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Spotlight + Focus GUI - Focus-area surrounded by Dimmed-Desktop effects


Ascend4nt
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Spotlight + Focus GUI's


This is the latest experiment dealing with screen-dimming and focus. The spotlight effect works by dimming the entire screen except the small 'spotlight' area where the mouse is, so that you can focus on and read/work on that area with less eyestrain.  Its a work in progress, however I've added some tweaks to it to make it a bit more interesting (and potentially useful!).

In my experiments, the Spotlight and Focus GUI's are pretty nice when used in combination with RedShiftGUI (portable version here), an eyestrain-relieving color temperature shifter, or my >Windows Dimmer project.  Also, a previous, separate, version of the Focus-GUI can be located within the Windows Dimmer zip file.

Currently the spotlight + focus script has these features:

  • Spotlight-GUI effect: A circular, rounded-square or rounded-rectangle area of the screen is set to 'full-brightness', while everything around it is dimmed.

     

  • Locked-Spotlight GUI: Press CTRL+SHIFT+DOWN-ARROW when your have the spotlight area positioned, and it will remain locked in that position until released via the same key (or the Tray menu).

     

  • Focus-GUI effect: The currently Active window is set to 'full-brightness', while everything around it is dimmed.

     

  • Locked-Focus GUI: Press CTRL+SHIFT+SPACEBAR to keep the currently active window highlighted. Note this only keeps the rectangle visible, so any other windows overlapping the Focused GUI will have partial highlighting.

     

  • Crosshair Mouse Cursor: All mouse cursors (save for resize-window cursors) are replaced with a simple crosshair. This provides a nice aesthetic compliment to the spotlight effect. (An optional diagonal X-hair is available, as well as no mouse icons at all - see source)

     

  • Tweaks via the Tray that are persistent on NTFS systems (see below).  Much more can be done here with tweaks - dimming percentages, focus-area sizes, etc

 

Current control-focus following is not implemented: The Spotlight GUI only tracks mouse movement at the moment.  Tracking the 'active' control focus (using mouse or keyboard) like Windows Magnifier does requires a bit more work; initial experiments indicate that GetGUIThreadInfo on 'Active' window can often make this possible but some apps don't report info correctly and need something like MSAA  or UIAutomation (see >IUIAutomation MS framework by junkew). In the extreme, one can also hook the Mouse and Keyboard events but it still won't give the accurate keyboard focus information for different programs.

Settings as adjusted in the tray will be persisted only on NTFS file systems.  This can easily be changed, but its there to show one use of NTFS's Alternate Data Streams.  The INI idea was inspired by nullscrhitt's '>Save INI data to exe. (while open)' thread. Also check out trancexx's '>Alternate Data Streams Viewer' if you'd like to see 'what lies beneath', or install a shell extension such as 'AltStreamOverlay' which lets you view it in the Windows properties dialog. For a list of ADS info on all files in a folder, check out AlternateStreamView @ Nirsoft.

Things to note with this code:

  1. Certain windows will fight for topmost status.  This is an annoying problem with Windows which there isn't any easy workaround.  Its only temporary though; it will restore itself within another iteration of the Main loop.
  2. CTRL+SHIFT+DOWN-ARROW will toggle locking the Spotlight GUI in place. Also available in the Tray menu.
  3. CTRL+SHIFT+SPACEBAR will toggle locking the Focus GUI to a specific Window. Also available in the Tray menu.
  4. CTRL+ALT+Q will exit the program. 'Exit' in the Tray menu will do the same.

 

Anyway, here's the codes!

Changelog:

2014-05-12:

 - Added: Crosshair GUI options. The horizontal bar can be useful for helping focus on reading, but otherwise this is more of a 'neato' effect than anything.

 - Added: More mouse cursor options; saving of mouse cursor state between runs

 - Added: Focus GUI lockdown option. This will keep the currently focused GUI hightlighted until 'unlocked'.

 - Added: Mouse cursor 'sanity' checks - when there's a GUI change and there's no active mouse cursor, it will enable the crosshair cursors. Also, when enabling a full Crosshair GUI it will hide mouse cursors by default (they can be re-selected though).

 - Changed: Hotkey assignments - hopefully more workable now: CTRL+SHIFT+DOWN-ARROW locks/unlocks spotlight, CTRL+SHIFT+SPACEBAR locks/unlocks focus window.

 - Fixed: Dim effects are halved for each GUI when both are active, making for more consistent functionality

 - Fixed: Screen flashing issues when moving windows (except when over 100 transitions have occurred with Focus on - this is a Windows API memory leak workaround)

- Fixed: Other stuff I can't remember!

2014-05-01:

 - Fixed: Resolution Changes in ALL orientations should now work with the Focus GUI

 - Fixed: Focus GUI _GuiHole had memory leaks for Regions, also took out unnecessary 3rd Region

2014-04-30:

 - Added: New Wide-Rect Spotlight

 - Added: Lock-Spotlight in Position

 - Fixed: Resolution-change issues under certaing circumstances. This was a bugger to workaround!

 - Fixed: Region-Transitions count issues

 - Improved: On-Top status for Spotlight GUI now fixes itself without Mouse movement

2014-04-28 Hotfix:

 - Fixed some global/local var issues

 - Fixed Focus GUI not showing itself after toggling and switching windows a number of times, or switching resolutions

2014-04-28:

 Version 3 (don't you worry what happened to version 2, now..):

 - Added: Option to use Rounded-Rect Spotlight

 - Added: Option to use Window-Focus GUI. This is basically 'WindowsFocusGUI' from the WindowsDimmer package integrated into the current script.

- Added: Tray Menu configuration

- Added: Persisted settings via NTFS ADS (Alternate Data Streams). See 1st post

- Changed: Spotlight and Focus GUI updates are encapsulated within single functions (for the most part).

- Fix: only one instance is allowed now

- + Misc. other additions, fixes, and changes!

2014-04-24: Fixed Mouse cursors not being restored when not exited via Alt-Q

#include <WinAPI.au3>
#include <WinAPIGdi.au3>
#include <WinAPISys.au3>
;#include <_MouseFunctions.au3> ; (Functions embedded)
; ===============================================================================================================================
; <WindowsSpotlightFocusGUI.au3>
;
; Spotlight/Focus GUI: Choose from 2 different styles of GUI 'focus':
;    1. 'Spotlight' GUI: Everything but a circular (or rounded-rect) 'hole' is dimmed, creating a spotlight effect on
;      the screen where the mouse is focused. (created using a GUI 2x the size of the screen with a 'hole' Region)
;   2. 'Focus' GUI: Everything except the Active Window is dimmed. This is like a dynamically sized version of
;      a 'Rect' Spotlight GUI which resizes/moves itself to the current Active window.
;
;  Note the Spotlight GUI doesn't take into account keyboard focus, which would actually round out this script!
;
; To DO:
; - Make spotlight also follow keyboard focus when appropriate (when typing)
;
; To lock/unlock Spotlight GUI:
;  - Ctrl+Shift+DOWN hotkey  (Ctrl+Alt+Down won't work for some reason)
; To lock/unlock Focus GUI (to a specific window):
;  - Ctrl+Shift+SPACE hotkey
;
; To Exit:
;  - Use Tray menu or Ctrl+Alt+Q hotkey code
;
; Tweakables:
;     - STYLE / COLOR / TRANSPARENCY Settings
;     $nSpotlightStyle: 0 = Circle Spotlight, 1 = Rounded-Rect, 2 = Wide-Rect
;      $nSpotlightDiameter: the size of the circular spotlight 'hole' surrounding the mouse (mouse is centered in this area)
;     $nSpotlightSqDiameter: Rounded-rect width/height
;     $nSpotlightRectWidth/Height: Wide-Rect width/height
;      $nShadeColor:   color of the 'shade' GUI. Seems anything grayscale works well (RGB: 0x000000, 0x111111, 0xFFFFFF)
;      $n{..}Transparency: level of transparency. From 0-255, with 0 = invisible and  255 = solid (BAD!)
;     $nRoundRectCornerWidth:  Rounded-Rect corners' circle width/height
;
; NTFS ADS Info:
;  "Alternate Data Streams Viewer" by trancexx
;   @ http://www.autoitscript.com/forum/topic/149659-alternate-data-streams-viewer/
;  "Save INI data to exe. (while open)" by nullschritt
;   @ http://www.autoitscript.com/forum/topic/155669-save-ini-data-to-exe-while-open/
;
; See also:
;  <WindowsDimlightShadedFocusGUI.au3>  ; Basically the reverse of this - a dimmed circle GUI follows the mouse,
;                                       ; creating a reverse-spotlight effect (or a dim-light affect if u will)
; Author: Ascend4nt
; ===============================================================================================================================

; Singleton code:
Global Const $sSINGLETON_STRING = "Spotlight[0bc53fe0-59c2-11e2-bcfd-0800200c9a66]"
If WinExists($sSINGLETON_STRING) Then Exit
AutoItWinSetTitle($sSINGLETON_STRING)

; ====================================================================================================
; STYLE / COLOR / TRANSPARENCY Settings
; ====================================================================================================
Global Const $nSpotlightStyle = 1            ; 0 = Circle, 1 = Rounded Rect, 2 = Wide Rect
Global Const $nSpotlightDiameter = 500
Global Const $nSpotlightSqDiameter = 450
Global Const $nSpotlightRectWidth = 800, $nSpotlightRectHeight = 320
Global Const $nShadeColor = 0
Global Const $nSpotlightTransparency = 110, $nFocusTransparency = 110
Global Const $nRoundRectCornerWidth = 16
Global Const $nSpotlightXHairState = 0   ; 0 = No Spotlight-XHair, 1 = Full, 2 = Horizontal ( - ), 3 = Vertical ( | )
Global Const $nSpotlightXHairDiameter = 4    ; This is divided by 2 and the Spotlight X-Hair will be offset by this from center (use even #'s)
Global Const $nSpotlightXHairYOffset = 0     ; 8-10 is nice for hovering under most lines of text
; Global Const $nSpotlightXHairXOffset = 0 ; ?? offseting X seems a bit odd and not very useful

; ====================================================================================================
; GLOBAL VARIABLES
; ====================================================================================================

