1 Screenshot

About This File

Demo capturing made easy, into avi video file with stereo sound

executable : XvidCapture.exe


1 person likes this



User Feedback

You may only provide a review once you have downloaded the file.

There are no reviews to display.

  • Similar Content

    • UEZ
      _WinAPI_MarkScreenRegionAndCapture v0.90 build 2016-09-23
      By UEZ
      Here a small function to mark a region on the desktop and capture that region to a bitmap handle or to the clipboard:
      #include-once #include <Clipboard.au3> #include <GUIConstantsEx.au3> #include <MsgBoxConstants.au3> #include <WinAPI.au3> #include <WinAPIGdi.au3> #include <WindowsConstants.au3> #Region Example ;save the captured bitmap to a file Global $hHBitmap = _WinAPI_MarkScreenRegionAndCapture() _WinAPI_SaveHBITMAPToFile(@ScriptDir & "\Captured.bmp", $hHBitmap) _WinAPI_DeleteObject($hHBitmap) ShellExecute(@ScriptDir & "\Captured.bmp") ;copy captured bitmap to clipboard Switch _WinAPI_MarkScreenRegionAndCapture(1, True) Case 1 MsgBox($MB_ICONINFORMATION, "Information", "Marked region was properly captured to clipboard!", 30) Case 0 MsgBox($MB_ICONERROR, "ERROR", "An error has occured!", 30) EndSwitch #EndRegion ; #FUNCTION# ==================================================================================================================== ; Name ..........: _WinAPI_MarkScreenRegionAndCapture ; Description ...: Selected area on desktop will be captured and save to clipbord or GDI bitmap handle will be returned. ; Syntax ........: _WinAPI_MarkScreenRegionAndCapture([$iFillMode = 0[, $bClipboard = True]]) ; Parameters ....: $iFillMode - [optional] an integer value. Default is 0. ; 0: marked area filled with solid color ; 1: marked area filled with hatch pattern ($HS_DIAGCROSS) ; 2: marked area without any fill pattern / color - only red border ; $bClipboard - [optional] a boolean value. Default is False. If True then no GDI bitmap handle will be returned. ; If false then GDI bitmap handle will be returned. ; Return values .: 0 / 1 / -1 / GDI bitmap handle ; Author ........: UEZ ; Version .......: 0.90 build 2016-09-23 ; Modified ......: ; Remarks .......: Do not forget to dispose returned GDI bitmap handle for non clipboard mode using _WinAPI_DeleteObject! ; Related .......: ; Link ..........: ; Example .......: Yes ; =============================================================================================================================== Func _WinAPI_MarkScreenRegionAndCapture($iFillMode = 0, $bClipboard = False) Local $iOld = AutoItSetOption("MouseCoordMode", 1) Local Const $aFullScreen = WinGetPos(WinGetHandle("[TITLE:Program Manager;CLASS:Progman]")) ;should work also on multi screens Local Const $iW = $aFullScreen[2], $iH = $aFullScreen[3] Local Const $hGUI_Screencapture = GUICreate("", $iW, $iH, $aFullScreen[0], $aFullScreen[1], $WS_POPUP, BitOR($WS_EX_TOPMOST, $WS_EX_LAYERED)) GUISetState(@SW_SHOW, $hGUI_Screencapture) Local Const $hDC = _WinAPI_GetDC($hGUI_Screencapture) Local Const $hGfxDC = _WinAPI_CreateCompatibleDC($hDC) Local Const $hBitmapGDI = _WinAPI_CreateCompatibleBitmap($hDC, $iW, $iH) Local $hObjOld = _WinAPI_SelectObject($hGfxDC, $hBitmapGDI) Local $tSize = DllStructCreate($tagSIZE) $tSize.x = $iW $tSize.y = $iH Local $tSource = DllStructCreate($tagPOINT) Local $tBlend = DllStructCreate($tagBLENDFUNCTION) $tBlend.Alpha = 0xFF $tBlend.Format = 1 Local $tDest = DllStructCreate($tagPOINT), $pPoint = DllStructGetPtr($tDest) $tDest.x = $aFullScreen[0] $tDest.y = $aFullScreen[1] Local Const $hPen = _WinAPI_CreatePen($PS_SOLID, 1, 0x0000FF) Local Const $hPen_Orig = _WinAPI_SelectObject($hGfxDC, $hPen) Local $hBrush, $iAlpha2, $iFlag $iFillMode = $iFillMode > 2 ? 2 : $iFillMode < 0 ? 0 : $iFillMode Switch $iFillMode Case 0 $hBrush = _WinAPI_CreateBrushIndirect($BS_SOLID, 0x808080) $iAlpha2 = 0xA0 $iFlag = $ULW_ALPHA Case 1 $hBrush = _WinAPI_CreateBrushIndirect($BS_HATCHED, 0x808000, $HS_DIAGCROSS) $iAlpha2 = 0x30 $iFlag = $ULW_ALPHA Case 2 $hBrush = _WinAPI_CreateBrushIndirect($BS_HOLLOW, 0x000000) $iAlpha2 = 0xFF ;not needed $iFlag = $ULW_COLORKEY EndSwitch Local $hBrush_Orig = _WinAPI_SelectObject($hGfxDC, $hBrush) Local $aMPos, $aMPos_old[4], $tRECT = _WinAPI_CreateRect(0, 0, 0, 0) Do GUISetCursor(16, 1, $hGUI_Screencapture) $aMPos = GUIGetCursorInfo($hGUI_Screencapture) $aMPos_old[0] = $aMPos[0] $aMPos_old[1] = $aMPos[1] $aMPos_old[2] = MouseGetPos(0) $aMPos_old[3] = MouseGetPos(1) Switch $aMPos[2] Case 0 ;display crosshair _WinAPI_BitBlt($hGfxDC, 0, 0, $iW, $iH, $hGfxDC, 0, 0, $CAPTUREBLT) _WinAPI_DrawLine($hGfxDC, $tDest.x, $aMPos[1], $iW, $aMPos[1]) _WinAPI_DrawLine($hGfxDC, $aMPos[0], $tDest.y, $aMPos[0], $iH) _WinAPI_UpdateLayeredWindow($hGUI_Screencapture, $hDC, $tDest, $tSize, $hGfxDC, $tSource, 0, $tBlend, $ULW_COLORKEY) Case 1 ;capture selected region $tBlend.Alpha = $iAlpha2 While $aMPos[2] ;mark region GUISetCursor(14, 1, $hGUI_Screencapture) ;WinGetHandle(AutoItWinGetTitle())) $aMPos = GUIGetCursorInfo($hGUI_Screencapture) _WinAPI_BitBlt($hGfxDC, 0, 0, $iW, $iH, $hGfxDC, 0, 0, $CAPTUREBLT) ;clear bitmap ;draw rectangle $tRECT.Left = $aMPos_old[0] $tRECT.Top = $aMPos_old[1] $tRECT.Right = $aMPos[0] $tRECT.Bottom = $aMPos[1] _WinAPI_Rectangle($hGfxDC, $tRECT) If $iFillMode <> 2 Then _WinAPI_InvertRect($hGfxDC, $tRECT) _WinAPI_UpdateLayeredWindow($hGUI_Screencapture, $hDC, $tDest, $tSize, $hGfxDC, $tSource, 0, $tBlend, $iFlag) Sleep(10) WEnd _WinAPI_SelectObject($hGfxDC, $hObjOld) _WinAPI_ReleaseDC($hGUI_Screencapture, $hDC) _WinAPI_DeleteDC($hGfxDC) _WinAPI_DeleteObject($hBitmapGDI) _WinAPI_SelectObject($hGfxDC, $hPen_Orig) _WinAPI_DeleteObject($hPen) _WinAPI_SelectObject($hGfxDC, $hBrush_Orig) _WinAPI_DeleteObject($hBrush) GUIDelete($hGUI_Screencapture) ;capture region $aMPos[0] = MouseGetPos(0) $aMPos[1] = MouseGetPos(1) Local Const $hDC_Region = _WinAPI_GetDC(0) Local Const $hMemDC = _WinAPI_CreateCompatibleDC($hDC_Region) Local Const $iW_Region = Abs($aMPos[0] - $aMPos_old[2]), $iH_Region = Abs($aMPos[1] - $aMPos_old[3]) Local $hHBitmap_Captured = _WinAPI_CreateCompatibleBitmap($hDC_Region, $iW_Region, $iH_Region) $hObjOld = _WinAPI_SelectObject($hMemDC, $hHBitmap_Captured) _WinAPI_BitBlt($hMemDC, 0, 0, $iW_Region, $iH_Region, $hDC_Region, _ $aMPos[0] > $aMPos_old[2] ? $aMPos_old[2] : $aMPos[0], _ $aMPos[1] > $aMPos_old[3] ? $aMPos_old[3] : $aMPos[1], $SRCCOPY) Local $hHBitmap_Clipboard = _WinAPI_CopyImage($hHBitmap_Captured, 0, 0, 0, BitOR($LR_COPYDELETEORG, $LR_COPYRETURNORG)) _WinAPI_SelectObject($hHBitmap_Captured, $hObjOld) _WinAPI_DeleteDC($hHBitmap_Captured) _WinAPI_ReleaseDC(0, $hDC_Region) AutoItSetOption("MouseCoordMode", $iOld) If $bClipboard Then ;put captured region to clipboard If Not _ClipBoard_Open(0) Then _WinAPI_DeleteObject($hHBitmap_Clipboard) Return SetError(1, 0, 0) EndIf If Not _ClipBoard_Empty() Then _WinAPI_DeleteObject($hHBitmap_Clipboard) Return SetError(2, 0, 0) EndIf Local Const $hCP = _ClipBoard_SetDataEx($hHBitmap_Clipboard, $CF_BITMAP) If Not $hCP Or @error Then _WinAPI_DeleteObject($hHBitmap_Clipboard) Return SetError(3, 0, 0) EndIf _ClipBoard_Close() _WinAPI_DeleteObject($hHBitmap_Clipboard) Return 1 Else Return $hHBitmap_Clipboard EndIf EndSwitch Switch GUIGetMsg() Case $GUI_EVENT_CLOSE _WinAPI_SelectObject($hGfxDC, $hObjOld) _WinAPI_ReleaseDC($hGUI_Screencapture, $hDC) _WinAPI_DeleteDC($hGfxDC) _WinAPI_DeleteObject($hBitmapGDI) _WinAPI_SelectObject($hGfxDC, $hPen_Orig) _WinAPI_DeleteObject($hPen) GUIDelete($hGUI_Screencapture) AutoItSetOption("MouseCoordMode", $iOld) Return -1 EndSwitch Until False EndFunc ;==>_WinAPI_MarkScreenRegionAndCapture Might be useful...
       
