jokke Posted June 24, 2008 Posted June 24, 2008 Hiya, im working on a project of mine, im trying to get the current angle of my avatar inn a simple game. But i only have these data available, X, Y cords. So this is my idea, i store my current cords then move the avatar a litle then compere the new cords with the old, then calculate angle, anyone know if this is possible? UDF:Crypter a file encrypt / decrypt tool with no need to remember a password again. Based on Caesar cipher using entire ASCII Table.Script's: PixelSearch Helper, quick and simple way to create a PixelSeach.Chatserver - simplified, not so complicated multi-socket server.AutoIT - Firewall, simple example on howto create a firewall with AutoIt.
Richard Robertson Posted June 24, 2008 Posted June 24, 2008 (edited) Yes. The question is now, how well do you know trigonometry? The way I'd do this is to construct a small right triangle using the pair of points of the character position to form the hypotenuse. From there, you can fill in a right triangle. Use a little math to solve for certain sides, and arccos, arcsin, or arctan an angle out of it. Edited June 24, 2008 by Richard Robertson
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