Global $g_bHKPressed = False

Global $g_aINISettings = 0

Global $g_bFocusOn = 0, $g_bSpotlightOn = 1
Global $g_nSpotlightStyle = $nSpotlightStyle ; 0 = Circle, 1 = Rounded Rect, 2 = Wide Rect
Global $g_nMouseCursorState = 1         ; -1 = Default Cursors, 0 = Hidden Cursors, 1 = CrossHair Cursor
Global $g_aCursorStateSelect[3]         ; Cursor State Tray ID's
Global $g_nSpotlightXHairState = $nSpotlightXHairState    ; 0 = No Spotlight-XHair, 1 = Full, 2 = Horizontal ( - ), 3 = Vertical ( | )
Global $g_aSpotlightXHairSelect[4]     ; Spotlight-XHair State Tray ID's

Global $g_hSpotlightGUI = 0, $g_hFocusGUI = 0, $g_nTransitions = 0, $g_nActiveGUICount = 0, $g_hLastActiveWin = 0
Global $g_aSpotLockDown[4] = [0, 0, 0, 0]    ; Spotlight Lockdown: toggle, Center-X, Center-Y location, Tray ID #
Global $g_ctFocusLock = 0, $g_hFocusLockDown = -1

Global $g_iResolutionChangeMsg = 0

; This array will be updated with resolution changes, as well as some GUI rebuilds
Global $g_aVScrRect[4] = [0, 0, @DesktopWidth, @DesktopHeight]

Global $g_hGDI32DLL = DllOpen("gdi32.dll"), $g_hUSER32DLL = DllOpen("user32.dll")


; Global Vars quick-exit test
If ($g_hGDI32DLL = -1 Or $g_hUSER32DLL = -1) Then Exit


; ###############################################
#Region MOUSE_FUNCTIONS_PARTIAL_UDF_DATA

; Mouse-Replace Cursor handles (associative with Cursor ID's). See 'Standard Cursor IDs' in _MouseFunctions UDF
Global $MCF_aSysCursors[16][2] = [ _
        [32512, 0],[32513, 0],[32514, 0],[32515, 0],[32516, 0],[32640, 0],[32641, 0],[32647, 0],[32648, 0],[32649, 0],[32650, 0], _
        [32642, 0],[32643, 0],[32644, 0],[32645, 0],[32646, 0]] ; Sizing cursors

Global $MCF_bCursorsReplaced = False

#EndRegion MOUSE_FUNCTIONS_PARTIAL_UDF_DATA
; ###############################################

; /**************************************************************************************************/
#Region MAIN_CODE
_WinMain()

Func _WinMain()
    ; Initialize Global Width/Height vars
    _VirtualScreenSizeUpdate()

    ;AutoItWinSetTitle("WindowSpotlightFocusGUI("&@AutoItPID&")")    ; would cancel out or Singleton test
    ; Move the invisible window off-screen (mostly).  This was mainly because in tests, the AutoIt invisible window
    ; would *actually* beomme the ACTIVE window. (Mainly when the tray icon is clicked and loses focus in some way)
    WinMove(AutoItWinGetTitle(), "", $g_aVScrRect[0]+$g_aVScrRect[2]-1, $g_aVScrRect[1]+$g_aVScrRect[3]-1)


    Opt("TrayAutoPause", 0)
    Opt("TrayOnEventMode", 1)
    Opt("TrayMenuMode", 1) ;+2) ; We want toggled and radio button automatic behavior
    Opt("GUIOnEventMode", 1)

    ; Logic check (before reading INI)
    If $g_nMouseCursorState And $g_nSpotlightXHairState Then $g_nMouseCursorState = 0

    ; Restore INI data (and save on program exit) if this script is compiled
    ; (and the folder is writable) - uses NTFS ADS (Alternate Data Streams)
    If @Compiled Then
        _INI_UpdateDataFromExeINI()
        OnAutoItExitRegister("_INI_SaveDataToExeINI")
    EndIf

    ; #--------- TRAY MENU SETUP --------------#
    ;TraySetClick(9)    ; 9 is Default (left or right mouse-click)
    TrayCreateItem("Rounded-Rect Spotlight", -1, -1, 1)
    TrayItemSetOnEvent(-1, "_RoundRectSpotlight_TEvt")
    If $g_nSpotlightStyle = 1 Then TrayItemSetState(-1, 1)
    TrayCreateItem("Wide-Rect Spotlight", -1, -1, 1)
    TrayItemSetOnEvent(-1, "_WideRectSpotlight_TEvt")
    If $g_nSpotlightStyle = 2 Then TrayItemSetState(-1, 1)
    TrayCreateItem("Circle Spotlight", -1, -1, 1)
    TrayItemSetOnEvent(-1, "_CircleSpotlight_TEvt")
    If $g_nSpotlightStyle = 0 Then TrayItemSetState(-1, 1)
    TrayCreateItem("")
    $g_aSpotlightXHairSelect[0] = TrayCreateItem("Spotlight Crosshair - NONE", -1, -1, 1)
    $g_aSpotlightXHairSelect[1] = TrayCreateItem("Spotlight Crosshair - FULL (+)", -1, -1, 1)
    $g_aSpotlightXHairSelect[2] = TrayCreateItem("Spotlight Crosshair - Horizontal (-)", -1, -1, 1)
    $g_aSpotlightXHairSelect[3] = TrayCreateItem("Spotlight Crosshair - Vertical ( | )", -1, -1, 1)
    TrayItemSetState($g_aSpotlightXHairSelect[$g_nSpotlightXHairState], 1)
    For $i = 0 To 3
        TrayItemSetOnEvent($g_aSpotlightXHairSelect[$i], "_SpotlightXHairSelect_TEvt")
    Next
    TrayCreateItem("")
    $g_aSpotLockDown[3] = TrayCreateItem("Lock Spotlight Position (CTRL+SHIFT+DOWN)")
    TrayItemSetOnEvent(-1, "_LockUnlockSpotlight")
    If $g_aSpotLockDown[0] Then TrayItemSetState(-1, 1)
    $g_ctFocusLock = TrayCreateItem("Lock Focus GUI to Window (CTRL+SHIFT+SPACE)")
    TrayItemSetOnEvent(-1, "_LockUnlockFocus")
    ; Saving Focus Lockdown windows between runs is iffy, as we obviously can't save the HWND
    ; We CAN save Classname, Title (not wise as titles change), and Window Styles (also can change),
    ; but as there can be more than 1 window of a given Class, and Titles & Windows Styles can change
    ; it really doesn't make much sense
    ;If IsHWnd($g_hFocusLockDown) Then TrayItemSetState(-1, 1)
    TrayCreateItem("")
    $g_aCursorStateSelect[0] = TrayCreateItem("Mouse Cursor - Defaults", -1, -1, 1)
    $g_aCursorStateSelect[1] = TrayCreateItem("Mouse Cursor - Hidden", -1, -1, 1)
    $g_aCursorStateSelect[2] = TrayCreateItem("Mouse Cursor - CrossHair", -1, -1, 1)
    TrayItemSetState($g_aCursorStateSelect[$g_nMouseCursorState + 1], 1)
    For $i = 0 To 2
        TrayItemSetOnEvent($g_aCursorStateSelect[$i], "_MouseCursorSelect_TEvt")
    Next
    TrayItemSetOnEvent(-1, "_MouseCursorSelect_TEvt")
    TrayCreateItem("")
    TrayCreateItem("Toggle Spotlight")
    TrayItemSetOnEvent(-1, "_ToggleSpotlight_TEvt")
    If $g_bSpotlightOn Then TrayItemSetState(-1, 1)
    TrayCreateItem("Toggle Window-Focus")
    TrayItemSetOnEvent(-1, "_ToggleFocus_TEvt")
    If $g_bFocusOn Then TrayItemSetState(-1, 1)
    TrayCreateItem("")
    TrayCreateItem("Exit")
    TrayItemSetOnEvent(-1, "_Exit_TEvt")
    TraySetState()
    TraySetToolTip("Windows Spotlight GUI (click for options)")
    ; #----------------- X ---------------------#


    ; CTRL-ALT-Q Exit Hotkey
    HotKeySet("!^q", "_HotKeyPressed")
    ; CTRL-SHIFT-DOWN Lock/Release Spotlight Hotkey
    HotKeySet("+^{DOWN}", "_LockUnlockSpotlight")
    ; CTRL-SHIFT-SPACE Lock/Release Focus-Window Hotkey
    HotKeySet("+^{SPACE}", "_LockUnlockFocus")

    ; ----------------------------------------------------------------------------------------------------|
    ; Register Display-Mode changes to our function.
    ;    NOTE that a GUI (*any* GUI) MUST be created or else the WM_DISPLAYCHANGE message won't be received
    ;    UPDATE: Can't do it this way - we need to know exactly how many GUI's area active
    ;   (hence a global count and the _GUICountChange() function.
    ; ----------------------------------------------------------------------------------------------------|
    ;GUIRegisterMsg(0x007E, "_ResolutionChanged") ;    WM_DISPLAYCHANGE 0x007E

    ; Update GUI Count and register Rez-Chg message if any active
    _GUICountChange()

    ; Cursor State
;~     If $g_nMouseCursorState < 0 Then
        ; Normal Cursors
    ;Else
    If $g_nMouseCursorState = 0 Then
        _MouseHideAllCursors()
    Else
        _MouseReplaceAllCursors(True)
    EndIf

        ; Setup mouse cursor restore function on exit (regarldess of setting):
        OnAutoItExitRegister("_MouseRestoreAllCursors")

    ; Not necessary, but can free some memory by flushing data to disk
    DllCall("psapi.dll", "bool", "EmptyWorkingSet", "handle", -1)


    Local $iRezChg = 0, $hTopMostWnd = 0

    ; Main loop
    While 1
        If $g_bHKPressed Then ExitLoop

        ; Exit on 'ESC' keypress (BitAND() test for down-state)
        ;If BitAND(_WinAPI_GetAsyncKeyState(0x1B), 0x8000) Then ExitLoop

        ; Reset RezChg Message to be sent
        $iRezChg = 0

        ; Rez change?  Update metrics if necessary amount of Rez-Change Messages received (1 per GUI)
        If $g_iResolutionChangeMsg And $g_iResolutionChangeMsg = $g_nActiveGUICount Then
            ConsoleWrite("Main Loop WM_DISPLAYCHANGE detected, $g_iResolutionChangeMsg = " & $g_iResolutionChangeMsg & @LF)
            _VirtualScreenSizeUpdate()
            $g_iResolutionChangeMsg = 0
            $iRezChg = 1
        EndIf

    ; Mouse/Keyboard-Cursor Spotlight GUI Active?
        ; *Note: Call this FIRST as it gets the current Mouse position*
        If $g_bSpotlightOn Then
            _SpotlightGUIUpdate($iRezChg)
        EndIf

    ; Window-Focus GUI active?
        If $g_bFocusOn Then
            _FocusGUIUpdate($iRezChg)
        EndIf

        ; Check the topmost status and reset our GUI's if necessary
        ; This was taken out of main Update loops, as there can be a bit of flashing when moving windows
        $hTopMostWnd = _WinAPI_GetTopWindow(0)
        If $g_hSpotlightGUI <> $hTopMostWnd And $g_hFocusGUI <> $hTopMostWnd Then
            ;ConsoleWrite("WinOnTop hWnd = " & $hTopMostWnd & ", Title = " & WinGetTitle($hTopMostWnd) & @LF)
            If $g_bSpotlightOn Then WinSetOnTop($g_hSpotlightGUI, "", 1)
            If $g_bFocusOn Then WinSetOnTop($g_hFocusGUI, "", 1)
        EndIf

        Sleep(20)
    WEnd

    ; Unregister Display Mode change function
    ;GUIRegisterMsg(0x007E, "") ;    WM_DISPLAYCHANGE 0x007E

    ; And restore all system cursors back to normal (called automatically via OnAutoItExitRegister)
    ;_MouseRestoreAllCursors()
EndFunc
#EndRegion MAIN_CODE
; /**************************************************************************************************/

; ###############################################
#Region MISC_FUNCTIONS
; _GUICountChange() -> adjust counts and set/unset DisplayChange Messages
Func _GUICountChange()
    Local $iTotalActiveGUIs = 0
    ; Maximum 2 GUI's
    If $g_bFocusOn Then $iTotalActiveGUIs += 1
    If $g_bSpotlightOn Then $iTotalActiveGUIs += 1

    If $iTotalActiveGUIs = 0 Then
        ; Was there previously GUI's active?
        If $g_nActiveGUICount Then
            ; UnRegister Rez-Chg message
            GUIRegisterMsg(0x007E, "") ;    WM_DISPLAYCHANGE 0x007E
            ConsoleWrite("0 GUI's active, WM_DISPLAYCHANGE unregistered" & @LF)
        EndIf
    Else
        ; Were no GUI's active previously?
        If $g_nActiveGUICount = 0 Then
            ; Register Rez-Chg message
            GUIRegisterMsg(0x007E, "_ResolutionChanged") ;    WM_DISPLAYCHANGE 0x007E
            ConsoleWrite($iTotalActiveGUIs & " GUI's active, WM_DISPLAYCHANGE registered" & @LF)
        EndIf
        WinSetTrans($g_hFocusGUI, "", $g_bSpotlightOn ? ($nFocusTransparency / 2) : $nFocusTransparency)
        WinSetTrans($g_hSpotlightGUI, "", $g_bFocusOn ? ($nSpotlightTransparency / 2) : $nSpotlightTransparency)
    EndIf
    ; Update global count now that we've compared states
    $g_nActiveGUICount = $iTotalActiveGUIs
EndFunc
Func _VirtualScreenSizeUpdate()
    ; Set up VScreen Coords: 0, 1 = Upper Left X, Y (CAN be negative!!!), 2, 3 = Virtual Width, Height
    ; SM_XVIRTUALSCREEN = 76, SM_YVIRTUALSCREEN = 77, SM_CXVIRTUALSCREEN = 78, SM_CYVIRTUALSCREEN = 79
    Dim $g_aVScrRect[4] = [_WinAPI_GetSystemMetrics(76), _WinAPI_GetSystemMetrics(77), _WinAPI_GetSystemMetrics(78), _WinAPI_GetSystemMetrics(79)]
    If $g_aVScrRect[2] = 0 Then $g_aVScrRect[2] = @DesktopWidth
    If $g_aVScrRect[3] = 0 Then $g_aVScrRect[3] = @DesktopHeight

    ConsoleWrite("VirtualScreen X: " & $g_aVScrRect[0] & ", Y: " & $g_aVScrRect[1] & ", Width = " & $g_aVScrRect[2] & ", Height = " & $g_aVScrRect[3] & @LF)
    ; Alternative Way to get Virtual Screen Width/Height: CreateDC with 'DISPLAY', GetDeviceCape(8) [HORZRES] and (10) [VERTRES], DeleteDC()
EndFunc
#EndRegion MISC_FUNCTIONS
; ###############################################


; ###############################################
#Region HOTKEY_FUNCTIONS
Func _HotKeyPressed()    ; CTRL-ALT-Q Key Pressed:
    $g_bHKPressed = True
EndFunc   ;==>_HotKeyPressed
Func _LockUnlockSpotlight()
    ; Off? Turn Lockdown on then
    If Not $g_aSpotLockDown[0] Then
        Local $aMousePos = MouseGetPos()
        $g_aSpotLockDown[1] = $aMousePos[0]
        $g_aSpotLockDown[2] = $aMousePos[1]
        TrayItemSetState($g_aSpotLockDown[3], 1)
    Else
        TrayItemSetState($g_aSpotLockDown[3], 4)
    EndIf

    $g_aSpotLockDown[0] = Not $g_aSpotLockDown[0]
    ;ConsoleWrite("Lock/Unlock Spotlight Hotkey Pressed (or Menu item selected)" & @LF)
EndFunc
Func _LockUnlockFocus()
    ; Off? Turn Lockdown on then
    If $g_hFocusLockDown <= 0 Then
        ; Set the active window even when Focus window isn't on
        If Not $g_bFocusOn Then $g_hLastActiveWin = WinGetHandle("[ACTIVE]")
        $g_hFocusLockDown = $g_hLastActiveWin
        TrayItemSetState($g_ctFocusLock, 1)
    Else
        $g_hFocusLockDown = -1
        ;$g_hLastActiveWin = -1
        TrayItemSetState($g_ctFocusLock, 4)
    EndIf
    ;ConsoleWrite("Lock/Unlock Focus GUI Hotkey pressed" & @LF)
EndFunc
#EndRegion HOTKEY_FUNCTIONS
; ###############################################



; ###############################################
#Region WINDOWS_MESSAGE_HANDLER_FUNCTIONS

; ====================================================================================================
; Func _ResolutionChanged($hWnd,$iMsg,$wParam,$lParam)
;
; Note this registers multiple-monitor settings changes too, but will only report on the primary monitor's resolution
;    This is why we would need to call _WinAPI_GetSystemMetrics() to get the Virtual width/height
; ====================================================================================================

Func _ResolutionChanged($hWnd, $iMsg, $wParam, $lParam)
    #forceref $hWnd, $iMsg, $wParam, $lParam
    ; Apparently under certain circumstances, we can receive more messages than GUI's!!
    If $g_iResolutionChangeMsg < $g_nActiveGUICount Then $g_iResolutionChangeMsg += 1
;~     ConsoleWrite("_ResolutionChanged msg recieved, $g_iResolutionChangeMsg = " & $g_iResolutionChangeMsg & @LF)
    Return 'GUI_RUNDEFMSG' ; From <GUIConstantsEx.au3> Global Const $GUI_RUNDEFMSG = 'GUI_RUNDEFMSG'
EndFunc   ;==>_ResolutionChanged

