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UEZ

_GDIPlus_MarkScreenRegionAnimated build 2020-08-07 beta

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...nice tool @UEZ, thank for sharing,

11 hours ago, UEZ said:

 ... If you have any improvements, please post it here ...

my 2 cents:
if you just change the 2 lines 23 and 24 with the following 4 lines, you can also drag around the selected area by clicking in the middle of the area and dragging. (this forces you to point the mouse with more precision for the resizing, but it is still possible)

Found a better solution: just add the following 2 lines at line 50 (right before the GUISetState(@SW_SHOWNA, $__g_hGUI_Bg) statement).
Doing so, the "drag" label (handle) is inserted below the resizing handles, avoiding that these remain behind the drag label itself.

Local $__g_iLabel_00 = GUICtrlCreateLabel("", 1, 1, 1, 1, -1, $GUI_WS_EX_PARENTDRAG) ; inner
    GUICtrlSetResizing(-1, $GUI_DOCKBORDERS)

 

Edited by Chimp
found a better solution

small minds discuss people average minds discuss events great minds discuss ideas.... and use AutoIt....

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@Chimp: thanks for your feedback. :thumbsup:   I updated the code from post#1.

You can drag the marked area by hovering the mouse over the selection and holding the rmb pressed.


Please don't send me any personal message and ask for support! I will not reply!

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A very interesting effect. Thanks for sharing.

Few little change (cosmetic):

;coded by UEZ build 2018-09-25 beta
#include <APISysConstants.au3>
#include <Array.au3>
#include <GDIPlus.au3>
#include <GUIConstantsEx.au3>
#include <WinAPIGdi.au3>
#include <WinAPISysWin.au3>
#include <WindowsConstants.au3>


Global $__g_hGUI_MarkArea, $__g_hGUI_Bg, $__g_iLabel_TL, $__g_iLabel_TM, $__g_iLabel_TR, $__g_iLabel_LM, $__g_iLabel_RM, $__g_iLabel_BL, $__g_iLabel_BM, _
        $__g_iLabel_BR, $__g_iOldCursor, $__g_iW, $__g_iH, $__g_iColor_ResizeDots = 0xFFFFFF, $__g_iBorder = 4, $__g_bSelectionDone = False

Global $aRect = _GDIPlus_MarkScreenRegionAnimated()
_ArrayDisplay($aRect, "Marked area coordinates")

Func _GDIPlus_MarkScreenRegionAnimated($bAnim = True)
    _GDIPlus_Startup()
    Local Const $hFullScreen = WinGetHandle("[TITLE:Program Manager;CLASS:Progman]")
    Local Const $aFullScreen = WinGetPos($hFullScreen)

    $__g_hGUI_Bg = GUICreate("", $aFullScreen[2], $aFullScreen[3], $aFullScreen[0], $aFullScreen[1], BitOR($WS_CLIPCHILDREN, $WS_POPUP), $WS_EX_TOPMOST) ;to avoid cursor flickering and for proper control read
    WinSetTrans($__g_hGUI_Bg, "", 0x01)

    $__g_hGUI_MarkArea = GUICreate("", 1, 1, -1, -1, $bAnim ? $WS_POPUP : BitOR($WS_POPUP, $WS_BORDER), BitOR($WS_EX_TOPMOST, $WS_EX_LAYERED), $__g_hGUI_Bg)
    GUISetBkColor(0xABCDEF, $__g_hGUI_MarkArea)
    If Not $bAnim Then $__g_iColor_ResizeDots = 0xFF0000

    $__g_iLabel_TL = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;top left
    GUICtrlSetResizing(-1, $GUI_DOCKSIZE)
    GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots)
    $__g_iLabel_TM = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;top mid
    GUICtrlSetResizing(-1, $GUI_DOCKSIZE)
    GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots)
    $__g_iLabel_TR = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;top right
    GUICtrlSetResizing(-1, $GUI_DOCKSIZE)
    GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots)
    $__g_iLabel_LM = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;left mid
    GUICtrlSetResizing(-1, $GUI_DOCKSIZE)
    GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots)
    $__g_iLabel_RM = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;right mid
    GUICtrlSetResizing(-1, $GUI_DOCKSIZE)
    GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots)
    $__g_iLabel_BL = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;bottom left
    GUICtrlSetResizing(-1, $GUI_DOCKSIZE)
    GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots)
    $__g_iLabel_BM = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;bottom mid
    GUICtrlSetResizing(-1, $GUI_DOCKSIZE)
    GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots)
    $__g_iLabel_BR = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;bottom right
    GUICtrlSetResizing(-1, $GUI_DOCKSIZE)
    GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots)

