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I found this example on an edit control:

#include <GuiConstantsEx.au3>
#include <WindowsConstants.au3>
#include <EditConstants.au3>
#include <GuiMenu.au3>
#include <Constants.au3>
#include <WinAPI.au3>

Global Enum $idOpen = 1000, $idSave, $idInfo

$hGUI = GUICreate("Test", 300, 200)

$Edit1 = GUICtrlCreateEdit("", 10, 10, 280, 150, BitOR($WS_HSCROLL, $WS_VSCROLL, $ES_MULTILINE))

$hMenu = _GUICtrlMenu_CreatePopup()

_GUICtrlMenu_AddMenuItem($hMenu, "Open", $idOpen)
_GUICtrlMenu_AddMenuItem($hMenu, "Save", $idSave)
_GUICtrlMenu_AddMenuItem($hMenu, "Info", $idInfo)

GUISetState()

$wProcHandle = DllCallbackRegister("_WindowProc", "ptr", "hwnd;uint;wparam;lparam")

$wProcOld = _WinAPI_SetWindowLong(GUICtrlGetHandle($Edit1), $GWL_WNDPROC, DllCallbackGetPtr($wProcHandle))

While 1
    $msg = GUIGetMsg()
    Switch $msg
        Case $GUI_EVENT_CLOSE
            ExitLoop
    EndSwitch
WEnd

GUIDelete($hGui)
DllCallbackFree($wProcHandle)

Func _WindowProc($hWnd, $Msg, $wParam, $lParam)
    Switch $hWnd
        Case GUICtrlGetHandle($Edit1)
            Switch $Msg
                Case $WM_CONTEXTMENU
                    _GUICtrlMenu_TrackPopupMenu($hMenu, $wParam)
                    Return 0
                Case $WM_COMMAND
                    Switch $wParam
                        Case $idOpen
                            ConsoleWrite("-> Open" & @LF)
                        Case $idSave
                            ConsoleWrite("-> Save" & @LF)
                        Case $idInfo
                            ConsoleWrite("-> Info" & @LF)
                    EndSwitch
            EndSwitch
    EndSwitch
    
    Local $aRet = DllCall("user32.dll", "int", "CallWindowProc", "ptr", $wProcOld, _
                          "hwnd", $hWnd, "uint", $Msg, "wparam", $wParam, "lparam", $lParam)
    Return $aRet[0]
EndFunc

How could the above be done for a richedit control?


"Just be fred, all we gotta do, just be fred."  -Vocaliod

"That is a Hadouken. A KAMEHAMEHA would have taken him 13 days and 54 episodes to form." - Roden Hoxha

@tabhooked

Clock made of cursors ♣ Desktop Widgets ♣ Water Simulation

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Easy, 99.9% of the code is the same. Change the edit to a rich edit, change anything using GUICtrlGetHandle($Edit1) to just use the handle, change the message handler to use WM_RBUTTONUP because richedits don't send WM_CONTEXTMENU messages I seem to remember. Because you change the message you can't use $wParam like you are above, you probably want $hWnd instead.

Give this a try:

#include <GuiConstantsEx.au3>
#include <WindowsConstants.au3>
#include <EditConstants.au3>
#include <GuiMenu.au3>
#include <Constants.au3>
#include <WinAPI.au3>

#include <GUIRichEdit.au3>

Global Enum $idOpen = 1000, $idSave, $idInfo

$hGUI = GUICreate("Test", 300, 200)

$Edit1 = _GUICtrlRichEdit_Create($hGUI, "", 10, 10, 280, 150, BitOR($WS_HSCROLL, $WS_VSCROLL, $ES_MULTILINE))

$hMenu = _GUICtrlMenu_CreatePopup()

_GUICtrlMenu_AddMenuItem($hMenu, "Open", $idOpen)
_GUICtrlMenu_AddMenuItem($hMenu, "Save", $idSave)
_GUICtrlMenu_AddMenuItem($hMenu, "Info", $idInfo)

GUISetState()

$wProcHandle = DllCallbackRegister("_WindowProc", "ptr", "hwnd;uint;wparam;lparam")

$wProcOld = _WinAPI_SetWindowLong($Edit1, $GWL_WNDPROC, DllCallbackGetPtr($wProcHandle))

While 1
    $Msg = GUIGetMsg()
    Switch $Msg
        Case $GUI_EVENT_CLOSE
            ExitLoop
    EndSwitch
WEnd


GUIDelete($hGUI)
DllCallbackFree($wProcHandle)


Func _WindowProc($hWnd, $Msg, $wParam, $lParam)
    Switch $hWnd
        Case $Edit1
            Switch $Msg
                Case $WM_RBUTTONUP
                    _GUICtrlMenu_TrackPopupMenu($hMenu, $hWnd)
                    Return 0
                Case $WM_COMMAND
                    Switch $wParam
                        Case $idOpen
                            ConsoleWrite("-> Open" & @LF)
                        Case $idSave
                            ConsoleWrite("-> Save" & @LF)
                        Case $idInfo
                            ConsoleWrite("-> Info" & @LF)
                    EndSwitch
            EndSwitch
    EndSwitch

    Local $aRet = DllCall("user32.dll", "int", "CallWindowProc", "ptr", $wProcOld, _
            "hwnd", $hWnd, "uint", $Msg, "wparam", $wParam, "lparam", $lParam)

    Return $aRet[0]
EndFunc   ;==>_WindowProc

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Thanks Mat and James!(Or should it be James and Mat?)

Perfect, exactly what I was looking for.

Now I just need to tackle the HTML formatted text to rich edit and back...


"Just be fred, all we gotta do, just be fred."  -Vocaliod

"That is a Hadouken. A KAMEHAMEHA would have taken him 13 days and 54 episodes to form." - Roden Hoxha

@tabhooked

Clock made of cursors ♣ Desktop Widgets ♣ Water Simulation

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      I had written a GUI with several buttons and I wanted one of the buttons to show its context menu regardless of the user right or left clicking the button.  The whole purpose of the button was to show the user a menu of options and a context menu fit the need just fine, but I needed it to display with either click option.  I came up with the code below to accomplish this but I feel like I might be missing some very obvious easier way to do this and I feel it's a little lame to be forcing a right click mouse action on the button as a result of the user doing a left click, but it works!
      Anyone have a suggestion of a better way to do this?  Otherwise, if this idea helps you, here you go.
      #include <GUIConstantsEx.au3> LeftClickContextTest() Func LeftClickContextTest() Local $hGUI = GUICreate("My GUI", 200, 100) Local $button = GUICtrlCreateButton("Show Context", 15, 40, 85, 25) Local $close = GUICtrlCreateButton("Close", 110, 40, 85, 25) Local $context = GUICtrlCreateContextMenu($button) GUICtrlCreateMenuItem("Test Context Item 1", $context) GUICtrlCreateMenuItem("Test Context Item 2", $context) GUICtrlCreateMenuItem("Test Context Item 3", $context) GUISetState(@SW_SHOW, $hGUI) While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE, $close ExitLoop Case $button MouseClick("right", MouseGetPos(0), MouseGetPos(1), 1, 0) EndSwitch WEnd EndFunc  
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