Html-Imager 1.0.1.3

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Create a Html file with Images.





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    • mjolnirmarkiv
      By mjolnirmarkiv
      Hi!
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    • mdwerne
      By mdwerne
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       Between the two, they get me close (see code below), but for some reason GDI+ is not working the same within WinPE as it does in Windows 10. Bottomline is that the "Text" never get's written to WallPaper.
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    • UEZ
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    • UEZ
      By UEZ
      Here a small function to mark a region on the desktop and capture that region to a bitmap handle or to the clipboard:
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Default is 0. ; 0: marked area filled with solid color ; 1: marked area filled with hatch pattern ($HS_DIAGCROSS) ; 2: marked area without any fill pattern / color - only red border ; $bClipboard - [optional] a boolean value. Default is False. If True then no GDI bitmap handle will be returned. ; If false then GDI bitmap handle will be returned. ; $bManual - [optional] a boolean value. Default is False. If True manual capturing is activated. ; $iX1 - [optional] an integer value. Default is 0. If $bManual is true enter the x1 screen pos. ; $iY1 - [optional] an integer value. Default is 0. If $bManual is true enter the Y1 screen pos. ; $iX2 - [optional] an integer value. Default is 0. If $bManual is true enter the x2 screen pos. ; $iY2 - [optional] an integer value. Default is 0. If $bManual is true enter the y2 screen pos. ; Return values .: 0 / 1 / -1 / GDI bitmap handle ; Author ........: UEZ ; Version .......: 0.92 build 2017-01-22 ; Modified ......: ; Remarks .......: Do not forget to dispose returned GDI bitmap handle for non clipboard mode using _WinAPI_DeleteObject! ; Related .......: ; Link ..........: ; Example .......: Yes ; =============================================================================================================================== Func _WinAPI_MarkScreenRegionAndCapture($iFillMode = 0, $bClipboard = False, $bManual = False, $iX1 = 0, $iY1 = 0, $iX2 = 0, $iY2 = 0) If @OSBuild > 6299 Then ;https://msdn.microsoft.com/en-us/library/windows/desktop/ms724832(v=vs.85).aspx DllCall("Shcore.dll", "long", "PROCESS_DPI_AWARENESS", 1) ;PROCESS_SYSTEM_DPI_AWARE = 1 (https://msdn.microsoft.com/en-us/library/windows/desktop/dn280512(v=vs.85).aspx) Else DllCall("User32.dll", "bool", "SetProcessDPIAware") EndIf Local $iOld = AutoItSetOption("MouseCoordMode", 1) If Not $bManual Then Local Const $hDesktop = WinGetHandle("[TITLE:Program