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_GDIPlus_MarkScreenRegionAnimated build 2020-08-07 beta


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...nice tool @UEZ, thank for sharing,

11 hours ago, UEZ said:

 ... If you have any improvements, please post it here ...

my 2 cents:
if you just change the 2 lines 23 and 24 with the following 4 lines, you can also drag around the selected area by clicking in the middle of the area and dragging. (this forces you to point the mouse with more precision for the resizing, but it is still possible)

Found a better solution: just add the following 2 lines at line 50 (right before the GUISetState(@SW_SHOWNA, $__g_hGUI_Bg) statement).
Doing so, the "drag" label (handle) is inserted below the resizing handles, avoiding that these remain behind the drag label itself.

Local $__g_iLabel_00 = GUICtrlCreateLabel("", 1, 1, 1, 1, -1, $GUI_WS_EX_PARENTDRAG) ; inner
    GUICtrlSetResizing(-1, $GUI_DOCKBORDERS)

 

Edited by Chimp
found a better solution

small minds discuss people average minds discuss events great minds discuss ideas.... and use AutoIt....

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@Chimp: thanks for your feedback. :thumbsup:   I updated the code from post#1.

You can drag the marked area by hovering the mouse over the selection and holding the rmb pressed.

Please don't send me any personal message and ask for support! I will not reply!

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  • 4 weeks later...

A very interesting effect. Thanks for sharing.

Few little change (cosmetic):

;coded by UEZ build 2018-09-25 beta
#include <APISysConstants.au3>
#include <Array.au3>
#include <GDIPlus.au3>
#include <GUIConstantsEx.au3>
#include <WinAPIGdi.au3>
#include <WinAPISysWin.au3>
#include <WindowsConstants.au3>


Global $__g_hGUI_MarkArea, $__g_hGUI_Bg, $__g_iLabel_TL, $__g_iLabel_TM, $__g_iLabel_TR, $__g_iLabel_LM, $__g_iLabel_RM, $__g_iLabel_BL, $__g_iLabel_BM, _
        $__g_iLabel_BR, $__g_iOldCursor, $__g_iW, $__g_iH, $__g_iColor_ResizeDots = 0xFFFFFF, $__g_iBorder = 4, $__g_bSelectionDone = False

Global $aRect = _GDIPlus_MarkScreenRegionAnimated()
_ArrayDisplay($aRect, "Marked area coordinates")

Func _GDIPlus_MarkScreenRegionAnimated($bAnim = True)
    _GDIPlus_Startup()
    Local Const $hFullScreen = WinGetHandle("[TITLE:Program Manager;CLASS:Progman]")
    Local Const $aFullScreen = WinGetPos($hFullScreen)

    $__g_hGUI_Bg = GUICreate("", $aFullScreen[2], $aFullScreen[3], $aFullScreen[0], $aFullScreen[1], BitOR($WS_CLIPCHILDREN, $WS_POPUP), $WS_EX_TOPMOST) ;to avoid cursor flickering and for proper control read
    WinSetTrans($__g_hGUI_Bg, "", 0x01)

    $__g_hGUI_MarkArea = GUICreate("", 1, 1, -1, -1, $bAnim ? $WS_POPUP : BitOR($WS_POPUP, $WS_BORDER), BitOR($WS_EX_TOPMOST, $WS_EX_LAYERED), $__g_hGUI_Bg)
    GUISetBkColor(0xABCDEF, $__g_hGUI_MarkArea)
    If Not $bAnim Then $__g_iColor_ResizeDots = 0xFF0000

