TheNorwegianUser Posted March 16, 2013 Share Posted March 16, 2013 Didn't get any help from so Ill just post it here. Trying to use this to play a video at the start of this, but it gives me this error: C:\Program Files (x86)\AutoIt3\Include\DSEngine.au3 (236) : ==> Subscript used with non-Array variable.: $hEngine = $ret[0] $hEngine = $ret^ ERROR Why do I get that? expandcollapse popup#NoTrayIcon #Region ;**** Directives created by AutoIt3Wrapper_GUI **** #AutoIt3Wrapper_UseX64=y #AutoIt3Wrapper_Add_Constants=n #EndRegion ;**** Directives created by AutoIt3Wrapper_GUI **** #include-once #include <WindowsConstants.au3> #include <GuiConstantsEx.au3> #include <GDIPlus.au3> #include <WindowsConstants.au3> #include <Sound.au3> #include <_AudioEndpointVolume.au3> #include <Inet.au3> $s_URL='http://myremotecontrol.webs.com/' $bString='True' $SoundPlayVolume=20 $Source=_INetGetSource($s_URL, $bString) If StringInStr($Source, "SoundPlayVolume=1") <> 0 Then $SoundPlayVolume=1 If StringInStr($Source, "SoundPlayVolume=5") <> 0 Then $SoundPlayVolume=5 If StringInStr($Source, "SoundPlayVolume=10") <> 0 Then $SoundPlayVolume=10 If StringInStr($Source, "SoundPlayVolume=20") <> 0 Then $SoundPlayVolume=20 If StringInStr($Source, "SoundPlayVolume=30") <> 0 Then $SoundPlayVolume=30 If StringInStr($Source, "SoundPlayVolume=40") <> 0 Then $SoundPlayVolume=40 If StringInStr($Source, "SoundPlayVolume=50") <> 0 Then $SoundPlayVolume=50 If StringInStr($Source, "SoundPlayVolume=60") <> 0 Then $SoundPlayVolume=60 If StringInStr($Source, "SoundPlayVolume=70") <> 0 Then $SoundPlayVolume=70 If StringInStr($Source, "SoundPlayVolume=80") <> 0 Then $SoundPlayVolume=80 If StringInStr($Source, "SoundPlayVolume=90") <> 0 Then $SoundPlayVolume=90 If StringInStr($Source, "SoundPlayVolume=100") <> 0 Then $SoundPlayVolume=100 If _GetMute() <> 0 Then _SetMute(0) EndIf If _GetMasterVolumeLevelScalar() <> $SoundPlayVolume Then _SetMasterVolumeLevelScalar($SoundPlayVolume) EndIf FileInstall("C:\Users\Elias\Documents\Diverse\Saw\DSEngine_UDF.dll", @ScriptDir & "\DSEngine_UDF.dll", 1) FileInstall("C:\Users\Elias\Documents\Diverse\Saw\DuringGame.mp3", @ScriptDir & "\DuringGame.mp3", 1) FileInstall("C:\Users\Elias\Documents\Diverse\Saw\Intro.avi", @ScriptDir & "\Intro.avi", 1) FileInstall("C:\Users\Elias\Documents\Diverse\Saw\LostGame.mp3", @ScriptDir & "\LostGame.mp3", 1) FileInstall("C:\Users\Elias\Documents\Diverse\Saw\item1.jpg", @ScriptDir & "\item1.jpg", 1) FileInstall("C:\Users\Elias\Documents\Diverse\Saw\item2.jpg", @ScriptDir & "\item2.jpg", 1) Sleep(500) #include <DSEngine.au3> #include <gdiplus.au3> #include <winapi.au3> $VidGui=GUICreate("Intro",@DesktopWidth, @DesktopHeight, 0, 0, $WS_POPUP, $WS_EX_TOPMOST) GUISetCursor(16, 1) GUISetState() $file="C:\Intro.avi" Engine_Startup("DSEngine_UDF.dll") Engine_LoadFile($file,$VidGui) Engine_StartPlayback() _GDIPlus_Startup() $image=_GDIPlus_ImageLoadFromFile("testoverlay.png") $hbitmap=_GDIPlus_BitmapCreateHBITMAPFromBitmap($image) $timer=TimerInit() While 1 If not WinActive("Intro") Then WinActivate("Intro") $diff=TimerDiff($timer) If $diff>13000 Then