    GUISetState(@SW_SHOWNA, $__g_hGUI_Bg)
    GUISetState(@SW_SHOW, $__g_hGUI_MarkArea)

    $__g_iOldCursor = MouseGetCursor()
    GUISetCursor(3, 1, $__g_hGUI_Bg)
    GUISetCursor(3, 1, $__g_hGUI_MarkArea)
    _WinAPI_SetLayeredWindowAttributes($__g_hGUI_MarkArea, 0xABCDEF, 0xF0)

    Local $aMPos, $aPrevMPos[2] = [MouseGetPos(0) + 1, MouseGetPos(1) + 1], $iID, $aCI, $iX, $iY, $aOldWinPos, $aOldMPos, $bMoved
    Local $aGUIStartPos
    #forceref $bMoved

    Do
        Switch GUIGetMsg()
            Case $GUI_EVENT_CLOSE
                If $bAnim Then
                    GUIRegisterMsg($WM_TIMER, "")
                    DllCall("user32.dll", "bool", "KillTimer", "hwnd", $__g_hGUI_MarkArea, "uint_ptr", $iID)
                    GUIRegisterMsg($WM_ERASEBKGND, "")
                EndIf
                _GDIPlus_Shutdown()
                Local $aResult = WinGetPos($__g_hGUI_MarkArea)
                $aResult[2] = WinGetClientSize($__g_hGUI_MarkArea)[0]
                $aResult[3] = WinGetClientSize($__g_hGUI_MarkArea)[1]
                GUIDelete($__g_hGUI_MarkArea)
                GUIDelete($__g_hGUI_Bg)
                Return $aResult
        EndSwitch
        $aMPos = MouseGetPos()
        If ($aMPos[0] <> $aPrevMPos[0] Or $aMPos[1] <> $aPrevMPos[1]) And (Not $__g_bSelectionDone) Then
            WinMove($__g_hGUI_MarkArea, "", $aMPos[0], $aMPos[1])
            $aPrevMPos = $aMPos
        EndIf
        $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea)
        If $aCI[2] And (Not $__g_bSelectionDone) Then
            $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea)
            If $bAnim Then
                GUIRegisterMsg($WM_ERASEBKGND, "WM_ERASEBKGND")
                GUIRegisterMsg($WM_TIMER, "PlayBorderAnim")
                $iID = DllCall("User32.dll", "uint_ptr", "SetTimer", "hwnd", $__g_hGUI_MarkArea, "uint_ptr", 1, "uint", 50, "ptr", 0)[0]
            EndIf
            While $aCI[2] * Sleep(10)
                $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea)
                $aMPos = MouseGetPos()
                $__g_iW = Abs($aMPos[0] - $aGUIStartPos[0]) + 1
                $__g_iH = Abs($aMPos[1] - $aGUIStartPos[1]) + 1
                If $aMPos[0] < $aGUIStartPos[0] Then
                    $iX = $aMPos[0]
                Else
                    $iX = $aGUIStartPos[0]
                EndIf
                If $aMPos[1] < $aGUIStartPos[1] Then
                    $iY = $aMPos[1]
                Else
                    $iY = $aGUIStartPos[1]
                EndIf
                WinMove($__g_hGUI_MarkArea, "", $iX, $iY, $__g_iW, $__g_iH)
                UpdateCtrlPos($bAnim)
            WEnd

            $__g_bSelectionDone = True
            GUISetCursor(3, 1, $__g_hGUI_MarkArea)
        ElseIf $aCI[3] And $__g_bSelectionDone Then
            $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea)
            If _WinAPI_PtInRectEx(MouseGetPos(0), MouseGetPos(1), $aGUIStartPos[0], $aGUIStartPos[1], $aGUIStartPos[0] + $aGUIStartPos[2], $aGUIStartPos[1] + $aGUIStartPos[3]) Then
                $aMPos = MouseGetPos()
                $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea)
                While $aCI[3] * Sleep(10)
                    $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea)
                    WinMove($__g_hGUI_MarkArea, "", $aGUIStartPos[0] - ($aMPos[0] - MouseGetPos(0)), $aGUIStartPos[1] - ($aMPos[1] - MouseGetPos(1)), $__g_iW, $__g_iH)
                    GUISetCursor(0, 1, $__g_hGUI_Bg)
                    GUISetCursor(0, 1, $__g_hGUI_MarkArea)
                WEnd
                GUISetCursor(3, 1, $__g_hGUI_Bg)
                GUISetCursor(3, 1, $__g_hGUI_MarkArea)
            EndIf
        EndIf
        If $__g_bSelectionDone Then
            $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea)
            If @error Then ContinueLoop
            Switch $aCI[4]
                Case $__g_iLabel_TL
                    GUISetCursor(12, 1, $__g_hGUI_MarkArea)
                    If $aCI[2] Then
                        $aOldWinPos = WinGetPos($__g_hGUI_MarkArea)
                        $aOldMPos = MouseGetPos()
                        While $aCI[2] * Sleep(10)
                            $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea)
                            WinMove($__g_hGUI_MarkArea, "", MouseGetPos(0), MouseGetPos(1), $aOldWinPos[2] + ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] + ($aOldMPos[1] - MouseGetPos(1)))
                        WEnd
                        UpdateCtrlPos($bAnim)
                    EndIf
                Case $__g_iLabel_BR
                    GUISetCursor(12, 1, $__g_hGUI_MarkArea)
                    If $aCI[2] Then
                        $aOldWinPos = WinGetPos($__g_hGUI_MarkArea)
                        $aOldMPos = MouseGetPos()
                        While $aCI[2] * Sleep(10)
                            $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea)
                            WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2] - ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1)))
                        WEnd
                        UpdateCtrlPos($bAnim)
                    EndIf
                Case $__g_iLabel_TR
                    GUISetCursor(10, 1, $__g_hGUI_MarkArea)
                    If $aCI[2] Then
                        $aOldWinPos = WinGetPos($__g_hGUI_MarkArea)
                        $aOldMPos = MouseGetPos()
                        While $aCI[2] * Sleep(10)
                            $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea)
                            WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], MouseGetPos(1), $aOldWinPos[2] - ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] + ($aOldMPos[1] - MouseGetPos(1)))
                        WEnd
                        UpdateCtrlPos($bAnim)
                    EndIf
                Case $__g_iLabel_BL
                    GUISetCursor(10, 1, $__g_hGUI_MarkArea)
                    If $aCI[2] Then
                        $aOldWinPos = WinGetPos($__g_hGUI_MarkArea)
                        $aOldMPos = MouseGetPos()
                        While $aCI[2] * Sleep(10)
                            $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea)
                            WinMove($__g_hGUI_MarkArea, "", MouseGetPos(0), $aOldWinPos[1], $aOldWinPos[2] + ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1)))
                        WEnd
                        UpdateCtrlPos($bAnim)
                    EndIf
                Case $__g_iLabel_LM
                    GUISetCursor(13, 1, $__g_hGUI_MarkArea)
                    If $aCI[2] Then
                        $aOldWinPos = WinGetPos($__g_hGUI_MarkArea)
                        $aOldMPos = MouseGetPos()
                        While $aCI[2] * Sleep(10)
                            $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea)
                            WinMove($__g_hGUI_MarkArea, "", MouseGetPos(0), $aOldWinPos[1], $aOldWinPos[2] + ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3])
                        WEnd
                        UpdateCtrlPos($bAnim)
                    EndIf
                Case $__g_iLabel_RM
                    GUISetCursor(13, 1, $__g_hGUI_MarkArea)
                    If $aCI[2] Then
                        $aOldWinPos = WinGetPos($__g_hGUI_MarkArea)
                        $aOldMPos = MouseGetPos()
                        While $aCI[2] * Sleep(10)
                            $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea)
                            WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2] - ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3])
                        WEnd
                        UpdateCtrlPos($bAnim)
                    EndIf
                Case $__g_iLabel_TM
                    GUISetCursor(11, 1, $__g_hGUI_MarkArea)
                    If $aCI[2] Then
                        $aOldWinPos = WinGetPos($__g_hGUI_MarkArea)
                        $aOldMPos = MouseGetPos()
                        While $aCI[2] * Sleep(10)
                            $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea)
                            WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], MouseGetPos(1), $aOldWinPos[2], $aOldWinPos[3] + ($aOldMPos[1] - MouseGetPos(1)))
                        WEnd
                        UpdateCtrlPos($bAnim)
                    EndIf
                Case $__g_iLabel_BM
                    GUISetCursor(11, 1, $__g_hGUI_MarkArea)
                    If $aCI[2] Then
                        $aOldWinPos = WinGetPos($__g_hGUI_MarkArea)
                        $aOldMPos = MouseGetPos()
                        While $aCI[2] * Sleep(10)
                            $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea)
                            WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2], $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1)))
                        WEnd
                        UpdateCtrlPos($bAnim)
                    EndIf
                Case Else
                    GUISetCursor(3, 1, $__g_hGUI_MarkArea)
            EndSwitch
        EndIf
    Until False
EndFunc   ;==>_GDIPlus_MarkScreenRegionAnimated