    $__g_iLabel_TL = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;top left
    GUICtrlSetResizing(-1, $GUI_DOCKSIZE)
    GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots)
    $__g_iLabel_TM = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;top mid
    GUICtrlSetResizing(-1, $GUI_DOCKSIZE)
    GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots)
    $__g_iLabel_TR = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;top right
    GUICtrlSetResizing(-1, $GUI_DOCKSIZE)
    GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots)
    $__g_iLabel_LM = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;left mid
    GUICtrlSetResizing(-1, $GUI_DOCKSIZE)
    GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots)
    $__g_iLabel_RM = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;right mid
    GUICtrlSetResizing(-1, $GUI_DOCKSIZE)
    GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots)
    $__g_iLabel_BL = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;bottom left
    GUICtrlSetResizing(-1, $GUI_DOCKSIZE)
    GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots)
    $__g_iLabel_BM = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;bottom mid
    GUICtrlSetResizing(-1, $GUI_DOCKSIZE)
    GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots)
    $__g_iLabel_BR = GUICtrlCreateLabel("", 0, 0, $__g_iBorder, $__g_iBorder) ;bottom right
    GUICtrlSetResizing(-1, $GUI_DOCKSIZE)
    GUICtrlSetBkColor(-1, $__g_iColor_ResizeDots)

    GUISetState(@SW_SHOWNA, $__g_hGUI_Bg)
    GUISetState(@SW_SHOW, $__g_hGUI_MarkArea)

    $__g_iOldCursor = MouseGetCursor()
    GUISetCursor(3, 1, $__g_hGUI_Bg)
    GUISetCursor(3, 1, $__g_hGUI_MarkArea)
    _WinAPI_SetLayeredWindowAttributes($__g_hGUI_MarkArea, 0xABCDEF, 0xF0)

    Local $aMPos, $aPrevMPos[2] = [MouseGetPos(0) + 1, MouseGetPos(1) + 1], $iID, $aCI, $iX, $iY, $aOldWinPos, $aOldMPos, $bMoved
    Local $aGUIStartPos
    #forceref $bMoved

    Do
        Switch GUIGetMsg()
            Case $GUI_EVENT_CLOSE
                If $bAnim Then
                    GUIRegisterMsg($WM_TIMER, "")
                    DllCall("user32.dll", "bool", "KillTimer", "hwnd", $__g_hGUI_MarkArea, "uint_ptr", $iID)
                    GUIRegisterMsg($WM_ERASEBKGND, "")
                EndIf
                _GDIPlus_Shutdown()
                Local $aResult = WinGetPos($__g_hGUI_MarkArea)
                $aResult[2] = WinGetClientSize($__g_hGUI_MarkArea)[0]
                $aResult[3] = WinGetClientSize($__g_hGUI_MarkArea)[1]
                GUIDelete($__g_hGUI_MarkArea)
                GUIDelete($__g_hGUI_Bg)
                Return $aResult
        EndSwitch
        $aMPos = MouseGetPos()
        If ($aMPos[0] <> $aPrevMPos[0] Or $aMPos[1] <> $aPrevMPos[1]) And (Not $__g_bSelectionDone) Then
            WinMove($__g_hGUI_MarkArea, "", $aMPos[0], $aMPos[1])
            $aPrevMPos = $aMPos
        EndIf
        $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea)
        If $aCI[2] And (Not $__g_bSelectionDone) Then
            $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea)
            If $bAnim Then
                GUIRegisterMsg($WM_ERASEBKGND, "WM_ERASEBKGND")
                GUIRegisterMsg($WM_TIMER, "PlayBorderAnim")
                $iID = DllCall("User32.dll", "uint_ptr", "SetTimer", "hwnd", $__g_hGUI_MarkArea, "uint_ptr", 1, "uint", 50, "ptr", 0)[0]
            EndIf
            While $aCI[2] * Sleep(10)
                $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea)
                $aMPos = MouseGetPos()
                $__g_iW = Abs($aMPos[0] - $aGUIStartPos[0]) + 1
                $__g_iH = Abs($aMPos[1] - $aGUIStartPos[1]) + 1
                If $aMPos[0] < $aGUIStartPos[0] Then
                    $iX = $aMPos[0]
                Else
                    $iX = $aGUIStartPos[0]
                EndIf
                If $aMPos[1] < $aGUIStartPos[1] Then
                    $iY = $aMPos[1]
                Else
                    $iY = $aGUIStartPos[1]
                EndIf
                WinMove($__g_hGUI_MarkArea, "", $iX, $iY, $__g_iW, $__g_iH)
                UpdateCtrlPos($bAnim)
            WEnd