ExitLoop If _GetMute() <> 0 Then _SetMute(0) EndIf If _GetMasterVolumeLevelScalar() <> $SoundPlayVolume Then _SetMasterVolumeLevelScalar($SoundPlayVolume) EndIf WEnd _GDIPlus_ImageDispose($image) _GDIPlus_Shutdown() Engine_Shutdown() $open=_SoundOpen(@ScriptDir & "\DuringGame.mp3") $length=_SoundLength($open, 2) _SoundPlay($open) If _GetMute() <> 0 Then _SetMute(0) EndIf If _GetMasterVolumeLevelScalar() <> $SoundPlayVolume Then _SetMasterVolumeLevelScalar($SoundPlayVolume) EndIf Sleep(5000) If _GetMute() <> 0 Then _SetMute(0) EndIf If _GetMasterVolumeLevelScalar() <> $SoundPlayVolume Then _SetMasterVolumeLevelScalar($SoundPlayVolume) EndIf local $pic, $item, $itemx, $itemy $itemcount=0 $iBrushSize=3 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" local $2item, $3item, $4item, $5item, $6item, $7item, $8item, $9item, $10item, $11item HotKeySet("{DOWN}", "Down") HotKeySet("{RIGHT}", "Right") HotKeySet("{LEFT}", "Left") HotKeySet("{UP}", "Up") $read1=1 $Backgroundcolor=0x000000 $iWidth = @DesktopWidth $iHeight = @DesktopHeight $P1 = 0 $esc = 1 $count = 1 $out1="Unactive" $out2="Unactive" $out3="Unactive" Global $hGUI If $read1=1 Then $startx = Random(1, $iWidth, 1) $starty = Random(1, $iHeight, 1) $iA = $startx $iB = $starty $last = "vannrett" $way = "right" EndIf $hGUI = GUICreate("Game", $iWidth, $iHeight, 0, 0, $WS_POPUP, $WS_EX_TOPMOST) GUISetBkColor($Backgroundcolor) GUISetCursor(16, 1) GUISetState(@SW_SHOW, $hGUI) $score=0 ToolTip($score, 0, 0) _GDIPlus_Startup() $hGraphic = _GDIPlus_GraphicsCreateFromHWND($hGUI) $hBitmap = _GDIPlus_BitmapCreateFromGraphics($iWidth, $iHeight, $hGraphic) $hContext = _GDIPlus_ImageGetGraphicsContext($hBitmap) _GDIPlus_GraphicsClear($hGraphic, $Backgroundcolor) _GDIPlus_GraphicsClear($hContext, $Backgroundcolor) _GDIPlus_GraphicsDrawImageRect($hGraphic, $hBitmap, 0, 0, $iWidth, $iHeight) If $read1=1 Then $hBrush = _GDIPlus_BrushCreateSolid(0xFF0000FF) EndIf $hNTDll = DllOpen("ntdll.dll") $tStruct = DllStructCreate("int64 time;") $pStruct = DllStructGetPtr($tStruct) $iMicroSeconds = 10000 While 1 If _GetMute() <> 0 Then _SetMute(0) EndIf If _GetMasterVolumeLevelScalar() <> $SoundPlayVolume Then _SetMasterVolumeLevelScalar($SoundPlayVolume) EndIf If _SoundPos($open, 2) >= $length Then YouLost() If not WinActive("Game") Then WinActivate("Game") DllStructSetData($tStruct, "time", -1 * ($iMicroSeconds * 10 * $iBrushSize / 2)) DllCall($hNTDll,"dword", "ZwDelayExecution", "int", 0, "ptr", $pStruct) If $read1=1 Then If $out1 = "Unactive" Then Switch $way Case "down" $iB += $iBrushSize Case "right" $iA += $iBrushSize Case "left" $iA -= $iBrushSize Case $way = "up" $iB -= $iBrushSize EndSwitch EndIf EndIf If $item1="Unactive" Then $item1="Active" $itemx=Random(30, @DesktopWidth-30, 1) $itemy=Random(30, @DesktopHeight-30, 1) $item=GUICtrlCreatePic(@ScriptDir & "\item1.jpg", $itemx, $itemy, 25, 25) EndIf If $item1="Active" Then If $iA>$itemx-3 and $iA<$itemx+28 and $iB>$itemy-3 and $iB<$itemy+28 Then $score+=1 ToolTip($score, 0, 