Manager;CLASS:Progman]") Local Const $aFullScreen = WinGetPos($hDesktop) ;should work also on multi screens Local Const $iW = $aFullScreen[2], $iH = $aFullScreen[3] Local Const $hGUI_Screencapture = GUICreate("", $iW, $iH, $aFullScreen[0], $aFullScreen[1], $WS_POPUP, BitOR($WS_EX_TOPMOST, $WS_EX_LAYERED)) GUISetState(@SW_SHOW, $hGUI_Screencapture) Local Const $hDC = _WinAPI_GetDC($hGUI_Screencapture) Local Const $hGfxDC = _WinAPI_CreateCompatibleDC($hDC) Local Const $hBitmapGDI = _WinAPI_CreateCompatibleBitmap($hDC, $iW, $iH) Local $hObjOld = _WinAPI_SelectObject($hGfxDC, $hBitmapGDI) Local $tSize = DllStructCreate($tagSIZE) $tSize.x = $iW $tSize.y = $iH Local $tSource = DllStructCreate($tagPOINT) Local $tBlend = DllStructCreate($tagBLENDFUNCTION) $tBlend.Alpha = 0xFF $tBlend.Format = 1 Local $tDest = DllStructCreate($tagPOINT), $pPoint = DllStructGetPtr($tDest) $tDest.x = $aFullScreen[0] $tDest.y = $aFullScreen[1] Local Const $hPen = _WinAPI_CreatePen($PS_SOLID, 1, 0x0000FF) Local Const $hPen_Orig = _WinAPI_SelectObject($hGfxDC, $hPen) Local $hBrush, $iAlpha2, $iFlag $iFillMode = $iFillMode > 2 ? 2 : $iFillMode < 0 ? 0 : $iFillMode Switch $iFillMode Case 0 $hBrush = _WinAPI_CreateBrushIndirect($BS_SOLID, 0x808080) $iAlpha2 = 0xA0 $iFlag = $ULW_ALPHA Case 1 $hBrush = _WinAPI_CreateBrushIndirect($BS_HATCHED, 0x808000, $HS_DIAGCROSS) $iAlpha2 = 0x30 $iFlag = $ULW_ALPHA Case 2 $hBrush = _WinAPI_CreateBrushIndirect($BS_HOLLOW, 0x000000) $iAlpha2 = 0xFF ;not needed $iFlag = $ULW_COLORKEY EndSwitch Local $hBrush_Orig = _WinAPI_SelectObject($hGfxDC, $hBrush) Else If Not BitOr($iX1, $iX2, $iY1, $iY2) Then Return SetError(4, 0, 0) EndIf Local $aMPos[5], $aMPos_old[4], $tRECT = _WinAPI_CreateRect(0, 0, 0, 0) Do If $bManual Then $aMPos[2] = 1 Else GUISetCursor(16, 1, $hGUI_Screencapture) $aMPos = GUIGetCursorInfo($hGUI_Screencapture) $aMPos_old[0] = $aMPos[0] $aMPos_old[1] = $aMPos[1] $aMPos_old[2] = MouseGetPos(0) $aMPos_old[3] = MouseGetPos(1) EndIf Switch $aMPos[2] Case 0 ;display crosshair _WinAPI_BitBlt($hGfxDC, 0, 0, $iW, $iH, $hGfxDC, 0, 0, $CAPTUREBLT) _WinAPI_DrawLine($hGfxDC, $tDest.x, $aMPos[1], $iW, $aMPos[1]) _WinAPI_DrawLine($hGfxDC, $aMPos[0], $tDest.y, $aMPos[0], $iH) _WinAPI_UpdateLayeredWindow($hGUI_Screencapture, $hDC, $tDest, $tSize, $hGfxDC, $tSource, 0, $tBlend, $ULW_COLORKEY) Case 1 ;capture selected region If Not $bManual Then $tBlend.Alpha = $iAlpha2 While $aMPos[2] ;mark region GUISetCursor(14, 1, $hGUI_Screencapture) ;WinGetHandle(AutoItWinGetTitle())) $aMPos = GUIGetCursorInfo($hGUI_Screencapture) _WinAPI_BitBlt($hGfxDC, 0, 0, $iW, $iH, $hGfxDC, 0, 0, $CAPTUREBLT) ;clear bitmap ;draw rectangle $tRECT.Left = $aMPos_old[0] $tRECT.Top = $aMPos_old[1] $tRECT.Right = $aMPos[0] $tRECT.Bottom = $aMPos[1] _WinAPI_Rectangle($hGfxDC, $tRECT) If $iFillMode <> 2 Then _WinAPI_InvertRect($hGfxDC, $tRECT) _WinAPI_UpdateLayeredWindow($hGUI_Screencapture, $hDC, $tDest, $tSize, $hGfxDC, $tSource, 0, $tBlend, $iFlag) Sleep(10) WEnd _WinAPI_SelectObject($hGfxDC, $hObjOld) _WinAPI_ReleaseDC($hGUI_Screencapture, $hDC) _WinAPI_DeleteDC($hGfxDC) _WinAPI_DeleteObject($hBitmapGDI) _WinAPI_SelectObject($hGfxDC, $hPen_Orig) _WinAPI_DeleteObject($hPen) _WinAPI_SelectObject($hGfxDC, $hBrush_Orig) _WinAPI_DeleteObject($hBrush) GUIDelete($hGUI_Screencapture) ;capture region $aMPos[0] = MouseGetPos(0) $aMPos[1] = MouseGetPos(1) Else $aMPos_old[2] = $iX1 $aMPos_old[3] = $iY1 $aMPos[0] = $iX2 $aMPos[1] = $iY2 EndIf Local Const $hDC_Region = _WinAPI_GetDC(0) Local Const $hMemDC = _WinAPI_CreateCompatibleDC($hDC_Region) Local Const $iW_Region = Abs($aMPos[0] - $aMPos_old[2]) + 1, $iH_Region = Abs($aMPos[1] - $aMPos_old[3]) + 1 Local $hHBitmap_Captured = _WinAPI_CreateCompatibleBitmap($hDC_Region, $iW_Region, $iH_Region) $hObjOld = _WinAPI_SelectObject($hMemDC, $hHBitmap_Captured) _WinAPI_BitBlt($hMemDC, 0, 0, $iW_Region, $iH_Region, $hDC_Region, _ $aMPos[0] > $aMPos_old[2] ? $aMPos_old[2] : $aMPos[0], _ $aMPos[1] > $aMPos_old[3] ? $aMPos_old[3] : $aMPos[1], BitOR($SRCCOPY, $CAPTUREBLT)) Local $hHBitmap_Clipboard = _WinAPI_CopyImage($hHBitmap_Captured, 0, 0, 0, BitOR($LR_COPYDELETEORG, $LR_COPYRETURNORG)) _WinAPI_SelectObject($hHBitmap_Captured, $hObjOld) _WinAPI_DeleteDC($hHBitmap_Captured) _WinAPI_ReleaseDC(0, $hDC_Region) AutoItSetOption("MouseCoordMode", $iOld) If $bClipboard Then ;put captured region to clipboard If Not _ClipBoard_Open(0) Then _WinAPI_DeleteObject($hHBitmap_Clipboard) Return SetError(1, 0, 0) EndIf If Not _ClipBoard_Empty() Then _WinAPI_DeleteObject($hHBitmap_Clipboard) Return SetError(2, 0, 0) EndIf Local Const $hCP = _ClipBoard_SetDataEx($hHBitmap_Clipboard, $CF_BITMAP) If Not $hCP Or @error Then _WinAPI_DeleteObject($hHBitmap_Clipboard) Return SetError(3, 0, 0) EndIf _ClipBoard_Close() _WinAPI_DeleteObject($hHBitmap_Clipboard) Return 1 Else Return $hHBitmap_Clipboard EndIf EndSwitch Switch GUIGetMsg() Case $GUI_EVENT_CLOSE _WinAPI_SelectObject($hGfxDC, $hObjOld) _WinAPI_ReleaseDC($hGUI_Screencapture, $hDC) _WinAPI_DeleteDC($hGfxDC) _WinAPI_DeleteObject($hBitmapGDI) _WinAPI_SelectObject($hGfxDC, $hPen_Orig) _WinAPI_DeleteObject($hPen) GUIDelete($hGUI_Screencapture) AutoItSetOption("MouseCoordMode", $iOld) Return -1 EndSwitch Until False EndFunc ;==>_WinAPI_MarkScreenRegionAndCapture Might be useful...
       
      Download:  _WinAPI_MarkScreenRegionAndCapture.au3  (same as above in the code box)
       
      Tested only on Win10 x64 but should work also on other Window versions. If not please reply.
