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GeekIT

want control on top of "ENABLED" image

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GeekIT

Hi coders, is it possible to put a control on top of an image

and have the control still usable?

in the help it says that you need to disable the image but i want to use a context menu and

some event monitoring on the image so it must be enabled..

thanks in advance  :)

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Melba23

GeekIT,

If you overlap active controls then as AutoIt cannot determine which control you meant to action it fires neither. Could you not split the image and have it in sections around the control? :huh:

If that is not possible there is a UDF from Malkey somewhere which reacts when a certain area is clicked without needing a control - I will see if I can find it. :)

M23

Edit: Found it. :)

Edited by Melba23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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GeekIT

GeekIT,

If you overlap active controls then as AutoIt cannot determine which control you meant to action it fires neither. Could you not split the image and have it in sections around the control? :huh:

If that is not possible there is a UDF from Malkey somewhere which reacts when a certain area is clicked without needing a control - I will see if I can find it. :)

M23

Edit: Found it. :)

 

thanks for the quick reply!

can't autoit work with layered controls?

e.g. if i click on lets say an edit on top of an image then activate the edit, else use the image at the background?

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Melba23

GeekIT,

 

can't autoit work with layered controls?

Read what I posted above. If active controls overlap then as AutoIt cannot read your mind it refuses to action either. It is a common problem on the forum - usually caused by labels being too large and overlapping other controls. :)

M23


Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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GeekIT

GeekIT,

 

Read what I posted above. If active controls overlap then as AutoIt cannot read your mind it refuses to action either. It is a common problem on the forum - usually caused by labels being too large and overlapping other controls. :)

M23

 

yes i saw your reply, i mean it's just a bit unfortunate that autoit can't decide that without further complex coding, well, i guess i have to use that udf you gave me then.

thanks for the help, i'm not going to mark this treat solved yet... maybe other people have some more suggestions.