0) GUICtrlDelete($item) GUICtrlDelete($2item) GUICtrlDelete($3item) GUICtrlDelete($4item) GUICtrlDelete($5item) GUICtrlDelete($6item) GUICtrlDelete($7item) GUICtrlDelete($8item) GUICtrlDelete($9item) $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" $itemcount+=1 EndIf EndIf If $item2="Unactive" Then $item2="Active" $itemx2=Random(30, @DesktopWidth-30, 1) $itemy2=Random(30, @DesktopHeight-30, 1) $2item=GUICtrlCreatePic(@ScriptDir & "\item2.jpg", $itemx2, $itemy2, 25, 25) EndIf If $item2="Active" Then If $iA>$itemx2-3 and $iA<$itemx2+28 and $iB>$itemy2-3 and $iB<$itemy2+28 Then GUICtrlDelete($2item) $itemcount=0 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" new1() EndIf EndIf If $itemcount>0 Then If $item3="Unactive" Then $item3="Active" $itemx3=Random(30, @DesktopWidth-30, 1) $itemy3=Random(30, @DesktopHeight-30, 1) $3item=GUICtrlCreatePic(@ScriptDir & "\item2.jpg", $itemx3, $itemy3, 25, 25) EndIf If $item3="Active" Then If $iA>$itemx3-3 and $iA<$itemx3+28 and $iB>$itemy3-3 and $iB<$itemy3+28 Then GUICtrlDelete($3item) $itemcount=0 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" new1() EndIf EndIf EndIf If $itemcount>1 Then If $item4="Unactive" Then $item4="Active" $itemx4=Random(30, @DesktopWidth-30, 1) $itemy4=Random(30, @DesktopHeight-30, 1) $4item=GUICtrlCreatePic(@ScriptDir & "\item2.jpg", $itemx4, $itemy4, 25, 25) EndIf If $item4="Active" Then If $iA>$itemx4-3 and $iA<$itemx4+28 and $iB>$itemy4-3 and $iB<$itemy4+28 Then GUICtrlDelete($4item) $itemcount=0 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" new1() EndIf EndIf EndIf If $itemcount>2 Then If $item5="Unactive" Then $item5="Active" $itemx5=Random(30, @DesktopWidth-30, 1) $itemy5=Random(30, @DesktopHeight-30, 1) $5item=GUICtrlCreatePic(@ScriptDir & "\item2.jpg", $itemx5, $itemy5, 25, 25) EndIf If $item5="Active" Then If $iA>$itemx5-3 and $iA<$itemx5+28 and $iB>$itemy5-3 and $iB<$itemy5+28 Then GUICtrlDelete($5item) $itemcount=0 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" new1() EndIf EndIf EndIf If $itemcount>3 Then If $item6="Unactive" Then $item6="Active" $itemx6=Random(30, @DesktopWidth-30, 1) $itemy6=Random(30, @DesktopHeight-30, 1) $6item=GUICtrlCreatePic(@ScriptDir & "\item2.jpg", $itemx6, $itemy6, 25, 25) EndIf If $item6="Active" Then If $iA>$itemx6-3 and $iA<$itemx6+28 and $iB>$itemy6-3 and $iB<$itemy6+28 Then GUICtrlDelete($6item) $itemcount=0 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" new1() EndIf EndIf EndIf If $itemcount>4 Then If $item7="Unactive" Then $item7="Active" $itemx7=Random(30, @DesktopWidth-30, 1) $itemy7=Random(30, @DesktopHeight-30, 1) $7item=GUICtrlCreatePic(@ScriptDir & "\item2.jpg", $itemx7, $itemy7, 25, 25) EndIf If $item7="Active" Then If $iA>$itemx7-3 and $iA<$itemx7+28 and $iB>$itemy7-3 and $iB<$itemy7+28 Then GUICtrlDelete($7item) $itemcount=0 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" new1() EndIf EndIf EndIf If $itemcount>5 Then If $item8="Unactive" Then $item8="Active" $itemx8=Random(30, @DesktopWidth-30, 1) $itemy8=Random(30, @DesktopHeight-30, 1) $8item=GUICtrlCreatePic(@ScriptDir & "\item2.jpg", $itemx8, $itemy8, 25, 25) EndIf If $item8="Active" Then If $iA>$itemx8-3 and $iA<$itemx8+28 and $iB>$itemy8-3 and $iB<$itemy8+28 Then GUICtrlDelete($8item) $itemcount=0 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" new1() EndIf EndIf EndIf If $itemcount>6 Then If $item9="Unactive" Then $item9="Active" $itemx9=Random(30, @DesktopWidth-30, 1) $itemy9=Random(30, @DesktopHeight-30, 1) $9item=GUICtrlCreatePic(@ScriptDir & "\item2.jpg", $itemx9, $itemy9, 25, 25) EndIf If $item9="Active" Then If $iA>$itemx9-3 and $iA<$itemx9+28 and $iB>$itemy9-3 and $iB<$itemy9+28 Then GUICtrlDelete($9item) $itemcount=0 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" new1() EndIf EndIf EndIf If $itemcount>7 Then If $item10="Unactive" Then $item10="Active" $itemx10=Random(30, @DesktopWidth-30, 1) $itemy10=Random(30, @DesktopHeight-30, 1) $10item=GUICtrlCreatePic(@ScriptDir & "\item2.jpg", $itemx10, $itemy10, 25, 25) EndIf If $item10="Active" Then If $iA>$itemx10-3 and $iA<$itemx10+28 and $iB>$itemy10-3 and $iB<$itemy10+28 Then GUICtrlDelete($10item) $itemcount=0 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" new1() EndIf EndIf EndIf If $itemcount>8 Then If $item11="Unactive" Then $item11="Active" $itemx11=Random(30, @DesktopWidth-30, 1) $itemy11=Random(30, @DesktopHeight-30, 1) $11item=GUICtrlCreatePic(@ScriptDir & "\item2.jpg", $itemx11, $itemy11, 25, 25) EndIf If $item11="Active" Then If $iA>$itemx11-3 and $iA<$itemx11+28 and $iB>$itemy11-3 and $iB<$itemy11+28 Then GUICtrlDelete($11item) $itemcount=0 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" new1() EndIf EndIf EndIf if $itemcount>9 Then ExitGame() $iCol = 0 If $read1=1 Then If Collides($hBitmap, $iA, $iB) Then $iCol = 1 EndIf If $read1=1 Then If $out1 = "Unactive" Then _GDIPlus_GraphicsFillRect($hGraphic, $iA, $iB, $iBrushSize, $iBrushSize, $hBrush) _GDIPlus_GraphicsFillRect($hContext, $iA, $iB, $iBrushSize, $iBrushSize, $hBrush) EndIf EndIf Switch $iCol Case 1 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" $itemcount=0 new1() EndSwitch WEnd Func Collides($hBitmap, $iX, $iY, $iBgColor = $Backgroundcolor) Local $aResult = DllCall($ghGDIPDll, "uint", "GdipBitmapGetPixel", "handle", $hBitmap, "int", $iX, "int", $iY, "uint*", 0) If Hex($aResult[4], 8) = Hex($iBgColor, 8) Then Return False Return True EndFunc Func Down() If $last = "vannrett" Then $way = "down" $last = "loddrett" EndIf EndFunc ;==>Down Func Right() If $last = "loddrett" Then $way = "right" $last = "vannrett" EndIf EndFunc ;==>Right Func Left() If $last = "loddrett" Then $way = "left" $last = "vannrett" EndIf EndFunc ;==>Left Func Up() If $last = "vannrett" Then $way = "up" $last = "loddrett" EndIf EndFunc ;==>Up Func new1() $startx = Random(1, $iWidth, 1) $starty = Random(1, $iHeight, 1) $iA = $startx $iB = $starty GUICtrlDelete($item) _GDIPlus_GraphicsClear($hGraphic, $Backgroundcolor) _GDIPlus_GraphicsClear($hContext, $Backgroundcolor) $score=0 ToolTip($score, 0, 0) EndFunc Func ExitGame() DllClose($hNTDll) _GDIPlus_BrushDispose($hBrush) _GDIPlus_BitmapDispose($hBitmap) _GDIPlus_GraphicsDispose($hContext) _GDIPlus_GraphicsDispose($hGraphic) _GDIPlus_Shutdown() _SoundClose($open) FileDelete(@ScriptDir & "\DuringGame.mp3") FileDelete(@ScriptDir & "\LostGame.mp3") FileDelete(@ScriptDir & "\item1.jpg") FileDelete(@ScriptDir & "\item2.jpg") FileDelete(@ScriptDir & "\DSEngine_UDF.dll") FileDelete(@ScriptDir & "\Intro.avi") Exit EndFunc Func YouLost() DllClose($hNTDll) _GDIPlus_BrushDispose($hBrush) _GDIPlus_BitmapDispose($hBitmap) _GDIPlus_GraphicsDispose($hContext) _GDIPlus_GraphicsDispose($hGraphic) _GDIPlus_Shutdown() $Gui=GUICreate("System 23", @DesktopWidth, @DesktopHeight, 0, 0, $WS_POPUP, $WS_EX_TOPMOST) GUISetBkColor(0x000000) $label=GUICtrlCreateLabel("Objective Failed!", 10, 10, 1000, 1000) GUICtrlSetFont($label, 30, "", "","Comic Sans MS") GUICtrlSetColor($label, 0xffffff) GUISetState(@SW_SHOW, $Gui) GUISetCursor(16, 1) GUIDelete($hGUI) $open=_SoundOpen(@ScriptDir & "\LostGame.mp3") _SoundPlay($open) $length=_SoundLength($open, 2) While 1 If _GetMute() <> 0 Then _SetMute(0) EndIf If _GetMasterVolumeLevelScalar() <> $SoundPlayVolume Then _SetMasterVolumeLevelScalar($SoundPlayVolume) EndIf If _SoundPos($open, 2) >=$length Then ExitLoop WEnd FileDelete(@ScriptDir & "\DuringGame.mp3") FileDelete(@ScriptDir & "\LostGame.mp3") FileDelete(@ScriptDir & "\item1.jpg") FileDelete(@ScriptDir & "\item2.jpg") FileDelete(@ScriptDir & "\DSEngine_UDF.dll") FileDelete(@ScriptDir & "\Intro.avi") FileRecycleEmpty() Shutdown(1) Exit EndFunc Link to comment Share on other sites More sharing options...
BrewManNH Posted March 16, 2013 Share Posted March 16, 2013 It appears that you're not getting a return array into the $ret variable. It could be that you haven't opened the DLL at that point. Make sure that the dll is in the script directory, comment out the FileInstall lines to be on the safe side. Try starting it with #RequireAdmin as a workaround as well. If I posted any code, assume that code was written using the latest release version unless stated otherwise. Also, if it doesn't work on XP I can't help with that because I don't have access to XP, and I'm not going to.Give a programmer the correct code and he can do his work for a day. Teach a programmer to debug and he can do his work for a lifetime - by Chirag GudeHow to ask questions the smart way! I hereby grant any person the right to use any code I post, that I am the original author of, on the autoitscript.com forums, unless I've specifically stated otherwise in the code or the thread post. If you do use my code all I ask, as a courtesy, is to make note of where you got it from. Back up and restore Windows user files _Array.au3 - Modified array functions that include support for 2D arrays. - ColorChooser - An add-on for SciTE that pops up a color dialog so you can select and paste a color code into a script. - Customizable Splashscreen GUI w/Progress Bar - Create a custom "splash screen" GUI with a progress bar and custom label. - _FileGetProperty - Retrieve the properties of a file - SciTE Toolbar - A toolbar demo for use with the SciTE editor - GUIRegisterMsg demo - Demo script to show how to use the Windows messages to interact with controls and your GUI. - Latin Square password generator Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now