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SixWingedFreak

Checkbox problem.

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In my scripts I've been working on, checkboxes always return a 4 for off, and a 1 for on. Is this normal behavior? Shouldn't it technically be 0 and 1?

I created a sample script just to see if it's something wrong with my other script, but does it here, too.

$Form2 = GUICreate("Form2", 405, 296, 303, 219)
$Checkbox1 = GUICtrlCreateCheckbox("On / Off", 124, 92, 141, 21)
$Input1 = GUICtrlCreateInput("", 124, 124, 145, 21)
GUISetState(@SW_SHOW)

While 1
    $nMsg = GUIGetMsg()
    Switch $nMsg
        Case $GUI_EVENT_CLOSE
            Exit
        Case $Checkbox1
            GUICtrlSetData($Input1, GUICtrlRead($Checkbox1))
    EndSwitch
WEnd

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It's normal, see the help file for description of the functions.


 

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It's normal, see the help file for description of the functions.

Alrighty, thanks. :)

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might be what you are looking for a good way to handle it...

#include <GUIConstantsEx.au3>
If @AutoItVersion > "3.2.10"  Then
    #include <WindowsConstants.au3>
    #include <StaticConstants.au3>
    #include <ButtonConstants.au3>
EndIf

$Form2 = GUICreate("Form2", 405, 296, 303, 219)
$Checkbox1 = GUICtrlCreateCheckbox("On / Off", 124, 92, 141, 21)
$Input1 = GUICtrlCreateInput("", 124, 124, 145, 21)
GUISetState(@SW_SHOW)

While 1
    $nMsg = GUIGetMsg()
    Switch $nMsg
        Case $GUI_EVENT_CLOSE
            Exit
        Case $Checkbox1
            If _IsChecked($Checkbox1) Then
                GUICtrlSetData($Input1, "On")
            Else
                GUICtrlSetData($Input1, "Off")
            EndIf
    EndSwitch
WEnd


Func _IsChecked($control)
    Return BitAND(GUICtrlRead($control), $GUI_CHECKED) = $GUI_CHECKED
EndFunc   ;==>_IsChecked

8)


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