Func UpdateCtrlPos($bAnim = True)
    Local Const $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea)
    If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "")
    $__g_iW = $aGUIStartPos[2]
    $__g_iH = $aGUIStartPos[3]
    ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TL, 0, 0, $__g_iBorder, $__g_iBorder)
    ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TM, ($__g_iW - $__g_iBorder) / 2, 0, $__g_iBorder, $__g_iBorder)
    ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), 0, $__g_iBorder, $__g_iBorder)
    ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_LM, 0, ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder)
    ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_RM, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder)
    ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BL, 0, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder)
    ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BM, ($__g_iW - $__g_iBorder) / 2, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder)
    ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder)
    If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "PlayBorderAnim")
EndFunc   ;==>UpdateCtrlPos

Func PlayBorderAnim()
    Local $aWinPos = WinGetClientSize($__g_hGUI_MarkArea), $iW = $aWinPos[0], $iH = $aWinPos[1]
    Local Static $fOffset = 0
    Local Const $iSize = $__g_iBorder / 2
    Local Const $hDC = _WinAPI_GetDC($__g_hGUI_MarkArea)
    Local Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iW, $iH)
    Local Const $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC)
    Local Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap)
    Local Const $hCanvas = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer)
    Local Const $hPen = _GDIPlus_PenCreate(0xFF0178D7, $iSize), $hPen2 = _GDIPlus_PenCreate(0xFFFFFFFF, $iSize), _
                $hBrush = _GDIPlus_BrushCreateSolid(0xFF000000 + $__g_iColor_ResizeDots), $hPen3 = _GDIPlus_PenCreate(0xFF000000)
    _GDIPlus_PenSetDashStyle($hPen, $GDIP_DASHSTYLEDASHDOT)
    _GDIPlus_GraphicsClear($hCanvas, 0xFFABCDEF)
    ;for faster performance direct dll calls
    DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen2, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2)
    DllCall($__g_hGDIPDll, "int", "GdipSetPenDashOffset", "handle", $hPen, "float", $fOffset)
    DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2)

    DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1)
    DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1)

    DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1)
    DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1)

    DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1)
    DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1)

    DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1)
    DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1)

    DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1)
    DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1)

    DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1)
    DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1)

    DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1)
    DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1)

    DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1)
    DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1)

    _WinAPI_BitBlt($hDC, 0, 0, $iW, $iH, $hDC_backbuffer, 0, 0, $SRCCOPY)

    $fOffset += 0.5
    _GDIPlus_GraphicsDispose($hCanvas)
    _WinAPI_SelectObject($hDC_backbuffer, $DC_obj)
    _WinAPI_DeleteDC($hDC_backbuffer)
    _WinAPI_DeleteObject($hHBitmap)
    _WinAPI_ReleaseDC($__g_hGUI_MarkArea, $hDC)
    _GDIPlus_PenDispose($hPen)
    _GDIPlus_PenDispose($hPen2)
    _GDIPlus_PenDispose($hPen3)
    _GDIPlus_BrushDispose($hBrush)
EndFunc   ;==>PlayBorderAnim

Func WM_ERASEBKGND($hWnd, $iMsgm, $wParam, $lParam) ;suppress repainting to avoid flickering but causes some other side effects
    #forceref $iMsgm, $wParam, $lParam, $hWnd
    Local Const $hBrush = _WinAPI_CreateSolidBrush(0xEFCDAB) ;BGR format
;~  _WinAPI_RedrawWindow($__g_hGUI_MarkArea, 0, 0, BitOR($RDW_NOERASE, $RDW_NOCHILDREN, $RDW_NOFRAME, $RDW_VALIDATE))
    _WinAPI_SetClassLongEx($__g_hGUI_MarkArea, $GCL_HBRBACKGROUND, $hBrush)
    _WinAPI_DeleteObject($hBrush)
    Return 0
EndFunc   ;==>WM_ERASEBKGND

 

Edited by mLipok

Signature beginning:   Wondering who uses AutoIt and what it can be used for ?
* GHAPI UDF - modest beginning - communication with GitHub REST API Forum Rules *
Include Dependency Tree (Tool for analyzing script relations)
ADO.au3 UDF     POP3.au3 UDF     XML.au3 UDF    How to use IE.au3  UDF with  AutoIt v3.3.14.x  for other useful stuff click the following button

Spoiler

Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind. 