       
    • UEZ
      By UEZ
      As requested by @Lakes here:
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1 For $j = 0 To $iPoints - 1 $aCoords[$c][0] = $fSpace * $i + $fSpace2 - $fSpace * $iPoints2 $aCoords[$c][1] = $fSpace * $j + $fSpace2 - $fSpace * $iPoints2 $fDistance = Dist(0, 0, $aCoords[$c][0], $aCoords[$c][1]) $aCoords[$c][2] = $fEuler ^ (-$fDistance / 50) * Sin(($fDistance / 10) - $t) * $fPower $c += 1 $t += 0.00075 Next Next For $i = 0 To $iPoints - 2 For $j = 0 To $iPoints - 2 $r = Int(0x80 + $aCoords[$j + $iPoints * $i][0] * 2) $g = Int(0x80 + $aCoords[$j + $iPoints * $i][1] * 2) $b = Int(0x80 + $aCoords[$j + $iPoints * $i][2] * 2) DllCall($hDLL_gdi32, "dword", "SetDCPenColor", "handle", $hGfxDC, "dword", BitShift($b, -16) + BitShift($g, -8) + $r) _3Dto2D($aCoords[$j + $iPoints * $i][0], $aCoords[$j + $iPoints * $i][1], $aCoords[$j + $iPoints * $i][2], $fRotX, $fRotY, $fRotZ, $x1, $y1, $z1) _3Dto2D($aCoords[$j + $iPoints * ($i + 1)][0], $aCoords[$j + $iPoints * ($i + 1)][1], $aCoords[$j + $iPoints * ($i + 1)][2], $fRotX, $fRotY, $fRotZ, $x2, $y2, $z2) DllCall($hDLL_gdi32, "bool", "MoveToEx", "handle", $hGfxDC, "int", $iWh + $x1 * $fZoom, "int", $iHh + $y1 * $fZoom, "ptr", 0) DllCall($hDLL_gdi32, "bool", "LineTo", "handle", $hGfxDC, "int", $iWh + $x2 * $fZoom, "int", $iHh + $y2 * $fZoom) _3Dto2D($aCoords[($j + 1) + $iPoints * $i][0], $aCoords[($j + 1) + $iPoints * $i][1], $aCoords[($j + 1) + $iPoints * $i][2], $fRotX, $fRotY, $fRotZ, $x2, $y2, $z2) DllCall($hDLL_gdi32, "bool", "MoveToEx", "handle", $hGfxDC, "int", $iWh + $x1 * $fZoom, "int", $iHh + $y1 * $fZoom, "ptr", 0) DllCall($hDLL_gdi32, "bool", "LineTo", "handle", $hGfxDC, "int", $iWh + $x2 * $fZoom, "int", $iHh + $y2 * $fZoom) Next Next For $i = 0 To $iPoints - 2 $r = Int(0x80 + $aCoords[$j + $iPoints * $i][0] * 2) $g = Int(0x80 + $aCoords[$j + $iPoints * $i][1] * 2) $b = Int(0x80 + $aCoords[$j + $iPoints * $i][2] * 2) DllCall($hDLL_gdi32, "dword", "SetDCPenColor", "handle", $hGfxDC, "dword", BitShift($b, -16) + BitShift($g, -8) + $r) _3Dto2D($aCoords[$j + $iPoints * $i][0], $aCoords[$j + $iPoints * $i][1], $aCoords[$j + $iPoints * $i][2], $fRotX, $fRotY, $fRotZ, $x1, $y1, $z1) _3Dto2D($aCoords[$j + $iPoints * ($i + 1)][0], $aCoords[$j + $iPoints * ($i + 1)][1], $aCoords[$j + $iPoints * ($i + 1)][2], $fRotX, $fRotY, $fRotZ, $x2, $y2, $z2) DllCall($hDLL_gdi32, "bool", "MoveToEx", "handle", $hGfxDC, "int", $iWh + $x1 * $fZoom, "int", $iHh + $y1 * $fZoom, "ptr", 0) DllCall($hDLL_gdi32, "bool", "LineTo", "handle", $hGfxDC, "int", $iWh + $x2 * $fZoom, "int", $iHh + $y2 * $fZoom) Next For $j = 0 To $iPoints - 2 $r = Int(0x80 + $aCoords[$j + $iPoints * $i][0] * 2) $g = Int(0x80 + $aCoords[$j + $iPoints * $i][1] * 2) $b = Int(0x80 + $aCoords[$j + $iPoints * $i][2] * 2) DllCall($hDLL_gdi32, "dword", "SetDCPenColor", "handle", $hGfxDC, "dword", BitShift($b, -16) + BitShift($g, -8) + $r) _3Dto2D($aCoords[$j + $iPoints * $i][0], $aCoords[$j + $iPoints * $i][1], $aCoords[$j + $iPoints * $i][2], $fRotX, $fRotY, $fRotZ, $x1, $y1, $z1) _3Dto2D($aCoords[($j + 1) + $iPoints * $i][0], $aCoords[($j + 1) + $iPoints * $i][1], $aCoords[($j + 1) + $iPoints * $i][2], $fRotX, $fRotY, $fRotZ, $x2, $y2, $z2) DllCall($hDLL_gdi32, "bool", "MoveToEx", "handle", $hGfxDC, "int", $iWh + $x1 * $fZoom, "int", $iHh + $y1 * $fZoom, "ptr", 0) DllCall($hDLL_gdi32, "bool", "LineTo", "handle", $hGfxDC, "int", $iWh + $x2 * $fZoom, "int", $iHh + $y2 * $fZoom) Next $fRotX += $fRx $fRotY += $fRy $fRotZ += $fRz _WinAPI_BitBlt($hDC, 0, 0, $iW, $iH, $hGfxDC, 0, 0, $SRCCOPY) ;blit drawn bitmap to GUI $iFPS += 1 If $bExit Then ExitLoop Until Not Sleep(10) GUIRegisterMsg($WM_MOUSEWHEEL, "") AdlibUnRegister("CalcFPS") ;release resources _WinAPI_SelectObject($hGfxDC, $hPen_Old) _WinAPI_DeleteObject($hPen) _WinAPI_SelectObject($hGfxDC, $hObjOld) _WinAPI_ReleaseDC($hGUI, $hDC) _WinAPI_DeleteDC($hGfxDC) _WinAPI_DeleteObject($hBitmapGDI) GUIDelete($hGUI) DllClose($hDLL_gdi32) EndFunc ;==>GDIPlus_3DSinusWave Func WM_MOUSEWHEEL($hGUI, $iMsg, $wParam, $lParam) Local $wheel_Dir = _WinAPI_HiWord($wParam) If $wheel_Dir > 0 Then $fZoom += 0.25 $fZoom = $fZoom > 20 ? 20 : $fZoom Else $fZoom -= 0.25 $fZoom = $fZoom < 0.25 ? 0.25 : $fZoom EndIf Return "GUI_RUNDEFMSG" EndFunc ;==>WM_MOUSEWHEEL Func Dist($x1, $y1, $x2, $y2) Return Sqrt(($x1 - $x2) * ($x1 - $x2) + ($y1 - $y2) * ($y1 - $y2)) EndFunc ;==>Dist Func _3Dto2D($fX, $fY, $fZ, $fRotX, $fRotY, $fRotZ, ByRef $__fXPos, ByRef $__fYPos, ByRef $__fZPos) ;apply the x-axis rotation to transform coordinates ($fX, $fY, $fZ) into coordinates ($fX0, $fY0, $fZ0) $__f1 = $fRotX * $fRad $__f2 = Cos($__f1) $__f3 = Sin($__f1) $__fY0 = $fY * $__f2 + $fZ * $__f3 $__fZ0 = $fZ * $__f2 - $fY * $__f3 ;apply the y-axis rotation to ($fX0, $__fY0, $fZ0) to obtain ($__fX1, $__fY1, $fZ1) $__f1 = $fRotY * $fRad $__f2 = Cos($__f1) $__f3 = Sin($__f1) $__fX1 = $fX * $__f2 - $__fZ0 * $__f3 $__fY1 = $__fY0 ;~ $__fZ1 = $__fZ0 * $__f2 + $fX * $__f2 ;finally, apply the z-axis rotation to obtain the point ($fXPos, $fYPos) $__f1 = $fRotZ * $fRad $__f2 = Cos($__f1) $__f3 = Sin($__f1) $__fXPos = $__fX1 * $__f2 + $__fY1 * $__f3 $__fYPos = $__fY1 * $__f2 - $__fX1 * $__f3 $__fZPos = $__fZ0 EndFunc ;==>_3Dto2D Func _Exit_About() $bExit = True EndFunc ;==>_Exit_About Func CalcFPS() ;display FPS $iShowFPS = $iFPS $iFPS = 0 WinSetTitle($hGUI, "", $sTitle & $iShowFPS) EndFunc ;==>CalcFPS  