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$aPosWin[0] + $aPosWin[2] - 10 $iNewX = $iNewX1 If $iNewX1 < $aFullScreen[0] Then $iNewX = $iNewX2 EndIf WinMove($hGui_Preview, "", $iNewX, $aPosWin[1] + 50) GUISetState(@SW_SHOWNOACTIVATE, $hGui_Preview) EndFunc ;==>ShowPreview Func _GetImage($sFile, $iWH, $iBkClr = 0xFFFFFF, $bCheckerboard_Bg = True) Local $hBmp1, $hBitmap, $hGraphic, $hImage, $iW, $iH, $aGS, $hBmp2, $aFTS $aFTS = FileGetTime($sFile) If @error Then Return SetError(1, 0, 0) $hBmp1 = _WinAPI_CreateBitmap($iWH, $iWH, 1, 32) $hBitmap = _GDIPlus_BitmapCreateFromHBITMAP($hBmp1) $hGraphic = _GDIPlus_ImageGetGraphicsContext($hBitmap) _WinAPI_DeleteObject($hBmp1) $hImage = _GDIPlus_ImageLoadFromFile($sFile) $iW = _GDIPlus_ImageGetWidth($hImage) $iH = _GDIPlus_ImageGetHeight($hImage) GUICtrlSetData($idLabel_Info, StringRegExpReplace($sFile, ".*\\(.*)", "$1") & @LF & Round(FileGetSize($sFile) / 1024, 0) & " kb (" & $iW & " x " & $iH & ")" & @LF & $aFTS[0] & "/" & $aFTS[1] & "/" & $aFTS[2] & " " & $aFTS[3] & ":" & $aFTS[4] & ":" & $aFTS[5] & @LF & "Alpha: " & $bIsAlpha & ", Gray: " & $bIsGray) $aGS = _GetScale($iW, $iH, $iWH) Switch $bCheckerboard_Bg Case True ;~ _GDIPlus_GraphicsFillRect($hGraphic, 0, 0, $iWH, $iWH, $hTexture_Checkerboard) _GDIPlus_GraphicsClear($hGraphic, BitOR(0xFF000000, $iBkClr)) _GDIPlus_GraphicsFillRect($hGraphic, $aGS[0], $aGS[1], $aGS[2], $aGS[3], $hTexture_Checkerboard) Case False _GDIPlus_GraphicsClear($hGraphic, BitOR(0xFF000000, $iBkClr)) EndSwitch _GDIPlus_GraphicsDrawImageRect($hGraphic, $hImage, $aGS[0], $aGS[1], $aGS[2], $aGS[3]) _GDIPlus_ImageDispose($hImage) _GDIPlus_GraphicsDispose($hGraphic) $hBmp2 = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap) _GDIPlus_BitmapDispose($hBitmap) Return $hBmp2 EndFunc ;==>_GetImage Func _GetScale($iW, $iH, $iWH) Local $aRet[4] If $iW <= $iWH And $iH <= $iWH Then $aRet[2] = $iW $aRet[3] = $iH $aRet[0] = ($iWH - $aRet[2]) / 2 $aRet[1] = ($iWH - $aRet[3]) / 2 ElseIf $iW > $iH Then $aRet[2] = $iWH $aRet[3] = $iH / ($iW / $iWH) $aRet[0] = 0 $aRet[1] = ($iWH - $aRet[3]) / 2 ElseIf $iW < $iH Then $aRet[2] = $iW / ($iH / $iWH) $aRet[3] = $iWH $aRet[0] = ($iWH - $aRet[2]) / 2 $aRet[1] = 0 ElseIf $iW = $iH Then $aRet[2] = $iWH $aRet[3] = $iWH $aRet[0] = 0 $aRet[1] = 0 EndIf Return $aRet EndFunc ;==>_GetScale Func _hBmpToPicControl($iCID, ByRef $hBmp, $iFlag = 0) Local $hOldBmp $hOldBmp = GUICtrlSendMsg($iCID, $STM_SETIMAGE, $IMAGE_BITMAP, $hBmp) If $hOldBmp Then _WinAPI_DeleteObject($hOldBmp) If $iFlag Then _WinAPI_DeleteObject($hBmp) EndFunc ;==>_hBmpToPicControl Func _GDIPlus_CreateHistogram($sRounding = "Ceiling") Local $iMaxL, $iMaxC, $iMaxR, $iMaxG, $iMaxB, $a, $r, $g, $b, $yR, $yG, $yB, $iRedAv, $iGreenAv, $iBlueAv For $i = 1 + $bIsAlpha To 256 If $bIsAlpha Then ;~ ConsoleWrite("Alpha: " & DllStructGetData($tStructChannel0, "channel0", $i) & @CRLF) $r = DllStructGetData($tStructChannel1, "channel1", $i) $yR = $r * $frY If DllStructGetData($tStructChannel1 , "channel1", $i) > $iMaxR Then $iMaxR = $r $g = DllStructGetData($tStructChannel2, "channel2", $i) $yG = $g * $fgY If DllStructGetData($tStructChannel2 , "channel2", $i) > $iMaxG Then $iMaxG = $g $b = DllStructGetData($tStructChannel3, "channel3", $i) $yB = $b * $fbY If DllStructGetData($tStructChannel3 , "channel3", $i) > $iMaxB Then $iMaxB = $b $fAverage_cRGB += $r + $g + $b $fAverage_L += $yR + $yG + $yB Else $r = DllStructGetData($tStructChannel0, "channel0", $i) $yR = $r * $frY If DllStructGetData($tStructChannel0 , "channel0", $i) > $iMaxR Then $iMaxR = $r $g = DllStructGetData($tStructChannel1, "channel1", $i) $yG = $g * $fgY If DllStructGetData($tStructChannel1 , "channel1", $i) > $iMaxG Then $iMaxG = $g $b = DllStructGetData($tStructChannel2, "channel2", $i) $yB = $b * $fbY If DllStructGetData($tStructChannel2 , "channel2", $i) > $iMaxB Then $iMaxB = $b EndIf $fAverage_cRGB += $r + $g + $b $fAverage_L += $yR + $yG + $yB $aLuminosity[$i] = $yR + $yG + $yB If $aLuminosity[$i] > $iMaxL Then $iMaxL = $aLuminosity[$i] $aCRGB[$i] = ($r + $g + $b) / 3 If $aCRGB[$i] > $iMaxC Then $iMaxC = $aCRGB[$i] Next $fAverage_cRGB /= 256 * 3 $fAverage_L /= 256 _GDIPlus_GraphicsClear($hCtxt_HL, 0xFFFFFFFF) _GDIPlus_GraphicsClear($hCtxt_HC, 0xFFFFFFFF) _GDIPlus_GraphicsClear($hCtxt_HR, 0xFFFFFFFF) _GDIPlus_GraphicsClear($hCtxt_HG, 0xFFFFFFFF) _GDIPlus_GraphicsClear($hCtxt_HB, 0xFFFFFFFF) Local $iDL = 1, $iDC = 1, $iDR = 1, $iDG = 1, $iDB = 1 Local $sRoundings = "Round,Ceiling,Floor," If Not StringInStr($sRoundings, $sRounding) Then $sRounding = "Ceiling" If $iMaxL > 128 Then ;~ $iDL = Ceiling($iMaxL / 128) $iDL = Execute($sRounding & "(" & $iMaxL / 128 & ")") Else $iDL = 1 / (128 / $iMaxL) EndIf If $iMaxC > 128 Then ;~ $iDC = Ceiling($iMaxC / 128) $iDC = Execute($sRounding & "(" & $iMaxC / 128 & ")") Else $iDC = 1 / (128 / $iMaxC) EndIf If $iMaxR > 128 Then ;~ $iDR = Ceiling($iMaxR / 128) $iDR = Execute($sRounding & "(" & $iMaxR / 128 & ")") Else $iDR = 1 / (128 / $iMaxR) EndIf If $iMaxG > 128 Then ;~ $iDG = Ceiling($iMaxG / 128) $iDG = Execute($sRounding & "(" & $iMaxG / 128 & ")") Else $iDG = 1 / (128 / $iMaxG) EndIf If $iMaxB > 128 Then ;~ $iDB = Ceiling($iMaxB / 128) $iDB = Execute($sRounding & "(" & $iMaxB / 128 & ")") Else $iDB = 1 / (128 / $iMaxB) EndIf For $i = 1 To 256 _GDIPlus_PenSetColor($hPen_H, 0xFF000000) _GDIPlus_GraphicsDrawLine($hCtxt_HL, $i - 1, 127, $i - 1, 127 - (Int($aLuminosity[$i] / $iDL)), $hPen_H) _GDIPlus_PenSetColor($hPen_H, 0xFF000000) _GDIPlus_GraphicsDrawLine($hCtxt_HC, $i - 1, 127, $i - 1, 127 - (Int($aCRGB[$i] / $iDC)), $hPen_H) _GDIPlus_PenSetColor($hPen_H, 0xFFB00000) If $bIsAlpha Then _GDIPlus_GraphicsDrawLine($hCtxt_HR, $i - 1, 127, $i - 1, 127 - (Int(DllStructGetData($tStructChannel1, "channel1", $i) / $iDR)), $hPen_H) _GDIPlus_PenSetColor($hPen_H, 0xFF00B000) _GDIPlus_GraphicsDrawLine($hCtxt_HG, $i - 1, 127, $i - 1, 127 - (Int(DllStructGetData($tStructChannel2, "channel2", $i) / $iDG)), $hPen_H) _GDIPlus_PenSetColor($hPen_H, 0xFF0000B0) _GDIPlus_GraphicsDrawLine($hCtxt_HB, $i - 1, 127, $i - 1, 127 - (Int(DllStructGetData($tStructChannel3, "channel3", $i) / $iDB)), $hPen_H) Else _GDIPlus_GraphicsDrawLine($hCtxt_HR, $i - 1, 127, $i - 1, 127 - (Int(DllStructGetData($tStructChannel0, "channel0", $i) / $iDR)), $hPen_H) _GDIPlus_PenSetColor($hPen_H, 0xFF00B000) _GDIPlus_GraphicsDrawLine($hCtxt_HG, $i - 1, 127, $i - 1, 127 - (Int(DllStructGetData($tStructChannel1, "channel1", $i) / $iDG)), $hPen_H) _GDIPlus_PenSetColor($hPen_H, 0xFF0000B0) _GDIPlus_GraphicsDrawLine($hCtxt_HB, $i - 1, 127, $i - 1, 127 - (Int(DllStructGetData($tStructChannel2, "channel2", $i) / $iDB)), $hPen_H) EndIf Next EndFunc ;==>_GDIPlus_CreateHistogram Func _GDIPlus_CreateColorGradient($sColorChannel, $iW, $iH, $bHBitmap = True) Local $hBitmap = _GDIPlus_BitmapCreateFromScan0($iW, $iH) Local $hCtxt = _GDIPlus_ImageGetGraphicsContext($hBitmap) ;~ _GDIPlus_GraphicsSetSmoothingMode($hCtxt, 2) Local $hPen = _GDIPlus_PenCreate() _GDIPlus_PenSetLineJoin($hPen, $iLineJoinBevel) Local $i, $c For $i = 0 To $iW $c = Hex($i, 2) Switch $sColorChannel Case "L" _GDIPlus_PenSetColor($hPen, "0xFF" & $c & $c & $c) Case "C" _GDIPlus_PenSetColor($hPen, "0xFF" & $c & $c & $c) Case "R" _GDIPlus_PenSetColor($hPen, "0xFF" & $c & "0000") Case "G" _GDIPlus_PenSetColor($hPen, "0xFF00" & $c & "00") Case "B" _GDIPlus_PenSetColor($hPen, "0xFF0000" & $c) EndSwitch _GDIPlus_GraphicsDrawLine($hCtxt, $i, 0, $i, $iH, $hPen) Next _GDIPlus_GraphicsDispose($hCtxt) _GDIPlus_PenDispose($hPen) If $bHBitmap Then Local $hHBmp = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap) _GDIPlus_BitmapDispose($hBitmap) Return $hHBmp EndIf Return $hBitmap EndFunc ;==>_GDIPlus_CreateColorGradient Func _GDIPlus_CreateCheckerboardTexture($iSquareSize = 80, $iCol1 = 0xFFECECEC, $iCol2 = 0xFFDFDFDF) Local $hPatternBitmap = _GDIPlus_BitmapCreateFromScan0(2 * $iSquareSize, 2 * $iSquareSize) Local $hCtxt = _GDIPlus_ImageGetGraphicsContext($hPatternBitmap) Local $hBrush0 = _GDIPlus_BrushCreateSolid($iCol1) Local $hBrush1 = _GDIPlus_BrushCreateSolid($iCol2) _GDIPlus_GraphicsFillRect($hCtxt, 0, 0, $iSquareSize, $iSquareSize, $hBrush0) _GDIPlus_GraphicsFillRect($hCtxt, $iSquareSize, 0, $iSquareSize, $iSquareSize, $hBrush1) _GDIPlus_GraphicsFillRect($hCtxt, 0, $iSquareSize, $iSquareSize, $iSquareSize, $hBrush1) _GDIPlus_GraphicsFillRect($hCtxt, $iSquareSize, $iSquareSize, $iSquareSize, $iSquareSize, $hBrush0) Local $hTexture = _GDIPlus_TextureCreate($hPatternBitmap) _GDIPlus_GraphicsDispose($hCtxt) _GDIPlus_BitmapDispose($hPatternBitmap) _GDIPlus_BitmapDispose($hBrush0) _GDIPlus_BitmapDispose($hBrush1) Return $hTexture EndFunc ;==>_CreatePatternTexture  
      GdipBitmapGetHistogram(), GdipBitmapGetHistogramSize() and 2 more GDI+ functions requires GDI+ v1.1 which means this will only run on Vista or higher operating systems.
      I hope the values are correct especially the value for luminosity.
      Br,
      UEZ
    • TheAutomator
      By TheAutomator
      Is there a (simple) way to make your script using a picture-control to resize the gui?
      This would be useful for a transparant pop-up window with a custom made theme using picture controls:
      $Form = GUICreate('', 301, 173, 5, 5, $WS_POPUP, BitOR($WS_EX_LAYERED, $WS_EX_TOPMOST)) GUICtrlCreatePic(@scriptdir & "\resize_win.bmp", 0, 73, 20, 51) ; some api call or code telling the os to use this picture as a resize border GUICtrlSetResizing(-1, $GUI_DOCKLEFT+$GUI_DOCKTOP+$GUI_DOCKBOTTOM+$GUI_DOCKWIDTH+$GUI_DOCKHEIGHT) GUISetState(@SW_SHOW) While True if GUIGetMsg() = $GUI_EVENT_CLOSE then Exit WEnd  
      EDIT: to make it more clear what i wanna do, if you go with the mouse arrow over the border of a re-sizable window the arrow changes to a "resize" arrow, you click and drag the border and then the window size adjusts to the mouse position until you release the mouse button.
      I want my picture control to be used the same way as the resize border to resize my window.
    • ur
      By ur
      An application is there which is created using vc++,mostly mfc.
       
