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ComboBox Set DROPDOWNLIST Colors/size UDF

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argumentum

v0.0.0.3 = fixed some minor details ... but still need to fix the "remove ControlID" thing, as it'd create problems if one really uses the return value from the function.

Edited by argumentum
 thought of the code

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argumentum

Thanks @UEZ, now I believe the only control left to be colorized is the Date/Time Picker ( GUICtrlCreateDate ) on Win7+. All help is always welcome ( hint, hint ) :D 

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Danyfirex

Hello. I really like this. new task for you. Allow the user to change the selected item color. 

8OoP4-p4T-eoYb4aNvkXFw.png

 

 

Saludos

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argumentum
15 minutes ago, Danyfirex said:

Allow the user to change the selected item color

I do not know how to do this. But it would be good to have the UDF do that too. If you have hints or code, share it :) 

Edit: actually at "GUI/Tray Menu with icons and colors" there may a hint but I'm really pressured by time. This UDF arouse out a need for one, as in my current project I added light and dark themes for the controls and when I whent to use this Control, looked bad to me, so I looked around the forums and made this adaptation.
But I really need to get back to my project. The next step to colorize stuff is the Date picker but I'd have to get into system.windows.automation and it'd be a steep learning curve for me or create a DLL Date/Time Picker, also out of my league.

Edited by argumentum

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Danyfirex

Hello. For set color to that you need some owen drawn handling. something like this.

 

#include <GUIConstantsEx.au3>
#include <MsgBoxConstants.au3>
#include <WindowsConstants.au3>
#include <GUIComboBox.au3>
#include <ColorConstants.au3>
#include <WinAPI.au3>
#include <FontConstants.au3>

Global Const $ODA_DRAWENTIRE = 1
Global Const $ODA_SELECT = 2
Global Const $ODS_SELECTED = 1
Global Const $ODT_COMBOBOX = 3
Global Const $sTagDRAWITEMSTRUCT = "uint CtlType;uint CtlID;uint itemID;uint itemAction;uint itemState;" & _
        "hwnd hwndItem;hwnd hDC;long Left;long Top;long Right;long Bottom;ulong_ptr itmData"

;for custom Font
;~     Global $g_hFont = _WinAPI_CreateFont(15, 0, 0, 0, 400, False, False, False, $DEFAULT_CHARSET, _
;~         $OUT_DEFAULT_PRECIS, $CLIP_DEFAULT_PRECIS, $DEFAULT_QUALITY, 0, 'Segoe UI')

Global $idComboBox = 0
Example()

Func Example()
    ; Create a GUI with various controls.
    Local $hGUI = GUICreate("Example", 300, 200)

    ; Create a combobox control.
    $idComboBox = GUICtrlCreateCombo("Item 1", 10, 10, 185, 25, BitOR($CBS_OWNERDRAWFIXED, $CBS_HASSTRINGS, $CBS_DROPDOWNLIST))
    Local $idClose = GUICtrlCreateButton("Exit", 210, 170, 85, 25)
    ; Add additional items to the combobox.
    GUICtrlSetData($idComboBox, "Item 2|Item 3", "Item 1")

    GUIRegisterMsg($WM_DRAWITEM, "_WM_DRAWITEM")
    GUISetState(@SW_SHOW, $hGUI)

    ; Loop until the user exits.
    While 1
        Switch GUIGetMsg()
            Case $GUI_EVENT_CLOSE, $idClose
                ExitLoop
        EndSwitch
    WEnd

    ; Delete the previous GUI and all controls.
    GUIDelete($hGUI)
EndFunc   ;==>Example


Func _WM_DRAWITEM($hWnd, $Msg, $wParam, $lParam)

    Local $tRawItem = DllStructCreate($sTagDRAWITEMSTRUCT, $lParam)
    Local $iCtlType = DllStructGetData($tRawItem, 'CtlType')
    Local $iCtlID = DllStructGetData($tRawItem, 'CtlID')
    Local $iItemID = DllStructGetData($tRawItem, 'itemID')
    Local $iItemAction = DllStructGetData($tRawItem, 'itemAction')
    Local $iItemState = DllStructGetData($tRawItem, 'itemState')
    Local $hWndItem = DllStructGetData($tRawItem, 'hwndItem')
    Local $hDC = DllStructGetData($tRawItem, 'hDC')
    Local $tRect = DllStructCreate($tagRECT, DllStructGetPtr($tRawItem, "Left"))
    Local $sText = ""
    Local $sDummyString = "                                                                                                                       " ;just for fill the whole rect this can be avoid using some fillrect APIs
    Local $iBackColor = 0xFFFFFF ;White
    Local $iFontColor = 0x000000 ;Black
;~  Local $g_hOldFont = _WinAPI_SelectObject($hDC, $g_hFont)


    If $iCtlType = $ODT_COMBOBOX And $iCtlID = $idComboBox Then
        Switch $iItemAction
            Case $ODA_DRAWENTIRE
                _GUICtrlComboBox_GetLBText($hWndItem, $iItemID, $sText)
                If BitAND($iItemState, $ODS_SELECTED) Then $iBackColor = 0x8000FF ;Pink
                _WinAPI_SetTextColor($hDC, $iFontColor)
                _WinAPI_SetBkColor($hDC, $iBackColor)
                _WinAPI_DrawText($hDC, $sText & $sDummyString, $tRect, $DT_LEFT)


            Case $ODA_SELECT
                _GUICtrlComboBox_GetLBText($hWndItem, $iItemID, $sText)
                If BitAND($iItemState, $ODS_SELECTED) Then $iBackColor = 0x8000FF ;Pink
                _WinAPI_SetTextColor($hDC, $iFontColor)
                _WinAPI_SetBkColor($hDC, $iBackColor)
                _WinAPI_DrawText($hDC, $sText & $sDummyString, $tRect, $DT_LEFT)

        EndSwitch
    EndIf
    Return $GUI_RUNDEFMSG

EndFunc   ;==>_WM_DRAWITEM

Saludos

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argumentum
On 11/4/2017 at 7:21 AM, Danyfirex said:

you need some owen drawn handling. something like this.

It did not trigger. Looked around the net and found that it needs to be subclassed to handle it. I don't know how to do that :( 
Also seen the notion that the control would be much better, if it autosized the listbox it drops down, so, we now have autosize :D 

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ratus69

awesome work, thanks a lot argumentum !!

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      QuickSecEdit.zip
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      Using this code, I can load images to the combobox from file but not from existing SDL_Surface memory
      CODE ISN"T MEANT TO RUN
      ; Create combobox pic list example $aControl[$iControl_id][$eControl_data] = _GUICtrlComboBoxEx_Create($gui, $data_value, $data_x, $data_y, $data_w, $data_h, $CBS_DROPDOWNLIST) ; Image List for ComboboxEx Local $hImage = _GUIImageList_Create($gTile_w, $gTile_h, 6) ; Fill hImage with SDL_Surfaces stored in memory: aNPC_surf[scale][type][way][frame] For $i = 0 To 1 ; This works but only from file: ;_GUIImageList_AddBitmap($hImage, $gFolder_graphics & $gaWorld_info[$player.iWorld_cur][$eWi_filename] & "Tiles\" & $i & ".bmp") ; I've broken up a sprite sheet and want to insert into combobox from memory ;_GUIImageList_Add($hImage, $aNPC_surf[1][1][1][$i]) _GUIImageList_Add($hImage, _GDIPlus_BitmapCreateFromMemory($aNPC_surf[1][1][1][$i]), True) ;_GDIPlus_BitmapCreateFromMemory($aNPC_surf[1][1][1][$i]) ; Add the index number to combobox item _GUICtrlComboBoxEx_AddString($aControl[$eNPC_iPic_type][$eControl_data], $i, $i, $i) Next ; Set hImage list to combobox control _GUICtrlComboBoxEx_SetImageList($aControl[$eNPC_iPic_type][$eControl_data], $hImage) Anyone know if I can convert from SDL_Surface to hBitmap?  Maybe I'm doing something else wrong.
       
      I've seen hBitmap converted to SDL_Surface but I don't really understand it yet: 
       
      My full script can be found here:
       
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