            $__g_bSelectionDone = True
            GUISetCursor(3, 1, $__g_hGUI_MarkArea)
        ElseIf $aCI[3] And $__g_bSelectionDone Then
            $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea)
            If _WinAPI_PtInRectEx(MouseGetPos(0), MouseGetPos(1), $aGUIStartPos[0], $aGUIStartPos[1], $aGUIStartPos[0] + $aGUIStartPos[2], $aGUIStartPos[1] + $aGUIStartPos[3]) Then
                $aMPos = MouseGetPos()
                $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea)
                While $aCI[3] * Sleep(10)
                    $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea)
                    WinMove($__g_hGUI_MarkArea, "", $aGUIStartPos[0] - ($aMPos[0] - MouseGetPos(0)), $aGUIStartPos[1] - ($aMPos[1] - MouseGetPos(1)), $__g_iW, $__g_iH)
                    GUISetCursor(0, 1, $__g_hGUI_Bg)
                    GUISetCursor(0, 1, $__g_hGUI_MarkArea)
                WEnd
                GUISetCursor(3, 1, $__g_hGUI_Bg)
                GUISetCursor(3, 1, $__g_hGUI_MarkArea)
            EndIf
        EndIf
        If $__g_bSelectionDone Then
            $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea)
            If @error Then ContinueLoop
            Switch $aCI[4]
                Case $__g_iLabel_TL
                    GUISetCursor(12, 1, $__g_hGUI_MarkArea)
                    If $aCI[2] Then
                        $aOldWinPos = WinGetPos($__g_hGUI_MarkArea)
                        $aOldMPos = MouseGetPos()
                        While $aCI[2] * Sleep(10)
                            $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea)
                            WinMove($__g_hGUI_MarkArea, "", MouseGetPos(0), MouseGetPos(1), $aOldWinPos[2] + ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] + ($aOldMPos[1] - MouseGetPos(1)))
                        WEnd
                        UpdateCtrlPos($bAnim)
                    EndIf
                Case $__g_iLabel_BR
                    GUISetCursor(12, 1, $__g_hGUI_MarkArea)
                    If $aCI[2] Then
                        $aOldWinPos = WinGetPos($__g_hGUI_MarkArea)
                        $aOldMPos = MouseGetPos()
                        While $aCI[2] * Sleep(10)
                            $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea)
                            WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2] - ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1)))
                        WEnd
                        UpdateCtrlPos($bAnim)
                    EndIf
                Case $__g_iLabel_TR
                    GUISetCursor(10, 1, $__g_hGUI_MarkArea)
                    If $aCI[2] Then
                        $aOldWinPos = WinGetPos($__g_hGUI_MarkArea)
                        $aOldMPos = MouseGetPos()
                        While $aCI[2] * Sleep(10)
                            $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea)
                            WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], MouseGetPos(1), $aOldWinPos[2] - ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] + ($aOldMPos[1] - MouseGetPos(1)))
                        WEnd
                        UpdateCtrlPos($bAnim)
                    EndIf
                Case $__g_iLabel_BL
                    GUISetCursor(10, 1, $__g_hGUI_MarkArea)
                    If $aCI[2] Then
                        $aOldWinPos = WinGetPos($__g_hGUI_MarkArea)
                        $aOldMPos = MouseGetPos()
                        While $aCI[2] * Sleep(10)
                            $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea)
                            WinMove($__g_hGUI_MarkArea, "", MouseGetPos(0), $aOldWinPos[1], $aOldWinPos[2] + ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1)))
                        WEnd
                        UpdateCtrlPos($bAnim)
                    EndIf
                Case $__g_iLabel_LM
                    GUISetCursor(13, 1, $__g_hGUI_MarkArea)
                    If $aCI[2] Then
                        $aOldWinPos = WinGetPos($__g_hGUI_MarkArea)
                        $aOldMPos = MouseGetPos()
                        While $aCI[2] * Sleep(10)
                            $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea)
                            WinMove($__g_hGUI_MarkArea, "", MouseGetPos(0), $aOldWinPos[1], $aOldWinPos[2] + ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3])
                        WEnd
                        UpdateCtrlPos($bAnim)
                    EndIf
                Case $__g_iLabel_RM
                    GUISetCursor(13, 1, $__g_hGUI_MarkArea)
                    If $aCI[2] Then
                        $aOldWinPos = WinGetPos($__g_hGUI_MarkArea)
                        $aOldMPos = MouseGetPos()
                        While $aCI[2] * Sleep(10)
                            $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea)
                            WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2] - ($aOldMPos[0] - MouseGetPos(0)), $aOldWinPos[3])
                        WEnd
                        UpdateCtrlPos($bAnim)
                    EndIf
                Case $__g_iLabel_TM
                    GUISetCursor(11, 1, $__g_hGUI_MarkArea)
                    If $aCI[2] Then
                        $aOldWinPos = WinGetPos($__g_hGUI_MarkArea)
                        $aOldMPos = MouseGetPos()
                        While $aCI[2] * Sleep(10)
                            $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea)
                            WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], MouseGetPos(1), $aOldWinPos[2], $aOldWinPos[3] + ($aOldMPos[1] - MouseGetPos(1)))
                        WEnd
                        UpdateCtrlPos($bAnim)
                    EndIf
                Case $__g_iLabel_BM
                    GUISetCursor(11, 1, $__g_hGUI_MarkArea)
                    If $aCI[2] Then
                        $aOldWinPos = WinGetPos($__g_hGUI_MarkArea)
                        $aOldMPos = MouseGetPos()
                        While $aCI[2] * Sleep(10)
                            $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea)
                            WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2], $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1)))
                        WEnd
                        UpdateCtrlPos($bAnim)
                    EndIf
                Case Else
                    GUISetCursor(3, 1, $__g_hGUI_MarkArea)
            EndSwitch
        EndIf
    Until False
EndFunc   ;==>_GDIPlus_MarkScreenRegionAnimated