#EndRegion WINDOWS_MESSAGE_HANDLER_FUNCTIONS
; ###############################################



; ###############################################
#Region TRAY_EVENT_HANDLER_FUNCS
Func _RoundRectSpotlight_TEvt()
    If $g_nSpotlightStyle <> 1 Then
        $g_nSpotlightStyle = 1
        If $g_bSpotlightOn Then _SpotlightGUIUpdate(1)
    EndIf
EndFunc
Func _WideRectSpotlight_TEvt()
    If $g_nSpotlightStyle <> 2 Then
        $g_nSpotlightStyle = 2
        If $g_bSpotlightOn Then _SpotlightGUIUpdate(1)
    EndIf
EndFunc
Func _CircleSpotlight_TEvt()
    If $g_nSpotlightStyle Then
        $g_nSpotlightStyle = 0
        If $g_bSpotlightOn Then _SpotlightGUIUpdate(1)
    EndIf
EndFunc
Func _MouseCursorSelect_TEvt()
    Switch @TRAY_ID
        Case $g_aCursorStateSelect[0]
            $g_nMouseCursorState = -1
            _MouseRestoreAllCursors()
        Case $g_aCursorStateSelect[1]
            $g_nMouseCursorState = 0
            _MouseHideAllCursors()
        Case $g_aCursorStateSelect[2]
            $g_nMouseCursorState = 1
            _MouseReplaceAllCursors(True)
    EndSwitch
    ; This will remain in effect regardless of Mouse Cursor state (harmless):
    ;OnAutoItExitRegister("_MouseRestoreAllCursors")
EndFunc
Func _SpotlightXHairSelect_TEvt()
    Local $nPrevState = $g_nSpotlightXHairState
    Switch @TRAY_ID
        Case $g_aSpotlightXHairSelect[0]    ; NO X-Hair Spotlight
            $g_nSpotlightXHairState = 0
        Case $g_aSpotlightXHairSelect[1]    ; FULL X-Hair Spotlight
            $g_nSpotlightXHairState = 1
        Case $g_aSpotlightXHairSelect[2]    ; Horizontal X-Hair Spotlight
            $g_nSpotlightXHairState = 2
        Case $g_aSpotlightXHairSelect[3]    ; Vertical X-Hair Spotlight
            $g_nSpotlightXHairState = 3
    EndSwitch
    If $nPrevState <> $g_nSpotlightXHairState And $g_bSpotlightOn Then
        GUIDelete($g_hSpotlightGUI)
        ; Force re-initialization
        $g_hSpotlightGUI = 0
        ; For the sake of sanity, adjust mouse cursors based on FULL/No X-Hair toggles
        ; If SpotlightXHairState is now disabled, and all Mouse Cursors are currently hidden, reenable at least the crosshair cursor
        If $g_nSpotlightXHairState = 0 And $g_nMouseCursorState = 0 Then
            ConsoleWrite("X-HAIR - MOUSE SANITY: Spotlight XHair Turned OFF, Mouse Cursors Hidden! ACTION: Enabling Crosshair cursors" & @LF)
            $g_nMouseCursorState = 1
            _MouseReplaceAllCursors(True)
            TrayItemSetState($g_aCursorStateSelect[0], 4)
            TrayItemSetState($g_aCursorStateSelect[1], 4)
            TrayItemSetState($g_aCursorStateSelect[2], 1)
        ; If SpotlightXHairState is now fully enabled, and Mouse Cursors are currently the Crosshair cursor, choose to hide all cursors
        ElseIf $g_nSpotlightXHairState = 1 And $g_nMouseCursorState = 1 Then
        ConsoleWrite("X-HAIR - MOUSE SANITY: Spotlight XHair Turned FULLY ON, Mouse Cursors CrossHair is Active! ACTION: Disabling Crosshair cursors.. too presumptive?" & @LF)
            $g_nMouseCursorState = 0
            _MouseHideAllCursors()
            TrayItemSetState($g_aCursorStateSelect[1], 1)
            TrayItemSetState($g_aCursorStateSelect[0], 4)
            TrayItemSetState($g_aCursorStateSelect[2], 4)
        EndIf
        _SpotlightGUIUpdate()
    EndIf
EndFunc
Func _ToggleSpotlight_TEvt()
    If $g_bSpotlightOn Then
        GUIDelete($g_hSpotlightGUI)
        ; Force re-initialization next time
        $g_hSpotlightGUI = 0
        ; For the sake of sanity, adjust mouse cursors based on FULL/No X-Hair toggles
        ; If SpotlightXHairState was on, but now the GUI is disabled, and if all Mouse Cursors are currently hidden, reenable at least the crosshair cursor
        If $g_nSpotlightXHairState And $g_nMouseCursorState = 0 Then
            ConsoleWrite("X-HAIR - MOUSE SANITY: Spotlight GUI being turned OFF, Mouse Cursors Hidden! ACTION: Enabling Crosshair cursors" & @LF)
            $g_nMouseCursorState = 1
            _MouseReplaceAllCursors(True)
            TrayItemSetState($g_aCursorStateSelect[0], 4)
            TrayItemSetState($g_aCursorStateSelect[1], 4)
            TrayItemSetState($g_aCursorStateSelect[2], 1)
        EndIf
    Else
        _SpotlightGUIUpdate()
    EndIf
    $g_bSpotlightOn = Not $g_bSpotlightOn
    ; Update GUI Counts, and Rez-Chg handler if necessary
    _GUICountChange()
EndFunc
Func _ToggleFocus_TEvt()
    If $g_bFocusOn Then
        GUIDelete($g_hFocusGUI)
        ; Force re-initialization next time
        $g_hFocusGUI = 0
        ; Prevent sticky situations where transitions are confused with GUI re-init's
        $g_nTransitions = 0
    Else
        _FocusGUIUpdate()
    EndIf
    $g_bFocusOn = Not $g_bFocusOn
    ; Update GUI Counts, and Rez-Chg handler if necessary
    _GUICountChange()
EndFunc
Func _Exit_TEvt()
    Exit
EndFunc
#EndRegion TRAY_EVENT_HANDLER_FUNCS
; ###############################################



; ###############################################
#Region INI_IN_EXE_FUNCS
; =================================================================================================================
; Func _INI_SaveDataToExeINI()
;
; Writes settings to NTFS ADS Stream INI file (NTFS file systems only)
; NOTE: Write access to folder is required (I think this type of write is the same as regular file access)
;
; Author: Ascend4nt, based nullschritt's 'Save INI data to exe' functions
; =================================================================================================================
Func _INI_SaveDataToExeINI()
    ;If 1 Then
    If @Compiled Then
        Local $sNTFS_ADS_File = @ScriptFullPath&':'&"INI_DATA"
        ;IniWrite($sNTFS_ADS_File, "Settings", "SpotlightStyle", $g_nSpotlightStyle)

        ; Build array (Number casts for True->1 and False->0 conversions)
        Local $aINISettingsOut[6][2] = [ [5, 0], _
            ["FocusOn", Number($g_bFocusOn)], ["SpotlightOn", Number($g_bSpotlightOn)], ["SpotlightStyle", Number($g_nSpotlightStyle)], _
            ["MouseCursorsState", Number($g_nMouseCursorState)], ["SpotlightXHairState", Number($g_nSpotlightXHairState)] ]

        ; Prevent unnecessary write by comparing IN settings vs OUT settings:
        Local $bSame = False

        ; Both arrays, both equal element counts?
        If IsArray($g_aINISettings) And $g_aINISettings[0][0] = $aINISettingsOut[0][0] Then
            Local $iMatches = 0
            For $i = 1 To $aINISettingsOut[0][0]
                If $g_aINISettings[$i][0] = $aINISettingsOut[$i][0] And _
                    $g_aINISettings[$i][1] = $aINISettingsOut[$i][1] Then $iMatches += 1
            Next
            If $iMatches = $aINISettingsOut[0][0] Then $bSame = True
        EndIf

        If Not $bSame Then
            ;ConsoleWrite("Determined settings have changed! Writing INI data.." & @CRLF)
            IniWriteSection($sNTFS_ADS_File, "Settings", $aINISettingsOut)
        EndIf

    EndIf
EndFunc

; =================================================================================================================
; Func _INI_UpdateDataFromExeINI()
;
; Reads settings from NTFS ADS Stream INI file (NTFS file systems only)
;
; Author: Ascend4nt, based nullschritt's 'Save INI data to exe' functions
; =================================================================================================================
Func _INI_UpdateDataFromExeINI()
    ;If 1 Then
    If @Compiled Then
        Local $sNTFS_ADS_File = @ScriptFullPath&':'&"INI_DATA"
        If FileExists($sNTFS_ADS_File) Then
            ;$g_nSpotlightStyle = IniRead($sNTFS_ADS_File, "Settings", "SpotlightStyle", 1)
            $g_aINISettings = IniReadSection($sNTFS_ADS_File, "Settings")
            If @error Or $g_aINISettings[0][0] < 5 Then
                $g_aINISettings = 0
                Return
            Else
                ;ConsoleWrite("FocusOn Key = " & $g_aINISettings[1][0] & ", value = " & $g_aINISettings[1][1] & @LF)
                $g_bFocusOn = Number($g_aINISettings[1][1])
                ;ConsoleWrite("Spotlight Key = " & $g_aINISettings[2][0] & ", value = " & $g_aINISettings[2][1] & @LF)
                $g_bSpotlightOn = Number($g_aINISettings[2][1])
                $g_nSpotlightStyle = Abs(Number($g_aINISettings[3][1]))    ; 0 = Circle, 1 = Rounded Rect, 2 = Wide Rect
                ; Sanity Check
                If $g_nSpotlightStyle > 2 Then $g_nSpotlightStyle = 2

                $g_nMouseCursorState = Number($g_aINISettings[4][1])
                ; Sanity Check
                If $g_nMouseCursorState < 0 Then
                    $g_nMouseCursorState = -1
                ElseIf $g_nMouseCursorState > 0 Then
                    $g_nMouseCursorState = 1
                EndIf
                $g_nSpotlightXHairState = Abs(Number($g_aINISettings[5][1]))
                ; Sanity Check
                If $g_nSpotlightXHairState > 3 Then $g_nSpotlightXHairState = 0
            EndIf
        EndIf
    EndIf
EndFunc
#Region INI_IN_EXE_FUNCS
; ###############################################



; ###############################################
#Region SPOTLIGHT_FUNCTIONS

; =================================================================================================================
; Func _SpotlightGUIUpdate($bForceRecreate = False)
;
; Author: Ascend4nt
; =================================================================================================================
Func _SpotlightGUIUpdate($bForceRecreate = False)
    If Not $g_bSpotlightOn Then Return

    ; Keep all data local
    Local Static $aLastMousePos = 0, $aMousePos = 0

    ; Need this Global so we can delete the GUI outside of function
    ;Local Static $hSpotlightGUI = 0

    If $g_aSpotLockDown[0] Then
        $aMousePos[0] = $g_aSpotLockDown[1]
        $aMousePos[1] = $g_aSpotLockDown[2]
    Else
        $aMousePos = MouseGetPos()
    EndIf

    ; Initializing? Or Force-Recreate Flag set (possibly Resolution Change)?
    If $g_hSpotlightGUI = 0 Or $bForceRecreate Then
        ConsoleWrite("Recreating GUI, $g_hSpotlightGUI = " & $g_hSpotlightGUI & ", $bForceRecreate = " & $bForceRecreate & @LF)
        ;$aMousePos = MouseGetPos()
        $aLastMousePos = $aMousePos
        ; Extra precaution for corner cases where GUI's might activate after a Display Change while no WM_DISPLAYCHANGE handler was in effect
        _VirtualScreenSizeUpdate()
        _SpotlightGUIRecreate($aMousePos)

        ; If we rebuilt the GUI, no need to check for changes in position
    Else

        ; Movement?
        If $aMousePos[0] <> $aLastMousePos[0] Or $aMousePos[1] <> $aLastMousePos[1] Then
            ;ConsoleWrite("<>")
            WinMove($g_hSpotlightGUI, "", $aMousePos[0] - $g_aVScrRect[2] + 1, $aMousePos[1] - $g_aVScrRect[3] + 1)
            ; (Topmost check in main loop as there can be flashing with other GUI's fighting for topmost status)
            ;WinSetOnTop($g_hSpotlightGUI, "", 1)
            $aLastMousePos = $aMousePos
#cs
;~         Else
            ; Otherwise lets check the topmost status and adjust if necessary
            ; (Logic moved to main loop as there can be flashing with other GUI's fighting for topmost status)
;~             Local $hWnd = _WinAPI_GetTopWindow(0)
;~             If $g_hSpotlightGUI <> $hWnd Then
;~                 ;ConsoleWrite("WinOnTop hWnd = " & $hWnd & ", Title = " & WinGetTitle($hWnd) & @LF)
;~                 WinSetOnTop($g_hSpotlightGUI, "", 1)
;~             EndIf
#ce
        EndIf
    EndIf

EndFunc

; =================================================================================================================
;  Func _SpotlightGUIRecreate($aMousePos)
;
; Author: Ascend4nt
; =================================================================================================================

Func _SpotlightGUIRecreate($aMousePos)

    If $g_hSpotlightGUI Then GUIDelete($g_hSpotlightGUI)

    Local $iWidth, $iHeight
    ; Spotlight Style 0 = Circle, 1 = Round-REct, 2 = Wide-Rect.  [Hmm.. Wide Circle?]
    If $g_nSpotlightStyle Then
        If $g_nSpotlightStyle = 1 Then
            $iWidth = $nSpotlightSqDiameter
            $iHeight = $nSpotlightSqDiameter
        Else
            $iWidth = $nSpotlightRectWidth
            $iHeight = $nSpotlightRectHeight
        EndIf
    Else
        $iWidth = $nSpotlightDiameter
        $iHeight = $iWidth
    EndIf
    ; If even width/height, add 1 so that boxes align to mouse cursor
    ; ( width of 2 would result in 1 pixel on mouse position, 1 off. otherwise an odd # would mean 2 outside, 1 on)
    $iWidth += BitXOR(BitAND($iWidth, 1), 1)
    $iHeight += BitXOR(BitAND($iHeight, 1), 1)

    $g_hSpotlightGUI = _GUIShapeCreateHolePunchGUI($aMousePos[0] - $g_aVScrRect[2] + 1, $aMousePos[1] - $g_aVScrRect[3] + 1, _
            $g_aVScrRect[2] * 2 +1, $iWidth, $g_aVScrRect[3] * 2 +1, $nShadeColor, $iHeight)

    WinSetTrans($g_hSpotlightGUI, "", $g_bFocusOn ? ($nSpotlightTransparency / 2) : $nSpotlightTransparency)

    ;xx nvm Careful: We don't want to compete with a Focus-Window GUI
    ;xx If Not $g_bFocusOn Then
    WinSetOnTop($g_hSpotlightGUI, "", 1)
    ;GUISetState(@SW_SHOWNOACTIVATE, $g_hSpotlightGUI)
    WinSetState($g_hSpotlightGUI, "", @SW_SHOWNOACTIVATE)
    Return
EndFunc   ;==>_SpotlightGUIRecreate


; =================================================================================================================
; Func _GUIShapeCreateHolePunchGUI($iX, $iY, $iBoxSzX, $iHoleXDiameter, $iBoxSzY = Default, $iBkColor = Default,
;                                  $iHoleYDiameter = Default)
;
; Author: Ascend4nt
; =================================================================================================================

Func _GUIShapeCreateHolePunchGUI($iX, $iY, $iBoxSzX, $iHoleXDiameter, $iBoxSzY = Default, $iBkColor = Default, $iHoleYDiameter = Default)
    Local $hGUI, $hRectRgn = 0, $hEllipseHollowRgn = 0, $hXLineRgn = 0, $iErrFlag = 0
    If $iBoxSzY = Default Then $iBoxSzY = $iBoxSzX
    If $iHoleYDiameter = Default Then $iHoleYDiameter = $iHoleXDiameter

    If $iHoleXDiameter < 0 Or $iHoleXDiameter > $iBoxSzX Then $iHoleXDiameter = 0
    If $iHoleYDiameter < 0 Or $iHoleYDiameter > $iBoxSzY Then $iHoleYDiameter = 0

    ; Styles: Basic: WS_POPUP (0x80000000), Extended: WS_EX_NOACTIVATE 0x08000000.
    ;  $WS_EX_TOOLWINDOW (0x80) + $WS_EX_TRANSPARENT (click-through)
    $hGUI = GUICreate("", $iBoxSzX, $iBoxSzY, $iX, $iY, 0x80000000, 0x08000080 + 0x20)
    If @error Then Return SetError(1, @error, 0)

    Do
        If $iHoleXDiameter Or $iHoleYDiameter Then
            Local $iHoleXRadius = Int($iHoleXDiameter / 2), $iHoleYRadius = Int($iHoleYDiameter / 2)
            Local $iBoxHalfX = Int($iBoxSzX / 2), $iBoxHalfY = Int($iBoxSzY / 2)

            $iErrFlag = 10
            ; Basic region (full extent of GUI) - needed for combining with Hollow region below
            $hRectRgn = _WinAPI_CreateRectRgn(0, 0, $iBoxSzX, $iBoxSzY)
            If $hRectRgn = 0 Then ExitLoop

        ; Ellipse_Region Start
            ; Spotlight Style of 0 = Circle
            If $g_nSpotlightStyle = 0 Then
                ; Create the Hollow interior region
                $hEllipseHollowRgn = _WinAPI_CreateEllipticRgn( _
                    _WinAPI_CreateRect($iBoxHalfX - $iHoleXRadius, $iBoxHalfY - $iHoleYRadius, $iBoxHalfX + $iHoleXRadius, $iBoxHalfY + $iHoleYRadius))

            ; Spotlight Style non-zero is RoundRect. Could do more.. perhaps a Complex Region is best in the end
            Else
                ; MSDN: "Regions created by the Create<shape>Rgn methods (such as CreateRectRgn and CreatePolygonRgn)
                ;        only include the interior of the shape; the shape's outline is excluded from the region"
                ; In practice: The uppermost and leftmost lines are not included, so 1 must be subtracted from both params to include the full rectangle
                $hEllipseHollowRgn = _WinAPI_CreateRoundRectRgn($iBoxHalfX - $iHoleXRadius - 1, $iBoxHalfY - $iHoleYRadius - 1, _
                    $iBoxHalfX + $iHoleXRadius, $iBoxHalfY + $iHoleYRadius, $nRoundRectCornerWidth, $nRoundRectCornerWidth)
            EndIf

            $iErrFlag += 1
            If $hEllipseHollowRgn = 0 Then ExitLoop
        ; Ellipse_Region END

        ; CrossHairs_Region Start
        If $g_nSpotlightXHairState Then
            Local $iArrSt = 0, $iArrEnd = 3
            Local $iXHairHollowRadius = Int($nSpotlightXHairDiameter / 2)
            Local $aXHairSides[4][4] = [ _                                                                             ; Upper side of X-Hair  (  |  )
                [$iBoxHalfX - 1, $iBoxHalfY - $iHoleYRadius, $iBoxHalfX + 1, $iBoxHalfY - $iXHairHollowRadius], _      ;                       (  o  )
                [$iBoxHalfX - 1, $iBoxHalfY + $iXHairHollowRadius, $iBoxHalfX + 1, $iBoxHalfY + $iHoleYRadius - 1], _  ; Bottom side of X-Hair (  |  )
                [$iBoxHalfX - $iHoleXRadius, $iBoxHalfY - 1 + $nSpotlightXHairYOffset, _
                 $iBoxHalfX - $iXHairHollowRadius, $iBoxHalfY + 1 + $nSpotlightXHairYOffset], _      ; Left side of X-Hair   (--o  )
                [$iBoxHalfX + $iXHairHollowRadius, $iBoxHalfY - 1 + $nSpotlightXHairYOffset, _
                 $iBoxHalfX + $iHoleXRadius - 1, $iBoxHalfY + 1 + $nSpotlightXHairYOffset] ]         ; Right side of X-Hair  (  o--)

            ; One-dimensional XHairs.. (1 = FULL, 2 = Horizontal, 3 = Vertical)
            If $g_nSpotlightXHairState = 2 Then
                $iArrSt = 2      ; $iArrEnd = 3
            ElseIf $g_nSpotlightXHairState = 3 Then
                $iArrEnd = 1 ; $iArrSt = 0
            EndIf

            For $i = $iArrSt To $iArrEnd
                ; MSDN: "Regions created by the Create<shape>Rgn methods (such as CreateRectRgn and CreatePolygonRgn)
                ;        only include the interior of the shape; the shape's outline is excluded from the region"
                ; In practice: The uppermost and leftmost lines are not included, so 1 must be subtracted from both params to include the full rectangle
                $hXLineRgn = _WinAPI_CreateRectRgn($aXHairSides[$i][0] - 1, $aXHairSides[$i][1] - 1, $aXHairSides[$i][2], $aXHairSides[$i][3])
                $iErrFlag += 1
                If $hXLineRgn = 0 Then ExitLoop
                ;ConsoleWrite("XHair Region #"&$i&" X1: " & $aXHairSides[$i][0] & ", Y1: " & $aXHairSides[$i][1] & ", X2: " & $aXHairSides[$i][2] & ", Y2: " & $aXHairSides[$i][3] & @LF)

                $iErrFlag += 1
                ; With the Ellipse Region, we can use either RGN_XOR or RGN_DIFF as we are 'removing' parts of the circle
                ;  (RGN_AND = 1, RGN_OR = 2, RGN_XOR = 3, RGN_DIFF = 4, RGN_COPY = 5)
                If Not _WinAPI_CombineRgn($hEllipseHollowRgn, $hEllipseHollowRgn, $hXLineRgn, 4) Then ExitLoop 2    ; Exit out of For..Next AND Do..Until loop
                ; CombineRgn() Returns: 0 = ERROR, 1 = NULLREGION, 2 = SIMPLEREGION, 3 = COMPLEXREGION

                ; Don't need this Region after combined with the $hEllipseHollowRgn
                _WinAPI_DeleteObject($hXLineRgn)
                $hXLineRgn = 0    ; Primarily debug, as DeleteObject prior to function return (on error) will ignore both
            Next
        EndIf
        ; CrossHairs_Region END

            $iErrFlag = 20
            ; Combine, put resulting region in $hRectRgn. RGN_DIFF = 4
            If Not _WinAPI_CombineRgn($hRectRgn, $hRectRgn, $hEllipseHollowRgn, 4) Then ExitLoop

            ; Don't need this anymore (already combined with the Region injected into the GUI)
            _WinAPI_DeleteObject($hEllipseHollowRgn)
            $hEllipseHollowRgn = 0    ; Primarily debug, as DeleteObject prior to function return (on error) will ignore both

            $iErrFlag += 1
            ; Set the region into the GUI. (GUI will then own it so there's no need to delete it)
            If Not _WinAPI_SetWindowRgn($hGUI, $hRectRgn, True) Then ExitLoop
        EndIf

        If $iBkColor <> Default Then GUISetBkColor($iBkColor)
        Return $hGUI

        ; If we wer to drop through, we'd need a clear ErrFlag count:
        ;$iErrFlag = 0
    Until 1

    ; Cleanup
    GUIDelete($hGUI)
    _WinAPI_DeleteObject($hRectRgn)
    _WinAPI_DeleteObject($hXLineRgn)
    _WinAPI_DeleteObject($hEllipseHollowRgn)

    Return SetError($iErrFlag, 0, 0)
EndFunc   ;==>_GUIShapeCreateHolePunchGUI

#EndRegion SPOTLIGHT_FUNCTIONS
; ###############################################





; ###############################################
#Region FOCUS_GUI_FUNCTIONS
; =================================================================================================================
; Func _FocusGUIUpdate($iRezChgForce = 0)
;
; Author: Ascend4nt
; =================================================================================================================

Func _FocusGUIUpdate($iRezChgForce = 0)
    If Not $g_bFocusOn Then Return

    Local Const $TRANSITION_MAX = 100

    ; Keep as much data local as possible (turning out to be tricky now!)
    Local Static $aLastWinPos = 0
    ; Need this Global so that Lockdown can be used
    ; Local Static $hLastActiveWin = 0
    ; Need this Global so it can be reset when GUI is deleted:
    ;Local Static $nTransitions = 0
    ; Need this Global so we can delete it outside of this function
    ;Local Static $hFocusGUI = 0
    Local $aActiveWinPos = 0, $hActiveWin = 0

    Local $hTempGUIHandle = 0
; Max-Transitions Exceeded?  We don't want to continually eat up Windows RAM with Window Regions,
;  so now and then we must purge the GUI and create a new one. This creates a temporary darkening effect now and then.
; (There's no known workaround for the Region bug - previous ones should be freed with each 'SetWindowRgn', but they aren't)
    If $g_nTransitions > $TRANSITION_MAX Then
        $g_nTransitions = $TRANSITION_MAX    ; safety measure (issue with recreation & $nTransitions colliding)
        $hTempGUIHandle = $g_hFocusGUI
        $g_hFocusGUI = 0
    EndIf

    ; Initializing?
    If $g_hFocusGUI = 0 Then
        ; Extra precaution for corner cases where GUI's might activate after a Display Change while no WM_DISPLAYCHANGE handler was in effect
        _VirtualScreenSizeUpdate()
        ; ----------------------------------------------------------------------------------------------------|
        ; Focus Window: Set off-screen 1st so when it finally is moved on-screen, it gives a nicer effect,
        ;  as if lights are being shut off 1 by 1.
        ; ----------------------------------------------------------------------------------------------------|
        $g_hFocusGUI = GUICreate("", $g_aVScrRect[2], $g_aVScrRect[3], $g_aVScrRect[0] + $g_aVScrRect[2]-1, $g_aVScrRect[1] + $g_aVScrRect[3]-1, 0x80000000,0x08000080 + 0x20)
        WinSetTrans($g_hFocusGUI, "", $g_bSpotlightOn ? ($nFocusTransparency / 2): $nFocusTransparency)
        WinSetOnTop($g_hFocusGUI, "", 1)
        GUISetBkColor(0)

        $g_hLastActiveWin = WinGetHandle("[ACTIVE]")
        $hActiveWin = $g_hLastActiveWin
        $aActiveWinPos = WinGetPos($hActiveWin)
        $aLastWinPos = $aActiveWinPos

        ; Move focus-window's 'hole' to/with active window
        _GuiHole($g_hFocusGUI, $aActiveWinPos[0] - $g_aVScrRect[0], $aActiveWinPos[1] - $g_aVScrRect[1], $aActiveWinPos[2], $aActiveWinPos[3])
        ; Now move and show it (this move AFTER the gui 'hole' has been set causes less disruption)
        WinMove($g_hFocusGUI, "", $g_aVScrRect[0], $g_aVScrRect[1])
        WinSetState($g_hFocusGUI, "", @SW_SHOWNOACTIVATE)

        If $g_nTransitions = $TRANSITION_MAX Then
            ConsoleWrite("Transition count exceeded, recreating GUI.." & @LF)
            GUIDelete($hTempGUIHandle)
        EndIf
        ; Reset in both cases
        $g_nTransitions = 0
        ; Don't fall-through
        Return
    EndIf

    ; Adjust if screen resized
    ;If $g_iResolutionChangeMsg Or $iRezChgForce Then
    If $iRezChgForce Then
        ConsoleWrite("Resolution changed, resizing window"&@LF)
        WinMove($g_hFocusGUI, "", $g_aVScrRect[0], $g_aVScrRect[1], $g_aVScrRect[2], $g_aVScrRect[3])
        ;WinMove($g_hFocusGUI, "", Default, Default, $g_aVScrRect[0] + $g_aVScrRect[2], $g_aVScrRect[1] + $g_aVScrRect[3])
        ; Force _GuiHole call (down below)
        $g_hLastActiveWin = -1
        ;$g_iResolutionChangeMsg = 0    ; old behavior
    EndIf

    ; Active Window changing? (Lockdown skips this test, unless the Window no longer exists)
    If $g_hFocusLockDown <= 0 Or Not WinExists($g_hFocusLockDown) Then
        $hActiveWin = WinGetHandle("[ACTIVE]")
    Else
        $hActiveWin = $g_hFocusLockDown
    EndIf
    $aActiveWinPos = WinGetPos($hActiveWin)

    ; Workaround for certain scenarios where position isn't able to be retrieved
    If @error Then
        $aActiveWinPos = $aLastWinPos
        $hActiveWin = $g_hLastActiveWin
        ; Different active window, or different size/position?
    ElseIf ($hActiveWin <> $g_hLastActiveWin) Or ($aActiveWinPos[0] <> $aLastWinPos[0] Or $aActiveWinPos[1] <> $aLastWinPos[1] Or _
        $aActiveWinPos[2] <> $aLastWinPos[2] Or $aActiveWinPos[3] <> $aLastWinPos[3]) Then
        ;ConsoleWrite("New active window or position: Win:"&WinGetTitle($hActiveWin)&@CRLF)
        $g_nTransitions += 1
        ;_GuiHole($g_hFocusGUI, $aActiveWinPos[0], $aActiveWinPos[1], $aActiveWinPos[2], $aActiveWinPos[3])
        _GuiHole($g_hFocusGUI, $aActiveWinPos[0] - $g_aVScrRect[0], $aActiveWinPos[1] - $g_aVScrRect[1], $aActiveWinPos[2], $aActiveWinPos[3])
        ; Reset as Topmost GUI (Logic taken to main loop; otherwise causes flashing when competing for topmost GUI)
        ;WinSetOnTop($g_hFocusGUI, "", 1)
        $g_hLastActiveWin = $hActiveWin
        $aLastWinPos = $aActiveWinPos
    EndIf

EndFunc

; ===============================================================================================================================
; Func _GuiHole($h_win, $i_x, $i_y, $i_sizew, $i_sizeh)
;
; Places an empty 'see-through' region inside a GUI, hence 'gui hole'
;
; Author: KaFu, Ascend4nt (error handling, cleanup, API call fixes)
; ===============================================================================================================================

Func _GuiHole($h_win, $i_x, $i_y, $i_sizew, $i_sizeh)
    Local $pos, $set_rgn, $inner_rgn
    $pos = WinGetPos($h_win)
    If @error Then Return SetError(1,@error,0)
    $set_rgn = DllCall($g_hGDI32DLL, "handle", "CreateRectRgn", "long", 0, "long", 0, "long", $pos[2], "long", $pos[3])
    If @error Then Return SetError(2,@error,0)
    $inner_rgn = DllCall($g_hGDI32DLL, "handle", "CreateRectRgn", "long", $i_x, "long", $i_y, "long", $i_x + $i_sizew, "long", $i_y + $i_sizeh)
    If @error Then
        DllCall($g_hGDI32DLL, "bool", "DeleteObject", "handle", $set_rgn[0])
        Return SetError(2, @error, 0)
    EndIf
    ; Unnecessary:
;~     $combined_rgn = DllCall($g_hGDI32DLL, "handle", "CreateRectRgn", "long", 0, "long", 0, "long", 0, "long", 0)

    ; $RGN_DIFF = 4
    DllCall($g_hGDI32DLL, "long", "CombineRgn", "handle", $set_rgn[0], "handle", $set_rgn[0], "handle", $inner_rgn[0], "int", 4)

    ; Inner Region no longer required once combined with another region
    DllCall($g_hGDI32DLL, "bool", "DeleteObject", "handle", $inner_rgn[0])

    ; After Set, a Region should not be deleted (so we don't touch $set_rgn after)
    DllCall($g_hUSER32DLL, "long", "SetWindowRgn", "hwnd", $h_win, "handle", $set_rgn[0], "bool", 1)

    Return 1
EndFunc   ;==>_GuiHole

#EndRegion FOCUS_GUI_FUNCTIONS
; ###############################################




; ###############################################
#Region MOUSE_FUNCTIONS_PARTIAL_UDF

; ====================================================================================================
; Func _MouseReplaceAllCursors($bDontReplaceResizeCursors = False)
;
; Replaces all cursors with a crosshair cursor (or X style cursor).
;
;
; AND mask    XOR mask    Display
; --------|-----------|---------
;    0        0            Black
;    0        1            White
;    1        0            Screen
;    1        1            Reverse screen
; --------|-----------|---------
;
; Author: Ascend4nt
; ====================================================================================================

Func _MouseReplaceAllCursors($bDontReplaceResizeCursors = False, $bUseXHairCross = True)
    If $MCF_bCursorsReplaced = 1 Then Return True
    ; Had a different type of Cursor Replacement? Restore first!
    If $MCF_bCursorsReplaced Then _MouseRestoreAllCursors()

    Local $i, $iErrCount = 0, $hCrossHair, $hTempCopy, $stCursor, $aRet
    Local $iCursorsToReplace = UBound($MCF_aSysCursors) - 1

    If $bDontReplaceResizeCursors Then
        $iCursorsToReplace -= 5
    EndIf

    ; Lets make a 32x32 cursor [1bpp] (32/8=4*32=128)
    $stCursor = DllStructCreate("ubyte[128];ubyte[128]")

    ; 32x32 cursor - each bit corresponds to a pixel (4 pixels per hex #)
    DllStructSetData($stCursor, 1, "0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF")

    If $bUseXHairCross Then
        ; each bit corresponds to a pixel (4 pixels per hex #) (the rest we'll leave zeroed)
        DllStructSetData($stCursor, 2, "0x" & _
            "01000000" & _
            "01000000" & _
            "01000000" & _
            "01000000" & _
            "01000000" & _
            "01000000" & _
            "01000000" & _
            "FEFE0000" & _    ; Line 8 = horizonal line; center bit cleared (same bit set for other rows)
            "01000000" & _
            "01000000" & _
            "01000000" & _
            "01000000" & _
            "01000000" & _
            "01000000" & _
            "01000000" & _
            "00000000")
        ; Center pixel (7,7 for 15x15 [or 16x16 officially])
        $hCrossHair = DllCall($g_hUSER32DLL, "handle", "CreateCursor", "handle", 0, "int", 7, "int", 7, "int", 32, "int", 32, _
                "ptr", DllStructGetPtr($stCursor, 1), "ptr", DllStructGetPtr($stCursor, 2))

    Else ; $bXHairDiagonal
        DllStructSetData($stCursor, 2, "0x" & _
            "00000000" & _ ; "01000400" & ..    ; to make 15x15
            "00000000" & _ ; "00800800" & ..    ; to make 13x13
            "00401000" & _    ; 11x11
            "00202000" & _
            "00104000" & _
            "00088000" & _
            "00050000" & _
            "00000000" & _    ; Line 8 = center point; center bit cleared
            "00050000" & _
            "00088000" & _
            "00104000" & _
            "00202000" & _
            "00401000" & _
            "00000000" & _ ; "00800800" & ..
            "00000000" & _ ; "01000400" & ..
            "00000000")
        $hCrossHair = DllCall($g_hUSER32DLL, "handle", "CreateCursor", "handle", 0, "int", 14, "int", 7, "int", 32, "int", 32, _
                "ptr", DllStructGetPtr($stCursor, 1), "ptr", DllStructGetPtr($stCursor, 2))
    EndIf

    If @error Then Return SetError(2, @error, False)
    If Not $hCrossHair[0] Then Return SetError(3, 0, 0)
    $hCrossHair = $hCrossHair[0]
;~     ConsoleWrite("cursor:"&$hCrossHair&@CRLF)

    ; Make copy, one for each cursor to be replaced [don't ask me why I can't reuse one - it just doesn't work]
    ; (REQUIRED for SetSystemCursor calls)    ; (*CopyCursor is a macro for CopyIcon)
    For $i = 0 To $iCursorsToReplace
        $hTempCopy = DllCall($g_hUSER32DLL, "handle", "CopyIcon", "handle", $hCrossHair)

        If @error Or Not $hTempCopy[0] Then
            $iErrCount += 1
            ContinueLoop
        EndIf

        $MCF_aSysCursors[$i][1] = $hTempCopy[0]
        ; Replace with copy of crosshair
        $aRet = DllCall($g_hUSER32DLL, "bool", "SetSystemCursor", "handle", $hTempCopy[0], "dword", $MCF_aSysCursors[$i][0])
        If @error Or Not $aRet[0] Then
            $iErrCount += 1
;~             ConsoleWrite("@error="&@error&" for SetSystemCursor"&@CRLF)
        EndIf
;~         ConsoleWrite("Return for #"&$i&":"&$aRet[0]&", ID:"&$MCF_aSysCursors[$i][0]&" Handle:"&$MCF_aSysCursors[$i][1]&" Msg:"&_WinAPI_GetLastErrorMessage())
    Next
    ; Destroy cursor created (and copied)
    DllCall($g_hUSER32DLL, "bool", "DestroyCursor", "handle", $hCrossHair)

    If $iErrCount = 16 Then Return SetError(4, -1, False)
;~     ConsoleWrite("Total Errors:"&$iErrCount&" for _MouseReplaceAllCursors"&@CRLF)
    $MCF_bCursorsReplaced = 1
EndFunc   ;==>_MouseReplaceAllCursors


; ====================================================================================================
; Func _MouseHideAllCursors($bDontReplaceResizeCursors = False)
;
; Hides all cursors.
;
; Author: Ascend4nt
; ====================================================================================================

Func _MouseHideAllCursors($bDontReplaceResizeCursors = False)
    If $MCF_bCursorsReplaced = -1 Then Return True
    ; Had a different type of Cursor Replacement? Restore first!
    If $MCF_bCursorsReplaced Then _MouseRestoreAllCursors()
    Local $i, $iErrCount = 0, $hTempCopy, $aRet, $stCursor, $hCursor

    Local $iCursorsToReplace = UBound($MCF_aSysCursors) - 1

    If $bDontReplaceResizeCursors Then
        $iCursorsToReplace -= 5
    EndIf

    $stCursor = DllStructCreate("ubyte[128];ubyte[128]")

    ; Create an invisible cursor ->  32x32  (8x8 works but gives artifacts when manipulating items with mouse)
    DllStructSetData($stCursor, 1, "0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF")
    DllStructSetData($stCursor, 2, 0)

    $hCursor = DllCall($g_hUSER32DLL, "handle", "CreateCursor", "handle", 0, "int", 0, "int", 0, "int", 32, "int", 32, "ptr", DllStructGetPtr($stCursor, 1), "ptr", DllStructGetPtr($stCursor, 2))
    If @error Then Return SetError(2, @error, False)
    ;ConsoleWrite("hCursor result:" & $hCursor[0] & @CRLF)
    If Not $hCursor[0] Then Return SetError(3, 0, 0)
    ;ConsoleWrite("hCursor result:" & $hCursor[0] & @CRLF)
    $hCursor = $hCursor[0]
;~     ConsoleWrite("cursor:"&$hCursor&@CRLF)

    ; Make copy, one for each icon to be replaced [don't ask me why I can't reuse one - it just doesn't work]
    ; (REQUIRED for SetSystemCursor calls)  (*CopyCursor is a macro for CopyIcon)
    For $i = 0 To $iCursorsToReplace
        $hTempCopy = DllCall($g_hUSER32DLL, "handle", "CopyIcon", "handle", $hCursor)

        If @error Or Not $hTempCopy[0] Then
            $iErrCount += 1
            ContinueLoop
        EndIf

        $MCF_aSysCursors[$i][1] = $hTempCopy[0]
        ; Replace with copy of 'invisible cursor'
        $aRet = DllCall($g_hUSER32DLL, "bool", "SetSystemCursor", "handle", $hTempCopy[0], "dword", $MCF_aSysCursors[$i][0])
        If @error Or Not $aRet[0] Then $iErrCount += 1
;~         If Not @error Then ConsoleWrite("Return for #"&$i&":"&$aRet[0]&", ID:"&$MCF_aSysCursors[$i][0]&" Handle:"&$MCF_aSysCursors[$i][1]&" Msg:"&_WinAPI_GetLastErrorMessage())
    Next
    ; Destroy cursor created (and copied)
    DllCall($g_hUSER32DLL, "bool", "DestroyCursor", "handle", $hCursor)

    If $iErrCount = 16 Then Return SetError(2, -1, False)
;~     ConsoleWrite("Total Errors:"&$iErrCount&" for _MouseHideAllCursors"&@CRLF)
    $MCF_bCursorsReplaced = -1
EndFunc   ;==>_MouseHideAllCursors

; ====================================================================================================
; Func _MouseRestoreAllCursors()
;
; Restores all the current default system cursors.
;
; Author: Ascend4nt
; ====================================================================================================

Func _MouseRestoreAllCursors()
    If Not $MCF_bCursorsReplaced Then Return True
    Local $i, $iErrCount = 0, $aRet
    ;    SPI_SETCURSORS  0x0057        ; Restores system default cursors
    $aRet = DllCall($g_hUSER32DLL, "bool", "SystemParametersInfoW", "dword", 0x57, "dword", 0, "ptr", 0, "dword", 0)
    For $i = 0 To UBound($MCF_aSysCursors) - 1
        ; Destroy copy
        $aRet = DllCall($g_hUSER32DLL, "bool", "DestroyCursor", "handle", $MCF_aSysCursors[$i][1])
        If @error Or Not $aRet[0] Then
            $iErrCount += 1
            ContinueLoop
        EndIf
        $MCF_aSysCursors[$i][1] = 0
    Next
    If $iErrCount = 16 Then Return SetError(4, -1, False)
;~     ConsoleWrite("Total Errors:"&$iErrCount&" for _MouseRestoreAllCursors"&@CRLF)
    $MCF_bCursorsReplaced = 0
EndFunc   ;==>_MouseRestoreAllCursors

#EndRegion MOUSE_FUNCTIONS_PARTIAL_UDF
; ###############################################

WindowsSpotlightFocusGUI.au3  ~prev downloads: 44

WindowsSpotlightFocusGUI.au3

Edited by Ascend4nt
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Aye, thanks for catching that, was a simple enough fix.

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Improved and Updated! To Version 3!

2014-04-28:

 Version 3 (don't you worry what happened to version 2, now..):

 - Added: Option to use Rounded-Rect Spotlight

 - Added: Option to use Window-Focus GUI. This is basically 'WindowsFocusGUI' from the WindowsDimmer package integrated into the current script.

- Added: Tray Menu configuration

- Added: Persisted settings via NTFS ADS (Alternate Data Streams). See 1st post

- Changed: Spotlight and Focus GUI updates are encapsulated within single functions (for the most part).

- Fix: only one instance is allowed now

- + Misc. other additions, fixes, and changes!

See first post for new download!

:rip:'But Version 2, where for art thou..'

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Awesome.