My contribution (my own projects): * Debenu Quick PDF Library - UDF * Debenu PDF Viewer SDK - UDF * Acrobat Reader - ActiveX Viewer * UDF for PDFCreator v1.x.x * XZip - UDF * AppCompatFlags UDF * CrowdinAPI UDF * _WinMergeCompare2Files() * _JavaExceptionAdd() * _IsBeta() * Writing DPI Awareness App - workaround * _AutoIt_RequiredVersion() * Chilkatsoft.au3 UDF * TeamViewer.au3 UDF * JavaManagement UDF * VIES over SOAP * WinSCP UDF * GHAPI UDF - modest begining - comunication with GitHub REST APIErrorLog.au3 UDF - A logging Library *

My contribution to others projects or UDF based on  others projects: * _sql.au3 UDF  * POP3.au3 UDF *  RTF Printer - UDF * XML.au3 UDF * ADO.au3 UDF SMTP Mailer UDF * Dual Monitor resolution detection * * 2GUI on Dual Monitor System * _SciLexer.au3 UDF * SciTE - Lexer for console pane

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:naughty:  :ranting:, be  :) and       \\//_.

Anticipating Errors :  "Any program that accepts data from a user must include code to validate that data before sending it to the data store. You cannot rely on the data store, ...., or even your programming language to notify you of problems. You must check every byte entered by your users, making sure that data is the correct type for its field and that required fields are not empty."

Signature last update: 2021-01-03

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Hello,

Thank you for your example, I've tried to change the way it exit with hotkey and accelerators but I can't get it.

I've tried with a hidden button too but it seem this part

Switch GUIGetMsg()
            Case $GUI_EVENT_CLOSE
                If $bAnim Then
                    GUIRegisterMsg($WM_TIMER, "")
                    DllCall("user32.dll", "bool", "KillTimer", "hwnd", $__g_hGUI_MarkArea, "uint_ptr", $iID)
                    GUIRegisterMsg($WM_ERASEBKGND, "")
                EndIf
                _GDIPlus_Shutdown()
                Local $aResult = WinGetPos($__g_hGUI_MarkArea)
                $aResult[2] = WinGetClientSize($__g_hGUI_MarkArea)[0]
                $aResult[3] = WinGetClientSize($__g_hGUI_MarkArea)[1]
                GUIDelete($__g_hGUI_MarkArea)
                GUIDelete($__g_hGUI_Bg)
                Return $aResult
        EndSwitch

Doesn't want any more Case.

Any idea for changing the way it exit , like pressing Enter key ?

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@Stormgrade: done -> see post#1. Return key exits selection, too.


Please don't send me any personal message and ask for support! I will not reply!

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      Here the result using GDI+ only:

       
      Blue Orb.au3
      ;Inspired from https://codepen.io/bradleytaunt/details/VwvzKyb ;Coded by UEZ build 2020-05-07 #include <GDIPlus.au3> #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> If @OSBuild < 7600 Then Exit MsgBox(BitOR($MB_TOPMOST, $MB_ICONERROR), "ERROR", "This demo requires GDIPlus v1.1", 10) _GDIPlus_Startup() Global Const $iW = 1200, $iH = 700, $iSize_globe = 450 Global Const $hGUI = GUICreate("GDI+ Procedural Gfx / Blue Orb v1.20 by UEZ", $iW, $iH, -1, -1, $WS_POPUP, $WS_EX_TOPMOST) Global Const $hCanvas = _GDIPlus_GraphicsCreateFromHWND($hGUI) Global Const $hImage = _GDIPlus_BitmapCreateFromScan0($iW, $iH) Global Const $hGfx = _GDIPlus_ImageGetGraphicsContext($hImage) _GDIPlus_GraphicsSetSmoothingMode($hGfx, $GDIP_SMOOTHINGMODE_ANTIALIAS8X8) ;~ _GDIPlus_GraphicsSetCompositingQuality($hGfx, $GDIP_COMPOSITINGQUALITYHIGHQUALITY) _GDIPlus_GraphicsSetInterpolationMode($hGfx, $GDIP_INTERPOLATIONMODE_HIGHQUALITYBICUBIC) _GDIPlus_GraphicsSetPixelOffsetMode($hGfx, $GDIP_PIXELOFFSETMODE_HALF) ;draw background Global Const $hBrush_bg = _GDIPlus_LineBrushCreate($iW / 2, 0, $iW / 2, $iH / 2, 0xFF1E88E5, 0xFF1565C0, 2) _GDIPlus_LineBrushSetSigmaBlend ($hBrush_bg, 0.95, 1) ;create blurry edge _GDIPlus_GraphicsFillRect($hGfx, 0, 0, $iW, $iH, $hBrush_bg) ;draw blurred text Global Const $hImage_text = _GDIPlus_BitmapCreateFromScan0($iW, $iH / 2) Global Const $hGfx_text = _GDIPlus_ImageGetGraphicsContext($hImage_text) Global Const $hPath_text = _GDIPlus_PathCreate() Global Const $hFamily = _GDIPlus_FontFamilyCreate("Impact") Global Const $hStringFormat = _GDIPlus_StringFormatCreate() Global Const $hBrush_txt = _GDIPlus_LineBrushCreate($iW / 2, 0, $iW / 2, $iH / 2, 0xE0FFFFFF, 0xA01A237E) ;_GDIPlus_BrushCreateSolid(0xF02E86FB) _GDIPlus_LineBrushSetSigmaBlend($hBrush_txt, 0.66, 1) Global Const $hPen_txt = _GDIPlus_PenCreate(0x801A237E, 1) _GDIPlus_StringFormatSetAlign($hStringFormat, 1) _GDIPlus_StringFormatSetLineAlign($hStringFormat, 1) _GDIPlus_GraphicsSetSmoothingMode($hGfx_text, $GDIP_SMOOTHINGMODE_ANTIALIAS8X8) _GDIPlus_GraphicsSetTextRenderingHint($hGfx_text, $GDIP_TextRenderingHintAntialias) _GDIPlus_GraphicsSetPixelOffsetMode($hGfx_text, $GDIP_PIXELOFFSETMODE_HALF) _GDIPlus_GraphicsSetCompositingQuality($hGfx_text, $GDIP_COMPOSITINGQUALITYHIGHQUALITY) Global $tLayout = _GDIPlus_RectFCreate() $tLayout.width = $iW $tLayout.height = $iH / 2 $tLayout.y = -$iH * 0.05 _GDIPlus_PathAddString($hPath_text, "AutoIt rulez!", $tLayout, $hFamily, 0, $iW / 8, $hStringFormat) _GDIPlus_GraphicsFillPath($hGfx_text, $hPath_text, $hBrush_txt) _GDIPlus_GraphicsDrawPath($hGfx_text, $hPath_text, $hPen_txt) Global Const $hEffect_blur_text = _GDIPlus_EffectCreateBlur(20) _GDIPlus_BitmapApplyEffect($hImage_text, $hEffect_blur_text) _GDIPlus_GraphicsDrawImageRect($hGfx, $hImage_text, 0, 0, $iW, $iH / 2) ;draw shadow of the text Global Const $hBrush_txt_shadow = _GDIPlus_BrushCreateSolid(0x40000000) _GDIPlus_GraphicsClear($hGfx_text, 0) _GDIPlus_PathReset($hPath_text) $tLayout.width = $iW $tLayout.height = $iH / 2 $tLayout.y = 0 _GDIPlus_PathAddString($hPath_text, "AutoIt