This is the first include file I designed
This work is especially directed to NVDA free screen reader users
It contains a set of functions that enable you to control the program
Such as forcing the program to read a custom text
Force it to stop talking
Find out if the program is running
And show custom text in the Braille screen
Available functions are
to load the dll file
to UnLoad the dll file
to speak a custom text
to show custom text in the Braille screen
to Force the NVDA to stop talking
to check if the NVDA is running
important note :
All of these functions depend on a nvdaControllerClient32.dll
I've added it in the attachments, as well as a file for examples, and other files
As the source and examples in other languages
For those who wanted to download the free screen reader, this is the download link from the official website
i hope you like this topic
I hope you will try it and give me your opinions
Thank you all members and administrators for their help
now with the Attachments
Howdy, I've gone through a lot of au3 forums, and I once had a working Imagesearch script that I got from here. However, and i'm just totally not sure how but my imagesearch scripts aren't working anymore.
I'm not new to au3 but i'm not the most experienced with it's syntax/commands.
Anyways, I've looked over the big threads involving imagesearch.
Does anyone have a working Imagesearch x64 for win10 that is currently working as of the date with the post.
Dll's and what not is fine, just when I tell the script to run, I want to be able to find the image on the screen!
Can't find a working copy so if anyone has one please send it my way lol.
I've taken all the imagesearch downloads and what not and have played with them but I can't get any of them working on my end, despite others saying they're working.
I wrote a script a few months ago that was working at the time. When I tried it today it wouldn't retrieve any controls. The application successfully launches, but I cannot figure out how to retrieve the control from the window that is launched. I'm on a windows 10 machine using AutoIt v220.127.116.11. The only thing I can think of that has changed is windows updates? Code is below, any help is greatly appreciated. ; Notes: ; HandleError( handleToCheck, MsgToLogOnFailure, terminateAutoItOnFail ) : function that simply checks the handle and quits AutoIt if not present ; all of this works well FileChangeDir( $CLIENT_APPLICATION_DIR ); Run( "Client.exe" ) Local $hClient = WinWaitActive( $CLIENT_TITLE, "", 10 ) $terminateOnFail = 1 HandleError( $hClient, "LaunchClient::Error: Failed to launch client. Either timed-out or failed.", $terminateOnFail ) LogToFile( "Client launched, waiting for system to ready." ) Sleep( 5000 ) ; this part does not work ; $SYSTEM_INDICATOR is a global variable. I have tried these values: "SystemIndicatorWindow" (Text), "Qt5QWindowIcon101" (ClassNN), and ; "[CLASS:Qt5QWindowIcon; INSTANCE:101]" Local $hStatusIndicator = ControlGetHandle( $hClient, "", $SYSTEM_INDICATOR ) HandleError( $hStatusIndicator, "CheckStatus::Error: couldn't retrieve control: " & $SYSTEM_INDICATOR, $terminateOnFail ) This is what the spy reveals:
Edit: I just tried this code and it works for notepad++.
FileChangeDir( "C:\Program Files\Notepad++\" ); Run( "notepad++.exe" ) Local $hNotePad = WinWaitActive( "new 1 - Notepad++", "", 10 ) If $hNotePad = 0 Or $hNotePad = -1 Then MsgBox( $MB_SYSTEMMODAL, "Error", "Error getting app handle." ) EndIf Sleep( 1000 ) Local $hNewFileBtn = ControlGetHandle( $hNotePad, "", "[CLASS:ToolbarWindow32; INSTANCE:1]" ) If $hNewFileBtn = 0 Or $hNewFileBtn = -1 Then MsgBox( $MB_SYSTEMMODAL, "Error", "Error getting button handle." ) EndIf MsgBox( $MB_SYSTEMMODAL, "Success", "Success." )
A UDF with Extended Functions for Window Management
Fixes WinGetClassList's barbaric returning of a @LF separated string instead of an array.
Automating applications that change their controls' handles/classes on each launch (e.g. half of Cisco's programs)
10/04/2016 (v0.4): _WinGetClassNNList Fixed : Not Returning an Index when using $2D_ARRAY _WinGetClassNNList Fixed : Not Properly returning $aArray[x] on Classes with instances > 9 when using $2D_ARRAY 10/03/2016 (v0.3): _WinGetClassList Added : Exactly the same as WinGetClassList but returns a more civilized Array _WinGetClassNNList Added : Returns Classes and their instances in either a 1D or 2D array depending on Flags _WindowGetHandleList Renamed: _WinGetHandleList SCRIPT BREAKING! _WindowGetHandleListFromPos Renamed: _WinGetHandleListFromPos SCRIPT BREAKING! 10/01/2016 (v0.2): WindowsExConstants.au3 Added : Flags in _WindowGetHandleListFromPos _WindowGetHandleListFromPos Removed: ConsoleWrite left in during debug _WindowGetHandleListFromPos Added : Flag for if part of a Control is at $X, $Y return it as well. 10/01/2016 (v0.1): _WindowGetHandleList Added : Retrieves the handles of classes from a window. _WindowGetHandleListFromPos Added : Retrieves the handles of classes at a specific position from a window. Known and Reported Bugs:
None reported To Do:
To Be Decided. Opinions welcome! Upcoming Changes:
To Be Decided.
MapIt is a tile world editor. MapIt was built around the concept of reversing Dragon Warrior map images. MapIt can take image input and produce a tile and world array.
MapIt features Unity style dragable labels that adjust property values.
MapParser is a C++ project that scans images for unique tiles. MapParser is very fast. Due to hard drive failure, many bugs were restored b/c I had to rewind many years. Frustrated with the design, I wrote a new version from the ground up. This New Version: AutoIt Front-end, command line controls, and shared with the world; so that I can't lose it again.
You can toggle the C++ MapParser off to see the difference in speeds between the MapParser CPP verse AutoIt function. Function is named Scan_Tiles() in AutoIt. You can also chose to download without MapParser.exe.
At the moment Scanning a image resets the arrays, but you can add tiles after scanning.
Images can be added as tiles without scan image at all. Then configure settings to give your world parameters and manually fill the world data with tile indexes.
Using the settings you can change tile size after a scan. Example: you wanted to replace a map with different sized tiles.
Changing and replacing tile / world data is easy. B/c tile world editor.
Hotkeys, I use CTRL+R in image above to signal replace tile action and I use "G" to Get the tile under mouse.
Hotkeys are not saved to disk and thus are set to default between sessions.
I might draw the world to pre-rendered surfaces and use them as multi-layer someday. I do that in my AutoIt, DragonWarrior Remake but I could spend forever unsure what features are important for this. The DW_Remake has a method of replacing a tile with a tile on two layers. So you could replace a tree on the first layer with a grass, and a tree in the second layer. This is all getting very confusing.
I attempted to write the good code. If something could be better, please advise.
Fifth release. Enjoy.
For download, videos, and example of created world file data; please visit the MapIt webpage: http://songersoft.com/programming/mapit/mapit_about.phtml
Special thanks: @AdmiralAlkex, @Melba23, @MrCreatoR
Main AutoIt source file: Will not run without other Includes and SDL DLLs.
Last Update: 5/26/2018 3:45 PM EST
REMOVED CODE BLOCK: I was informed the this page loaded very slowly, one solution so far has been to remove the 2k lines in the code block.
When I recieve more feedback from the User I may reduce image size or remove images.
Next Version Added: $eSETTING_TILE_LAST_PATH I have the weekend, I want to write world layers with aBoard surfaces.