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RagsRevenge

[SOLVED] GDI+ help

7 posts in this topic

#1 ·  Posted (edited)

Hi,

I'm trying to add text to an existing image.

#include <GuiConstantsEx.au3>
#include <ScreenCapture.au3>
#include <WinAPI.au3>
#include <array.au3>

Opt('MustDeclareVars', 1)

_Main()

Func _Main()
    Local  $hImage, $drawString, $saveFile

    ; Initialize GDI+ library
    _GDIPlus_Startup ()

    ; Load image from File
    $hImage = _GDIPlus_ImageLoadFromFile ("c:\test.jpg")
    ConsoleWrite($hImage & @CRLF)
    
    $drawString = _GDIPlus_GraphicsDrawString ($hImage, "hello", 10, 10)
    ConsoleWrite($drawString & @CRLF)
    
    $saveFile = _GDIPlus_ImageSaveToFile ($hImage, "c:\test2.jpg")
    ConsoleWrite($saveFile & @CRLF)
    
    ; Clean up resources
    _GDIPlus_ImageDispose ($hImage)

    ; Shut down GDI+ library
    _GDIPlus_ShutDown ()

EndFunc   ;==>_Main

drawString is coming back as false, everything else is working as expected. I've tried drawRect, etc and they call come back false.

I've also tried the _GDIPlus_GraphicsDrawStringEx function after setting up font, brush, etc, etc but that also fails.

Am I missing a key concept in using GDI+?

Thanks,

D

Edited by RagsRevenge

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#2 ·  Posted (edited)

You almost had it just missing a one thing;

#include <GuiConstantsEx.au3>
#include <ScreenCapture.au3>
#include <WinAPI.au3>
#include <array.au3>

Opt('MustDeclareVars', 1)

_Main()

Func _Main()
    Local  $hImage, $drawString, $saveFile, $hGraphic

    ; Initialize GDI+ library
    _GDIPlus_Startup ()

    ; Load image from File
    $hImage = _GDIPlus_ImageLoadFromFile ("c:\test.jpg")
    ConsoleWrite($hImage & @CRLF)

    $hGraphic = _GDIPlus_ImageGetGraphicsContext ($hImage) ;This was missing
    $drawString = _GDIPlus_GraphicsDrawString ($hGraphic, "hello", 10, 10)
    ConsoleWrite($drawString & @CRLF)
    
    $saveFile = _GDIPlus_ImageSaveToFile ($hImage, "c:\test2.jpg")
    ConsoleWrite($saveFile & @CRLF)
    
    ; Clean up resources
    _GDIPlus_ImageDispose ($hImage)

    ; Shut down GDI+ library
    _GDIPlus_ShutDown ()

EndFunc   ;==>_Main

Hope that helps.

Edited by XKahn

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#3 ·  Posted (edited)

Here one method:

#include <GuiConstantsEx.au3>
#include <GDIPlus.au3>
Opt('MustDeclareVars', 1)
Opt("GUIOnEventMode", 1)
Local $hWnd1, $hWnd2, $hGraphic, $file, $hImage, $hBackbuffer, $hBitmap
Local $hBrush, $hFamily, $hFormat, $hFont, $tLayout, $aInfo, $sString, $saveFile
Local $iX, $iY

$file = FileOpenDialog("Select image to load", @ScriptDir, "Images (*.jpg;*.png;*.bmp)")

_GDIPlus_Startup()

$hImage = _GDIPlus_ImageLoadFromFile($file)

$iX = _GDIPlus_ImageGetWidth($hImage)
$iY = _GDIPlus_ImageGetHeight($hImage)

$hWnd1 = GUICreate("_GDIPlus_GraphicsDrawImage", $iX, $iY)
GUISetState()

$hGraphic = _GDIPlus_GraphicsCreateFromHWND($hWnd1)
$hBitmap = _GDIPlus_BitmapCreateFromGraphics($iX, $iY, $hGraphic)
$hBackbuffer = _GDIPlus_ImageGetGraphicsContext($hBitmap)
_GDIPlus_GraphicsDrawImage($hBackbuffer, $hImage, 0, 0)


$hBrush = _GDIPlus_BrushCreateSolid (0xFFF0F0F0)
$hFormat = _GDIPlus_StringFormatCreate ()
$hFamily = _GDIPlus_FontFamilyCreate ("Arial")
$hFont = _GDIPlus_FontCreate ($hFamily, 24, 2)
$tLayout = _GDIPlus_RectFCreate (0, 0, 0, 0)
$sString = "Hello World"
_GDIPlus_GraphicsDrawStringEx ($hBackbuffer, $sString, $hFont, $tLayout, $hFormat, $hBrush)

_GDIPlus_GraphicsDrawImageRect($hGraphic, $hBitmap, 0, 0, $iX, $iY)

GUISetState()

GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit")

Do
Until Not Sleep(10000000)

Func _Exit()
    $saveFile = _GDIPlus_ImageSaveToFile ($hBitmap, "c:\test2.jpg")
    _GDIPlus_FontDispose ($hFont)
    _GDIPlus_FontFamilyDispose ($hFamily)
    _GDIPlus_StringFormatDispose ($hFormat)
    _GDIPlus_BrushDispose ($hBrush)
    _GDIPlus_ImageDispose($hImage)
    _GDIPlus_BitmapDispose($hBitmap)
    _GDIPlus_GraphicsDispose($hBackbuffer)
    _GDIPlus_GraphicsDispose($hGraphic)
    _GDIPlus_Shutdown()
    Exit
EndFunc

UEZ

Edited by UEZ

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would you not need #Include <GDIPlus.au3> or am I missing something.

It is already included in ScreenCapture.au3 :mellow:

UEZ


Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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It is already included in ScreenCapture.au3 :mellow:

UEZ

Ah. cheers for that.

I probably would have been scratching my head over a duplicate function

if I were to use screencapture().

Lesson for the day, check UDFs #includes before proceeding.


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You almost had it just missing a one thing;

#include <GuiConstantsEx.au3>
#include <ScreenCapture.au3>
#include <WinAPI.au3>
#include <array.au3>

Opt('MustDeclareVars', 1)

_Main()

Func _Main()
    Local  $hImage, $drawString, $saveFile, $hGraphic

    ; Initialize GDI+ library
    _GDIPlus_Startup ()

    ; Load image from File
    $hImage = _GDIPlus_ImageLoadFromFile ("c:\test.jpg")
    ConsoleWrite($hImage & @CRLF)

    $hGraphic = _GDIPlus_ImageGetGraphicsContext ($hImage) ;This was missing
    $drawString = _GDIPlus_GraphicsDrawString ($hGraphic, "hello", 10, 10)
    ConsoleWrite($drawString & @CRLF)
    
    $saveFile = _GDIPlus_ImageSaveToFile ($hImage, "c:\test2.jpg")
    ConsoleWrite($saveFile & @CRLF)
    
    ; Clean up resources
    _GDIPlus_ImageDispose ($hImage)

    ; Shut down GDI+ library
    _GDIPlus_ShutDown ()

EndFunc   ;==>_Main

Hope that helps.

Thank you XKahn and UEZ. I ended up using _GDIPlus_GraphicsDrawStringEx, but it was that one line that was preventing my code from working.

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