      Download: _WinAPI_MarkScreenRegionAndCapture.au3 (same as above in the code box)
       
      Tested only on Win10 x64 but should work also on other Window versions. If not please reply.
    • Skysnake
      .a3x Demo
      By Skysnake
      Several questions around the forum get asked repeatedly:
      How to avoid false-positive Anti-Virus detection? Answered by AutoIt god himself How to make AutoIt software safe from hacking? How to prevent AutoIt software being de-compiled? How to prevent exposure of native AutoIt code? The general answers all go in the direction of (a) can't be done or (b) make it an .a3x script.
      The Wiki contains a single entry under "compiler directives" and the Help File  contains mainly compiler info, with this note
       
      Also see this thread.
       
      So I thought I would make a little demo to actually show how it works.
      Here are the 2 scripts.  The a3x_demo.zip file contains these 2, plus the compiled .a3x file and the .EXE
       
      The body
      #Region ;**** Directives created by AutoIt3Wrapper_GUI **** #AutoIt3Wrapper_Outfile_type=a3x #AutoIt3Wrapper_Outfile=a3x_demo.a3x #EndRegion ;**** Directives created by AutoIt3Wrapper_GUI **** #cs ---------------------------------------------------------------------------- AutoIt Version: 3.3.14.2 Author: Skysnake Script Function: Demonstates working of a3x Instructions Code as normal Set Compiler option to .a3x as per Help File Compile Note output is (a) .a3x file, (b) now compile wrapper to make .exe file The compiled .a3x is included inside the .exe. To demonstrate, copy .exe to any new location and run. :) #ce ---------------------------------------------------------------------------- ; Script Start #include <MsgBoxConstants.au3> MsgBox($MB_SYSTEMMODAL, "a3x demo", "This message box is called from an a3x pre-compiled script " & @CRLF & "will timeout after 10 seconds or select the OK button.", 10) ; code ends  
      The wrapper
      #Region ;**** Directives created by AutoIt3Wrapper_GUI **** #AutoIt3Wrapper_Outfile=a3x_wrapper.exe #EndRegion ;**** Directives created by AutoIt3Wrapper_GUI **** #cs ---------------------------------------------------------------------------- AutoIt Version: 3.3.14.2 Author: Skysnake Script Function: Wrapper for .a3x demo the INCLUDE line below forces the .a3x to be included in the new .EXE other option is to use FileIsntall and then run the a3x_demo.a3x as an external file NOTE: required in order are the following steps 1. body .au3 script 2. compile body .au3 as .a3x file, include in wrapper 3. wrapper .au3 script, to become the .exe -> compile as .EXE #ce ---------------------------------------------------------------------------- ; Script Start - #include "a3x_demo.a3x" ; code ends DOWNLOAD: The ax3_demo.zip file
       
      EDIT:
      2016.07.08 Fixed typos
    • wakillon
      Shape2Polygon
      By wakillon
      Create simple forms from polygon is easy but its more difficult with complex forms, so...
      Shape2Polygon permit to get Polygon array Coordinates from a Black and White Shape for be used with _GDIPlus_GraphicsDrawPolygon.

       
      Source, compiled Version and Shape Samples are available in the download section.
      Hope it can help !
       
      If you get an error while scanning, post the shape and i will try to update the script.
    • wakillon
      Shape2Polygon
      By wakillon
      Shape2Polygon permit to get Polygon array Coordinates from a Black and White Shape for be used with _GDIPlus_GraphicsDrawPolygon.