUI wont show :S Whats wrong ? expandcollapse popup#include <GUIConstants.au3> #include <Sound.au3> $GUI = GUICreate("The Legend of Zelda The Minish Cap Songs.", 250, 250, -1, -1) $SongChoose = GUICtrlCreateCombo("Choose ur Song", 10, 10, 230) GUICtrlSetData($SongChoose, "Boss|Boss 2|Cave|Cloud Tops|Cloud Tops 2|Cloud Tops 2|Credits|Cucco Chasing Game|Cucco Chasing Game 2|Dark Hyrule Castle|Deepwood Shrine|Elemtall Sanctuary|Elemtall Sancuary 2|Fairy Fountain|File Select|Flashback|Flashback 2|Game Over|Hyrule Town|Hyrule Town 2|Hyrule Town 3|Hyrule Town 4|Minish Village|Minish Village 2|Minish Village 3|Minish Woods|Minish Woods2|Mt. Crenel|Opening Store|Palace of Winds| Picori Festival|Royal Crypt|Syrup the Witch|Temple of Dropelets|The Lost Woods|Vaati Transfigured") GUISetState(@SW_SHOW, $GUI) While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $nMsg = $GUI_EVENT_CLOSE ExitLoop Case $SongChoose $Song = GUICtrlRead($SongChoose) Switch $Song Case "Boss" _Boss() Case "Boss 2" _Boss_2() Case "Cave" _Cave() Case "Cloud Tops" _Cloud_Tops() Case "Cloud Tops 2" _Cloud_Tops_2() Case "Credits" _Credits() Case "Cucco Chasing Game" _Cucco_Chasing_Game() Case "Cucco Chasing Game 2" _Cucco_Chasing_Game_2() Case "Dark Hyrule Castle" _Dark_Hyrule_Castle() Case "Deepwood Shrine" _Deepwood_Shrine() Case "Elemtall Sanctuary" _Elemtall_Sanctuary() Case "Elemtall Sanctuary 2" _Elemtall_Sanctuary_2() Case "Fairy Fountain" _Fairy_Fountain() Case "File Select" _File_Select() Case "Flashback" _Flashback() Case "Flashback 2" _Flashback_2() Case "Game Over" _Game_Over() Case "Hyrule Town" _Hyrule_Town() Case "Hyrule Town 2" _Hyrule_Town_2() Case "Hyrule Town 3" _Hyrule_Town_3() Case "Hyrule Town 4" _Hyrule_Town_4() Case "Minish Village" _Minish_Village() Case "Minish Village 2" _Minish_Village_2() Case "Minish Village 3" _Minish_Village_3() Case "Minish Woods" _Minish_Woods() Case "Minish Woods 2" _Minish_Woods_2() Case "Mt. Crenel" _Mt_Crenel() Case "Opening Store" _Opening_Store() Case "Palace of Winds" _Palace_of_Winds() Case "Picori Festival" _Picori_Festival() Case "Royal Crypt" _Royal_Crypt() Case "Syrup the Witch" _Syrup_the_Witch() Case "Temple of Droplets" _Temple_of_Droplets() Case "The Lost Woods" _The_Lost_Woods() Case "Vaati Transfigured" _Vaati_Transfigured() EndSwitch EndSwitch WEnd Edited February 12, 2008 by AlmarM Minesweeper A minesweeper game created in autoit, source available. _Mouse_UDF An UDF for registering functions to mouse events, made in pure autoit. 2D Hitbox Editor A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes.
Xenobiologist Posted February 12, 2008 Posted February 12, 2008 Hi, Case $nMsg = $GUI_EVENT_CLOSE should be Case $GUI_EVENT_CLOSE Mega Scripts & functions Organize Includes Let Scite organize the include files Yahtzee The game "Yahtzee" (Kniffel, DiceLion) LoginWrapper Secure scripts by adding a query (authentication) _RunOnlyOnThis UDF Make sure that a script can only be executed on ... (Windows / HD / ...) Internet-Café Server/Client Application Open CD, Start Browser, Lock remote client, etc. MultipleFuncsWithOneHotkey Start different funcs by hitting one hotkey different times
AlmarM Posted February 12, 2008 Author Posted February 12, 2008 Haha, Thx Didnt knew it was that simple Minesweeper A minesweeper game created in autoit, source available. _Mouse_UDF An UDF for registering functions to mouse events, made in pure autoit. 2D Hitbox Editor A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes.
weaponx Posted February 12, 2008 Posted February 12, 2008 (edited) You could also save yourself some code: $Song = GUICtrlRead($SongChoose) Call("_" & StringReplace($Song, " ", "_")) This would eliminate a long Switch...EndSwitch... Edited February 12, 2008 by weaponx
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