MapIt is a tile world editor. MapIt was built around the concept of reversing Dragon Warrior map images. MapIt can take image input and produce a tile and world array.
MapIt features Unity style dragable labels that adjust property values.
MapParser is a C++ project that scans images for unique tiles. MapParser is very fast. Due to hard drive failure, many bugs were restored b/c I had to rewind many years. Frustrated with the design, I wrote a new version from the ground up. This New Version: AutoIt Front-end, command line controls, and shared with the world; so that I can't lose it again.
You can toggle the C++ MapParser off to see the difference in speeds between the MapParser CPP verse AutoIt function. Function is named Scan_Tiles() in AutoIt. You can also chose to download without MapParser.exe.
At the moment Scanning a image resets the arrays, but you can add tiles after scanning.
Images can be added as tiles without scan image at all. Then configure settings to give your world parameters and manually fill the world data with tile indexes.
Using the settings you can change tile size after a scan. Example: you wanted to replace a map with different sized tiles.
Changing and replacing tile / world data is easy. B/c tile world editor.
Hotkeys, I use CTRL+R in image above to signal replace tile action and I use "G" to Get the tile under mouse.
Hotkeys are not saved to disk and thus are set to default between sessions.
I might draw the world to pre-rendered surfaces and use them as multi-layer someday. I do that in my AutoIt, DragonWarrior Remake but I could spend forever unsure what features are important for this. The DW_Remake has a method of replacing a tile with a tile on two layers. So you could replace a tree on the first layer with a grass, and a tree in the second layer. This is all getting very confusing.
I attempted to write the good code. If something could be better, please advise.
Forth release. Enjoy.
For download, videos, and example of created world file data; please visit the MapIt webpage: http://songersoft.com/programming/mapit/mapit_about.phtml
Special thanks: @AdmiralAlkex, @Melba23, @MrCreatoR
Main AutoIt source file: Will not run without other Includes and SDL DLLs.
Last Update: 5/23/2018 7:55 PM EST
I have tried several way sto get this to work to no avail. Any help would be appreciated. #include <ListViewConstants.au3> #include <GuiListView.au3> #include "GuiListViewEx.au3" $idItem = GUICtrlCreateListViewItem($r & " | " & $c & $adoRs.Fields("TransactionAmount").value & " | " & $Timestamp & " | " & _StringProper($adoRs.Fields("Tillid").value) & @CRLF & @CRLF & "Card Number : " & $cardnum & " " , $idListView) ConsoleWrite( "IDITEM" & $idItem) If STRINGLEFT($adoRs.Fields("TransactionAmount").value,1)= "-" Then Consolewrite(" String is Negative" & @CRLF) ;Drops in Here as expected ;GUICtrlSetColor(-1, $COLOR_RED) ; Colour line if item is negative this didn' work $TxC= _GUICtrlListView_SetTextColor($hListView, $CLR_RED) ; I also tried $TxC= _GUICtrlListView_SetTextColor(-1, 0xFF0000) CONSOLEWRITE("TEXTCOLOUR RETURNED " & $TxC & @crlf) ; This is returning True ELSE Consolewrite(" String is NOT Negative" & @CRLF) EndIf
I'm a work on a background see and click bot project
I can complete it if your help me
(using imagesearch , gdi+ and fastfind)
I would like to know if it's possible to pass an image recognition (captcha) system.
What are the ways to achieve this?
Just the references or links is enough for me by now.
Thanks by now!
I have a bunch of SDL_Surfaces loaded into memory. I want to list them in a ComboBox.
Using this code, I can load images to the combobox from file but not from existing SDL_Surface memory
CODE ISN"T MEANT TO RUN
; Create combobox pic list example $aControl[$iControl_id][$eControl_data] = _GUICtrlComboBoxEx_Create($gui, $data_value, $data_x, $data_y, $data_w, $data_h, $CBS_DROPDOWNLIST) ; Image List for ComboboxEx Local $hImage = _GUIImageList_Create($gTile_w, $gTile_h, 6) ; Fill hImage with SDL_Surfaces stored in memory: aNPC_surf[scale][type][way][frame] For $i = 0 To 1 ; This works but only from file: ;_GUIImageList_AddBitmap($hImage, $gFolder_graphics & $gaWorld_info[$player.iWorld_cur][$eWi_filename] & "Tiles\" & $i & ".bmp") ; I've broken up a sprite sheet and want to insert into combobox from memory ;_GUIImageList_Add($hImage, $aNPC_surf[$i]) _GUIImageList_Add($hImage, _GDIPlus_BitmapCreateFromMemory($aNPC_surf[$i]), True) ;_GDIPlus_BitmapCreateFromMemory($aNPC_surf[$i]) ; Add the index number to combobox item _GUICtrlComboBoxEx_AddString($aControl[$eNPC_iPic_type][$eControl_data], $i, $i, $i) Next ; Set hImage list to combobox control _GUICtrlComboBoxEx_SetImageList($aControl[$eNPC_iPic_type][$eControl_data], $hImage) Anyone know if I can convert from SDL_Surface to hBitmap? Maybe I'm doing something else wrong.
I've seen hBitmap converted to SDL_Surface but I don't really understand it yet:
My full script can be found here: