Polaroider 1.0.3.1

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About This File

Easily Create a picture as a Polaroid and be able after, to create Custom Photos Polaroid Collage.

 

Photo can be positioned by drag and zoomed/unzoomed with mouse wheel ( sorry for Touchpad user :P )

Polaroid can be inclined 10 or 20 degrees, on left or right, and with simple or multiple frames.

Inclination will only be visible on the saved shoot.

It is also saved with a transparent background for be able to create "Pêle-Mêles" (in french) with a photo editor.

I have set the desktop as save directory.

 





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wakillon

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      By UEZ
      As requested by @Lakes here:
      GDI and GDI+ versions of 3D Sinus Wave. GDI ≠ GDI+!
       
      GDI:
      ;coded by UEZ build 2017-01-18 #pragma compile(Icon, "c:\Program Files (x86)\AutoIt3\Icons\au3.ico") #AutoIt3Wrapper_Run_Au3Stripper=y #Au3Stripper_Parameters=/so /pe /rm #AutoIt3Wrapper_Run_After=del /f /q "%scriptdir%\%scriptfile%_stripped.au3" #include <GuiConstantsEx.au3> #include <WinAPIGdi.au3> #include <WindowsConstants.au3> Global $__f1, $__f2, $__f3, $__fY0, $__fZ0, $__fX1, $__fY1 Global $hGUI, $iFPS = 0, $iShowFPS = 0, $bExit, $fZoom = 5.0 Global Const $iW = @DesktopWidth * 0.75, $iH = @DesktopHeight * 0.75, $iWh = $iW / 2, $iHh = $iH / 2, $sTitle = "GDI+ 3D Sinus Wave v1.1 coded by UEZ / FPS: " Global Const $fPi = ACos(-1), $fRad = $fPi / 180, $fDeg = 180 / $fPi, $fPi2 = ACos(-1) * 2 AutoItSetOption("GUIOnEventMode", 1) GDIPlus_3DSinusWave() AutoItSetOption("GUIOnEventMode", 0) Func GDIPlus_3DSinusWave() $bExit = False $hGUI = GUICreate($sTitle, $iW, $iH) ;, 0, 0, $WS_POPUP) GUISetState(@SW_SHOW, $hGUI) ;~ GUISetCursor(16, 1) ;create canvas elements Local Const $hDC = _WinAPI_GetDC($hGUI) Local Const $hBitmapGDI = _WinAPI_CreateCompatibleBitmap($hDC, $iW, $iH) Local Const $hGfxDC = _WinAPI_CreateCompatibleDC($hDC) Local Const $hObjOld = _WinAPI_SelectObject($hGfxDC, $hBitmapGDI) Local Const $hPen = _WinAPI_GetStockObject($DC_PEN) Local Const $hPen_Old = _WinAPI_SelectObject($hGfxDC, $hPen) _WinAPI_SetStretchBltMode($hDC, $HALFTONE) $iFPS = 0 Local Const $fEuler = 2.7182818284 Local $fSpace = 6, $iPoints = 16, $fSpace2 = $fSpace / 2, $iPoints2 = $iPoints / 2 Local $fRotX = Random(-360, 360), $fRotY = Random(-360, 360), $fRotZ = Random(-360, 360), $fPower = 20.0 Local $fRx = Random(-1.5, 1,5), $fRy = Random(-1.5, 1,5), $fRz = Random(-1.5, 1,5) Local $c = 0, $t = 0, $aCoords[$iPoints ^ 2][3] Local $i, $j, $x, $y, $z, $x1, $y1, $z1, $x2, $y2, $z2, $x3, $y3, $z3, $fDistance, $r, $g, $b Local $hDLL_gdi32 = DllOpen("gdi32.dll") Local $tLOGBRUSH = DllStructCreate($tagLOGBRUSH) GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit_About") GUIRegisterMsg($WM_MOUSEWHEEL, "WM_MOUSEWHEEL") AdlibRegister("CalcFPS", 1000) Do _WinAPI_BitBlt($hGfxDC, 0, 0, $iW, $iH, $hGfxDC, 0, 0, $WHITENESS) ;erase canvas background $c = 0 For $i = 0 To $iPoints - 1 For $j = 0 To $iPoints - 1 $aCoords[$c][0] = $fSpace * $i + $fSpace2 - $fSpace * $iPoints2 $aCoords[$c][1] = $fSpace * $j + $fSpace2 - $fSpace * $iPoints2 $fDistance = Dist(0, 0, $aCoords[$c][0], $aCoords[$c][1]) $aCoords[$c][2] = $fEuler ^ (-$fDistance / 50) * Sin(($fDistance / 10) - $t) * $fPower $c += 1 $t += 0.00075 Next Next For $i = 0 To $iPoints - 2 For $j = 0 To $iPoints - 2 $r = Int(0x80 + $aCoords[$j + $iPoints * $i][0] * 2) $g = Int(0x80 + $aCoords[$j + $iPoints * $i][1] * 2) $b = Int(0x80 + $aCoords[$j + $iPoints * $i][2] * 2) DllCall($hDLL_gdi32, "dword", "SetDCPenColor", "handle", $hGfxDC, "dword", BitShift($b, -16) + BitShift($g, -8) + $r) _3Dto2D($aCoords[$j + $iPoints * $i][0], $aCoords[$j + $iPoints * $i][1], $aCoords[$j + $iPoints * $i][2], $fRotX, $fRotY, $fRotZ, $x1, $y1, $z1) _3Dto2D($aCoords[$j + $iPoints * ($i + 1)][0], $aCoords[$j + $iPoints * ($i + 1)][1], $aCoords[$j + $iPoints * ($i + 1)][2], $fRotX, $fRotY, $fRotZ, $x2, $y2, $z2) DllCall($hDLL_gdi32, "bool", "MoveToEx", "handle", $hGfxDC, "int", $iWh + $x1 * $fZoom, "int", $iHh + $y1 * $fZoom, "ptr", 0) DllCall($hDLL_gdi32, "bool", "LineTo", "handle", $hGfxDC, "int", $iWh + $x2 * $fZoom, "int", $iHh + $y2 * $fZoom) _3Dto2D($aCoords[($j + 1) + $iPoints * $i][0], $aCoords[($j + 1) + $iPoints * $i][1], $aCoords[($j + 1) + $iPoints * $i][2], $fRotX, $fRotY, $fRotZ, $x2, $y2, $z2) DllCall($hDLL_gdi32, "bool", "MoveToEx", "handle", $hGfxDC, "int", $iWh + $x1 * $fZoom, "int", $iHh + $y1 * $fZoom, "ptr", 0) DllCall($hDLL_gdi32, "bool", "LineTo", "handle", $hGfxDC, "int", $iWh + $x2 * $fZoom, "int", $iHh + $y2 * $fZoom) Next Next For $i = 0 To $iPoints - 2 $r = Int(0x80 + $aCoords[$j + $iPoints * $i][0] * 2) $g = Int(0x80 + $aCoords[$j + $iPoints * $i][1] * 2) $b = Int(0x80 + $aCoords[$j + $iPoints * $i][2] * 2) DllCall($hDLL_gdi32, "dword", "SetDCPenColor", "handle", $hGfxDC, "dword", BitShift($b, -16) + BitShift($g, -8) + $r) _3Dto2D($aCoords[$j + $iPoints * $i][0], $aCoords[$j + $iPoints * $i][1], $aCoords[$j + $iPoints * $i][2], $fRotX, $fRotY, $fRotZ, $x1, $y1, $z1) _3Dto2D($aCoords[$j + $iPoints * ($i + 1)][0], $aCoords[$j + $iPoints * ($i + 1)][1], $aCoords[$j + $iPoints * ($i + 1)][2], $fRotX, $fRotY, $fRotZ, $x2, $y2, $z2) DllCall($hDLL_gdi32, "bool", "MoveToEx", "handle", $hGfxDC, "int", $iWh + $x1 * $fZoom, "int", $iHh + $y1 * $fZoom, "ptr", 0) DllCall($hDLL_gdi32, "bool", "LineTo", "handle", $hGfxDC, "int", $iWh + $x2 * $fZoom, "int", $iHh + $y2 * $fZoom) Next For $j = 0 To $iPoints - 2 $r = Int(0x80 + $aCoords[$j + $iPoints * $i][0] * 2) $g = Int(0x80 + $aCoords[$j + $iPoints * $i][1] * 2) $b = Int(0x80 + $aCoords[$j + $iPoints * $i][2] * 2) DllCall($hDLL_gdi32, "dword", "SetDCPenColor", "handle", $hGfxDC, "dword", BitShift($b, -16) + BitShift($g, -8) + $r) _3Dto2D($aCoords[$j + $iPoints * $i][0], $aCoords[$j + $iPoints * $i][1], $aCoords[$j + $iPoints * $i][2], $fRotX, $fRotY, $fRotZ, $x1, $y1, $z1) _3Dto2D($aCoords[($j + 1) + $iPoints * $i][0], $aCoords[($j + 1) + $iPoints * $i][1], $aCoords[($j + 1) + $iPoints * $i][2], $fRotX, $fRotY, $fRotZ, $x2, $y2, $z2) DllCall($hDLL_gdi32, "bool", "MoveToEx", "handle", $hGfxDC, "int", $iWh + $x1 * $fZoom, "int", $iHh + $y1 * $fZoom, "ptr", 0) DllCall($hDLL_gdi32, "bool", "LineTo", "handle", $hGfxDC, "int", $iWh + $x2 * $fZoom, "int", $iHh + $y2 * $fZoom) Next $fRotX += $fRx $fRotY += $fRy $fRotZ += $fRz _WinAPI_BitBlt($hDC, 0, 0, $iW, $iH, $hGfxDC, 0, 0, $SRCCOPY) ;blit drawn bitmap to GUI $iFPS += 1 If $bExit Then ExitLoop Until Not Sleep(10) GUIRegisterMsg($WM_MOUSEWHEEL, "") AdlibUnRegister("CalcFPS") ;release resources _WinAPI_SelectObject($hGfxDC, $hPen_Old) _WinAPI_DeleteObject($hPen) _WinAPI_SelectObject($hGfxDC, $hObjOld) _WinAPI_ReleaseDC($hGUI, $hDC) _WinAPI_DeleteDC($hGfxDC) _WinAPI_DeleteObject($hBitmapGDI) GUIDelete($hGUI) DllClose($hDLL_gdi32) EndFunc ;==>GDIPlus_3DSinusWave Func WM_MOUSEWHEEL($hGUI, $iMsg, $wParam, $lParam) Local $wheel_Dir = _WinAPI_HiWord($wParam) If $wheel_Dir > 0 Then $fZoom += 0.25 $fZoom = $fZoom > 20 ? 20 : $fZoom Else $fZoom -= 0.25 $fZoom = $fZoom < 0.25 ? 0.25 : $fZoom EndIf Return "GUI_RUNDEFMSG" EndFunc ;==>WM_MOUSEWHEEL Func Dist($x1, $y1, $x2, $y2) Return Sqrt(($x1 - $x2) * ($x1 - $x2) + ($y1 - $y2) * ($y1 - $y2)) EndFunc ;==>Dist Func _3Dto2D($fX, $fY, $fZ, $fRotX, $fRotY, $fRotZ, ByRef $__fXPos, ByRef $__fYPos, ByRef $__fZPos) ;apply the x-axis rotation to transform coordinates ($fX, $fY, $fZ) into coordinates ($fX0, $fY0, $fZ0) $__f1 = $fRotX * $fRad $__f2 = Cos($__f1) $__f3 = Sin($__f1) $__fY0 = $fY * $__f2 + $fZ * $__f3 $__fZ0 = $fZ * $__f2 - $fY * $__f3 ;apply the y-axis rotation to ($fX0, $__fY0, $fZ0) to obtain ($__fX1, $__fY1, $fZ1) $__f1 = $fRotY * $fRad $__f2 = Cos($__f1) $__f3 = Sin($__f1) $__fX1 = $fX * $__f2 - $__fZ0 * $__f3 $__fY1 = $__fY0 ;~ $__fZ1 = $__fZ0 * $__f2 + $fX * $__f2 ;finally, apply the z-axis rotation to obtain the point ($fXPos, $fYPos) $__f1 = $fRotZ * $fRad $__f2 = Cos($__f1) $__f3 = Sin($__f1) $__fXPos = $__fX1 * $__f2 + $__fY1 * $__f3 $__fYPos = $__fY1 * $__f2 - $__fX1 * $__f3 $__fZPos = $__fZ0 EndFunc ;==>_3Dto2D Func _Exit_About() $bExit = True EndFunc ;==>_Exit_About Func CalcFPS() ;display FPS $iShowFPS = $iFPS $iFPS = 0 WinSetTitle($hGUI, "", $sTitle & $iShowFPS) EndFunc ;==>CalcFPS  
      GDI+
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$x2) * ($x1 - $x2) + ($y1 - $y2) * ($y1 - $y2)) EndFunc ;==>Dist Func _3Dto2D($fX, $fY, $fZ, $fRotX, $fRotY, $fRotZ, ByRef $__fXPos, ByRef $__fYPos, ByRef $__fZPos) ;apply the x-axis rotation to transform coordinates ($fX, $fY, $fZ) into coordinates ($fX0, $fY0, $fZ0) $__f1 = $fRotX * $fRad $__f2 = Cos($__f1) $__f3 = Sin($__f1) $__fY0 = $fY * $__f2 + $fZ * $__f3 $__fZ0 = $fZ * $__f2 - $fY * $__f3 ;apply the y-axis rotation to ($fX0, $__fY0, $fZ0) to obtain ($__fX1, $__fY1, $fZ1) $__f1 = $fRotY * $fRad $__f2 = Cos($__f1) $__f3 = Sin($__f1) $__fX1 = $fX * $__f2 - $__fZ0 * $__f3 $__fY1 = $__fY0 ;~ $__fZ1 = $__fZ0 * $__f2 + $fX * $__f2 ;finally, apply the z-axis rotation to obtain the point ($fXPos, $fYPos) $__f1 = $fRotZ * $fRad $__f2 = Cos($__f1) $__f3 = Sin($__f1) $__fXPos = $__fX1 * $__f2 + $__fY1 * $__f3 $__fYPos = $__fY1 * $__f2 - $__fX1 * $__f3 $__fZPos = $__fZ0 EndFunc ;==>_3Dto2D Func _Exit_About() $bExit = True EndFunc ;==>_Exit_About Func CalcFPS() ;display FPS $iShowFPS = $iFPS $iFPS = 0 EndFunc ;==>CalcFPS  
      In the attached 7-Zip file you can find the compiled and also a FreeBasic version. -> DL: 3D Sinus Wave.7z
       
      Have fun. 
    • marcoauto
      By marcoauto
      ciao,
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      so, I tried to change other thins, but nothing... Sometimes works, but if I change the string often result change
      This is my script:
      #include <GUIConstantsEx.au3> #include <GDIPlus.au3> #include <array.au3> Example() Func Example() Local $iW, $iH, $hGUI, $hGraphic, $hBrush, $hPen, $hPath, $hFamily, $tLayout, $hMatrix, $aBounds ; Create GUI $iW = 650 $iH = 300 $hGUI = GUICreate("GDI+", $iW, $iH) GUISetState(@SW_SHOW) ; Draw a string using path _GDIPlus_Startup() $hGraphic = _GDIPlus_GraphicsCreateFromHWND($hGUI) ;Create a graphics object from a window handle _GDIPlus_GraphicsSetSmoothingMode($hGraphic, $GDIP_SMOOTHINGMODE_HIGHQUALITY) ;Sets the graphics object rendering quality (antialiasing) ;~ _GDIPlus_GraphicsClear($hGraphic, 0xFF000000) $MergedImageBackgroundColor = 0x00000000 _GDIPlus_GraphicsClear($hGraphic, $MergedImageBackgroundColor) $hBrush = _GDIPlus_BrushCreateSolid(0xFFDD2200) $stroke_size = 15 $hPen = _GDIPlus_PenCreate(0xFFFFBB00, $stroke_size) ;stroke size in pixel $hPen2 = _GDIPlus_PenCreate(0xFFFFff00, 2) ;stroke size in pixel _GDIPlus_PenSetLineJoin($hPen,$GDIP_PENSETLINEJOIN_ROUND) $hPath = _GDIPlus_PathCreate() ;Create new path object ;~ $fSize = 20 $hFamily = _GDIPlus_FontFamilyCreate("Myriad Pro") ;Create font family object $tLayout = _GDIPlus_RectFCreate() ;Create string bounding rectangle X=0, Y=0 Local $hFormat = _GDIPlus_StringFormatCreate() _GDIPlus_PathAddString($hPath, "autoitForeverLollipop", $tLayout, $hFamily);, 0, $fSize, $hFormat) ;Add the outline of the string to the path ;~ _GDIPlus_PathAddString($hPath, $sText, $tLayout, $hFamily, 0, $fSize, $hFormat) ; Tranform Path to fit to window $aBounds = _GDIPlus_PathGetWorldBounds($hPath) ;Get bounding rectangle of the path $aPoints = _GDIPlus_PathGetPoints($hPath) ConsoleWrite($aBounds[0] & @CRLF) ConsoleWrite($aBounds[1] & @CRLF) ConsoleWrite($aBounds[2] & @CRLF) ConsoleWrite($aBounds[3] & @CRLF) ConsoleWrite($aPoints[$aPoints[0][0]][0] & " - " & $aPoints[1][0] & " + 2*" & $stroke_size & " = " & $aPoints[$aPoints[0][0]][0]-$aPoints[1][0]+2*$stroke_size & @CRLF) ;~ $aBounds[0] = $aBounds[0] $aBoundsNp = _GDIPlus_PathGetWorldBounds($hPath,0,$hPen) ;Get bounding rectangle of the path with pen ConsoleWrite($aBoundsNp[0] & @CRLF) ConsoleWrite($aBoundsNp[1] & @CRLF) ConsoleWrite($aBoundsNp[2] & @CRLF) ConsoleWrite($aBoundsNp[3] & @CRLF) ConsoleWrite($iW & " / 2 = " & $iW / 2 & @CRLF) ConsoleWrite("$ih / 2 = " & $iH / 2 & @CRLF) ;~ ConsoleWrite($iW & " $aBounds[2] = " & $iW / $aBounds[2] & @CRLF) ConsoleWrite($iW & " $aBoundsNp[2] = " & $iW / $aBoundsNp[2] & @CRLF) ConsoleWrite($iH & " $aBoundsNp[3] = " & $iH / $aBoundsNp[3] & @CRLF) ;~ _GDIPlus_GraphicsDrawPath($hGraphic, $hPath, $hPen) ;Draw path to graphics handle (GUI) ;~ _GDIPlus_GraphicsFillPath($hGraphic, $hPath, $hBrush) ;Fill path to graphics handle (GUI) $hMatrix = _GDIPlus_MatrixCreate() $iW = $iW - $stroke_size ;+ $stroke_size $iH = $iH - $stroke_size ConsoleWrite(" -$aBounds[0]+1*$stroke_size/72 = " & -$aBounds[0]+1*$stroke_size/72 & @CRLF) ConsoleWrite(" -1.8+1*$stroke_size/72 = " & -1.8+1*$stroke_size/72 & @CRLF) _GDIPlus_MatrixTranslate($hMatrix, -$aBounds[0]+2*$stroke_size/72, -$aBounds[1]+1*$stroke_size/72) ;Translate Matrix to the offset of the bounding rectangle ;~ _GDIPlus_MatrixTranslate($hMatrix, -1.59166666666667+0*($stroke_size/72), -$aBounds[1]+1*$stroke_size/72) ;Translate Matrix to the offset of the bounding rectangle ;~ _GDIPlus_MatrixScale($hMatrix, $iW / $aBounds[2], $iH / $aBounds[3], True) ;Scale Matrix _GDIPlus_MatrixScale($hMatrix, $iW / $aBounds[2], $iH / $aBounds[3], True) ;Scale Matrix _GDIPlus_PathTransform($hPath, $hMatrix) ;Translate and Scale Path $aBoundsNp = _GDIPlus_PathGetWorldBounds($hPath,0,$hPen) ;Get bounding rectangle of the path with pen ConsoleWrite($aBoundsNp[0] & @CRLF) ConsoleWrite($aBoundsNp[1] & @CRLF) ConsoleWrite($aBoundsNp[2] & @CRLF) ConsoleWrite($aBoundsNp[3] & @CRLF) ;~ _GDIPlus_GraphicsFillPath($hGraphic, $hPath, $hBrush) ;Fill path to graphics handle (GUI) _GDIPlus_GraphicsDrawPath($hGraphic, $hPath, $hPen) ;Draw path to graphics handle (GUI) _GDIPlus_GraphicsFillPath($hGraphic, $hPath, $hBrush) ;Fill path to graphics handle (GUI) ; Loop until the user exits. Do Until GUIGetMsg() = $GUI_EVENT_CLOSE ; Clean up resources _GDIPlus_MatrixDispose($hMatrix) _GDIPlus_FontFamilyDispose($hFamily) _GDIPlus_PathDispose($hPath) _GDIPlus_PenDispose($hPen) _GDIPlus_BrushDispose($hBrush) _GDIPlus_GraphicsDispose($hGraphic) _GDIPlus_Shutdown() EndFunc ;==>Example if you change the line 
      _GDIPlus_PathAddString($hPath, "autoitForeverLollipop", $tLayout, $hFamily);, 0, $fSize, $hFormat) ;Add the outline of the string to the path with a smaller string
      _GDIPlus_PathAddString($hPath, "autoitFitted", $tLayout, $hFamily);, 0, $fSize, $hFormat) ;Add the outline of the string to the path the result is ok
      Can someone can help me?
      Thankyou
    • marcoauto
      By marcoauto
      Ciao,
      Is there a function to create a stroke text?
      I have found the solution to fill the text with a texture, to make a shadow and to make a text with glow , but I can't reproduce the stoke effect.)
      I have attached an example image of what I would like to reproduce
      I have tried to adapt this script of Malkey but with no result
      The Malkey script is this (I have edit some line) and the original post is here: 
       
      #include <GDIPlus.au3> #include <WinAPI.au3> #include <GuiConstants.au3> #include <WindowsConstants.au3> Global $nPI = 3.1415926535897932384626433832795 Global $ghGDIPDll $hWnd = GUICreate("GDI+ Example", 800, 150) $iGlow = 2; <== Amount of Glow min = 1 Max about 5 _GDIPlus_Startup() $hGraphicGUI = _GDIPlus_GraphicsCreateFromHWND($hWnd) $hBMPBuff = _GDIPlus_BitmapCreateFromGraphics(800, 150, $hGraphicGUI) $hGraphics = _GDIPlus_ImageGetGraphicsContext($hBMPBuff) _GDIPlus_GraphicsClear($hGraphics, 0xff003000) ; Black-green background ;~ _GDIPlus_GraphicsClear($hGraphics, 0xffffffff) ; White Background _AntiAlias($hGraphics, 4) $hFamily = _GDIPlus_FontFamilyCreate("Arial Black") $hFont = _GDIPlus_FontCreate($hFamily, 80) $hLayout = _GDIPlus_RectFCreate(0, 0, 800, 150) $hStringFormat = _GDIPlus_StringFormatCreate() _GDIPlus_StringFormatSetAlign($hStringFormat, 1) For $i = 1 To 15 Step 3 $hBrush3 = _GDIPlus_BrushCreateSolid("0x" & hex($iGlow,2) & "00ff00"); <====== Glow (Transparency) For $x = 0 To 360 Step 3 DllStructSetData($hLayout, "Y", ((18 - $i)) * Sin($x * $nPI / 180)) DllStructSetData($hLayout, "X", ((18 - $i)) * Cos($x * $nPI / 180)) $hStringFormat = _GDIPlus_StringFormatCreate() _GDIPlus_GraphicsDrawStringEx($hGraphics, "AutoIt Rocks", $hFont, $hLayout, $hStringFormat, $hBrush3) Next Next DllStructSetData($hLayout, "Y", 0) DllStructSetData($hLayout, "X", 0) $hStringFormat = _GDIPlus_StringFormatCreate() $hBrush3 = _GDIPlus_BrushCreateSolid("0xfF00FF00") _GDIPlus_GraphicsDrawStringEx($hGraphics, "AutoIt Rocks", $hFont, $hLayout, $hStringFormat, $hBrush3) GUISetState() GUIRegisterMsg(0xF, "MY_PAINT"); Register PAINT-Event 0x000F = $WM_PAINT (WindowsConstants.au3) GUIRegisterMsg(0x85, "MY_PAINT") ; $WM_NCPAINT = 0x0085 (WindowsConstants.au3)Restore after Minimize. _GDIPlus_GraphicsDrawImage($hGraphicGUI, $hBMPBuff, 0, 0) Do $msg = GUIGetMsg() Until $msg = $GUI_EVENT_CLOSE _GDIPlus_BrushDispose($hBrush3) _GDIPlus_FontFamilyDispose($hFamily) _GDIPlus_FontDispose($hFont) _GDIPlus_StringFormatDispose($hStringFormat) _GDIPlus_GraphicsDispose($hGraphics) _GDIPlus_GraphicsDispose($hGraphicGUI) _WinAPI_DeleteObject($hBMPBuff) _GDIPlus_Shutdown() Func _AntiAlias($hGraphics, $iMode) Local $aResult $aResult = DllCall($ghGDIPDll, "int", "GdipSetSmoothingMode", "hwnd", $hGraphics, "int", $iMode) If @error Then Return SetError(@error, @extended, False) Return SetError($aResult[0], 0, $aResult[0] = 0) EndFunc ;==>_AntiAlias ;Func to redraw on PAINT MSG Func MY_PAINT($hWnd, $msg, $wParam, $lParam) _GDIPlus_GraphicsDrawImage($hGraphicGUI, $hBMPBuff, 0, 0) _WinAPI_RedrawWindow($hWnd, "", "", BitOR($RDW_INVALIDATE, $RDW_UPDATENOW, $RDW_FRAME)) ; , $RDW_ALLCHILDREN Return $GUI_RUNDEFMSG EndFunc ;==>MY_PAINT Thank you very much,
      Marco

    • UEZ
      By UEZ
      Here some graphical examples written completely in FreeBasic just for fun.  
      GDI Particle Repulsion Grid v1 + sound build 2016-10-13 (if the FPS is too low call the exe with this parameter: -slowpc . It will reduce the particle size) Animated Pythagoras Tree build build 2016-10-08 Tunnel Flight - WipeOut Style GDI Liquid Pixels I will add new examples from time to time.
       
      FreeBasic source codes are also included.
       
    • UEZ
      By UEZ
      Here a small function to mark a region on the desktop and capture that region to a bitmap handle or to the clipboard:
      #include-once #include <Clipboard.au3> #include <GUIConstantsEx.au3> #include <MsgBoxConstants.au3> #include <WinAPIGdi.au3> #include <WindowsConstants.au3> #Region Example ;save the captured bitmap to a file FileDelete(@ScriptDir & "\Captured.bmp") Global $hHBitmap = _WinAPI_MarkScreenRegionAndCapture() _WinAPI_SaveHBITMAPToFile(@ScriptDir & "\Captured.bmp", $hHBitmap) _WinAPI_DeleteObject($hHBitmap) If FileExists(@ScriptDir & "\Captured.bmp") Then ShellExecute(@ScriptDir & "\Captured.bmp") ;copy captured bitmap to clipboard Switch _WinAPI_MarkScreenRegionAndCapture(1, True) Case 1 MsgBox($MB_ICONINFORMATION, "Information", "Marked region was properly captured to clipboard!", 30) Case 0 MsgBox($MB_ICONERROR, "ERROR", "An error has occured!", 30) EndSwitch #EndRegion ; #FUNCTION# ==================================================================================================================== ; Name ..........: _WinAPI_MarkScreenRegionAndCapture ; Description ...: Selected area on desktop will be captured and save to clipbord or GDI bitmap handle will be returned. ; Syntax ........: _WinAPI_MarkScreenRegionAndCapture([$iFillMode = 0[, $bClipboard = True]]) ; Parameters ....: $iFillMode - [optional] an integer value. Default is 0. ; 0: marked area filled with solid color ; 1: marked area filled with hatch pattern ($HS_DIAGCROSS) ; 2: marked area without any fill pattern / color - only red border ; $bClipboard - [optional] a boolean value. Default is False. If True then no GDI bitmap handle will be returned. ; If false then GDI bitmap handle will be returned. ; Return values .: 0 / 1 / -1 / GDI bitmap handle ; Author ........: UEZ ; Version .......: 0.91 build 2016-09-29 ; Modified ......: ; Remarks .......: Do not forget to dispose returned GDI bitmap handle for non clipboard mode using _WinAPI_DeleteObject! ; Related .......: ; Link ..........: ; Example .......: Yes ; =============================================================================================================================== Func _WinAPI_MarkScreenRegionAndCapture($iFillMode = 0, $bClipboard = False) Local $iOld = AutoItSetOption("MouseCoordMode", 1) Local Const $hDesktop = WinGetHandle("[TITLE:Program Manager;CLASS:Progman]") Local Const $aFullScreen = WinGetPos($hDesktop) ;should work also on multi screens Local Const $iW = $aFullScreen[2], $iH = $aFullScreen[3] Local Const $hGUI_Screencapture = GUICreate("", $iW, $iH, $aFullScreen[0], $aFullScreen[1], $WS_POPUP, BitOR($WS_EX_TOPMOST, $WS_EX_LAYERED)) GUISetState(@SW_SHOW, $hGUI_Screencapture) Local Const $hDC = _WinAPI_GetDC($hGUI_Screencapture) Local Const $hGfxDC = _WinAPI_CreateCompatibleDC($hDC) Local Const $hBitmapGDI = _WinAPI_CreateCompatibleBitmap($hDC, $iW, $iH) Local $hObjOld = _WinAPI_SelectObject($hGfxDC, $hBitmapGDI) Local $tSize = DllStructCreate($tagSIZE) $tSize.x = $iW $tSize.y = $iH Local $tSource = DllStructCreate($tagPOINT) Local $tBlend = DllStructCreate($tagBLENDFUNCTION) $tBlend.Alpha = 0xFF $tBlend.Format = 1 Local $tDest = DllStructCreate($tagPOINT), $pPoint = DllStructGetPtr($tDest) $tDest.x = $aFullScreen[0] $tDest.y = $aFullScreen[1] Local Const $hPen = _WinAPI_CreatePen($PS_SOLID, 1, 0x0000FF) Local Const $hPen_Orig = _WinAPI_SelectObject($hGfxDC, $hPen) Local $hBrush, $iAlpha2, $iFlag $iFillMode = $iFillMode > 2 ? 2 : $iFillMode < 0 ? 