Func UpdateCtrlPos($bAnim = True)
    Local Const $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea)
    If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "")
    $__g_iW = $aGUIStartPos[2]
    $__g_iH = $aGUIStartPos[3]
    ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TL, 0, 0, $__g_iBorder, $__g_iBorder)
    ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TM, ($__g_iW - $__g_iBorder) / 2, 0, $__g_iBorder, $__g_iBorder)
    ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), 0, $__g_iBorder, $__g_iBorder)
    ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_LM, 0, ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder)
    ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_RM, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder)
    ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BL, 0, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder)
    ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BM, ($__g_iW - $__g_iBorder) / 2, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder)
    ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder)
    If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "PlayBorderAnim")
EndFunc   ;==>UpdateCtrlPos

Func PlayBorderAnim()
    Local $aWinPos = WinGetClientSize($__g_hGUI_MarkArea), $iW = $aWinPos[0], $iH = $aWinPos[1]
    Local Static $fOffset = 0
    Local Const $iSize = $__g_iBorder / 2
    Local Const $hDC = _WinAPI_GetDC($__g_hGUI_MarkArea)
    Local Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iW, $iH)
    Local Const $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC)
    Local Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap)
    Local Const $hCanvas = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer)
    Local Const $hPen = _GDIPlus_PenCreate(0xFF0178D7, $iSize), $hPen2 = _GDIPlus_PenCreate(0xFFFFFFFF, $iSize), _
                $hBrush = _GDIPlus_BrushCreateSolid(0xFF000000 + $__g_iColor_ResizeDots), $hPen3 = _GDIPlus_PenCreate(0xFF000000)
    _GDIPlus_PenSetDashStyle($hPen, $GDIP_DASHSTYLEDASHDOT)
    _GDIPlus_GraphicsClear($hCanvas, 0xFFABCDEF)
    ;for faster performance direct dll calls
    DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen2, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2)
    DllCall($__g_hGDIPDll, "int", "GdipSetPenDashOffset", "handle", $hPen, "float", $fOffset)
    DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2)

    DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1)
    DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1)

    DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1)
    DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1)

    DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1)
    DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1)

    DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1)
    DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1)

    DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1)
    DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1)

    DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1)
    DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1)

    DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1)
    DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1)

    DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1)
    DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1)

    _WinAPI_BitBlt($hDC, 0, 0, $iW, $iH, $hDC_backbuffer, 0, 0, $SRCCOPY)

