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IE Embedded Control Versioning (use IE9+ and HTML5 in a GUI)

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Cheers bud, pretty ace.

Any Idea why protected mode is turned off, and if so how to enable it?

EDIT: scrap that question Protected mode was not introduced until IE 8 I believe.

EDIT2: Discovered while the control is good for html5 it still will not handle flash games like those bingo or card games on the face book.

Edited by JohnOne

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JohnOne, I'm not sure about Protected mode.  There may be a way to enable/disable it, but I haven't looked into it myself yet.

Also, I've just tested the control on a random flash game (from armorgames.com), and it worked fine.  Did you successfully login to facebook before trying to run those games?  Maybe there's some other incompatibility issue?

By the way, I'm using IE11 and the latest flash plugin for my tests.

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I use IE 11 and have latest flash also.

It simply would not load any games I tried, including farmville, slingo bingo and others.

Just tried on IE normal and when entered game area got a security message about the content which I choose show all content.

Never seen this with UDF, could be related.

Edited by JohnOne

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JohnOne, all the UDF does is set a value in the registry.  You can try experimenting with different IE versions if you like, or the DOCTYPE setting, etc.  As far as IE browser and security settings, I am not sure how that would be done programmatically.  But the UDF has nothing to do with that stuff :)

Also, I saw a message from mesale0077 earlier that I see he deleted (dude, stop deleting your posts!), referencing >his thread in General Help & Support.

Anyway, he solved the problem he was having by deleting the key, but really the problem stems from the fact that the HTMLDocumentEvents2 interface has changed starting IE11.  See MSDNs HTMLDocumentEvents2 interface page for information on the changes in IE11.  The workaround?  Either figure out how to work with the new interface, or set the Browser Emulation mode to IE 10 or lower.

Edit: Turns out the problem mesale0077 was having isn't related to the new IE11 event objects, but rather to the fact that the <a> anchor elements (without text) weren't registering as being clicked.  Moving the id="#" attributes to the <img> element (or even the <span> element) actually solves the problem.

Edit2: A better option was conceived: on a click, check the parentNode to see if it is an <a> anchor element and if so, what its id attribute is. (see the code in >this post).

Edited by Ascend4nt

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Since everyone likes to look at pictures, I added one ;)

Also, some changes:


Changed: UDF Renamed to IE_EmbeddedVersioning

Changed: Function _IE_EmbeddedSetBrowserEmulation() can be called with no parameters - in this case, it sets the Browser Emulation Flags to reflect the current installed version of IE

Updated: HTML5 Canvas demo

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mini changed
#include <Process.au3>
Func _IE_Embedded_unregistry()
     RegDelete('HKEY_CURRENT_USERSoftwareMicrosoftInternet ExplorerMainFeatureControlFEATURE_BROWSER_EMULATION', _ProcessGetName(@AutoItPID))

Edited by mesale0077
Copied UDF code removed

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mini changed


#include <Process.au3>



Func _IE_Embedded_unregistry()

     RegDelete('HKEY_CURRENT_USERSoftwareMicrosoftInternet ExplorerMainFeatureControlFEATURE_BROWSER_EMULATION', _ProcessGetName(@AutoItPID))



mesale0077, a 'feature request' might work better, than adding your own (flawed) code.  And why post the entire UDF? Please delete it from your post as it will not reflect the current and new versions of the UDF.

Anyway, even though you didn't really ask, I went ahead and added a 'Remove' function to the UDF, which actually works correctly for both HKCU and HKLM branches..

2014-08-19 Update 2:

Added: _IE_EmbeddedRemoveBrowserEmulation() per (pseudo-request) by mesale0077

Changed: _IE_EmbeddedGetBrowserEmulation() parameters are rearranged to match other function signatures

Update in 1st post

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I suppose it might be of interest how the Canvas example would be done in Javascript, and how it compares to the AutoiIt script, so here's the html & Javascript code:


<!DOCTYPE html>
     <meta content="text/html; charset=UTF-8" http-equiv="content-type">
         canvas { display:block; background-color:white; outline:#00FF00 dotted thin;}
    <script src="html5-canvas-click-example.js" type="text/javascript" language="javascript"></script>
    <!-- onevent="func()" attributes fail to pass event objects correctly in Firefox, so addEventListener() is used instead
    <canvas width=420 height=320 id="myCanvas" onmousedown="MouseDownCanv()" onmouseup="MouseUpCanv()" oncontextmenu="OnCanvCtxMenu()">
    <canvas width=420 height=320 id="myCanvas">
    If you are seeing this, your browser doesn't support HTML5 Canvas.

Javascript (named "html5-canvas-click-example.js"):

// Simple interactive HTML5 Canvas demo
// Author: Ascend4nt (except MouseEventToCanvasCoords() by Mark Pilgrim)

// Globals
var g_Canvas, g_Ctx;
var g_LastX, g_LastY;
var g_bMouseDown = false;

// Canvas event coordinate transfer
// (from http://diveintohtml5.info/canvas.html)
// Author: Mark Pilgrim
function MouseEventToCanvasCoords(e, Canvas)
    var x, y;
    if (e.pageX != undefined && e.pageY != undefined) {
        x = e.pageX;
        y = e.pageY;
    else {
        x = e.clientX + document.body.scrollLeft +
        y = e.clientY + document.body.scrollTop +
    x -= Canvas.offsetLeft;
    y -= Canvas.offsetTop;
    return [x, y];
// "oncontextmenu" handler for Canvas
function OnCanvCtxMenu(evt)
    evt = evt || window.event;    
    //console.log("Canvas Context-menu event");

    // Prevent the Default context menu from showing up:
    evt.returnValue = false;    
// "onmousedown" handler for Canvas
// - Draws small box, records X, Y position -
function MouseDownCanv(evt)
    evt = evt || window.event;
    //var elem = evt.target || event.SrcElement;

    // evt.x doesn't work on Firefox:
    //g_LastX = evt.x - g_Canvas.offsetLeft;
    //g_LastY = evt.y - g_Canvas.offsetTop;
    var coords = MouseEventToCanvasCoords(evt, g_Canvas);
    g_LastX = coords[0];
    g_LastY = coords[1];
    //console.log("Mouse down recvd, X = " + g_LastX);
    g_bMouseDown = true;
    g_Ctx.fillStyle = "blue";
    g_Ctx.fillRect(g_LastX - 2, g_LastY - 2, 3, 3);
// "onmouseup" handler for Canvas
// - Draws either a line from last X, Y, or draws a circle if no movement -
function MouseUpCanv(evt)
    evt = evt || window.event;
    if (g_bMouseDown)
        var coords = MouseEventToCanvasCoords(evt, g_Canvas);
        var x2 = coords[0], y2 = coords[1];
        // Assemble random color string
        // as a # followed by 3 hex pairs: "#1A2B3C"
        var sColor = "#";
        for (i = 0; i < 3; i++)
            sColor += Math.floor((Math.random() * 256)).toString(16);
        //console.log("Color = " + sColor);

        // Draw either a line or circle depending on where the mouse button is released
        if (x2 == g_LastX && y2 == g_LastY)
            // Circle if mouse start = mouse end
            g_Ctx.arc(x2, y2, 8, 0, Math.PI * 2);
            g_Ctx.fillStyle = sColor;
        } else {
            // Line if mouse start <> mouse end
            g_Ctx.lineWidth = "3";
            g_Ctx.strokeStyle = sColor;
            g_Ctx.moveTo(g_LastX, g_LastY);
            g_Ctx.lineTo(x2, y2);
        g_bMouseDown = false;
// Main function (runs after page is loaded)
function main()
    //console.log("HTML loaded");
    // Get Canvas element and Context
    g_Canvas = document.getElementById("myCanvas");
    if (!g_Canvas) return;
    g_Ctx = g_Canvas.getContext("2d");
    if (!g_Ctx) return;   
    // Add event handlers (The onevent="func()" attributes work incorrectly
    // in Firefox [event objects aren't passed])
    // Also, older IE versions might need .attachEvent()
    g_Canvas.addEventListener("mousedown", MouseDownCanv, false);
    g_Canvas.addEventListener("mouseup", MouseUpCanv, false);
    g_Canvas.addEventListener("contextmenu", OnCanvCtxMenu, false);
    // Example Drawing: Gradient:    
    var Grad = g_Ctx.createLinearGradient(0,0,0,60);
    if (Grad)
        Grad.addColorStop(0, "red");
        Grad.addColorStop(1, "blue");
        g_Ctx.fillStyle = Grad;
    // Example Drawing: Text
    g_Ctx.font = "30px serif";
    g_Ctx.fillStyle = "white";
    g_Ctx.textBaseline = "top";
    g_Ctx.fillText("HTML5 Canvas Drawing!", 50, 10);
    // Example Drawing: Circle, Line
    g_Ctx.arc(200, 100, 20, 0, Math.PI * 2);
    g_Ctx.fillStyle = "red";

    g_Ctx.lineWidth = "3";
    g_Ctx.strokeStyle = "green";
    g_Ctx.moveTo(185, 85);
    g_Ctx.lineTo(215, 115);
    // End main [event handlers will continue to run]

window.onload = main;


edit: see >1st post for the 'standalone' ZIP file with these 2 files inside

Edited by Ascend4nt

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Additional example is located here:


Signature beginning:   Wondering who uses AutoIT and what it can be used for ?
* GHAPI UDF - modest begining - comunication with GitHub REST API Forum Rules *
ADO.au3 UDF     POP3.au3 UDF     XML.au3 UDF    How to use IE.au3  UDF with  AutoIt v3.3.14.x  for other useful stuff click the following button


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind. 

My contribution (my own projects): * Debenu Quick PDF Library - UDF * Debenu PDF Viewer SDK - UDF * Acrobat Reader - ActiveX Viewer * UDF for PDFCreator v1.x.x * XZip - UDF * AppCompatFlags UDF * CrowdinAPI UDF * _WinMergeCompare2Files() * _JavaExceptionAdd() * _IsBeta() * Writing DPI Awareness App - workaround * _AutoIt_RequiredVersion() * Chilkatsoft.au3 UDF * TeamViewer.au3 UDF * JavaManagement UDF * VIES over SOAP * WinSCP UDF * GHAPI UDF - modest begining - comunication with GitHub REST APIErrorLog.au3 UDF - A logging Library *

My contribution to others projects or UDF based on  others projects: * _sql.au3 UDF  * POP3.au3 UDF *  RTF Printer - UDF * XML.au3 UDF * ADO.au3 UDF SMTP Mailer UDF * Dual Monitor resolution detection * * 2GUI on Dual Monitor System * _SciLexer.au3 UDF *

Useful links: * Forum Rules * Forum etiquette *  Forum Information and FAQs * How to post code on the forum * AutoIt Online Documentation * AutoIt Online Beta Documentation * SciTE4AutoIt3 getting started * Convert text blocks to AutoIt code * Games made in Autoit * Programming related sites * Polish AutoIt Tutorial * DllCall Code Generator * 

Wiki: Expand your knowledge - AutoIt Wiki * Collection of User Defined Functions * How to use HelpFile * Good coding practices in AutoIt * 

IE Related:  * How to use IE.au3  UDF with  AutoIt v3.3.14.x * Why isn't Autoit able to click a Javascript Dialog? * Clicking javascript button with no ID * IE document >> save as MHT file * IETab Switcher (by LarsJ ) * HTML Entities * _IEquerySelectorAll() (by uncommon) * IE in TaskScheduler

I encourage you to read: * Global Vars * Best Coding Practices * Please explain code used in Help file for several File functions * OOP-like approach in AutoIt * UDF-Spec Questions *  EXAMPLE: How To Catch ConsoleWrite() output to a file or to CMD *

"Homo sum; humani nil a me alienum puto" - Publius Terentius Afer
"Program are meant to be read by humans and only incidentally for computers and execute" - Donald Knuth, "The Art of Computer Programming"
:naughty:  :ranting:, be  :) and       \\//_.

Anticipating Errors :  "Any program that accepts data from a user must include code to validate that data before sending it to the data store. You cannot rely on the data store, ...., or even your programming language to notify you of problems. You must check every byte entered by your users, making sure that data is the correct type for its field and that required fields are not empty."


Signature last update: 2018-10-31

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