0 : $iFillMode Switch $iFillMode Case 0 $hBrush = _WinAPI_CreateBrushIndirect($BS_SOLID, 0x808080) $iAlpha2 = 0xA0 $iFlag = $ULW_ALPHA Case 1 $hBrush = _WinAPI_CreateBrushIndirect($BS_HATCHED, 0x808000, $HS_DIAGCROSS) $iAlpha2 = 0x30 $iFlag = $ULW_ALPHA Case 2 $hBrush = _WinAPI_CreateBrushIndirect($BS_HOLLOW, 0x000000) $iAlpha2 = 0xFF ;not needed $iFlag = $ULW_COLORKEY EndSwitch Local $hBrush_Orig = _WinAPI_SelectObject($hGfxDC, $hBrush) Local $aMPos, $aMPos_old[4], $tRECT = _WinAPI_CreateRect(0, 0, 0, 0) Do GUISetCursor(16, 1, $hGUI_Screencapture) $aMPos = GUIGetCursorInfo($hGUI_Screencapture) $aMPos_old[0] = $aMPos[0] $aMPos_old[1] = $aMPos[1] $aMPos_old[2] = MouseGetPos(0) $aMPos_old[3] = MouseGetPos(1) Switch $aMPos[2] Case 0 ;display crosshair _WinAPI_BitBlt($hGfxDC, 0, 0, $iW, $iH, $hGfxDC, 0, 0, $CAPTUREBLT) _WinAPI_DrawLine($hGfxDC, $tDest.x, $aMPos[1], $iW, $aMPos[1]) _WinAPI_DrawLine($hGfxDC, $aMPos[0], $tDest.y, $aMPos[0], $iH) _WinAPI_UpdateLayeredWindow($hGUI_Screencapture, $hDC, $tDest, $tSize, $hGfxDC, $tSource, 0, $tBlend, $ULW_COLORKEY) Case 1 ;capture selected region $tBlend.Alpha = $iAlpha2 While $aMPos[2] ;mark region GUISetCursor(14, 1, $hGUI_Screencapture) ;WinGetHandle(AutoItWinGetTitle())) $aMPos = GUIGetCursorInfo($hGUI_Screencapture) _WinAPI_BitBlt($hGfxDC, 0, 0, $iW, $iH, $hGfxDC, 0, 0, $CAPTUREBLT) ;clear bitmap ;draw rectangle $tRECT.Left = $aMPos_old[0] $tRECT.Top = $aMPos_old[1] $tRECT.Right = $aMPos[0] $tRECT.Bottom = $aMPos[1] _WinAPI_Rectangle($hGfxDC, $tRECT) If $iFillMode <> 2 Then _WinAPI_InvertRect($hGfxDC, $tRECT) _WinAPI_UpdateLayeredWindow($hGUI_Screencapture, $hDC, $tDest, $tSize, $hGfxDC, $tSource, 0, $tBlend, $iFlag) Sleep(10) WEnd _WinAPI_SelectObject($hGfxDC, $hObjOld) _WinAPI_ReleaseDC($hGUI_Screencapture, $hDC) _WinAPI_DeleteDC($hGfxDC) _WinAPI_DeleteObject($hBitmapGDI) _WinAPI_SelectObject($hGfxDC, $hPen_Orig) _WinAPI_DeleteObject($hPen) _WinAPI_SelectObject($hGfxDC, $hBrush_Orig) _WinAPI_DeleteObject($hBrush) GUIDelete($hGUI_Screencapture) ;capture region $aMPos[0] = MouseGetPos(0) $aMPos[1] = MouseGetPos(1) Local Const $hDC_Region = _WinAPI_GetDC(0) Local Const $hMemDC = _WinAPI_CreateCompatibleDC($hDC_Region) Local Const $iW_Region = Abs($aMPos[0] - $aMPos_old[2]), $iH_Region = Abs($aMPos[1] - $aMPos_old[3]) Local $hHBitmap_Captured = _WinAPI_CreateCompatibleBitmap($hDC_Region, $iW_Region, $iH_Region) $hObjOld = _WinAPI_SelectObject($hMemDC, $hHBitmap_Captured) _WinAPI_BitBlt($hMemDC, 0, 0, $iW_Region, $iH_Region, $hDC_Region, _ $aMPos[0] > $aMPos_old[2] ? $aMPos_old[2] : $aMPos[0], _ $aMPos[1] > $aMPos_old[3] ? $aMPos_old[3] : $aMPos[1], BitOR($SRCCOPY, $CAPTUREBLT)) Local $hHBitmap_Clipboard = _WinAPI_CopyImage($hHBitmap_Captured, 0, 0, 0, BitOR($LR_COPYDELETEORG, $LR_COPYRETURNORG)) _WinAPI_SelectObject($hHBitmap_Captured, $hObjOld) _WinAPI_DeleteDC($hHBitmap_Captured) _WinAPI_ReleaseDC(0, $hDC_Region) AutoItSetOption("MouseCoordMode", $iOld) If $bClipboard Then ;put captured region to clipboard If Not _ClipBoard_Open(0) Then _WinAPI_DeleteObject($hHBitmap_Clipboard) Return SetError(1, 0, 0) EndIf If Not _ClipBoard_Empty() Then _WinAPI_DeleteObject($hHBitmap_Clipboard) Return SetError(2, 0, 0) EndIf Local Const $hCP = _ClipBoard_SetDataEx($hHBitmap_Clipboard, $CF_BITMAP) If Not $hCP Or @error Then _WinAPI_DeleteObject($hHBitmap_Clipboard) Return SetError(3, 0, 0) EndIf _ClipBoard_Close() _WinAPI_DeleteObject($hHBitmap_Clipboard) Return 1 Else Return $hHBitmap_Clipboard EndIf EndSwitch Switch GUIGetMsg() Case $GUI_EVENT_CLOSE _WinAPI_SelectObject($hGfxDC, $hObjOld) _WinAPI_ReleaseDC($hGUI_Screencapture, $hDC) _WinAPI_DeleteDC($hGfxDC) _WinAPI_DeleteObject($hBitmapGDI) _WinAPI_SelectObject($hGfxDC, $hPen_Orig) _WinAPI_DeleteObject($hPen) GUIDelete($hGUI_Screencapture) AutoItSetOption("MouseCoordMode", $iOld) Return -1 EndSwitch Until False EndFunc ;==>_WinAPI_MarkScreenRegionAndCapture Might be useful...
       
      Download:  _WinAPI_MarkScreenRegionAndCapture.au3  (same as above in the code box)
       
      Tested only on Win10 x64 but should work also on other Window versions. If not please reply.