      GDI+
      ;coded by UEZ build 2017-01-17 #pragma compile(Icon, "c:\Program Files (x86)\AutoIt3\Icons\au3.ico") #AutoIt3Wrapper_Run_Au3Stripper=y #Au3Stripper_Parameters=/so /pe /rm #AutoIt3Wrapper_Run_After=del /f /q "%scriptdir%\%scriptfile%_stripped.au3" #include <GDIPlus.au3> #include <GuiConstantsEx.au3> #include <WindowsConstants.au3> _GDIPlus_Startup() Global $__f1, $__f2, $__f3, $__fY0, $__fZ0, $__fX1, $__fY1 Global $hGUI, $iFPS = 0, $iShowFPS = 0, $bExit Global Const $iW = @DesktopWidth * 0.75, $iH = @DesktopHeight * 0.75, $iWh = $iW / 2, $iHh = $iH / 2, $sTitle = "GDI+ 3D Sinus Wave v1.0 coded by UEZ" Global Const $fPi = ACos(-1), $fRad = $fPi / 180, $fDeg = 180 / $fPi, $fPi2 = ACos(-1) * 2 AutoItSetOption("GUIOnEventMode", 1) GDIPlus_3DSinusWave() AutoItSetOption("GUIOnEventMode", 0) _GDIPlus_Shutdown() Func GDIPlus_3DSinusWave() $bExit = False $hGUI = GUICreate($sTitle, $iW, $iH) ;, 0, 0, $WS_POPUP) GUISetState(@SW_SHOW, $hGUI) ;~ GUISetCursor(16, 1) ;create canvas elements Local Const $hDC = _WinAPI_GetDC($hGUI) Local Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iW, $iH) Local Const $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC) Local Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap) Local Const $hCanvas = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer) _GDIPlus_GraphicsSetSmoothingMode($hCanvas, $GDIP_SMOOTHINGMODE_HIGHQUALITY) _GDIPlus_GraphicsSetPixelOffsetMode($hCanvas, $GDIP_PIXELOFFSETMODE_HIGHQUALITY) Local Const $hBrush_Clr = _GDIPlus_BrushCreateSolid(0xFFFFFFFF), _ $hBrush_FPS = _GDIPlus_BrushCreateSolid(0xF0808080), _ $hFormat_FPS = _GDIPlus_StringFormatCreate(), _ $hFamily_FPS = _GDIPlus_FontFamilyCreate("Arial"), _ $hFont_FPS = _GDIPlus_FontCreate($hFamily_FPS, 8), _ $tLayout_FPS = _GDIPlus_RectFCreate(0, 0, 60, 16), _ $hPath = _GDIPlus_PathCreate(), _ $hPen = _GDIPlus_PenCreate(0xCF101010, 1.25) _GDIPlus_PenSetLineJoin($hPen, 2) ;~ _GDIPlus_PenSetDashCap($hPen, $GDIP_DASHCAPROUND) ;~ _GDIPlus_PenSetLineCap($hPen, 0x12, 0x12, 2) $iFPS = 0 Local $fEuler = 2.7182818284 Local $fSpace = 6, $iPoints = 16, $fSpace2 = $fSpace / 2, $iPoints2 = $iPoints / 2 Local $fRotX = Random(-360, 360), $fRotY = Random(-360, 360), $fRotZ = Random(-360, 360), $fZoom = 5.0, $fPower = 20.0 Local $fRx = Random(-1.5, 1,5), $fRy = Random(-1.5, 1,5), $fRz = Random(-1.5, 1,5) Local $c = 0, $t = 0, $aCoords[$iPoints ^ 2][3] Local $i, $j, $x, $y, $z, $x1, $y1, $z1, $x2, $y2, $z2, $x3, $y3, $z3, $fDistance, $r, $g, $b GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit_About") AdlibRegister("CalcFPS", 1000) Do ;~ DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush_Clr, "float", 0, "float", 0, _ ;~ "float", $iW, "float", $iH) ;erase canvas background _WinAPI_BitBlt($hDC_backbuffer, 0, 0, $iW, $iH, $hDC_backbuffer, 0, 0, $WHITENESS) $c = 0 For $i = 0 To $iPoints - 1 For $j = 0 To $iPoints - 1 $aCoords[$c][0] = ($fSpace * $i + $fSpace2 - $fSpace * $iPoints2) $aCoords[$c][1] = ($fSpace * $j + $fSpace2 - $fSpace * $iPoints2) $fDistance = Dist(0, 0, $aCoords[$c][0], $aCoords[$c][1]) $aCoords[$c][2] = $fEuler ^ (-$fDistance / 50) * Sin(($fDistance / 10) - $t) * $fPower $c += 1 $t += 0.00075 Next Next For $i = 0 To $iPoints - 2 For $j = 0 To $iPoints - 2 _3Dto2D($aCoords[$j + $iPoints * $i][0], $aCoords[$j + $iPoints * $i][1], $aCoords[$j + $iPoints * $i][2], $fRotX, $fRotY, $fRotZ, $x1, $y1, $z1) _3Dto2D($aCoords[$j + $iPoints * ($i + 1)][0], $aCoords[$j + $iPoints * ($i + 1)][1], $aCoords[$j + $iPoints * ($i + 1)][2], $fRotX, $fRotY, $fRotZ, $x2, $y2, $z2) DllCall($__g_hGDIPDll, "int", "GdipDrawLine", "handle", $hCanvas, "handle", $hPen, _ "float", $iWh + $x1 * $fZoom, "float", $iHh + $y1 * $fZoom, "float", $iWh + $x2 * $fZoom, "float", $iHh + $y2 * $fZoom) _3Dto2D($aCoords[($j + 1) + $iPoints * $i][0], $aCoords[($j + 1) + $iPoints * $i][1], $aCoords[($j + 1) + $iPoints * $i][2], $fRotX, $fRotY, $fRotZ, $x2, $y2, $z2) DllCall($__g_hGDIPDll, "int", "GdipDrawLine", "handle", $hCanvas, "handle", $hPen, _ "float", $iWh + $x1 * $fZoom, "float", $iHh + $y1 * $fZoom, "float", $iWh + $x2 * $fZoom, "float", $iHh + $y2 * $fZoom) Next Next For $i = 0 To $iPoints - 2 _3Dto2D($aCoords[$j + $iPoints * $i][0], $aCoords[$j + $iPoints * $i][1], $aCoords[$j + $iPoints * $i][2], $fRotX, $fRotY, $fRotZ, $x1, $y1, $z1) _3Dto2D($aCoords[$j + $iPoints * ($i + 1)][0], $aCoords[$j + $iPoints * ($i + 1)][1], $aCoords[$j + $iPoints * ($i + 1)][2], $fRotX, $fRotY, $fRotZ, $x2, $y2, $z2) DllCall($__g_hGDIPDll, "int", "GdipDrawLine", "handle", $hCanvas, "handle", $hPen, _ "float", $iWh + $x1 * $fZoom, "float", $iHh + $y1 * $fZoom, "float", $iWh + $x2 * $fZoom, "float", $iHh + $y2 * $fZoom) Next For $j = 0 To $iPoints - 2 _3Dto2D($aCoords[$j + $iPoints * $i][0], $aCoords[$j + $iPoints * $i][1], $aCoords[$j + $iPoints * $i][2], $fRotX, $fRotY, $fRotZ, $x1, $y1, $z1) _3Dto2D($aCoords[($j + 1) + $iPoints * $i][0], $aCoords[($j + 1) + $iPoints * $i][1], $aCoords[($j + 1) + $iPoints * $i][2], $fRotX, $fRotY, $fRotZ, $x2, $y2, $z2) DllCall($__g_hGDIPDll, "int", "GdipDrawLine", "handle", $hCanvas, "handle", $hPen, _ "float", $iWh + $x1 * $fZoom, "float", $iHh + $y1 * $fZoom, "float", $iWh + $x2 * $fZoom, "float", $iHh + $y2 * $fZoom) Next $fRotX += $fRx $fRotY += $fRy $fRotZ += $fRz _GDIPlus_GraphicsDrawStringEx($hCanvas, "FPS: " & $iShowFPS, $hFont_FPS, $tLayout_FPS, $hFormat_FPS, $hBrush_FPS) ;draw background message text _WinAPI_BitBlt($hDC, 0, 0, $iW, $iH, $hDC_backbuffer, 0, 0, $SRCCOPY) ;blit drawn bitmap to GUI $iFPS += 1 If $bExit Then ExitLoop Until Not Sleep(10) AdlibUnRegister("CalcFPS") ;release resources _GDIPlus_PenDispose($hPen) _GDIPlus_PathDispose($hPath) _GDIPlus_FontDispose($hFont_FPS) _GDIPlus_FontFamilyDispose($hFamily_FPS) _GDIPlus_StringFormatDispose($hFormat_FPS) _GDIPlus_BrushDispose($hBrush_Clr) _GDIPlus_BrushDispose($hBrush_FPS) _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hDC_backbuffer, $DC_obj) _WinAPI_DeleteDC($hDC_backbuffer) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($hGUI, $hDC) GUIDelete($hGUI) EndFunc ;==>GDIPlus_3DSinusWave Func Dist($x1, $y1, $x2, $y2) Return Sqrt(($x1 - $x2) * ($x1 - $x2) + ($y1 - $y2) * ($y1 - $y2)) EndFunc ;==>Dist Func _3Dto2D($fX, $fY, $fZ, $fRotX, $fRotY, $fRotZ, ByRef $__fXPos, ByRef $__fYPos, ByRef $__fZPos) ;apply the x-axis rotation to transform coordinates ($fX, $fY, $fZ) into coordinates ($fX0, $fY0, $fZ0) $__f1 = $fRotX * $fRad $__f2 = Cos($__f1) $__f3 = Sin($__f1) $__fY0 = $fY * $__f2 + $fZ * $__f3 $__fZ0 = $fZ * $__f2 - $fY * $__f3 ;apply the y-axis rotation to ($fX0, $__fY0, $fZ0) to obtain ($__fX1, $__fY1, $fZ1) $__f1 = $fRotY * $fRad $__f2 = Cos($__f1) $__f3 = Sin($__f1) $__fX1 = $fX * $__f2 - $__fZ0 * $__f3 $__fY1 = $__fY0 ;~ $__fZ1 = $__fZ0 * $__f2 + $fX * $__f2 ;finally, apply the z-axis rotation to obtain the point ($fXPos, $fYPos) $__f1 = $fRotZ * $fRad $__f2 = Cos($__f1) $__f3 = Sin($__f1) $__fXPos = $__fX1 * $__f2 + $__fY1 * $__f3 $__fYPos = $__fY1 * $__f2 - $__fX1 * $__f3 $__fZPos = $__fZ0 EndFunc ;==>_3Dto2D Func _Exit_About() $bExit = True EndFunc ;==>_Exit_About Func CalcFPS() ;display FPS $iShowFPS = $iFPS $iFPS = 0 EndFunc ;==>CalcFPS  
      In the attached 7-Zip file you can find the compiled and also a FreeBasic version. -> DL: 3D Sinus Wave.7z
       
      Have fun.