    $fOffset += 0.5
    _GDIPlus_GraphicsDispose($hCanvas)
    _WinAPI_SelectObject($hDC_backbuffer, $DC_obj)
    _WinAPI_DeleteDC($hDC_backbuffer)
    _WinAPI_DeleteObject($hHBitmap)
    _WinAPI_ReleaseDC($__g_hGUI_MarkArea, $hDC)
    _GDIPlus_PenDispose($hPen)
    _GDIPlus_PenDispose($hPen2)
    _GDIPlus_PenDispose($hPen3)
    _GDIPlus_BrushDispose($hBrush)
EndFunc   ;==>PlayBorderAnim

Func WM_ERASEBKGND($hWnd, $iMsgm, $wParam, $lParam) ;suppress repainting to avoid flickering but causes some other side effects
    #forceref $iMsgm, $wParam, $lParam, $hWnd
    Local Const $hBrush = _WinAPI_CreateSolidBrush(0xEFCDAB) ;BGR format
;~  _WinAPI_RedrawWindow($__g_hGUI_MarkArea, 0, 0, BitOR($RDW_NOERASE, $RDW_NOCHILDREN, $RDW_NOFRAME, $RDW_VALIDATE))
    _WinAPI_SetClassLongEx($__g_hGUI_MarkArea, $GCL_HBRBACKGROUND, $hBrush)
    _WinAPI_DeleteObject($hBrush)
    Return 0
EndFunc   ;==>WM_ERASEBKGND

 

Edited by mLipok

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Signature last update: 2021-10-18

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  • 1 month later...

Hello,

Thank you for your example, I've tried to change the way it exit with hotkey and accelerators but I can't get it.

I've tried with a hidden button too but it seem this part

Switch GUIGetMsg()
            Case $GUI_EVENT_CLOSE
                If $bAnim Then
                    GUIRegisterMsg($WM_TIMER, "")
                    DllCall("user32.dll", "bool", "KillTimer", "hwnd", $__g_hGUI_MarkArea, "uint_ptr", $iID)
                    GUIRegisterMsg($WM_ERASEBKGND, "")
                EndIf
                _GDIPlus_Shutdown()
                Local $aResult = WinGetPos($__g_hGUI_MarkArea)
                $aResult[2] = WinGetClientSize($__g_hGUI_MarkArea)[0]
                $aResult[3] = WinGetClientSize($__g_hGUI_MarkArea)[1]
                GUIDelete($__g_hGUI_MarkArea)
                GUIDelete($__g_hGUI_Bg)
                Return $aResult
        EndSwitch

Doesn't want any more Case.

Any idea for changing the way it exit , like pressing Enter key ?

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@Stormgrade: done -> see post#1. Return key exits selection, too.

Please don't send me any personal message and ask for support! I will not reply!

