Time to clean up my downloads folder So I made this little Demo that gets a preview of what duplicate files or folders with prefixes of "\(.*\)" or "?-?Copy" are spread around My downloads folder
Modern browsers falt is @not giving the Two needed separate options:
1 replace existing file ?
2 Download and create the file prefixed with a (#) (Default ..)
Only note that the DirMove and FileMove parts will actually move\Rename any prefixed naming into an none prefixed name, Only when the none prefixed file or folder Don't already exist, Possibly will get the Newest latest File or Dir renamed and UnPrefixed because of Reading the sorted array backwards, No special checking or other implementations for the example at this time .. Just a small kick start
For any added functionality, ideas, improvement, Bug, Other versions (with\without borrowed parts) .etc
Be My Git
I am writing some GUI and i need to use images as buttons, but with text on them (text is from INI file).
Part with button looks like this:
$ankieta1 = GUICtrlCreateButton($txtAnk1, 100,350,765,164) GUICtrlSetFont(-1, 22, 800, -1, "Arial") ;GUICtrlSetColor(-1,0xffffff) $hImageBtn_1 = _GUIImageList_Create(765, 164) _GUIImageList_AddBitmap($hImageBtn_1, "c:\path\to\ankieta_clean.bmp") _GUICtrlButton_SetImageList($ankieta1, $hImageBtn_1, 4) GUICtrlSetOnEvent(-1, "On_Ankieta1") The problem - if i uncomment GUICtrlSetColor, color of text changes, but button is just plain gray (no image). How i can change text color not touching image on a button here?
NOTE: TOPIC HAS BEEN MERGED TO HERE: MapIt Quest
Special thanks: AdmiralAlkex, Melba23, MrCrearoR, Dragon Warrior 3, SDL
MapIt is a tile world editor. MapIt was built around the concept of reversing Dragon Warrior map images. MapIt can take image input and produce a tile and world array.
Changing and replacing tile / world data is easy. B/c tile world editor.
CTRL+R in image above to signal replace tile action and I use "G" to Get the tile under mouse.
A full list of hotkeys can be assigned in the: Help Menu\Hotkeys
MapParser is a C++ project that scans images for unique tiles.
MapIt can be downloaded without MapParser. MapParser can be toggled off in the Scan_Image dialog. Without MapParser, MapIt will use the Scan_Tiles() function written in AutoIt ; which is 100 * slower Idk. If MapParser.exe will not run for you: Installing Visual C++ Redistributable for Visual Studio 2015 should fix it: https://www.microsoft.com/en-us/download/details.aspx?id=48145
You can start with example world and tiles.
Example world was made following these steps:
Started with a tile map image of DragonWarrior3 town of: Reeve From MapIt World Menu \ New \ Scan_Image dialog, I set the area to exclude the key legend to the far right of image. After scanning the map image to world and tile array. I removed a few of the map artifacts. More work could be done on this world; removing unwanted tiles, but it is fine for now. I saved my world to disk. This creates folder: Worldname: Containing folder of Tiles and a Worldname.txt. Using The Gimp, I edited some tiles to have a transparent color: Stairs, Trees, Desk Tables, Chest-of-drawers, Chairs, Signs, Doors, Beds. I changed the world layers to 2: World Menu \ Properties. F9 Finds all selected tile on current layer and changes to a new selected tile on new layer. I used F9 to change all Trees on layer: 0 to Trees on layer: 1. Then I used F9 to change all Trees on layer: 0 to Grass on layer: 0
In this video you can see how I used the Tile Menu \ Replace From Disk option to remap tile images to my custom tiles. Conveniently my tiles already have a transparent pixel.
See video for how that was done:
To use the example world:
First unzip the world save file: http://songersoft.com/programming/mapit/worlds/Reeve_Swapped.zip From the World Menu: choose \Load Navigate to the Reeve_Swapped.txt located in the extracted zip. Or you can scan any image.
The map images I used are here: http://www.realmofdarkness.net/dq/games/nes/dw3/maps/world
For download, videos, and example of created world file data; please visit the MapIt webpage: http://songersoft.com/programming/mapit/mapit_about.phtml
Happy New Year everyone!
I would like to extract the color values of certain pixels in an image. This is how I picture the workflow:
User opens an image of his choice. Image is shown on the screen. User draws a line into the image. This happens by marking the startpixel and the endpixel of the line The line is drawn, so the user can check visually if he is happy with the line. The following pixel based properties belonging to the line are stored in Excel: X-Coordinate Y-Coordinate Color Value Additional operations: Extracting for max- and min. color values; Statistical operations. Browsing through the helpfile of AutoIt I find plenty of functions for treating images (e.g. GDIPlus), but I am completely unsure if Autoit will get me there. Should I read the entire image into an array? Should I rather attempt to script an external image software (e.g. IrfanView, Gimp)?
I would be very thankful if someone could give some recommendations and maybe list a couple of the most important commands to use.
Thank you very much.
hello Im wondering if it is possible to process image in autoit like this
1. firstly there is colorfull wallpaper
2. Fill all colors (exception rose color) - with white
3. Fill rose color with black color
I see Gdi functions have things to manipulate images