UDF List:

 
_AdapterConnections()_AlwaysRun()_AppMon()_AppMonEx()_ArrayFilter/_ArrayReduce_BinaryBin()_CheckMsgBox()_CmdLineRaw()_ContextMenu()_ConvertLHWebColor()/_ConvertSHWebColor()_DesktopDimensions()_DisplayPassword()_DotNet_Load()/_DotNet_Unload()_Fibonacci()_FileCompare()_FileCompareContents()_FileNameByHandle()_FilePrefix/SRE()_FindInFile()_GetBackgroundColor()/_SetBackgroundColor()_GetConrolID()_GetCtrlClass()_GetDirectoryFormat()_GetDriveMediaType()_GetFilename()/_GetFilenameExt()_GetHardwareID()_GetIP()_GetIP_Country()_GetOSLanguage()_GetSavedSource()_GetStringSize()_GetSystemPaths()_GetURLImage()_GIFImage()_GoogleWeather()_GUICtrlCreateGroup()_GUICtrlListBox_CreateArray()_GUICtrlListView_CreateArray()_GUICtrlListView_SaveCSV()_GUICtrlListView_SaveHTML()_GUICtrlListView_SaveTxt()_GUICtrlListView_SaveXML()_GUICtrlMenu_Recent()_GUICtrlMenu_SetItemImage()_GUICtrlTreeView_CreateArray()_GUIDisable()_GUIImageList_SetIconFromHandle()_GUIRegisterMsg()_GUISetIcon()_Icon_Clear()/_Icon_Set()_IdleTime()_InetGet()_InetGetGUI()_InetGetProgress()_IPDetails()_IsFileOlder()_IsGUID()_IsHex()_IsPalindrome()_IsRegKey()_IsStringRegExp()_IsSystemDrive()_IsUPX()_IsValidType()_IsWebColor()_Language()_Log()_MicrosoftInternetConnectivity()_MSDNDataType()_PathFull/GetRelative/Split()_PathSplitEx()_PrintFromArray()_ProgressSetMarquee()_ReDim()_RockPaperScissors()/_RockPaperScissorsLizardSpock()_ScrollingCredits_SelfDelete()_SelfRename()_SelfUpdate()_SendTo()_ShellAll()_ShellFile()_ShellFolder()_SingletonHWID()_SingletonPID()_Startup()_StringCompact()_StringIsValid()_StringRegExpMetaCharacters()_StringReplaceWholeWord()_StringStripChars()_Temperature()_TrialPeriod()_UKToUSDate()/_USToUKDate()_WinAPI_Create_CTL_CODE()_WinAPI_CreateGUID()_WMIDateStringToDate()/_DateToWMIDateString()Au3 script parsingAutoIt SearchAutoIt3 PortableAutoIt3WrapperToPragmaAutoItWinGetTitle()/AutoItWinSetTitle()CodingDirToHTML5FileInstallrFileReadLastChars()GeoIP databaseGUI - Only Close ButtonGUI ExamplesGUICtrlDeleteImage()GUICtrlGetBkColor()GUICtrlGetStyle()GUIEventsGUIGetBkColor()Int_Parse() & Int_TryParse()IsISBN()LockFile()Mapping CtrlIDsOOP in AutoItParseHeadersToSciTE()PasswordValidPasteBinPosts Per DayPreExpandProtect GlobalsQueue()Resource UpdateResourcesExSciTE JumpSettings INISHELLHOOKShunting-YardSignature CreatorStack()Stopwatch()StringAddLF()/StringStripLF()StringEOLToCRLF()VSCROLLWM_COPYDATAMore Examples...

Updated: 22/04/2018

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arg, remind me to use Au3Check next time!  A few minor bugs slipped through with the Focus GUI. It should be fixed now.

2014-04-28 Hotfix:

 - Fixed some global/local var issues

 - Fixed Focus GUI not showing itself after toggling and switching windows a number of times, or switching resolutions

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Another update! Version 4 perhaps?

2014-04-30:

 - Added: New Wide-Rect Spotlight
 - Fixed: Resolution-change issues under certaing circumstances. This was a bugger to workaround!
 - Fixed: Region-Transitions count issues
 - Improved: On-Top status for Spotlight GUI now fixes itself without Mouse movement
 - Added: Lock-Spotlight in Position

Funny, I had noticed I have this program 'CinemaDrape' laying around, and thought 'well how hard would it be to add that'? And a little editing later, and now its implemented.

Also, I thought a 'wide-rect' was appropriate as I can use that for reading certain areas of the screen - and the Lockdown ability makes it even better.  Hmm, this is starting to feel more like a visual aid rather than just a eye relief utility.  Another program I had, called 'Underline' helps in a simliar way.. and of course my >Full-Screen Crosshairs!

Edited by Ascend4nt
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2014-05-01:

 - Fixed: Resolution Changes in ALL orientations should now work with the Focus GUI

 - Fixed: Focus GUI _GuiHole had memory leaks for Regions, also took out unnecessary 3rd Region

Lakes, I think this update should fix it for you.  I neglected to adjust things for virtual screens where the upper-left start coordinates could be negative!

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Some suggestions.

Alt - down - arrow, wrong accidental use of this can flip your desktop, which blanked the screens on my machine!

I`ve disabled this hotkey in my graphics card software now. :)

Save setting (in an ini file) from last usage, i.e. normal mouse pointer, window focus etc.

(Does not save settings for me from last usage).

Lock focus to browser window setting, or detect video (youtube or other) and auto-dim.

Special cut-down version :D  - no tray icon, browser focus or video player detect auto dim :D

2015 - Still no flying cars, instead blankets with sleeves.

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Some suggestions.

Alt - down - arrow, wrong accidental use of this can flip your desktop, which blanked the screens on my machine!

I`ve disabled this hotkey in my graphics card software now. :)

Save setting (in an ini file) from last usage, i.e. normal mouse pointer, window focus etc.

(Does not save settings for me from last usage).

Lock focus to browser window setting, or detect video (youtube or other) and auto-dim.

Special cut-down version :D  - no tray icon, browser focus or video player detect auto dim :D

Lakes,

Sorry about the lame hotkey choice.  You can easily edit the code to be whatever you want!

As far as mouse settings, I have a new version of the UDF which saves that, and also adds another feature.. although I'm not entirely sure its a feature or a bit of an 'oh neato' effect.  I'll have to upload it in a bit to see if anyone cares about crosshair spotlights lol

As far as locking focus to browser windows, I'm not sure I follow?  The focus GUI should remain locked to the current window, even when you play a Youtube video full-screen.

 As for the cut-down version, you can easily edit the code to do what you want or what you don't want.

I personally have developed a something else (which I think is much better)

Feel free to look at:

'?do=embed' frameborder='0' data-embedContent>>

It might give you more ideas.

gil900, I don't think comparing something which sends messages to the Windows Magnifier qualifies as something 'much better' than this script.  My script does a whole lot more, and doesn't rely on nircmd or funky mouse moves.

But, due to you I've just discovered the true Magnifier API and have done work on that - see my >Magnifier Functions UDF.  Now that is definitely better than your script ;)

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Lakes,

Sorry about the lame hotkey choice.  You can easily edit the code to be whatever you want!

As far as mouse settings, I have a new version of the UDF which saves that, and also adds another feature.. although I'm not entirely sure its a feature or a bit of an 'oh neato' effect.  I'll have to upload it in a bit to see if anyone cares about crosshair spotlights lol

As far as locking focus to browser windows, I'm not sure I follow?  The focus GUI should remain locked to the current window, even when you play a Youtube video full-screen.

 As for the cut-down version, you can easily edit the code to do what you want or what you don't want.

gil900, I don't think comparing something which sends messages to the Windows Magnifier qualifies as something 'much better' than this script.  My script does a whole lot more, and doesn't rely on nircmd or funky mouse moves.

But, due to you I've just discovered the true Magnifier API and have done work on that - see my >Magnifier Functions UDF.  Now that is definitely better than your script ;)

I'm not saying my script better than yours. I say a better idea (Just an opinion)

Thank you very much for that UDF !

I will improve the script I did with this new UDF !!

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gil9000, when you write something like "which I think is much better" then in English that appears to be stating that the subject or object is of more worth or more useful and outshines whatever you have compared it with.

here it is not a competition and to state your work is better than someone else's is frankly arrogant and rude.

If that is how you wanted to sound then that's fine, but...

 

Please correct my English in this post. I want to learn how to write correctly in English

AutoIt Absolute Beginners    Require a serial    Pause Script    Video Tutorials by Morthawt   ipify 

Monkey's are, like, natures humans.

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I do not mean to say I did a better job(In fact I did a very poor job).. I really do not see it as competition.
My intention was to give another idea so I gave a link to my script.
I also meant to say that I personally think my idea better but I didn't did it for compete. I say that because it's my personal opinion ..

I never thought about "competition" when I wrote the post.. just shared what I personally think and also wanted to share my idea so the OP maybe think about what else he can add to his script
.

Sometimes when I write something in English, it sounds NOT like I meant that it will sounds in original.

I edited the post and corrected what I wrote

Edited by Guest
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No worries Gil900. Your script suits your needs and thats fine.  At the very least, your post exposed part of the Windows Magnifier functionality that I didn't even know existed (color transformations)

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Lakes,

Sorry about the lame hotkey choice.  You can easily edit the code to be whatever you want!

As far as mouse settings, I have a new version of the UDF which saves that, and also adds another feature.. although I'm not entirely sure its a feature or a bit of an 'oh neato' effect.  I'll have to upload it in a bit to see if anyone cares about crosshair spotlights lol

As far as locking focus to browser windows, I'm not sure I follow?  The focus GUI should remain locked to the current window, even when you play a Youtube video full-screen.

 As for the cut-down version, you can easily edit the code to do what you want or what you don't want.

gil900, I don't think comparing something which sends messages to the Windows Magnifier qualifies as something 'much better' than this script.  My script does a whole lot more, and doesn't rely on nircmd or funky mouse moves.

But, due to you I've just discovered the true Magnifier API and have done work on that - see my >Magnifier Functions UDF.  Now that is definitely better than your script ;)

 

 I'll edit the script down to just focus on my browser window for now.

I`ll have a look at your updated version too. :)

Thanks.

Edited by Lakes

2015 - Still no flying cars, instead blankets with sleeves.

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New update:

2014-05-12:

 - Added: Crosshair GUI options. The horizontal bar can be useful for helping focus on reading, but otherwise this is more of a 'neato' effect than anything.

 - Added: More mouse cursor options; saving of mouse cursor state between runs

 - Added: Focus GUI lockdown option. This will keep the currently focused GUI hightlighted until 'unlocked'.

 - Added: Mouse cursor 'sanity' checks - when there's a GUI change and there's no active mouse cursor, it will enable the crosshair cursors. Also, when enabling a full Crosshair GUI it will hide mouse cursors by default (they can be re-selected though).

 - Changed: Hotkey assignments - hopefully more workable now: CTRL+SHIFT+DOWN-ARROW locks/unlocks spotlight, CTRL+SHIFT+SPACEBAR locks/unlocks focus window.

 - Fixed: Dim effects are halved for each GUI when both are active, making for more consistent functionality

 - Fixed: Screen flashing issues when moving windows (except when over 100 transitions have occurred with Focus on - this is a Windows API memory leak workaround)

- Fixed: Other stuff I can't remember!

Lakes, I added lock/unlock to the Focus GUI - I think that's more or less what you wanted?  It won't save the window between launches though, as it's just not feasable.  The window handle can't be used, the title can change, and even the windows attributes can change. The Window Classname might be the closest we could get to matching to a window, but even then there can be multiple windows with that classname.  So, yeah.. you have to do it manually for now :)

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