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    • By Jahar
      I am using code to create splash screen. But neither screen is splashing or balls are increasing or moving. It works on one machine (old windows 10 laptop) but not works in other machine. Out of 5 machines, only one is working. Please help
      #include <WindowsConstants.au3> #include <GUIConstantsEx.au3> #include <Memory.au3> #include <GDIPlus.au3> #include <StaticConstants.au3> #include <TrayConstants.au3> Global Const $sExcelColor = "217346", $sWordColor = "2b579a", $sOutlookColor = "B7472A" Global Const $sThemeColor = $sOutlookColor Local Const $PI = 3.141592653589793 Global Const $hDwmApiDll = DllOpen("dwmapi.dll") Global $sChkAero = DllStructCreate("int;") DllCall($hDwmApiDll, "int", "DwmIsCompositionEnabled", "ptr", DllStructGetPtr($sChkAero)) Global $bAero = DllStructGetData($sChkAero, 1) Global $fStep = 0.02 If Not $bAero Then $fStep = 1.25 _GDIPlus_Startup() Global $iW = 442, $iH = 30 $hGUI = GUICreate("Office", $iW, 252, @DesktopWidth / 2.95, @DesktopHeight / 3.2, $WS_POPUP) GUISetBkColor("0x" & $sThemeColor) $Label1 = GUICtrlCreateLabel("SciTE4AutoIt3", 8, 8, 102, 21) GUICtrlSetFont(-1, 10, 400, 0, "Segoe UI Light") GUICtrlSetColor(-1, 0xFFFFFF) $Label2 = GUICtrlCreateLabel("AutoIt 247", 64, 72, 314, 75, BitOR($SS_CENTER, $SS_CENTERIMAGE)) GUICtrlSetFont(-1, 40, 400, 0, "Segoe UI Light") GUICtrlSetColor(-1, 0xFFFFFF) $Label3 = GUICtrlCreateLabel("Starting...", 10, 205, 54, 21) GUICtrlSetFont(-1, 10, 400, 0, "Segoe UI Light") GUICtrlSetColor(-1, 0xFFFFFF) $Label4 = GUICtrlCreateLabel("r", 410, 4, 20, 21) GUICtrlSetFont(-1, 12, 400, 0, "Webdings") GUICtrlSetColor(-1, 0xFFFFFF) GUICtrlSetTip(-1, "Closes the splash screen.") $Label5 = GUICtrlCreateLabel("0", 385, 0, 20, 21) GUICtrlSetFont(-1, 12, 400, 0, "Webdings") GUICtrlSetColor(-1, 0xFFFFFF) GUICtrlSetTip(-1, "Minimises the splash screen.") GUISetState(@SW_SHOW) Global Const $iPic = GUICtrlCreatePic("", 0, 150, $iW, $iH) GUICtrlSetState(-1, $GUI_DISABLE) WinSetTrans($hGUI, "", 0) GUISetState() Global $hHBmp_BG, $hB, $iSleep = 20 GUIRegisterMsg($WM_TIMER, "PlayAnim") DllCall("user32.dll", "int", "SetTimer", "hwnd", $hGUI, "int", 0, "int", $iSleep, "int", 0) Global $iballs = 5 Global $aPos[$iballs][3] For $i = 0 To $iballs - 1 $aPos[($iballs - 1) - $i][0] = -10 $aPos[($iballs - 1) - $i][1] = $iH / 2 Next $aPos[0][2] = 1 Global $z, $iPerc For $z = 1 To 255 Step $fStep WinSetTrans($hGUI, "", $z) Next Do Switch GUIGetMsg() Case $GUI_EVENT_CLOSE, $Label4 ConsoleWrite("Exit") GUIRegisterMsg($WM_TIMER, "") _WinAPI_DeleteObject($hHBmp_BG) _GDIPlus_Shutdown() For $z = 255 To 1 Step -$fStep WinSetTrans($hGUI, "", $z) Next GUIDelete($hGUI) Exit EndSwitch Until False Func PlayAnim() $hHBmp_BG = _GDIPlus_LinearBalls($iW, $iH, $iPerc, 3, $iballs) $hB = GUICtrlSendMsg($iPic, $STM_SETIMAGE, $IMAGE_BITMAP, $hHBmp_BG) If $hB Then _WinAPI_DeleteObject($hB) _WinAPI_DeleteObject($hHBmp_BG) If $aPos[$iballs - 1][2] = 2 Then For $i = 0 To $iballs - 1 $aPos[$i][0] = -10 $aPos[$i][2] = 0 Next $aPos[0][2] = 1 EndIf EndFunc ;==>PlayAnim Func _GDIPlus_LinearBalls($iW, $iH, $iPerc, $iRadius = 5, $iballs = 3, $bHBitmap = True) Local Const $iDiameter = $iRadius * 2 Local $tPointF1 = DllStructCreate("float;float") Local $pPointF1 = DllStructGetPtr($tPointF1) Local $tPointF2 = DllStructCreate("float;float") Local $pPointF2 = DllStructGetPtr($tPointF2) DllStructSetData($tPointF1, 1, $iDiameter) DllStructSetData($tPointF1, 2, 0) DllStructSetData($tPointF2, 1, $iDiameter) DllStructSetData($tPointF2, 2, $iDiameter) Local $hBrushBall2 = DllCall($__g_hGDIPDll, "uint", "GdipCreateLineBrush", "ptr", $pPointF1, "ptr", $pPointF2, "uint", 0xFFcecbca, "uint", 0xFFf2eeed, "int", 1, "int*", 0) $hBrushBall2 = $hBrushBall2[6] Local $hBitmap = _GDIPlus_BitmapCreateFromScan0($iW, $iH) Local Const $hCtxt = _GDIPlus_ImageGetGraphicsContext($hBitmap) _GDIPlus_GraphicsSetSmoothingMode($hCtxt, 2) _GDIPlus_GraphicsSetPixelOffsetMode($hCtxt, $GDIP_PIXELOFFSETMODE_HIGHQUALITY) Local Const $hBrushBall1 = _GDIPlus_BrushCreateSolid("0xFF" & $sThemeColor) _GDIPlus_GraphicsFillRect($hCtxt, 0, 0, $iW, $iH, $hBrushBall1) Local $i, $fDH, $height Local $ixPartScreen = $iW / 16 For $i = 0 To $iballs - 1 Local $iSpeed, $x If $aPos[$i][2] = 1 Then If $aPos[$i][0] < $ixPartScreen * 7 Then $x = $aPos[$i][0] If $x < 0 Then $x = 0 $iSpeed = 5 + (20 * ((($ixPartScreen * 7) - $x) * 100) / ($ixPartScreen * 7)) / 100 ElseIf $aPos[$i][0] > ($ixPartScreen * 9 - ($i * $iRadius * 1.5)) Then $iSpeed = 20 + (60 * ((($aPos[$i][0] - $ixPartScreen * 9)) * 100) / ($ixPartScreen * 9)) / 100 Else $iSpeed = 2 EndIf If $i > 0 And $aPos[$i - 1][0] - ($aPos[$i][0] + $iSpeed) < 13 And $aPos[$i][0] < $ixPartScreen * 9 Then $aPos[$i][0] = $aPos[$i - 1][0] - 13 Else $aPos[$i][0] = $aPos[$i][0] + $iSpeed EndIf EndIf If $i < $iballs - 1 Then If $aPos[$i][0] > $ixPartScreen * 3 Then $aPos[$i + 1][2] = 1 EndIf If $aPos[$i][0] > $iW + $iRadius Then $aPos[$i][2] = 0 If $i = $iballs - 1 Then $aPos[$i][2] = 2 EndIf _GDIPlus_GraphicsFillCircle($hCtxt, $aPos[$i][0], $aPos[$i][1], $iRadius, $hBrushBall2) Next _GDIPlus_GraphicsDispose($hCtxt) _GDIPlus_BrushDispose($hBrushBall1) _GDIPlus_BrushDispose($hBrushBall2) If $bHBitmap Then Local $hHBITMAP = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap) _GDIPlus_BitmapDispose($hBitmap) Return $hHBITMAP EndIf Return $hBitmap EndFunc ;==>_GDIPlus_LinearBalls Func _GDIPlus_GraphicsFillCircle($hCtxt, $iXCenterPos, $iCenterYPos, $iRadius, $hBrush) _GDIPlus_GraphicsFillEllipse($hCtxt, $iXCenterPos - $iRadius, $iCenterYPos - $iRadius, $iRadius * 2, $iRadius * 2, $hBrush) EndFunc ;==>_GDIPlus_GraphicsFillCircle  
    • By ripdad
      This is a project that I have been working on for several months off and on.
      It's a simple "What You Hear" MP3 @ 320Kbps and WAV audio recorder.
      Features:
      - LoudMax, a Gain Controller and Look-Ahead Limiter
      - Auto Shut-Off after one minute of silence
      - Side-by-Side Simulated LED Meter
      - Running Time Counter
      It started off being a large project, but I eventually stripped it down to its
      bare essentials because I came to realize that it would be very difficult to
      deal with every sound card and every way a PC is set up for audio. It would
      have been a nightmare that I was not willing to go through.
      This project contains the most up-to-date BASS.dll v.2.4.15.0 - December 17, 2019.
      All BASS Dll's are 32bit. Those and the needed UDF's are included in the zip file.
      I will try to explain how it works in the next post.

      Download:
      BASS VST Recorder v1.1.zip
       
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