rulez!", $tLayout, $hFamily, 0, $iW / 8, $hStringFormat) _GDIPlus_GraphicsFillPath($hGfx_text, $hPath_text, $hBrush_txt_shadow) Global Const $hEffect_blur_text_shadow = _GDIPlus_EffectCreateBlur(60) _GDIPlus_BitmapApplyEffect($hImage_text, $hEffect_blur_text_shadow) _GDIPlus_GraphicsDrawImageRect($hGfx, $hImage_text, 0, $iH * 0.55, $iW, $iH / 8) ;draw shadow Global Const $iW_shadow1 = $iSize_globe * 0.85, $iH_shadow1 = $iSize_globe * 0.1, $iW_shadow2 = $iSize_globe * 0.60, _ $iW_shadow_Img = $iW_shadow1 * 2, $iH_shadowImg = $iH_shadow1 * 4 Global Const $hImage_shadow = _GDIPlus_BitmapCreateFromScan0($iW_shadow_Img, $iH_shadowImg) Global Const $hGfx_shadow = _GDIPlus_ImageGetGraphicsContext($hImage_shadow) _GDIPlus_GraphicsSetSmoothingMode($hGfx_shadow, $GDIP_SMOOTHINGMODE_ANTIALIAS8X8) Global Const $hBrush_shadow = _GDIPlus_BrushCreateSolid(0x66000000) _GDIPlus_GraphicsFillEllipse($hGfx_shadow, ($iW_shadow_Img - $iW_shadow1) / 2, ($iH_shadowImg / 4 + $iH_shadow1), $iW_shadow1, $iH_shadow1, $hBrush_shadow) _GDIPlus_BrushSetSolidColor($hBrush_shadow, 0xB3000000) _GDIPlus_GraphicsFillEllipse($hGfx_shadow, ($iW_shadow_Img - $iW_shadow2) / 2, ($iH_shadowImg / 4 + $iH_shadow1), $iW_shadow2, $iH_shadow1, $hBrush_shadow) Global Const $hEffect_blur_shadow = _GDIPlus_EffectCreateBlur(32) _GDIPlus_BitmapApplyEffect($hImage_shadow, $hEffect_blur_shadow) _GDIPlus_GraphicsDrawImageRect($hGfx, $hImage_shadow, ($iW - $iW_shadow_Img) / 2, $iH / 2 + $iH_shadow1 * 2.20, $iW_shadow_Img, $iH_shadowImg) ;draw globe Global Const $hPath_globe = _GDIPlus_PathCreate() _GDIPlus_PathAddEllipse($hPath_globe, ($iW - $iSize_globe) / 2, ($iH - $iSize_globe) / 2, $iSize_globe, $iSize_globe) Global Const $hLBrush_globe1 = _GDIPlus_LineBrushCreate($iW / 2, ($iH - $iSize_globe) / 2, $iW / 2, ($iH + $iSize_globe) / 2, 0, 0, 1) Global $aInterpolations[5][2] $aInterpolations[0][0] = 4 $aInterpolations[1][0] = 0xFFFFFFFF $aInterpolations[1][1] = 0 $aInterpolations[2][0] = 0xFFEEEEEE $aInterpolations[2][1] = 0.10 $aInterpolations[3][0] = 0xFF2E86FB $aInterpolations[3][1] = 0.50 $aInterpolations[4][0] = 0xFF1A237E $aInterpolations[4][1] = 1.0 _GDIPlus_LineBrushSetPresetBlend($hLBrush_globe1, $aInterpolations) _GDIPlus_GraphicsFillPath($hGfx, $hPath_globe, $hLBrush_globe1) Global Const $iSize_globe2 = $iSize_globe * 0.85, $iSize_globe2_Img = $iSize_globe2 * 1.5 Global Const $hImage_globe2 = _GDIPlus_BitmapCreateFromScan0($iSize_globe2_Img, $iSize_globe2_Img) Global Const $hGfx_globe2 = _GDIPlus_ImageGetGraphicsContext($hImage_globe2) Global Const $hBrush_globe2 = _GDIPlus_BrushCreateSolid(0x7F000000) ;draw shadow and blur it Global Const $px = ($iSize_globe2_Img - $iSize_globe2) / 2, $py = ($iSize_globe2_Img - $iSize_globe2) / 2 _GDIPlus_GraphicsFillEllipse($hGfx_globe2, $px, $py + ($iSize_globe - $iSize_globe2) * 0.25, $iSize_globe2, $iSize_globe2, $hBrush_globe2) Global Const $hEffect_blur_shadow2 = _GDIPlus_EffectCreateBlur(15) _GDIPlus_BitmapApplyEffect($hImage_globe2, $hEffect_blur_shadow2) ;draw 2nd smaller globe and blur it, too Global Const $hLBrush_globe2 = _GDIPlus_LineBrushCreate($iW / 2, $py, $iW / 2, $py + $iSize_globe2, 0, 0) Dim $aInterpolations[4][2] $aInterpolations[0][0] = 3 $aInterpolations[1][0] = 0xFFFFFFFF $aInterpolations[1][1] = 0 $aInterpolations[2][0] = 0xFF2E86FB $aInterpolations[2][1] = 0.60 $aInterpolations[3][0] = 0xFF283593 $aInterpolations[3][1] = 1.0 _GDIPlus_LineBrushSetPresetBlend($hLBrush_globe2, $aInterpolations) _GDIPlus_GraphicsFillEllipse($hGfx_globe2, $px, $py, $iSize_globe2, $iSize_globe2, $hLBrush_globe2) Global Const $hImage_globe2_blur = _Blur($hImage_globe2, $iSize_globe, $iSize_globe) ;windows gdi+ blur doesn't work properly _GDIPlus_GraphicsDrawImageRect($hGfx, $hImage_globe2_blur, ($iW - $iSize_globe2_Img) / 2 - ($iSize_globe - $iSize_globe2) / 8, ($iH - $iSize_globe2_Img) / 2, $iSize_globe2_Img, $iSize_globe2_Img) GUISetState() _GDIPlus_GraphicsDrawImageRect($hCanvas, $hImage, 0, 0, $iW, $iH) ;~ _GDIPlus_ImageSaveToFile($hImage, @ScriptDir & "\Blue Orb v1.20.png") ;clean-up ressources _GDIPlus_FontFamilyDispose($hFamily) _GDIPlus_StringFormatDispose($hStringFormat) _GDIPlus_EffectDispose($hEffect_blur_text) _GDIPlus_EffectDispose($hEffect_blur_text_shadow) _GDIPlus_EffectDispose($hEffect_blur_shadow) _GDIPlus_EffectDispose($hEffect_blur_shadow2) _GDIPlus_PathDispose($hPath_text) _GDIPlus_PathDispose($hPath_globe) _GDIPlus_PenDispose($hPen_txt) _GDIPlus_BrushDispose($hBrush_txt) _GDIPlus_BrushDispose($hBrush_txt_shadow) _GDIPlus_BrushDispose($hBrush_bg) _GDIPlus_BrushDispose($hLBrush_globe1) _GDIPlus_BrushDispose($hLBrush_globe2) _GDIPlus_BrushDispose($hBrush_globe2) _GDIPlus_ImageDispose($hImage) _GDIPlus_ImageDispose($hImage_text) _GDIPlus_ImageDispose($hImage_shadow) _GDIPlus_ImageDispose($hImage_globe2) _GDIPlus_ImageDispose($hImage_globe2_blur) _GDIPlus_GraphicsDispose($hCanvas) _GDIPlus_GraphicsDispose($hGfx_text) _GDIPlus_GraphicsDispose($hGfx_shadow) _GDIPlus_GraphicsDispose($hGfx_globe2) _GDIPlus_Shutdown() Do Until GUIGetMsg() = $GUI_EVENT_CLOSE GUIDelete($hGUI) Exit Func _Blur($hBitmap, $iW, $iH, $fScale = 0.0525, $dx1 = 0, $dy1 = 0, $dx2 = 0, $dy2 = 0, $qual = 6) ; by eukalyptus Local $hBmpSmall = _GDIPlus_BitmapCreateFromScan0($iW, $iH) Local $hGfxSmall = _GDIPlus_ImageGetGraphicsContext($hBmpSmall) _GDIPlus_GraphicsSetPixelOffsetMode($hGfxSmall, $GDIP_PIXELOFFSETMODE_HALF) Local $hBmpBig = _GDIPlus_BitmapCreateFromScan0($iW, $iH) Local $hGfxBig = _GDIPlus_ImageGetGraphicsContext($hBmpBig) _GDIPlus_GraphicsSetPixelOffsetMode($hGfxBig, $GDIP_PIXELOFFSETMODE_HALF) _GDIPlus_GraphicsScaleTransform($hGfxSmall, $fScale, $fScale) _GDIPlus_GraphicsSetInterpolationMode($hGfxSmall, $qual) _GDIPlus_GraphicsScaleTransform($hGfxBig, 1 / $fScale, 1 / $fScale) _GDIPlus_GraphicsSetInterpolationMode($hGfxBig, $qual) _GDIPlus_GraphicsDrawImageRect($hGfxSmall, $hBitmap, 0, $dx1, $iW, $iH + $dy1) _GDIPlus_GraphicsDrawImageRect($hGfxBig, $hBmpSmall, 0, $dx2, $iW, $iH + $dy2) _GDIPlus_BitmapDispose($hBmpSmall) _GDIPlus_GraphicsDispose($hGfxSmall) _GDIPlus_GraphicsDispose($hGfxBig) Return $hBmpBig EndFunc ;==>_Blur  
      I hope you like it.
       
      Feel free to post your examples here, too. 
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