      DOn't know the details completely.
       
      WHen I try to automate the control clicks for testing the UI.
      THe below control is not detected.
      As you can see, during UI operations I can click the elements one by one.
      But all the elements is selected as a whole set, when I use the Windowinfo tool.

       
      How to click this using AutoIT.?
       
      Please suggest.
    • Xandy
      By Xandy
      Special thanks: AdmiralAlkex, Melba23, MrCrearoR, Dragon Warrior 3, SDL
      MapIt is a tile world editor.  MapIt was built around the concept of reversing Dragon Warrior map images.  MapIt can take image input and produce a tile and world array.  
      Changing and replacing tile / world data is easy.  B/c tile world editor.

      CTRL+R in image above to signal replace tile action and I use "G" to Get the tile under mouse.
      A full list of hotkeys can be assigned in the: Help Menu\Hotkeys
       
      MapParser is a C++ project that scans images for unique tiles. 
      MapIt can be downloaded without MapParser. MapParser can be toggled off in the Scan_Image dialog. Without MapParser, MapIt will use the Scan_Tiles() function written in AutoIt ; which is 100 * slower Idk. If MapParser.exe will not run for you:      Installing Visual C++ Redistributable for Visual Studio 2015 should fix it: https://www.microsoft.com/en-us/download/details.aspx?id=48145   
      You can start with example world and tiles.
      Example world was made following these steps:
      Started with a tile map image of DragonWarrior3 town of: Reeve From MapIt World Menu \ New \ Scan_Image dialog, I set the area to exclude the key legend to the far right of image. After scanning the map image to world and tile array.  I removed a few of the map artifacts.  More work could be done on this world; removing unwanted tiles, but it is fine for now. I saved my world to disk.  This creates folder: Worldname: Containing folder of Tiles and a Worldname.txt. Using The Gimp, I edited some tiles to have a transparent color: Stairs, Trees, Desk Tables, Chest-of-drawers, Chairs, Signs, Doors, Beds. I changed the world layers to 2: World Menu \ Properties. F9 Finds all selected tile on current layer and changes to a new selected tile on new layer. I used F9 to change all Trees on layer: 0 to Trees on layer: 1. Then I used F9 to change all Trees on layer: 0 to Grass on layer: 0  
      In this video you can see how I used the Tile Menu \ Replace From Disk option to remap tile images to my custom tiles.  Conveniently my tiles already have a transparent pixel.
      See video for how that was done:
      To use the example world:
      First unzip the world save file: http://songersoft.com/programming/mapit/worlds/Reeve_Swapped.zip From the World Menu: choose \Load Navigate to the Reeve_Swapped.txt located in the extracted zip. Or you can scan any image.
      The map images I used are here: http://www.realmofdarkness.net/dq/games/nes/dw3/maps/world
      For download, videos, and example of created world file data; please visit the MapIt webpage: http://songersoft.com/programming/mapit/mapit_about.phtml
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